DM Oladon's Second Darkness

Game Master Oladon

Current Map - Named Drow


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Moar Mappity
AinvarG wrote:
Njord Bjornson wrote:
Welcome aboard!

Thank you, kind sir!

Speaking of additional languages, I get one but did not have a story reason to have a preference. Does anyone have a recommendation between Elven, Dwarven, or Gnomish?

No recommendations, but do note that elves are quite rare in Riddleport, so it probably wouldn't be a very widespread language there.

I've added a map of Riddleport to the Campaign Info tab, and will be adding a few more bits and pieces as we get closer.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

As an elf I have both Sylvan and Elven.

Plus I now have another language to pick. Basicall, Jametor is the wizard skill monkey, especially linguistics.

Of course, not sure what to pick, thinking Polyglot.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]
Njord Bjornson wrote:

Skald!

Elven, sylvan, or aklo are probably all good choices.

My racial options aren't that inclusive, I'm afraid. I'll go with Elven. Avatar is up, my character data will be a hassle to post from my phone, so I will get that later.

For the curious, Randall is a halfling rogue with quick feet, quick hands, and a quick tongue. I hope I'm creative enough to rp that last part. He became a rogue to survive on the streets, but he's more of the thought that the best way to survive a fight is to not get into one than some halflings. He hasn't had the best draw thus far, but he's playing the hand he was dealt and is not one of those fellows with a chip on his shoulder.

I'll get his stats updated for second level and posted under the avatar, probably early tomorrow. Cheers!


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Cross-posting is fun... I originally went with Gnomish, would that be better? Or maybe knowing Elven will give me a tie-in with Jametor. I like pre-adventure connections...


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor is from Absalom and was a scribe and wizard at the Arcanamirium.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Randall could be an "urchin" that guided him to his destination when he arrived. The little fellow is trying to go straight, after all.


Moar Mappity

Time for another poll. (I know, you thought I brought you here to play Pathfinder; in reality, you're here to take polls. Sorry to disappoint.)

Would you guys rather use Google Docs or Ditzie for maps?

There are pros and cons to either. One of the pros and cons of Ditzie is that you can move your own token.

To demonstrate: click on the link above. Move your character. Hit enter. Copy/paste the new URL. You'd have to do that any time you moved in combat.

It's prettier than Google Docs... but means you guys have to be careful to count your movement correctly and always post the new URL with your action in combat as opposed to the DM taking care of all movement.

Votes?


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Azlanti might be a good one for Jametor.


Never seen Ditzie before. I've seen someone configure GoogleDocs to allow self-movement, but I never learned how. It might be tough for me to move from my phone - I will test it and see.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

If you give permission to each person, they can move their token, or you make the doc public, but that means anyone who goes there can move it.

I'd prefer Google, since I can mess with stuff on my tablet at work, Probably can do Ditzie too. If we setup Google so everyone can move, that will take some of the stress off the GMs.


I don't appear to be able to select my token from my phone, but that won't always be an issue. Of course, I trust my fellow players if one of the can make the move on Randall's behalf. I'm good with anything that makes the GM's job easier, really.


Moar Mappity

Let's try Ditzie for now and if it proves to be too much of a pain we can switch to Google Docs.

If someone's on a device where it doesn't work, just describe your movement as well as you're able and someone will move you.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Hey Randall, how would you feel about taking Outflank or Precise Strike?


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

I'm not against it, but my focus coming in is less combat and more skills. I think a choice like that would be the result of decisions made in-game - such as having a likely partner to use them with like, say, another halfling rogue...

I selected Canny Observer as his talent because that strikes me as matching the personality he's developing - the bonus to finding traps is not unwanted, either.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Character sheet has been populated. I don't have the right dataset for a couple of the options I'm using, so I'm using the software to get as close as possible and manually fixing the differences - please let me know if you notice something askew.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Firiel, what combat feat did you select for your Combat Trick rogue talent? Just wondering if Finesse Rogue might be a better choice to keep options open later... But you appear to be missing a feat, so I'm wondering if you were considering Outflank or Precise Strike as your first-level feat and waited for Randall's response to that question.

EDIT: I'm more interested in Outflank than Precise Strike, but I won't qualify for Outflank until sixth level, I believe, because of the BAB +4 requirement.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]
Randall Quickstep wrote:

Firiel, what combat feat did you select for your Combat Trick rogue talent? Just wondering if Finesse Rogue might be a better choice to keep options open later... But you appear to be missing a feat, so I'm wondering if you were considering Outflank or Precise Strike as your first-level feat and waited for Randall's response to that question.

EDIT: I'm more interested in Outflank than Precise Strike, but I won't qualify for Outflank until sixth level, I believe, because of the BAB +4 requirement.r

Yeah, I hadn't decided yet and was waiting to hear back from you.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

I like the stats line under the avatar name. Hope you don't mind me stealing your format.


Moar Mappity

I was going to ask you to do so. ;)


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

I went with Polyglot and Jametor is leveled to 2. I was trying to decide if I want to mess with wands or just use my extra feat scribe scrolls to augment our spells


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Are we keeping these opening conversations in Spoiler? Njord was sent back without one, so wasn't sure.

Also, assuming my RP of the raven is fine, they can talk, wasn't sure if I made her too talkative, or if she can only say a few words.


Moar Mappity

Mostly up to you, except when something is happening that may involve other characters later on.

As for the raven, yeah, you're fine. Pathfinder doesn't have rules for "speaking a language a little bit" or anything, so that's pretty much up to you. I might look at you askance if she starts quoting Shakespeare, though.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

I am going to teach her Edgar Allen Poe, is that okay?


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

ROTFL!!! I wrote up a Nevermore post and then deleted it!!! Too funny!

I'm spoilering my posts mostly because the other characters are not present, not because no one can read them. I guess I could post as much in the spoiler tag...


Moar Mappity

Paging one Antal, Antal H., please pick up your nearest blue courtesy telephone. Antal H, I repeat, paging Antal H.


Sorry, guys. Ran into a bad wreck on the way home today, and I literally just walked in the door. I'm getting a post and the sheet up momentarily.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Gonna go out on a limb here and say, this group is not afraid to put words to webpage.

ETA: I live in the KC area, meaning Central time zone. Typically work from 7AM to 4PM. My mom has been in the hospital/Long Term Care since 1/7. I've been fighting a summer cold so I haven't been going to see her, but a lot of times, we stop to see her on the way home, usually get home about 6ish PM. I have a tablet and phone, so that doesn't mean I'll be out of pocket, but a lot of my big post times are going to be evenings and weekends. I try to go to bed by 10PM Sun-Thur, and maybe a little later on Fri-Sat. I am usually up before 6AM, even weekends.


Moar Mappity

Is that the PbP analogue of putting the pedal to the metal?

Edit: Thanks for the schedule; good for you, stopping to see her.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Aye, that's great you can do that. Good for you both.


Moar Mappity

I'm gonna head to sleep shortly; more tomorrow!


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Stepping away from the computer for about an hour, gotta go get a watch fixed.


Moar Mappity

Live gaming is normally Saturday night, but it's canceled this week, so I'll be here.


Moar Mappity

Heading out for a few hours; back soonishly!


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

I should be back and forth, but I'll look in from time to time - which is pretty much normal for me, I guess. :-P


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

sheesh.

I am going to probably lose the first spell I cast, perhaps get my familiar killed, I am the most awesome wizard ever!


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

=(

I lost two turns.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

We have been big damn heroes in these rounds.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

So my summon ends right before it's my turn? I can then move and still cast another spell. Do you want me to roll up the celestial dog attacks or do you want to do them? He will last for 3 rounds (2 rounds as my level plus 1/2 my wizard level for Summoner's charm)


Moar Mappity

Yep, you've got your full turn. You can roll the attacks for your summons, and keep track of how long it's been around.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Poor Jametor, he's the Sheldon Copper of this group...


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

lol


Moar Mappity

Live gaming tonight.


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

Lucky schmuck!


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Slacker!


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

How are we handling loot? Also anyone figure out how to do the 150% back on the betting? Or don't care?


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

The betting was so little I basically ignored it.

Do you guys want to do a zero sum spreadsheet?


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

My experience on these forums is pretty low, so whatever works for you guys. Don't be afraid to tell me to stop talking or how the system works.

Also, would Njord like Enlarge Person?


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

I'll create an alias for Swiftwing if you'd like.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

If you plan for her to be doing lots of talking, it couldn't hurt.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

To be honest, not sure. Plus when I can pick up Improved Familiar, I will probably replace her, perhaps with someone who can use a wand. Really depends on how the group develops. I guess I can create one for them too, if needed.

Is create wand worth it?

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