
Ulf Gormundr *DM* |

Ulf shrugs to Maeve's question. "If all goes well, we should see a few storms along the way, but hopefully in better places. A little snow I can handle; I was more concerned we would get caught in the high pass. Now, we shouldn't have to cross any mountains until we reach the Wall of Heaven."

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

"Damned mountains. Not enough air up here." Parity grumbles.

Ulf Gormundr *DM* |

Post-Blizzard
The storm abates during the night, and in the morning you are greeted to an amazing view of a white-washed world. Beyond the foothills to the north, you see a wide expanse, largely featureless even without the snowy blanket. It is so vast and flat, it looks like the sea, but the waves of wind-swept snow are still.
Ulf gathers the group around the morning campfire. "We have our first decision before us. These hills are the Giant-Downs of Urjuk, an ancestral land for the giant-folk. Most left centuries ago for southern climes, but there are still a few hermits and the like. We should be cautious."
"Once we leave the hills, we can choose one of two routes. Normally, the Path runs to the northwest, through the Erutaki lands of Hasanaliat, skirting the Bearleg Lakes and Gaarjuk Hills, then through Hoarwell March to reach the town of Unaimo, the last major trading village this side of the High Ice."
"Now, this route is easier and generally faster, but its also more populated. Caravans along the Path aren't common, and we'll get even more notice because it's off-season. Understanding your 'situation', there could be unfriendly eyes to see us."
"The other option is to go off the primary route and through the Gaarjuk Hills. It cuts off a wide bend to the west, and we'd avoid 'civilized' areas, but the terrain is more rugged, and we won't reach resupply until Iqaliat, a town on the far side."
"What do you think?"

Harlan Starshine |

"We're low on supplies and need to repair some damage from that last attack. I say we take the popular route. We may draw attention but the whole idea is our enemies aren't looking here right now. We'll be across the Wall of Heaven before they notice us."

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

I'm thinking the road less travelled?

Maeve Haela |

Maeve frowns thoughtfully, looking down at her feet. "Neither of them seems like a great choice. On the other hand, if supplies really are short we need to make this trip as fast as possible to the nearest center of civilization - or what passes for it up here. There's no guarantee anything but the largest settlements will have anything to spare at this time of year."

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

"Did we lose supplies in the blizzard? I'm no math whiz, but we should be able to make it to this Iqaliat, correct? And the whole idea of coming across here now is to gain strategic surprise, which all goes for naught if we run across one Jade Emperor scout on that path. We shouldn't take the risk for the sake of a bit of food."

DM NomadSage |

Dates: 2-8 Neth 4711
Route: Crown of the World (Rimethirst Mountains -> Gaarjuk Hills)
Distance: 275 miles (Total: ~1115 miles)
Weather: Intermittent snow
Special Events: Rough Terrain, Giant Guardian, Wrecked Caravan
*
Rough Terrain
Dates: 2-4 Neth 4711
Security (DC 21): 1d20 + 11 ⇒ (12) + 11 = 23
Security (DC 21): 1d20 + 11 ⇒ (12) + 11 = 23
Security (DC 21): 1d20 + 11 ⇒ (16) + 11 = 27
As you set out from the mountain cul-de-sac, the accumulated snow proves to be a minor obstacle. With expert trailblazing and a little effort, you minimize the lost time, but it still takes three days to clear the deepest drifts.
Once you are away from the mountains, the snow disperses into windblown drifts, with enough open space between to easily bypass. The hard, tundra ground is rocky but flat, and you resume a good pace. Throughout the week, passing snowstorms continue, but none close to the strength of the blizzard. The air is cold, but moderately so, only made worse by the constant cutting wind, blowing unimpeded across the tundra plains.
The other noticable change, as you drive further north, is the dramatic shortening of daylight. So close to the pole, and with the onset of winter, the sun reaches its zenith about a quarter the way into the sky. To make time, Ulf starts the caravan each day in the pre-dawn twilight, and goes until well after sundown.
*
Giant Guardian
Dates: 2 Neth 4711
Security (DC 21): 1d20 + 11 ⇒ (10) + 11 = 21
As you descend out of the mountain pass and into the tundra, you begin to notice that the low hills around you are uncannily symmetrical and ordered.
"There are no straight lines in nature," Ulf comments. "They are giant barrows of old Urjuk. Stay close to the path."
Around mid-day, Shalelu points out a tall figure hiding in the shadow of one barrow. It stands stock still, and at this distance, you cannot tell if it is living or dead. By comparison to the barrow, you guess it is well over two humans in height.
*
Wrecked Caravan
Dates: 8 Neth 4711
Among the desolate Gaarjuk Hills, you find an abandoned, broken-down caravan, consisting of three wagons. Nearby are the long-since dead remains of its former drivers or passengers.
A quick search of the wagons turns up 2 cargo units of trade goods, and you realize with a day's work, you can probably repair one of the covered or suppy wagons.

Malnival Selintin |

Giant Guardian
Malnival's eyes shine and a slight grin crosses his face as he looks at the hills. "Giant barrows of old Urjuk? Really you don't say."
Wrecked Caravan
Malnival searches the caravan attempting to figure out what killed them.

Harlan Starshine |

Giant Guardian
"I'm sure we should follow Ulf's advice and leave them alone. We've little time as it is. That fellow there doesn't look like he'd want us to go digging through them anyway."
Wrecked Caravan
"Well, some of these supplies we can sell in the next town, that'll make for a nice profit and we have the space."
Heal: 1d20 + 5 ⇒ (10) + 5 = 15
"Not sure what happened here, but these wagons aren't in good shape."
We're full up at 7/7 wagons, so no need to spend the day.

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Giant Guardian
Wrecked Caravan
"Probably killed by a giant guardian" Parity replies sarcastically.

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Giant Guardian
"Do we want to ensure that it doesn't follow us to our next campsite?"

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Giant Guardian
Heng stares at the towering form for a long while. "Ogres are bad enough. I do not think that all giants are evil, but now is not the time to test that theory," he notes to Maeve.
Perception 1d20 + 12 ⇒ (13) + 12 = 25
Wrecked Caravan
Heal 1d20 + 3 ⇒ (4) + 3 = 7
Heng replies to Parity, "I think a giant would have pounded them flat. They were ripped by claws though I cannot say by what."

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Wrecked Caravan
Parity's demeanor gets serious, "Claws, eh? Predators may still be in the area, and may again be hungry ... let's be wary."

Malnival Selintin |

Giant Guardian
Malnival shakes his head, but his eyes sparkle. "I thought you were all adventurers. Who knows what magic may be beneath those hills. What magic we may find. We will need to be strong and prepaired when we assist our friend Ameiko retake her family throne."
Wrecked Caravan
Malnival shrugs, Well, dosen't seem to be much we can do here. Did anyone find anything that may identify them?

Ulf Gormundr *DM* |

Wrecked Caravan
Malnival shrugs, Well, dosen't seem to be much we can do here. Did anyone find anything that may identify them?
Ulf spends a few minutes looking over the wreckage and skeletons, ultimately shaking his head in the negative. "The only thing I can say for sure is they were part of a larger caravan. The rest probably fled for safety."

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Giant-sized Fun!
Could I make out any other details with that percep roll?
Heng turns to Malnival and Maeve with an uncharacteristic slight grin. "I do not wish to court trouble, but I am curious as well. Just remember I can run much faster than you should there be trouble."

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Giant Guardian
"I told you, stay on the road," Ulf glowers. "Trouble will find us, we don't need to go looking for it."
Heng is apologetic, "You are correct, Ulf. It has chosen not to bother with us so we should return the favor. Let us be on our way."

DM NomadSage |

Route: Crown of the World (Gaarjuk Hills)
Distance: 308 miles (Total: ~1423 miles)
Weather: Cold and calm
Special Events: Lost Lake, Ambush, Tribal Camp
Into the second month of the journey, the mystery of the open road has certainly worn off. Now, well over a week since you last saw a village of any sort, you feel truly isolated in the vast wilderness. The weather stays cold but clear, with the deep, cerulean sky seemingly closer and closer. The days continue to grow noticably shorter, though the twilight at dawn and dusk lengthens.
Your companions take the long days of travel differently. Shalelu seems in her element, as comfortable amidst the deep wilds as if she were born here. Ulf, too, because he knows the route. Ameiko has said very little in general since you left Kalsgard, though she consistently practices her samisen to liven the boring hours. Sandru seems determined, but makes fewer jokes and quips than usual. Lastly, Koya seems enlivened, as if the road has shed ten years from her life. She is often the first to wake, ever busy with the chores, and her eyes shine at any mention of the way ahead.
Ulf's lead takes you through the Gaarjuk Hills, rolling scrub hills sparsely covered with copses of short pines. You see no people, but pass herds of elk, caribou, and reindeer. On the fourth day in the hills, you crest a ridge to find a massive lake in the valley ahead. The water is crystal clear and smooth as glass, the edges frozen to smooth ice. Your path circles around its western shore, then following a tributary river on the north corner.
*
Lost Lake
Date: 10 Neth 4711
Ulf mentions a small Erutaki village called Rimakak, which lies not far off the planned route. Though only a few dozen souls, he thinks you may be able to pick up some supplies and news. You find Rimakak at the foot of a waterfall from a northern river flowing into the lake. As you near, however, it becomes quickly apparent that the place is deserted. As you get closer, you can see several of the huts are ruined - burned out or collapsed. Nothing moves but for a wind-blown animal skin, flapping in a tanning rack.

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Perception: 1d20 + 15 ⇒ (17) + 15 = 32
"One of those huts is occupied, I believe. Something is banging around in it. En garde."

DM NomadSage |

Lost Lake
You move into the ruined village, following Parity's lead towards the sounds. As you approach the huts along the shoreline, the rest of you begin to hear the noises. From a hut just ahead, you hear a clatter and crash, as if an animal is thrashing about. When you are about fifty feet away, however, the noise abruptly stops. Then, through a hole in the roof, a large hideous head pokes through to peer at you. This giant has pale green, scaled skin and bulging pale eyes. On either side of its neck are slotted gills.
The thing breaks and flees, running out the side of the house and for the water. As it comes into view, you can see it stands near twelve feet tall, and has webbed hands and feet. It moves quickly, with its long legs, and is halfway to the water before you react.
Harlan: 1d20 + 3 ⇒ (17) + 3 = 20
Heng: 1d20 + 6 ⇒ (15) + 6 = 21
Maeve: 1d20 + 2 ⇒ (2) + 2 = 4
Malnival: 1d20 + 4 ⇒ (19) + 4 = 23
Parity: 1d20 + 2 ⇒ (11) + 2 = 13
The Thing: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative Order: Thing [24], Malnival [23], Harlan [20], Heng [21], Parity [13], Maeve [4]
Actions? Do you give chase? No map (yet), but you are about 70 feet from the creature, and 150 feet from the waterline. No major obstructions, just rocky/icy beach.

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

"Let's get 'em ... too long since I killed something, and he doesn't look friendly."