GM Bugman |
Hired to transport supplies to a fog-shrouded world in the Vast, the heroes discover that a small military force from the Azlanti Star Empire has invaded and occupied the Pact Worlds colony there. The heroes must liberate the settlement from its merciless oppressors, but when they do, they learn that the Azlanti have taken both an experimental starship drive discovered on the planet and one of the colonists—an old friend of the heroes—back to the Star Empire!
3-part arc by Ron Lundeen, Eleanor Ferron, and Larry Wilhelm.
GM Bugman |
It is the eighteenth day of drift travel and the computer systems read that your exit is a mere twelve hours ahead. The journey has been uneventful, one Pact Worlds ship was passed early on but they had no news of the section of the Vast that you're headed towards.
You have all been a crew on this ship for a little over a year working transport runs for whoever could pay, though some of you may have known each other for much longer. This job is a legitimate contract from the Pact Council to bring supplies out to a colony on Nakondis. Conveniently that is also the home of an old friend, the Android scholar Cedona, making this trip also part pleasure.
Nearing the end of this long jaunt, you each have one last moment to wrap up any projects that kept you occupied during travel and prepare for the process of registering your cargo and passing through colonial customs.
Welcome! Please introduce you character and what you've been up to during the flight out!
SunneeBoom |
SunneeBoom has been practicing their fighting technique every moment of the trip that has not been eating, napping, or boring meetings.
SunneeBoom constantly harasses 'BigFriend' to practice melee fighting. SunneeBoom tries to use all the melee weapons the crew has on hand, but is definitely best with the weapon that manifests from the glowing red speck that follows Sunnee everywhere. In combat it becomes a curved sword, glowing with a red sun's resplendent light; dancing fancifully between SunneeBoom's six hands.
SunneeBoom practices aiming their pistol a few times on the trip, but doesn't fire it. They say it's to conserve ammo...
SunneeBoom also loves listening to stories, and will be actively engaged in anyone telling a tale. Particularly if they tell it while practicing fighting, while eating ice cream, or at the beginning of nap time!
Shralnaxath |
Sharlnaxath, Shar for her crew and friends, spends her time divided between tinkering on some gear (its hard to find something to fit you if you are large, and have a tail), indulging SunneeBoom, and doing maintenance work on the ship.
The ship is an old lady, but she has many good years still in her, and Shar is going to make sure the crew gets the best out of them.
She is looking forward to finally exiting the drift. So many days cooped up in the ship are hard on her large frame, and it would be good to see Cedona again.
Suaco Quarvalsharess |
Sauco is often found surveying the ship making sure everything is in order. When comfortable the old girl isn't going to fall apart, she will be found boosting moral chatting with others over meals, cleaning her weapons, or making sure Shar has everything she needs and cannot reach due to her large form.
You are all used to this by now but you will often notice Shar and Sauco nodding or smirking as if to some unspoken request or joke, as they communicate telepathically to each other with some frequency.
Cool Choo Lain |
Cool Choo Lain focuses on the flying as much as possible in the drift. "It's no stunt course..." he's been heard bemoaning many times,"but choo make do with what choo got."
At Shar's motherly shout he retorts, "Choo would think Sunnee could remember that some planets have Choo's who say 'Hello' with foot parasites, by the third time."
GM Bugman |
Reaching your exit in the Drift, you all brace for the transition back into Material space. With the twisting light around you and the shuddering of your patchwork vessel, the video screens and windows suddenly shift from the kaleidoscopic purple Drift back to the black void of familiar star speckled space. Before you sits the green and cloudy orb of Nakondis.
Deftly entering orbit around Nakondis the navigation screen begins to populate with entry and telemetry data for your delivery to Madelon’s Landing. However, he deck is bathed in red lights as the ship’s sensors immediately activate in alert!
WARNING HOSTILE SHIPS DETECTED. WARNING TARGETED BY FOREIGN SHIP
Suaco Quarvalsharess |
Sauco immediately begins issuing orders, cool, calm and in control.
Assuming Sauco typically takes a captain role
"To your stations! Can we get any more information on this ship?!
Suaco Quarvalsharess |
Seeing as combat wasn't called immediately, was going to gather all info we can for now
Sauco nods to Aquila scanning the foreign ship and Sunnee heading to a gunnery station.
"Shar - shield report. We are targeted. From what side. Are shields sufficient there?"
"Choo - be prepared to out maneuver. Or I can hop in as necessary."
GM Bugman |
Dpurple: 1d20 + 10 ⇒ (9) + 10 = 19
Dyellow: 1d20 + 10 ⇒ (18) + 10 = 28
The alarms are silenced as everyone swiftly enters their positions. Two hostile crafts can be seen on either side of you.
Oh we're live, Engineering and Helm phases!
GM Bugman |
As Shralnaxath juices the ship's engines, Choo Lain can feel ample power at their finger tips.
Piloting check is left, Captain can still go whenever.
GM Bugman |
Gunnery!
The drones whirl in spirals around the Storm Petrel Keuschheit, Choo Lain is able to throw one off course, but the other ends up on your starboard flank!
Shots!: 1d20 + 5 ⇒ (2) + 5 = 7
The lasers fly past just over the hull!
SunneeBoom |
"Woh no! Me shoot that one back!"
SunneeBoom's tongue sticks slightly out of the side of their mouth as they focus intently on aiming the coilgun turret.
I assume our Captain may try aiding me, as it seems everyone else's checks have been resolved?
Shoot'emUpBoomBoom!: 1d20 + 3 ⇒ (9) + 3 = 12
GM Bugman |
Even with their captain's encouragement, Sunnee's shot arcs just over the enemies bow!
Sorry for the delay, Engineering and Helm Phases!
Dpurple: 1d20 + 10 ⇒ (14) + 10 = 24
Dyellow: 1d20 + 10 ⇒ (11) + 10 = 21
Suaco Quarvalsharess |
Assuming Sunnee will take up gunnery again.
"C'mon Sunnee. You can do it this time!"
Diplomacy : 1d20 + 7 ⇒ (5) + 7 = 12
And is not encouraging enough to help
GM Bugman |
Information continues to stream past Aquila, 'Equipped with minimal armaments, single forward light laser cannon, short ranged.'
Meanwhile Shralnaxath charges the thrusters and the ship begins vibrating under everyone's seats.
GM Bugman |
Fooling one of the drones, only one is in position to get a shot.
Shots!: 1d20 + 5 ⇒ (17) + 5 = 22
Damage Aft Arc: 2d4 ⇒ (3, 1) = 4
It hits and the ship shutters around you!
Gunnery!
Storm Petrel Keuschheit
Shields : forward 8, port 7, starboard 7, aft 4
Hull : 70
SunneeBoom |
Sunnee's face scrunches up with concentration, his tongue sticking slightly out of the left side of his mouth...
Gunnery: 1d20 + 3 ⇒ (3) + 3 = 6
GM Bugman |
Sunnee's shot arcs even wider this time, winking out into the dark abyss of space.
Helm and Engineering!
Storm Petrel Keuschheit
Shields : forward 8, port 7, starboard 7, aft 4
Hull : 70
Choo, botting just because of the fun you're having. If you're reading this and want to post by all means do! Your actions will supersede mine in that case.
Move first if you're worse than one or both of these.
Choo: 1d20 + 8 ⇒ (19) + 8 = 27
1d20 + 10 ⇒ (5) + 10 = 15
1d20 + 10 ⇒ (16) + 10 = 26
I've moved the two drones already, someone of the group can feel free to move your ship. Should be pretty easy to get an advantageous position.
GM Bugman |
The Storm Petrel deftly swings out of both firing arcs, aligning it's beefed up starboard side with the swift enemies.!
Gunnery!
Storm Petrel Keuschheit
Shields : forward 3, port 3, starboard 17, aft 3
Hull : 70
Suaco Quarvalsharess |
"Sometimes you gotta give that one a good tap! Get those targeting arrays in order.
Diplomacy : 1d20 + 7 ⇒ (16) + 7 = 23
+2 to Assist Sunnee with gunnery
SunneeBoom |
"One tap! O'tay!"
SunneeBoom tries desperately to target the first array in the order... and settles for shooting at the yellow enemy drone instead.
'This will make Suaco just as happy as that array order!'
Attack, Assisted: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage: 4d4 ⇒ (4, 1, 4, 2) = 11
...Sunnee pouts.
GM Bugman |
Sunnee's shot yet again is off. Taking a moment they remove a smudge of grease from the targeting computer.
Helm and Engineering!
Storm Petrel Keuschheit
Shields : forward 3, port 3, starboard 17, aft 3
Hull : 70
Piloting
Move first if you're worse than one or both of these.
Choo-bot: 1d20 + 8 ⇒ (4) + 8 = 12
1d20 + 10 ⇒ (3) + 10 = 13
1d20 + 10 ⇒ (1) + 10 = 11
SunneeBoom |
I went ahead and moved us, since our pilot is on bot? I marked an arrow for our original position and orientation if there is a problem with this. I figure we should also bot for an Evasion Piloting check?
DC of Evasion for Tier 1 is 11, success. AC and TL are currently 14
GM Bugman |
Making maneuvers for the bot is great, thanks.
The drones attempt to close in, one leaving itself open in the SPK's front arc!
Shots!: 1d20 + 5 ⇒ (9) + 5 = 14
Damage Aft Arc: 2d4 ⇒ (4, 1) = 5
The ship rattles as the coilgun batters against the hull.
Gunnery
Storm Petrel Keuschheit
Shields : forward 0, port 3, starboard 17, aft 3
Hull : 68
SunneeBoom |
SunneeBoom attempts to focus intently on aiming at his yellow target. Closing one eye, squinting really, really hard.
Attack!: 1d20 + 3 ⇒ (11) + 3 = 14
Damage?: 4d4 ⇒ (2, 4, 1, 2) = 9
GM Bugman |
Again the shot misses and the drones continue to buzz around the SPK in attack formation.
Helm and Engineering!
Storm Petrel Keuschheit
Shields : forward 0, port 3, starboard 17, aft 3
Hull : 68
Piloting
Move first if you're worse than one or both of these.
Choo-bot: 1d20 + 8 ⇒ (5) + 8 = 13
Yellow: 1d20 + 10 ⇒ (5) + 10 = 15
Purple: 1d20 + 10 ⇒ (8) + 10 = 18
SunneeBoom |
DC11. AC and TL are now 14
Aquila Avatarus |
Suaco, if you are assisting with gunnery, you should use your pilot skill, since that can be used to shoot the guns. Your bonus would be ranks + DEX, and only require a DC10 check.
Aquila speaks up, "If the damned drones can so easily outmaneuver us, maybe we just start doing overrun attacks on them. At least that way we can get a second gun to bear! If we don't, they are just going to shoot us up."
Seeing as the crew cannot predict which shield will be hit, Aquila will balance the shields evenly again.
computers DC11: 1d20 + 8 ⇒ (20) + 8 = 28
GM Bugman |
Swirling around their target ship, the drones continue to fire off their simple coilguns.
Shots! Starboard: 1d20 + 5 ⇒ (15) + 5 = 20
Damage Aft Arc: 2d4 ⇒ (1, 2) = 3
Shots! Port: 1d20 + 5 ⇒ (4) + 5 = 9
Gunnery!
Storm Petrel Keuschheit
Shields : forward 5, port 6, starboard 4, aft 5
Hull : 68