DM Oladon's Second Darkness

Game Master Oladon

Current Map - Named Drow


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Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

If there are more than four of us in melee, we're already doing it wrong.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Njord, Randall, Firiel, Hedgepeeg....anyone else? The rest of you stay out of melee and stay back 20 feet at least, cuz things about to get splody. I'ma prep all fireballs all the time!


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Um..i just realized something.

The primary spell's save DC (if any) increases by 1. If either spell is normally modified by Spell Focus or Greater Spell Focus, the bonus to save DCs granted by those feats stacks with this increase. The caster of the primary spell also gains a +1 bonus on any caster level check made to overcome spell resistance.

Secondary Effects: While the secondary spell has no direct effect other than bolstering the effects of the primary spell, the combination of spells also creates a unique secondary effect depending on the elemental descriptors of the commixed spells. For the purpose of this secondary effect, the acid, cold, and electricity descriptors count as earth, water, and air descriptors, respectively. Commixed spells with the same elemental descriptors do not produce a secondary effect, though the primary spell still gains the synergistic benefits described above.

So remember this part. I actually have a couple of feats pushing my Spell Pen over normal. I still think my ability to change types is better suited to the secondary role, but you gotta overcome SR. I assume both spells make it, we get the benefits, if one fails, it just acts normally?


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

I have Spell Penetration and Greater Spell Penetration as well, but my only area of Spell Focus is conjuration, which won't help much in this case, I don't think. But the feat will definitely boost our ability to overcome SR and have higher DCs.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Asht could pick up Acidic Spray.

Firiel should get in on this too. Some steaming touch sneak attack would be sweet.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13
Njord Bjornson wrote:
Asht could pick up Acidic Spray.

Done. Never heard of the spell, but I like it. And it's Conjuration!


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]
Jametor Darksbane wrote:
I have a rod that has selective on it, for 3 times a day. The issue is what to do with the staff I have too, basically I need more hands and probably another rod. Since adding selective to the spell as I memorize it adds a spell level. The rod though, has a limit of 4 whom I can "not" affect. So...both have issues.

Well, if you have to choose, my Reflex bonus + improved evasion make me a good candidate if you have to include someone. I just hope you don't have to make a habit of it...


Female Kobold
Jametor Darksbane wrote:
Njord, Randall, Firiel, Hedgepeeg....anyone else? The rest of you stay out of melee and stay back 20 feet at least, cuz things about to get splody. I'ma prep all fireballs all the time!

Xiddik is a melee-focused character, at least where elves are concerned. Plus, she has a better Reflex save than Njord. ;)


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Hey! Njord is pretty quick for a drow-bear.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]
Njord Bjornson wrote:

You could start prepping unseen servant to follow you around and hold stuff for you.

Weapon Snatcher sounds pretty sweet Randall.

Maybe I will work toward it - Improved Disarm this level, Weapon Snatcher as the next talent.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Or not - can't get Combat Expertise, so can't take Improved <insert maneuver here>

Unless Combat Expertise is available as a talent. I'm a point shy of the necessary Intelligence.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

You could pick up an Int headband.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Capital idea, if I had any capital. I have a bad habit of spending my cash as soon as I get it. Speaking of which, did we want to go back and see if the failed attackers had any neat swag?


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

The demons themselves didn’t have any loot but there’s some stuff on their victims inside the apartments.

Also, someone should answer Njord so I can move things along.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor is almost ready but apparently I need to buy more stuff from Hero Lab. Assume he has the feat and he's leveled.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Okay, I still have spells to pick - been busy playing Smallworld with the family this evening. But it's kind of funny that I said just a few hours ago that I'd never heard of Acidic Spray - since looking back over my list of possible spells in this thread from the last time, I noticed it was at the top of the list.

Good thing nobody expects the sorcerer to be especially smart...


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

It's a good thing we don't keep you around for your smarts.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Now didn't I already just kinda say that? Are you trying to be supportive by agreeing with me? 'Cuz I think that's not exactly the effect, ya know?

But I guess we don't keep you around for lifting our hopes, so I should expect some crushing.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Heh. Precisely!


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Bears can't read, Ash, remember?


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

You people need to finish leveling already!


Female Kobold

I've had to stay up late tonight (this morning?) to finish some homework. I'll try to do it tomorrow afternoon during my breaktime.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jtor is actually leveled, I just haven't updated the stat line. The body of his profile is correct, except for the missing feat.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Just about done with leveling up, looking for input on second level spells.

The spells I'm considering are web, stone call (in case it will add useful elements to the Commixture), and bear's endurance, since it will add 22 hit points to whoever I cast it on, which could come in handy.

Thoughts?


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Those are all good. I'm not as big fan of web as it ends up being more obtrusive than helpful.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

I need to finish leveling dorfy, and then I'll level Fíriel. I haven't been feeling so well, which has sortof impeded my progress on those.

On the other hand, I'm already fairly sure of which feat I'll take for Fíriel, so leveling her should be pretty quick.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Does it seem worth taking a lower level spell with the Earth descriptor just so I have lots of options for combining with Jametor? I don't know how much I'd use Stone Call, but it would allow me to provide another element to add to the mix.

That said, does any spell with the appropriate descriptor work? Because great says it's an elemental (earth) spell, so I could drop a first level spell into Jametor's electrified fireball and make a superheated dust cloud. Right?


Right. The spell level of the secondary spell doesn't matter.

You're needed in gameplay!


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

I thought they needed to be within one spell level?


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

So they do. I'll keep that in mind, thanks for spotting it.


Female Kobold
Njord Bjornson wrote:
Hey! Njord is pretty quick for a drow-bear.

Wow, I was just looking at the text by your avatar and didn't see you were triple-multiclassed.

Well, I'm still faster than the hedgehog!


Female Kobold Skirmisher Ranger 5/Bard 8 — HP 87/87 (74/74) | AC 21 (FF 16/T 15) | CMD 24 | Fort +7, Ref +13, Will +7 | Perc +4| Init +7 (+9 underground) | Sense Motive +20

Well, I couldn't decide between Ranger and Bard, so I decided to go for an IC approach. Xiddik has been acting more like a ranger (aggressive, violent) and less like a bard (artistic) of late. Plus, rangering is faster to level up in. So I'll stick with Skirmisher a bit longer.


Female Kobold Skirmisher Ranger 5/Bard 8 — HP 87/87 (74/74) | AC 21 (FF 16/T 15) | CMD 24 | Fort +7, Ref +13, Will +7 | Perc +4| Init +7 (+9 underground) | Sense Motive +20

Xiddik is leveled up. Honestly, I'm not really happy with Hunter's Bond (both for flavor purposes and the fact that she has no Wisdom bonus), but it was better than the animal companion. I don't expect I'll use it much—it's not worth sacrificing a full attack on elves to give everyone else a +1 or +2 against them.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Why would you attack elves?

I am appalled.


Female Kobold Skirmisher Ranger 5/Bard 8 — HP 87/87 (74/74) | AC 21 (FF 16/T 15) | CMD 24 | Fort +7, Ref +13, Will +7 | Perc +4| Init +7 (+9 underground) | Sense Motive +20

*Stabs Jamdor*
Whoops! Sorry, reflex.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

But I am not an elf. I am drow. And I prepped contingency and it fires off a 100d20 Fireball, no reflex....


Female Kobold

No good! The dice roller glitched because you forgot to fix a quote!

Also, I am absolutely 100% anti-drow. I have a bumper sticker and everything.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Finished leveling up.

And I know what you mean, Xiddik, about that 4th level ranger choice - Animal Companion sometimes doesn't fit at all, but the Hunter's Bond really only works for the rare high-Wis ranger.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Another purchase for HL and I am done. Spoiler in my profile details our teamwork feat if you forget Ash or if the DM needs to verify.

I know own the data files for the Adv class guide too..so there's that.


Did anyone else plan on answering the First Daughter?

Otherwise it's time to kill you all move on.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

I'm happy to die move on.


Everyone except Jtor gets 11,662.48 gold.

Jtor gets 410.10 gold (he was paying off the remainder of his debt from the staff).


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

I'm thinking Njord should pick up something to make killing demons easier.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

I will have to think about Randall's purchase. Has he paid all his debts to the party?


Randall didn't have any.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

I need to consider my purchases a bit as well, that's a nice chunk of change.

Jametor - if you come up with any fun ideas for uses of TK, share 'em, would you?


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

You included my 10 plat haul from the demon worshipper's meeting in the group loot, right?


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

I'm sorry, guys. I need to take a break from this game for a day or two, maybe three.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Sure, O, hope all is well.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Ditto, hope everything's OK.

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