DM Oladon's Second Darkness

Game Master Oladon

Current Map - Named Drow


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Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Did I do the wand right? Not so sure I should wield it, means I have to get close, but I guess it's not a bad defensive action.


Moar Mappity

Yeah, the only thing really is where you're keeping it; whether it's in your backpack or (easily accessible to enemies) on your belt. Either way is a move action to retrieve it... one provokes and the other doesn't.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Well I'm gonna say belt, because I know the backpack one provokes. hehe

Obviously, I need to figure something out. It's probably not something I want to carry in my hand, but I probably need it, if everyone lets the bad guy up in my face. Maybe I should dip once into monk to be able to slap people.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

You’re a conjurer, get to conjuring!

Also, consider this feat.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Well I did summon the dog for the first guy. I figured I needed a couple quicker spells too. Plus my summoned animals are kinda weak, for now. I think the dog is the strongest, well the one who can do the most damage right now.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

One thing worth mentioning is that summons don't always have to be about doing damage. We've got two rogues in the party who can almost always use extra flanking partners... and later on, summons can be really good for casting spells, too.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Yeah he setup the flank for Njord.

This fight was an odd one, since we sorta had two different fronts. I think it'll be better when we get to Summon 2. I can summon more then, using 1st level monsters, so they might get to last more than one attack. I knew going in that my abilities would take a bit to get caught up, plus my lack of knowledge playing the arcane caster. Plus I probably need to have my bow out more and actually use it to attack instead of the acid dart.


Moar Mappity

Selling the last batch of stuff gets everyone 152.8gp, except Jametor who gets 82.6gp.

If no one wants anything from this batch, everyone gets 280.7gp. I went ahead and retained the potion; someone should carry it around, probably.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

I'm not planning to claim anything from this batch of loot.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

So I am thinking of scribing some scrolls. Namely Mage armor to start with. Right now, based on my caster level, the scroll would give me Mage armor for 2 hours.

Should I save my money and wait until I can scribe it so it lasts longer?

The way I have it figured, I am looking at 50gp for each scroll, correct?
(spell level 1 x CL 2 x 25gp)

Or should I focus on spells I can cast that we won't need but a few times (enlarge person, etc)


Moar Mappity

It only costs CL x spell level x 12.5gp to craft them. Honestly, the best spells for scrolls are usually the ones that don't scale much with level, or that you don't need to scale... but it's up to you.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

I have completed my studying of the spellbook we got from the spellcaster in the first fight, so we can add that back to party loot.

I think I might scribe Grease, good spell to have, and the spell is more of a way to control the battlefield. I need to find a few more spells that make for good scrolls.


Moar Mappity

By the way, everyone should have received a total of 18gp in wages so far. The pay cut only applied to the first week, as the week after that you were all so fantastic that the Goblin actually broke even!


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Woot, gold!


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Shield, True Strike, Jump, Endure Elements, and Comp Languages are all good scroll spells.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Yeah I have Shield and True Strike and Grease as spells right now. I need to learn the others first. We need to kill another spellcaster or 10.

Also trying to decide if I want to dip a level into cleric or something, to allow for CLW wand usage, in case something bad happens.


Moar Mappity

Hmm, I read that as "another spellcaster 10". I think I could arrange for you guys to fight a level 10 caster if you'd like.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

I would say, no you wouldn't, but I know better.

I believe we should fight several level appropriate spellcasters in separate fights, please and thank you very much.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Honestly, Jametor is the last party member I would want using the CLW wand. It means you give up spell progression for a level, first of all, and second, I think everyone else has UMD as a class skill or has the ability to use a wand without a dip. Stay the course, resist the urge!

I'm much more interested in seeing you get new spells and more powerful effects than I am in seeing you try to be the party healer. Unless cleric is an integral part of your long-term build, don't do it. My 2 cp.

Besides, isn't Antal an oracle? Does he have cure or inflict spells?


Moar Mappity

DM Notes:
  • Stat up "several level" casters (check)
  • Make sure said casters are appropriate; no cursing! (check)
  • Set up separate sequential fights (check)
  • Use recurring villains from above (check)


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

You are probably right. I will stay plain old wizard.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

And so very old you are, we've been told...


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Get off my lawn!

Back in my day we had to walk up hill both ways to cast detect magic!


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Ah, the good old days. I remember the elderly gentleman next door yelling at me to get off his lawn. Kind of hurts to see how poorly the lawn has fared with the owners, letting their whippersnappers run around willy-nilly.

Where's my cane!


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Okay so I want to make a few scrolls. 2 Grease, 1 Identify, 1 True Strike.

So if my calculations are correct that's 50 gold and 4 days.

I am not sure I read the DC check, it's 5 + spell level which in this case is all 1, so 6? So the only way for me to fail is to roll a 1? Is that correct?

Had I known we needed to carry a bunch of stuff I could have chosen Ant Haul, which might not be a bad scroll to have a couple of, for later.

If that's right, I'll create a post with my rolls.

Thanks for helping the newbie out on this.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

I'm not an experience maker of magic items, sorry, so I have to do the same as you and try to interpret.

Scribe Scroll Benefit: You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price. See the magic item creation rules in Chapter 15 for more information.

It appears to me that since your base price for each of these scrolls is 25 gp, they would each take 2 hours to scribe. However, there still appears to be a hard limit to one item a day, so you are correct - 4 days. But you will have a lot of time that day to do other things.

You could double their class level-based variables for double the cost, but I don't know what that gains - nothing for true strike, double duration for grease, ? for identify... That would cause your DC to be 7, of course, because the DC is based on the caster level of the scroll.

I think you got it right. DM's call is the final determinant, as always.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

True and I think at some point I would want some of the scrolls to have higher Caster Level, for longer duration, ie Mage Armor, for those days when we have lots of down time, basically it would free a level 1 slot (although there probably comes a time when using a level 1 spell slot is no big deal).

I am spending a lot of time reading as much as I can because there will come a time when I'll need to add metamagic stuff with rods and the like.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

I'm not sure you can use metamagic rods to add metamagic to magic items or if they are limited to spells that you are casting "live" - don't quote me, but keep any eye out for such limitations or check with DM Oladon before it matters.

Few things suck more than getting into the middle of a tense situation and finding that the cool tactic you were waiting to uncork is not allowed.

But yeah, I think there are definitely some scrolls that beg for higher caster levels. And metamagic feats I would definitely be considering as you level up. It doesn't help when you can only apply them to cantrips, of course, but once you have access to higher-level spell slots, Extend and Enlarge become usable. But you said you were looking at Augment Summoning, right? So you need to Spell Focus (Conjuration) first, I think.

OK, I'm rambling, time to stop.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Yeah I think next feat is spell focus Conjuration, then Augment Summoning, then some metamagic feats. I really should have chosen spell focus first and not the feat I did..oh well.

I am pretty sure you can apply the metamagic feats to scrolls.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Yeah, you can, but I don't know if you can do so from a rod as opposed to having direct access to the feat.

I did not find anything saying you could or couldn't in the Core book, so maybe I'm thinking of something else entirely. I did find that you can only use a single metamagic rod on a given spell, so I presume that would apply to a spell cast to generate a scroll, as well.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Scroll Making

Grease
Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23

Grease
Spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11

Identify
Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14

True Strike
Spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10

Of course I have to roll a 1...Of course, it's a DC roll not an attack, so does the 1 even matter?


Moar Mappity

Nope, 1s don't matter a whit for skills (except UMD, which has a special case on 1s that fail).


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

So, in reality, because my spellcraft skill is high enough, do you want me to roll?

Also, do we understand scroll creation correctly in the rest of the posts? I promise I am not slow.


Moar Mappity

Yeah, but you can create more than one scroll in a day. It's a house rule, but I find it reasonable. You don't need to roll if it's an autosuccess.

Sorry, no metamagic rods on scrolls.


Female :D Check out my fetching opercles!

G'evenin, mate.


Moar Mappity

Trouty!


Female :D Check out my fetching opercles!

It's so nice when you're in the incarnation that doesn't wish to eat me. I hope you're having an awesome night. I'm going to hit the sack. I just wanted to tell you all good luck, and that we're all counting on you.


Moar Mappity

:D

I'm having a good night indeed! Canned some peaches and played a brand new boardgame that was a lot of fun. And won, even. But need to sleep soon too!

Sleep well!


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Be polite, be professional, but have a plan to kill everybody you meet.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Am I bad that my first thought when he said to run along that my first inclination was to figure out why I don't have a way to magically push him off the dock into the boat behind him? Or force choke him like a sith?


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

I thought a bull rush into the water would be a fine tactic - if I weighed more than 4-year-old human child.

I'm trying to decide if pushing the issue is worthwhile. I am quickly deciding that it's not, but I dislike walking away from the bully without giving him something to think about.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Njord doesn’t mind picking a fight but he/I don’t really understand what’s going on.

Are these guys playing us or did Saul just give us bad info?


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Well, that is a good question. I think we have been played and it's really too late to do anything about it. But maybe Saul set us up for some reason - cause trouble for Clegg? That doesn't feel right to me.


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

If only we had succeeded on knowledge local or sense motive.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Yayy!!!! i got to use Color Spray!


Moar Mappity

*grumble grumble mumble*


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Lol


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

lol Yay!


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

heading to bed. stupid Royals.


Moar Mappity

It's a fairly commonly-misunderstood rule; there've been a few FAQs that clear it up rather nicely.

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