About Maeve HaelaMaeve
Construction
Horse, heavy:
Male Advanced Horse, Heavy N Large Animal Init +4; Senses low-light vision, scent; Perception +8 -------------------- Defense -------------------- AC 15, touch 13, flat-footed 11 (+4 Dex, -1 size, +2 natural) hp 19 (2d8+10) Fort +8 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +7, Will +3 -------------------- Offense -------------------- Speed 50 ft. Melee Bite (Advanced Horse, Heavy) +5 (1d4+5/x2) and . . Hooves x2 (Advanced Horse, Heavy) +0 x2 (1d6+2/x2) Space 10 ft.; Reach 5 ft. -------------------- Statistics -------------------- Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11 Base Atk +1; CMB +7; CMD 21 (25 vs. Trip) Feats Endurance, Run Tricks Come [Trick], Heel [Trick], Riding [Trick], Stay [Trick] Skills Acrobatics +4 (+8 to jump with a running start, +12 jump), Fly +2, Perception +8, Stealth +0, Swim +5 (+9 to resist nonlethal damage from exhaustion) Languages SQ riding [trick] Other Gear Courtier's outfit, Entertainer's outfit (2), Explorer's outfit (3), Mirror, Noble's outfit (2), Pack saddle, Perfume, common (10), Saddlebags (empty), Sewing needle, Shaving kit, Signet ring, Soap, bar (50 uses), Stove can, Tent, small, Trail rations (7), You have no money! -------------------- Special Abilities -------------------- Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Riding [Trick] The animal has been trained to bear a rider. Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Horse, light:
Male Horse N Large Animal Init +2; Senses low-light vision, scent; Perception +6 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size) hp 15 (2d8+6) Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +1 -------------------- Offense -------------------- Speed 50 ft. Melee Hooves x2 (Horse) -2 x2 (1d4+1/x2) Space 10 ft.; Reach 5 ft. -------------------- Statistics -------------------- Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7 Base Atk +1; CMB +5; CMD 17 (21 vs. Trip) Feats Endurance, Run Tricks Come [Trick], Heel [Trick], Riding [Trick], Stay [Trick] Skills Acrobatics +2 (+6 to jump with a running start, +10 jump), Fly +0, Perception +6, Stealth -2, Swim +3 (+7 to resist nonlethal damage from exhaustion) Languages SQ riding [trick] Other Gear Bit and bridle, Riding saddle, You have no money! -------------------- Special Abilities -------------------- Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Riding [Trick] The animal has been trained to bear a rider. Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running. Scent (Ex) Detect opponents within 15+ feet by sense of smell.[/spoiler[ Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
[spoiler=Background]Maeve spent her early life as one of 'those girls' in Sandpoint. You know the ones, tomboyish and firey, more likely to be roughousing with the boys than playing with her dolls. She learned to hate bullies, although she could often be seen as one with a mean right hook. Her parents, some of the richer merchants of the town, despaired of the feisty little redhead ever coming home without being in need of a new dress. Dance lessons and other attempts to encourage her to comport herself with a bit more grace and charm fitting her station seemed to be doomed to failure, as did efforts to encourage her to wear jewelry. As she started to grow into her teens, something about her behavior changed. While she settled down and started being willing to wear dresses, she was seen hanging about the Rusty Dragon with growing frequency. As time went on, she started to spend some time washing dishes, then helping in the kitchen and even waiting tables as she got older, eventually even prompting Ameiko to start paying her a wage. But it wasn't until one night when entertainment seemed thin and Ameiko too tired to put in one of her rare performances that Maeve discovered anything like a true calling. Perhaps unepxectedly, it was in the very dance lessons and street brawls of her early youth that the girl emerged, showing a true talent that night for dance that seemed to border on the miraculous. Her skipping and graceful sweeps from the fighting combined with twirls from dance to form a style no one had ever really seen before in the sleepy city. While Maeve purposely kept her performances as secret as possible, word spreads fast in a place like Sandpoint. It spreads even faster when a small bar-fight breaks out and you seamlessly blend the finale with knocking out the patrons involved without ever drawing a weapon. Her parents finally had enough and told her to quit her 'part-time job' and consider settling down with someone. In Maeve's own words – screw that. Personality:
Stick around here? Why would anyone want to do a silly thing like that?
Okay, okay, I'll be fair. I can see the appeal, if you're looking for a dull sort of lifestyle. Have a family, take up a trade of some kind, be generally safe. Well, except from the goblin raids. Don't see that stopping any time soon, even if you can't exactly time them by the noonday sun anymore. So you're not even safe here, just bored. Maybe running a business, maybe working for someone. Long run, that's not for me. And yes, my mother and father tell me it's the thing to do. All the time. Local aristocracy, what a joke. This may not be a one-horse outpost anymore, but Sandpoint is still a backwater compared to most of Varisia, and that's nothing compared to what you hear about Absalom, or Cheliax, or Osirion. I want to see them all, one day. But I'll settle for just seeing one of them. I guess maybe that's why I started hanging out around the Dragon. Really, it's the place in town where everybody stops in, so you hear all kinds of stories. And other things, too, rumors. But I stayed because of Ameiko. She's just...wow. Nice to everyone, fun, keeps the party going when it should be. I remember when she decided to go off and adventure for a bit. I used to pester her about it, I guess. But I didn't like the way it made her look. Not at me, but it kinda seemed to put her off for the whole day afterwards. Eventually, you just stop asking. Well, most people do. Sometimes I have to yell at the customers who always bother her about a date or dinner or something. I let her answer, but when she says 'no' and they don't listen that's it! I won't let anyone bother her. That's probably why I've stuck around so long. I know I'm not the best help most of the time, but I get the feeling that she'd be disappointed if I just took off without telling anybody. But if I tell her, she might decide to be “responsible” and then I'd be locked in my room for a year. But next time there's a goblin raid, I'll show everyone in town just what I can do now. I've been practicing. And then I'll be able to get money together, and get the heck out of town before anyone stops me. And then I'll see all those places and more. With any luck, I'll even get into some trouble there. Won't that be fun? |