Harlan Starshine |
Ambush
Surprise Round
Yeah, they messed with the coding. Very annoying.
Security Check: 1d20 + 11 ⇒ (11) + 11 = 22
Security Check: 1d20 + 11 ⇒ (18) + 11 = 29
Reflex DC 15: 1d20 + 7 ⇒ (4) + 7 = 11
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Reflex Save: 1d20 + 5 ⇒ (20) + 5 = 25
DM NomadSage |
Surprise Round
Heng sprints forward with uncanny speed, advancing beyond the edge of the incoming avalanche. Ulf and Shalelu are also aware, but cannot hope to keep up. Ulf especially tries to spur the caravan wagons forward. Too slowly, they pick up a little speed.
Round One
With a growing roar, the cascade of snow and ice barrels down the cliff face. It advances more quickly than you can fully react, and as fast as you move, it isn't fast enough. Ulf and Heng's warning are timely enough to get clear of the full brunt, but not from all of the avalanche. It hits the caravan broadside, blinding and deafening you all momentarily amidst the snow and clammor. Heng watches safely from beyond the slide zone. The rest of you are battered and tumbled, even buried.
After the avalache passes, another roar sounds from above, heralding the appearing of your attacker. A massive beast, with the body the size of an elephant, covered in white fur and patches of scales, and two great draconic wings. It has three heads: one a snow bear, another a long-tusked walrus, and the third a white dragon. It swoops down to within twenty feet of the wreckage, hovering. The wind buffets from its wings kicks up a high cloud of concealing debris, hindering your vision.
Avalanche Damage: 4d6 ⇒ (3, 4, 6, 3) = 16 ... full to the caravan and if you failed your save, otherwise half.
If you failed your save, you are buried in the snow, otherwise you are free to act. Actions for R1?
Total concealment beyond ten feet; otherwise partial concealment.
Ameiko: 1d20 + 9 ⇒ (12) + 9 = 21
Kelda: 1d20 + 4 ⇒ (14) + 4 = 18
Koya: 1d20 + 2 ⇒ (12) + 2 = 14
Sandru: 1d20 + 7 ⇒ (9) + 7 = 16
Shalelu: 1d20 + 9 ⇒ (3) + 9 = 12
Ulf: 1d20 + 7 ⇒ (12) + 7 = 19
Maeve Haela |
Round 1
HP: 45/53, AC: 14, Performance 16/17.
Maeve quickly spins on her feet to begin her magical dance, waiting for the right moment to move in.
Inspire Courage, Swift for Crane Style, Move to keep as many people as possible in Perform range without getting in melee just yet.
Heng |
Round 1
AC:20, hp:59/59, Ki 7/7, Stun 7/7, Fire 7/7, dragon style
From his vantage point, Heng grimaces as the wall of snow crashes upon the caravan. His eyes widen as Koya disappears beneath the snow and he ignores the strange beast that flies overhead as he rushes to rescue his foster mother.
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Swift mirror image, standard activate airwalk. Move up to within range bit not drawing AoO
DM NomadSage |
From the PRD, for quick reference...
DM NomadSage |
Round One
Initiative Order: Shalelu [19], Malnival [14], Heng [13], Sandru, Harlan [12], Parity [11], Ulf, Koya, Chimera, [6], Ameiko, Maeve, Kelda [5]
The scene is snowy chaos as Heng rushes back towards the half-buried caravan. Shalelu, Malnival, Harlan and Koya are all gone, and a few of the wagons and their drivers are covered. The chimera's wind blast kicks up enough debris to cloud the entire area and make it hard to see beyond a couple yards. On top of it all, the din of muffled shouts and cries for help, along with the chimera's roars, make it impossible to orient who's where.
Heng sprints into this mess, estimating the place where he last saw Koya, and begins digging frantically. You hear Sandru's voice, calling for Harlan. Unperturbed by the wind and snow, Parity draws Suishen and steps into the air, steadly approaching the beast. The dragon head turns towards him then roars a blast of freezing ice towards him and the center of the caravan below.
Ulf draws his sword and shield, ready to attack but unable to engage the chimera. Ameiko casts a spell upon herself, giving the ability to cross the deep snow and rough terrain unhindered, while Maeve similarly begins an inspiring song. Kelda joins Ulf, sword and axe in hand, and shouts out Malnival's name.
Parity, Ameiko, Maeve, Ulf and Kelda take 6d8 ⇒ (5, 7, 6, 6, 3, 5) = 32 cold damage (DC 17 Reflex save for half).
@ Heng - that's fair, assuming you're in the correct spot to begin with...
Actions for R2?
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Crap, was logging on to change my action to resist cold ... too slow!
Round 2
HP: 40/64
Status: above + airwalk, mirror image (1d4 + 2 ⇒ (3) + 2 = 5 images), belker's claws (2 rds)
Spells remaining: 1st: 4/5, 2nd: 2/4, 3rd: 2/2
Swift Spell: 1/3
Reflex Save: 1d20 + 5 ⇒ (16) + 5 = 21
Parity dodges under most of the cold breath and then steps in to attack the chimera. He defensively 1d20 + 3 + 4 + 7 ⇒ (10) + 3 + 4 + 7 = 24 swift casts True Strike and then channels Belker's Claw as he cuts forward with Suishen, his divine intuition helping him cut into the beast.
To hit: 1d20 + 28 ⇒ (17) + 28 = 45
Damage: 1d8 + 10 + 1d6 + 2d12 ⇒ (6) + 10 + (1) + (8, 10) = 35
Maeve Haela |
Round 1
HP: 29/53, AC: 14, Performance 15/17.
Reflex: 1d20 + 10 ⇒ (16) + 10 = 26
Maeve manages to duck just in time to avoid the brunt of the blast. Snapping back to her feet, she waves a hand and suddenly splits into several duplicates before starting to move in.
Standard to cast Mirror Image. 1d4 + 2 ⇒ (1) + 2 = 3 Images, then Acrobatics to move into melee range, and swift to Arcane Strike
Acrobatics: 1d20 + 16 ⇒ (16) + 16 = 32
Heng |
Round 2
AC:20, hp:59/59, Ki 7/7, Stun 7/7, Fire 7/7, dragon style
Eyes squinting against the blowing snow, Heng listens and feels for Koya as he quickly scoops snow away.
perception 1d20 + 12 ⇒ (3) + 12 = 15
Dig mechanic- considering that it'll be about 13 Rnds for me to completely dig someone out that works to maybe a +2 bonus/rnd to their strength check. After 13 rnds, they'd have a +26 or automatic success...
Harlan Starshine |
Round ?
HP = 38/54
AC = 18/14/15
Weapon Equipped = None
Bolts = 55/60
Speed = 15'
Channel = 5/5 (4d6)
Oracle Spells Left (CL 6, +4 melee touch, +8 ranged touch):
3 5/5 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape
2 7/7 Cure Moderate Wounds*, Resist Energy*, Restoration, Lesser*, Shield Other*, Spiritual Weapon
1 7/7 Cure Light Wounds*, Bless, Burning Disarm*, Sun Metal*, Detect Undead, Command*, Detect Evil
0 (at will) Create Water, Light, Detect Magic, Guidance, Stabilize, Spark, Mending
* DC 14 + level
Status Effects = None
Harlan begins to dig himself out of the snow.
"Sandru! Sandru!"
STR: 1d20 - 1 ⇒ (1) - 1 = 0
"This is just not my thing."
DM NomadSage |
Round Two
Initiative Order: Shalelu* [19], Malnival* [14], Heng [13], Sandru, Harlan* [12], Parity [11], Ulf, Koya*, Chimera, [6], Ameiko, Maeve, Kelda [5]
Heng continues to shovel chunks of snow and ice away with his hands, stopping every few throws to listen, but he hears no sign of Koya. Nearby, Sandru searches for Harlan, and he hears Harlan's muffled calls coming through the snow. Homing on the voice, Sandru starts digging. "Hang tight, little guy," he shouts, reassuringly.
In the obscuring cloud above, Parity closes with the chimera, lashing out with a devastating magically-infused strike. The beast roars again, all three heads lashing at Parity with tooth, tusks and claws. The combination of timely dodges and his mirror images keeps Parity free from any hits, though his illusory alternates are all dispersed.
Ulf and Kelda wait with Maeve, unable to see the fight overhead, but at the ready. Stepping lightly across the snow piles, Ameiko moves to help Heng locate Koya. Listening with one ear to the surface, she tries a few spots before calling out. "Heng, here! She's here, just below me!"
Kelda Reflex save vs chimera's breath: 1d20 + 4 ⇒ (9) + 4 = 13 {fail}
Ulf Reflex save vs chimera's breath: 1d20 + 7 ⇒ (17) + 7 = 24 {pass}
Sandru Perception check: 1d20 + 9 ⇒ (19) + 9 = 28
Chimera bite vs Parity: 1d20 + 12 ⇒ (3) + 12 = 15 {miss} (MI hit)
Chimera bite vs Parity: 1d20 + 12 ⇒ (6) + 12 = 18 {miss} (MI hit)
Chimera gore vs Parity: 1d20 + 12 ⇒ (10) + 12 = 22 (MI 1d3 ⇒ 3)
Chimera claw vs Parity: 1d20 + 12 ⇒ (8) + 12 = 20 (MI 1d2 ⇒ 2)
Chimera claw vs Parity: 1d20 + 12 ⇒ (3) + 12 = 15 {miss} (MI hit)
Ameiko Perception check: 1d20 + 8 ⇒ (19) + 8 = 27
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Round 2
HP: 40/64
Status: above + airwalk, mirror image (1d4 + 2 ⇒ (1) + 2 = 3 images), belker's claws (1 rds)
Spells remaining: 1st: 4/5, 2nd: 1/4, 3rd: 1/2
Swift Spell: 0/3
Huh, that was handy, may need that again since no one has joined me yet
Parity will swift another mirror image, defensively 1d20 + 14 ⇒ (6) + 14 = 20, and continue to attack with Suishen, this time infusing his weapon with raw arcane force (channel force punch), but he fails to penetrate the beast's hide. Meanwhile, the smoke from his previous strike starts to fill the creatures mouths and nostrils.
To hit: 1d20 + 8 ⇒ (3) + 8 = 11
Miss: 1d100 ⇒ 12, 1d100 ⇒ 82
Belker's damage 2d12 ⇒ (8, 12) = 20
Maeve Haela |
Round 3
HP: 29/53, AC: 14, Performance 14/17.
Maeve whips out her wand again and points it up at the chimera. "Well, if you won't come down, we can work with that." Unfortunately, the wand just sputters somewhat frustratingly.
Fire off a Scorching Ray, Perform maintenance, and a free to Arcane Strike
Use Magic Device: 1d20 + 12 ⇒ (7) + 12 = 19
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 4d6 ⇒ (6, 3, 4, 5) = 18
DM NomadSage |
Round Three
Initiative Order: Shalelu* [19], Malnival* [14], Heng [13], Sandru, Harlan* [12], Parity [11], Ulf, Koya*, Chimera, [6], Ameiko, Maeve, Kelda [5]
Heng, Sandru and Ameiko continue their rescue efforts after Koya and Harlan. Unable to fight the chimera, Ulf joins the effort, calling out for Malnival and Shalelu.
Im the air, Parity swings Suishen and misses, but the lingering effect of his previous hit continues to damage the beast. It roars then dives away, looping up into the air and withdrawing. A half-moment later, a second chimera lands at the other end of the caravan, closing in on the rescue group and blasting them with its icy breath.
Leaping aside, Ameiko avoids the brunt of the blast, but then crumbles to her knees, shivering uncontrollably. Kelda trudges through the snow drifts, her rage building as she nears the new arrival, then slashes her sword deep into its flank.
Heng, Sandru, Ameiko and Ulf take 6d8 ⇒ (5, 4, 7, 3, 7, 5) = 31 cold damage, DC 17 Reflex save for half-damage.
Due to the arrival of the 2nd chimera, Maeve can re-post your action. Everyone else for R4?
Ameiko Reflex save vs chimera's breath: 1d20 + 9 ⇒ (19) + 9 = 28 {pass}
Ulf Reflex save vs chimera's breath: 1d20 + 7 ⇒ (10) + 7 = 17 {pass}
Kelda vs chimera: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33; Confirm Critical: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20; Damage: 2d8 + 10 + 4 ⇒ (3, 1) + 10 + 4 = 18
Heng |
Round 4
AC:18/20, hp:59/59, Ki 5/7, Stun 7/7, Fire 6/7, dragon style, inspired
Reflex 1d20 + 9 ⇒ (7) + 9 = 16
well, fudge. Mystic insight for a reroll.
Reflex 1d20 + 9 ⇒ (16) + 9 = 25
better.
Heng doesn't notice the Wal-bear-gon until its hoary breath nearly hits him. A last minute's intuition of the danger causes him to roll out of the way landing on his feet in dragon stance. "Ameiko, are you well? It will do us no good to free Koya if she is frozen an instant later. Help her if you are able. I will deal with the beast." An instant later he barrels through the snow into a flying, flaming kick.
Charge 1d20 + 9 + 2 + 2 ⇒ (8) + 9 + 2 + 2 = 21
Damage 1d8 + 4 + 2 + 2 ⇒ (8) + 4 + 2 + 2 = 16 + 1d6 ⇒ 1 fire
Maeve Haela |
Round 3 Redone.
HP: 29/53, AC: 14, Performance 13/17.
"AMEIKO!" Maeve screams out, only momentarily distracted, but luckily the girl focuses on the problem at hand - the thing that hurt her. She quickly charges in herself.
Power Attacking, Charging, Inspiring
Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 + 11 ⇒ (1) + 11 = 12
Harlan Starshine |
Round 4
HP = 38/54
AC = 18/14/15
Weapon Equipped = None
Bolts = 55/60
Speed = 15'
Channel = 5/5 (4d6)
Oracle Spells Left (CL 6, +4 melee touch, +8 ranged touch):
3 5/5 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape
2 7/7 Cure Moderate Wounds*, Resist Energy*, Restoration, Lesser*, Shield Other*, Spiritual Weapon
1 7/7 Cure Light Wounds*, Bless, Burning Disarm*, Sun Metal*, Detect Undead, Command*, Detect Evil
0 (at will) Create Water, Light, Detect Magic, Guidance, Stabilize, Spark, Mending
* DC 14 + level
Status Effects = None
Taking a break from digging his way out as he hears his friend's cries, Harlan calls upon the Sun Goddess to shine her light on him. Even though he is buried under snow. In the dark. And cold. And probably hungry.
Channel: 4d6 ⇒ (3, 4, 4, 4) = 15
I'll exclude the chimera if that's possible, though I doubt it.
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity pauses, standing in the air, activating resist cold, he casts about.
"Which way!"
2d12 ⇒ (10, 7) = 17 continuing damage.
DM NomadSage |
Round Four
Initiative Order: Shalelu* [19], Malnival* [14], Heng [13], Sandru, Harlan* [12], Parity [11], Ulf, Koya*, Chimera, [6], Ameiko, Maeve, Kelda [5]
I'm a moron - Ameiko has evasion, and made all her saves, so she's actually totally unharmed...
Ameiko leaps away and cries out in alarm as the breath washes by. But as she stands, shivering from the blast, she realizes she's amazingly avoided harm. Regardless, Maeve comes to her call, crossing the snow to boldly attack the chimera with a heavy kick.
Heng charges at the new chimera, slamming it with a fiery kick. Sandru flanks around the beast to attack, but cannot break the chimera's scaly hide. From below the snow pack, a burst of healing energy washes over the group from trapped Harlan.
In the air above, Parity protects himself with a spell against the cold, while trying to get a bearing on the fight. Without the chimera beating up the wind, the obscuring cloud disappates somewhat. (Now partial concealment beyond 15 ft)
Ulf slogs through the snow to melee the chimera, slashing his longsword to make a mark. The chimera retaliates, the dragon head chomping onto Heng's leg while the bear head gnashes Maeve. Her mirror images take one of the claw hits, and Heng is able to avoid the second.
At Maeve's turn... actions for R4/5?
Ulf vs chimera 2: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19; Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Chimera 2 bite vs Heng: 1d20 + 12 ⇒ (20) + 12 = 32; Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Chimera 2 bite vs Maeve: 1d20 + 12 ⇒ (16) + 12 = 28 (MI? 1d4 ⇒ 1); Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Chimera 2 gore vs Ulf: 1d20 + 12 ⇒ (3) + 12 = 15 {miss}
Chimera 2 claw vs Heng: 1d20 + 12 ⇒ (5) + 12 = 17 {miss}
Chimera 2 claw vs Maeve: 1d20 + 12 ⇒ (20) + 12 = 32 (MI? 1d4 ⇒ 3)
Maeve Haela |
Round 4
HP: 27/53, AC: 17, Performance 12/17, 2 Images, Crane Style, Fighting Defensively
Seeing the has the monster's undivided attention (..well, as much as possible for something with three brains, anyway) Maeve snaps back into a more defensive posture, making sure she has a flank before renewing her assault.
Fighting Defensively, Flurry of Blows and Power Attack while Arcane Striking as a free and maintaining Performance.
Attack 1: 1d20 + 7 ⇒ (3) + 7 = 10
Damage 1: 1d6 + 11 ⇒ (3) + 11 = 14
Attack 2: 1d20 + 7 ⇒ (9) + 7 = 16
Damage 2: 1d6 + 11 ⇒ (6) + 11 = 17
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity listens intently and charges down toward the sounds of battle and roaring beast, aiming high, hoping to strike the beast's heads.
Swift to arcane this round.
To hit 1d20 + 12 ⇒ (14) + 12 = 26
Miss: 1d100 ⇒ 14, 1d100 ⇒ 28
Damage: 1d8 + 13 + 1d6 ⇒ (6) + 13 + (4) = 23
whiff
Heng |
Round 5
AC:20, hp:59/36 or less, Ki 5/7, Stun 6/7, Fire 5/7, dragon style, inspired
Heng grunts as the dragon head savages his leg and strikes back with a rapid series of strikes wreathed in roaring flame.
Flurry #1 (stun DC 15) 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 add +2 if flanking
Damage 1d8 + 4 + 2 + 2 ⇒ (8) + 4 + 2 + 2 = 16 + 1d6 ⇒ 6 fire
Flurry #2 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 add +2 if flanking
Damage 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11 + 1d6 ⇒ 4 fire
Flurry #3 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 add +2 if flanking
Damage 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10 + 1d6 ⇒ 1 fire
DM NomadSage |
Round Five
@ Heng: Yup, I missed that! For your vigilance, you win: Confirm Critical: 1d20 + 12 ⇒ (10) + 12 = 22; Crit Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12 :o)
Maeve harries the chimera, making a flurry of jabs but to no real effect. Kelda contines to attack, cutting another deep gash into its flank. Striding easily atop the snow, Ameiko circles to a vulnerable spot, steadies her aim then thrusts her rapier into the joint at the chimera's foreleg. Her blade doesn't stop until it hits the hilt. The chimera screeches from three throats, jolting the rapier from her grip, but only makes another wobbly step before it falls over.
Ameiko flashes a signature half-grin, "Right in the heart!"
Heng wrests free of the dragon's jaws, ready to finish off the beast, but it is already dead.
From the ridgeline above, the first chimera roars again, a combination of pain and rage... but it remains there, watching you with many hate- and hunger-filled eyes.
End of Combat... for the moment, unless you wish to engage the remaining chimera somehow.
Ameiko vs Chimera: 1d20 + 11 ⇒ (19) + 11 = 30; Confirm Crit: 1d20 + 11 ⇒ (14) + 11 = 25; Damage: 2d6 + 6 + 1d6 ⇒ (2, 4) + 6 + (6) = 18
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Harlan, where is he?
Parity returns to the party's originating point to rescue the halfling.
Maeve Haela |
Maeve looks around at the continuing rescue efforts. Can't let it get in their way again.
Suddenly sprinting off, Maeve returns to where her wand was and attempts to recover it before the chimera can launch another breath weapon.
Will be trying to move to the wand and pick it up, still maintaining performance for this round. If I can get there, next round Maeve will fire it.
Harlan Starshine |
Hearing the roaring stop Harlan continues to dig. He doesn't know which direction he's going, just heading towards any sound.
Don't think I can actually make the check.
STR: 1d20 - 1 ⇒ (4) - 1 = 3
"Guys! Guys? Help?"
Oh no, they've been eaten!