DM Oladon's Second Darkness

Game Master Oladon

Current Map - Named Drow


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Moar Mappity

Yay! Ferrets can be quite cuddly and fuzzy... and they don't even smell too badly if they're bathed regularly.

Did you happen to get my Super Sekrit PMs?


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Bears and Ferrets and Trouts...oh my.


Female :D Check out my fetching opercles!

Oh, yeah! Right before I left for the university offices this morning! And it's all good.
You can split the difference, as it were. Go with pathfinder raw as a general rule.


Moar Mappity

+50% loot it is! Danke Trouty.


Moar Mappity

Heading to sleep early tonight. See you all bright and early tomorrow.


Female :D Check out my fetching opercles!

How very... cloak and dagger.... /snerk
:)


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Not going to lie, when the map of the stairs popped up and they all started going after me, I was figuring out my next character...


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Who is still awake?


Moar Mappity

Unfortunately, probably not going to be able to post much tomorrow. Going to get a new hard drive in the morning, then coming back to install it, then going to board games night (which is replacing live PF this week). I'll try to post when I can, but it may be sparse.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

I will be on the highway headed for Estes Park tomorrow. Posting will be very sparse.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Slacker! All the more reason we should finish this encounter tonight!

Tell me you're going to be playing board games with those bears you've been hiking with.


Moar Mappity

If I told you I'd have to... oh wait, I'm going to do that anyway.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Headed out on vacation for a week and I am not sure what my access will be like yet. Bot me as necessary. Thanks!


Moar Mappity

Enjoy!!


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Looks like I should be able to post at least daily. Feel free to bot, anyway. Carry on!


Moar Mappity

Sorry, all. Super busy with trying to fix my computer after the drive started to fail (and before it finished dying completely).

Still working on it, but will plan to have something up tomorrow morning at the latest.


Slacker!

(How was the board games with bears?)


Moar Mappity

Alright. There was some unfortunate drama/friction between some of those present, but it ended alright.

Story War was interesting, but made one long for mechanics to resolve things... ala Pathfinder. :P


Moar Mappity

Work's been busy today, sorry guys.

I'll try to get your loot-selling calculated in a few hours.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

We picked the rainiest week in years to enjoy Rocky, it appears. We got to the foot of the Old Ute Trail from our cabin on Monday - in the afternoon, it started to spit and sprinkle on the way back.

Tuesday morning, it was very foggy with intermittent showers all day. We hiked to the Moraine Park shuttle stop so we could ride it to the Glacier Gorge trailhead and then hike to Mills Lake from there.

Between the weather and letting our bodies recover from the activity at this altitude, we just bummed around downtown today - and still walked several miles.

Tomorrow, rain or shine, we are headed to Lawn Lake. We'll see how far we get.

Anyway, sorry Randall has not been getting a lot of my attention this week. Feel free to bot him if I'm holding things up while I look for Oladon's bears in the woods. ;-)


Moar Mappity

Enjoy!


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

It's a trap! /Admiral Ackbar.


Moar Mappity

Congratulations on reaching level 3.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Yay! Hit points! More damage! Trail mix!


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

Yay for level 3! I won't be on much today as I work a late shift. :(


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

I level Jametor tonight when I get home.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

I believe Randall is updated - he's pretty straightforward at this level.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

So what spells should I get for level 2 spells? I think I need to invest in some AOE.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

I'll update Njord after work tonight.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

@Jametor: Glitterdust is nice and in your specialty, right?; Summon Swarm, maybe? Do you have opposed schools? I haven't looked at your actual character sheet. If you weren't worried about AoE, what does your wizard concept lead you toward?


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Well he was setup to be a summoner of sorts. That was because everything i read was don't be a blaster, then I found a cool way to play a blaster. Oh well. I am conjuration specialized with Enchantment and Necromancy opposed. I will probably take the arcane discovery to remove Necromancy at level 9.

So yes, Glitterdust and summoning is my "specialty" I'll grab some alchemist fire for aoe dealing with swarms.I might take some gold and buy some scrolls to add to my spellbook.


Moar Mappity

Neither Feral nor I will lock someone in to something they really don't like, so if you really wish you'd done something different, talk to us and we can probably work something out.

Which isn't to say go change your build every level, but I don't think I need to even put that warning out there with this group. :)


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

Aw...you mean I can't suddenly turn into a feral gnasher barbarian goblin-halfling? Dang....

Lol just kidding


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]
Jametor Darksbane wrote:

Well he was setup to be a summoner of sorts. That was because everything i read was don't be a blaster, then I found a cool way to play a blaster. Oh well. I am conjuration specialized with Enchantment and Necromancy opposed. I will probably take the arcane discovery to remove Necromancy at level 9.

So yes, Glitterdust and summoning is my "specialty" I'll grab some alchemist fire for aoe dealing with swarms.I might take some gold and buy some scrolls to add to my spellbook.

I was mostly wondering if evocation was opposed. Burning Hands is still a first level spell, but it's not a bad AoE at this level. Web can be applied as an AoE in the right situation. Spark is a cantrip that would make your grease spell a bonfire and could be used to light a web, I think. I'm just tossing out ideas - I'm sure whatever you want to do will be fine.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Yeah, I regret not picking up Burning Hands by now. To be honest I have enough gold, I could buy a couple scrolls to add to my spellbook. And I've mentioned before this is kinda my first foray into a full spellcaster so I am learning what I like and what I don't.

I was thinking of becoming a demi-god, would that be possible?

At this point, I'll stick with what I have, it seems to fit in the group well. I just need to get my next feat and make my summons a bit more powerful, since they seem to die on the first attack. but them soaking damage is less damage to the rest of us. ETA: And I'd have to change spell selection, school specialization and a trait (I think)


Moar Mappity

Hey Jametor, go post in IC!


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Yeah I had to wait to get home so I could use Google translate. I've almost got Jametor leveled, now I am thinking about that switch..


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Feral and Oladon:
Based on your comment about I could change up some stuff, I wanted to show you what the changes would look like.

Jametor Darksbane
Male Elf Wizard 3
CG Medium Humanoid (elf)
Init +9; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 18 (3d6+4)
Fort +2, Ref +4, Will +3; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Rapier +1 (1d6/18-20/x2) and
Unarmed strike +1 (1d3/x2)
Ranged Longbow +4 (1d8/x3)
Wizard Spells Prepared (CL 3):
2 (2/day) Summon Monster II, Summon Monster II, Scorching Ray
1 (3/day) Mage Armor, Summon Monster I, Summon Monster I, Enlarge Person (DC 15)
0 (at will) Mage Hand, Detect Magic, Read Magic, Prestidigitation (DC 14)
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 18, Wis 10, Cha 10
Base Atk +1; CMB +1; CMD 14
Feats Improved Initiative, Scribe Scroll, Spell Focus (Evocation)
Traits Reactionary, Researching the Blot
Skills Appraise +7, Fly +7, Knowledge (arcana) +10, Knowledge (history) +8, Knowledge (local) +9, Knowledge (nobility) +8, Knowledge (planes) +9, Knowledge (religion) +8, Linguistics +10, Perception +7, Sense Motive +2, Spellcraft +10 (+12 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Gnome, Goblin, Halfling, Polyglot, Sylvan
SQ +3 to appraise checks, acid dart (7/day), arcane bonds (swiftwing, raven), deliver touch spells through familiar, elven magic, empathic link with familiar, opposition schools (enchantment, necromancy), share spells with familiar, specialized schools (conjuration), summoner's charm (+1 rds)
Combat Gear Potion of cure light wounds (2); Other Gear Arrows (20), Blunt arrows (20), Longbow, Rapier, Backpack, masterwork (7 @ 11 lbs), Bedroll, Belt pouch (2 @ 0 lbs), Elven trail rations (5), Ink, black, Inkpen, Mess kit, Parchment (10), Scroll box (empty), Spell component pouch, Spellbook, Waterproof bag (11 @ 3 lbs), 282 GP, 7 SP, 3 CP
--------------------
TRACKED RESOURCES
--------------------
Acid Dart (7/day) (Sp) - 0/7
Arrows - 0/20
Blunt arrows - 0/20
Elven trail rations - 0/5
Potion of cure light wounds - 0/2
--------------------
Special Abilities
--------------------
+3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Acid Dart (7/day) (Sp) 30' Ranged touch attack deals 1d6+1 Acid damage.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Researching the Blot You can use spellcraft (DC 20+caster level) to identify magic items.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).

And here's what he'll look like if you let me adjust him.

[spoiler=Evoker]
Jametor Darksbane #2
Male Elf Wizard 3
CG Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 18 (3d6+4)
Fort +2, Ref +4, Will +3; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Rapier +1 (1d6/18-20/x2) and
Unarmed strike +1 (1d3/x2)
Ranged Longbow +4 (1d8/x3)
Wizard Spells Prepared (CL 3):
2 (2/day) Summon Monster II, Scorching Ray, Scorching Ray
1 (3/day) Mage Armor, Burning Hands (DC 16), Burning Hands (DC 16), Enlarge Person (DC 15)
0 (at will) Mage Hand, Detect Magic, Read Magic, Prestidigitation (DC 14)
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 18, Wis 10, Cha 10
Base Atk +1; CMB +1; CMD 14
Feats Scribe Scroll, Spell Focus (Evocation), Spell Specialization (Burning Hands)
Traits Magical Lineage (Fireball), Researching the Blot
Skills Appraise +7, Fly +7, Knowledge (arcana) +10, Knowledge (history) +8, Knowledge (local) +9, Knowledge (nobility) +8, Knowledge (planes) +9, Knowledge (religion) +8, Linguistics +10, Perception +7, Sense Motive +2, Spellcraft +10 (+12 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Gnome, Goblin, Halfling, Polyglot, Sylvan
SQ +3 to appraise checks, arcane bonds (swiftwing, raven), deliver touch spells through familiar, elven magic, empathic link with familiar, intense spells +1, opposition schools (enchantment, necromancy), share spells with familiar, specialized schools (admixture), versatile evocation (7/day)
Combat Gear Potion of cure light wounds (2); Other Gear Arrows (20), Blunt arrows (20), Longbow, Rapier, Backpack, masterwork (7 @ 11 lbs), Bedroll, Belt pouch (2 @ 0 lbs), Elven trail rations (5), Ink, black, Inkpen, Mess kit, Parchment (10), Scroll box (empty), Spell component pouch, Spellbook, Waterproof bag (11 @ 3 lbs), 282 GP, 7 SP, 3 CP
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/20
Blunt arrows - 0/20
Elven trail rations - 0/5
Potion of cure light wounds - 0/2
Versatile Evocation (7/day) (Su) - 0/7
--------------------
Special Abilities
--------------------
+3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Admixture Associated School: Evocation
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Intense Spells +1 (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Researching the Blot You can use spellcraft (DC 20+caster level) to identify magic items.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.

Basically the changes are spell selection in spellbook--a couple evocation spells changed from conjuration spells. Feat changed, non-campaign trait changed. I didn't change skills or abilities. I have both ready, so at this point, it's just up to you two. I won't be unhappy either way.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

I missed at least one little thing in my level up process. I, ah, forgot to select a feat. Terribly sorry...

Any suggestions? I have not started looking, but Dodge seems like a possible choice. I just don't know if I want to be totally focused on defense.

EDIT:

Let's see - Sure and Fleet was on the list at one point. Precise Strike was requested. Can't qualify for Outflank yet, but that interests me more. Quick Draw might be good. Cautious Fighter is better than Dodge, I think, though situational. Feint Partner, Team Pickpocketing, and Stealth Synergy all sound interesting as teamwork feats.

There's more, those are what I saw in a scan. TWF and associated feint feats are tempting, but I have heard repeatedly that the TWF Rogue is a trap. If I can forgo an attack to set up my own sneak attack, though, it might be worth the feat tax.


Moar Mappity

Mobility can be very nice later on, if you're planning to be a melee rogue long-term. You might also find this spreadsheet useful... the first and second tabs are a narrowed-down feat list I made for my live-game rogue. The "Copy of Feats (All)" tab is just the unfiltered list, which you're free to copy to a new spreadsheet if you want to make your own.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Alternately, we could take a teamwork feat... Outflank, perhaps, or Precise Strike?

Fíriel's all leveled up except for picking her feat.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

We can't pick Outflank yet. BAB requirement. Otherwise, I would be all over that one. Mobility is indeed part of the attraction to Dodge. I will check out your feats spreadsheet. First, sleep calls.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Oh, right you are.

Also, Underfoot can be quite nice for little folk, as can Disorienting Maneuver. Both build off Dodge/Mobility.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

I'm thinking Dodge is the best for now. A point of Int at 4th and I can take Combat Expertise at 5th and we can get Gang Up or Outflank at 7th. Mobility and Underfoot look very attractive, too.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Aight. I think I'll go with Precise Shot.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Leveling complete. I forgot the favored class bonus, too - put it to another skill point. Totally forgot when I was grappled that I have a fair Escape Artist bonus. I generally don't build that one for my characters, so it totally slipped my mind as an option.

I rearranged my new skill points when I entered this into PCGen, too, so he looks slightly different - decided a rank in Swim would not be misplaced.


Moar Mappity
Randall Quickstep wrote:
...decided a rank in Swim would not be misplaced.

Why, whatever gave you that idea?


Moar Mappity

Jametor, I've no issues with your proposed change.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]
DM Oladon wrote:
Randall Quickstep wrote:
...decided a rank in Swim would not be misplaced.

Why, whatever gave you that idea?

glub, glub, glub, ... *


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Sweet. My anger burns and now he burns his enemies!

Also, I am not trying to make Jametor into some raging pyscho. He's just very frustrated, he's used to simple and precise, from being a scribe and wizard studies.

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