
Iscarel |

Actually, yeah, I'm a little shaky on that too. I'll take either a run or a double move action in whatever direction is appropriate.
Iscarel nods. "I would prefer to strike out from a place of strength, but there is sense in your plan. I am with the halfling." the elf says, as he takes off down the alleyway again.
1d20 + 5 ⇒ (17) + 5 = 22

Ascaria de Vintre |

Looking at Iscarel's map view, the docks are right behind the builds to the southwest. If we follow the road we are on to the southeast, we would be pretty much in a dead end, if I recall the larger map correctly. Ascaria would know that hence her suggestion to run north(west).

DM_Waife_the_BiPolar |


Iscarel |

Northwest it is! Run action to say, DQ28?

DM_Waife_the_BiPolar |

Marcus Whiteshae |

** spoiler omitted **
Seriously guys, DON'T follow Marcus. I am only playing the char. If he dies that's cool. I have others ready to go.
Marcus, spotting Andrezi lying on the ground, veers down the ally to attempt a reescue or die trying.
TAM! Get Everybody to safety!
As he dashes into the alleyway, Scimitar gleaming and Apollo at his heel.
Sniff! So brave! Cue the mournful Italian Opera lady
2 handed Charge, FE, PA1d20 + 6 + 2 + 2 - 1 ⇒ (14) + 6 + 2 + 2 - 1 = 23
Damage1d6 + 6 + 2 + 3 ⇒ (5) + 6 + 2 + 3 = 16
GET AWAY FROM HIM!

DM_Waife_the_BiPolar |

@Marcus
As you round the corner make a Perception and a Heal check.
The first thing that is immediately obvious is the two thugs waiting in the alley way. The second being that the group holding Andrezi off the ground are having to struggle every now and then to maintain their holds.

Marcus Whiteshae |

You said 2 thugs. I see one. Charge the closest. Attack roll, above please. I think he makes.it but if not, make it he draws his Ammentum with his offhand, moving in 20 feet (scimitar was already out) and throws the remainder (50ft range). I prefer the charge if he makes it far enough
If needed. Ammentum attack, Ranged, FE1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Confirm Crit?1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Damage1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9

DM_Waife_the_BiPolar |

Readied action attack
Sap 1d20 + 0 ⇒ (17) + 0 = 17 Damage 1d6 ⇒ 5
The thief hits Marcus as the Ranger charges into combat. It would be the last attack he would ever make though as Pharasma welcomed another soul. Marcus powerful charge saw his Scimitar embedded in the teens neck, almost cutting through his spine.
Samson comes hurtling along behind his new master, picking up on the adrenalin he moves in (double move) and menaces the other thug.

'Tam' "Darquestryder" |

Tam turned looked down the alley they had all just fled and saw the knot of thugs carrying Andrezi the orc leader bad-eye still issuing orders.
Tam watches Marcus charge unwilling to abandon an ally slaying th closest foe even while struck but still his intention was not vague he was not going to abandon an ally to the clutch of a foe.
{You can just run. But your good at that aren't you stray? Like you ran from her, like you've run all your life from one wicked scheme or caper to another... why change now?}
Then Tam looked to the the north west and escape... and he sees Ascaria... and her eyes. He never really noticed just how lovely they were until then and he saw the fear and hurt dawn in them as she watched Marcus charge in to battle bravely. She was proud of him that was obvious but her heart was crying in pain for fear of losing of their budding love... all in one gaze.
{...what do I owe these people? Nothing. But... I owe myself... something better something more noble... even in death. No one will remember how we lived if we were good or bad. But how we choose to die... that is immortal.}
Tam looked down at the crossbow bolt still lodged in his side...
"Desna, elane aeym irillw E nyessean sa latyemean... caan aeym cynyn laaa sa anirmeyvir amirilanaelam anirilan oilana fa..."
ALIGNMENT SHIFT: Tam is now Chaotic Good
Tam turns brandishing his weapons and moves to Marcus' side ready to support his rescue of Andrezi. He says nothing but his gaze and set of his shoulders need no words... he is prepared to fight to the death in defense of a comrade...

Tippy Fullbottle |

"Marcus! Leave them! Kill the half-Orc, and the rest of these t#@* will fall apart! For vengeance!" Tippy screams, heading towards the half-orc.
Could I get a map view, please? I need that before deciding how to get to Badeye without getting eviscerated myself.
The spam filter doesn't seem to like that word, but it rhymes with pits. Tippy also spends a split second to motion to Iscarel to go around.

Iscarel |

Hrm, shall we roll initiative again? I'm not sure how Iscarel should react. Tippy charging into the mix changes things, though. The halfling's hard not to like... Man, just once it would be nice to go somewhere without an ambush, change of plan, detour or catastrophe, wouldnt it? But then we wouldnt be PCs now would we? :P

Iscarel |

Not necessarily. I don't think he's killed a man today. So long as Marcus pays for the evenings entertainment. :P

Iscarel |

Time to roll me a dwarf! :P

DM_Waife_the_BiPolar |

Tippy Fullbottle |

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Tippy runs to DP44 (it's a straight line with no obstacles).
Again, he repeats, "Kill their boss. Take out F%#-Eye!"
Self-censoring here. Tippy feels some inflammatory language is appropriate here, but there are some words I just can't make myself type out. If you can't guess what it's supposed to be, let's just leave it at that.

Marcus Whiteshae |

Initiative1d20 + 2 ⇒ (13) + 2 = 15
Marcus looks to the Remaining bandit in his way. He would be next to die. He launches into a Brutal Flurry of Slashes and Punches killing the Rogue outright. He was like a man possessed.
Scimitar TWF Attack, PA,FE1d20 + 5 - 1 + 2 ⇒ (19) + 5 - 1 + 2 = 25
Damage1d6 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14
Cestus TWF Attack, PA,FE1d20 + 4 - 1 + 2 ⇒ (17) + 4 - 1 + 2 = 22
Damage1d4 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7
Confirm Scimitar Crit?1d20 + 5 - 1 + 2 ⇒ (11) + 5 - 1 + 2 = 17
Damage1d6 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12
Or
2 handed Scimitar AOO, PA1d20 + 7 + 2 - 1 ⇒ (13) + 7 + 2 - 1 = 21
2 hand PA, FE1d6 + 6 + 3 + 2 ⇒ (5) + 6 + 3 + 2 = 16

'Tam' "Darquestryder" |

Tam initiative: 1d20 + 9 ⇒ (9) + 9 = 18
Tam will move to flank the remaining standing thug that Marcus is threatening. He will tumble into a flank position and will strike him with his dagger parrying his attacks with his rapier for added defense...
Move Action: Move to flank
Tumbling: {to avoid AoO} 1d20 + 7 ⇒ (13) + 7 = 20
Standard Action: {Strike with Dagger from flank - fighting defensively} 1d20 + 5 + 2 - 4 ⇒ (5) + 5 + 2 - 4 = 8
Dagger Damage: 1d4 + 1d8 + 2 ⇒ (3) + (5) + 2 = 10
He makes no comment and is coldly efficient. But his tumbling roll under the thugs guard throws off his strike. Not that Tam was really concerned about striking the thug... merely distracting him and putting him definite tactical disadvantage for Marcus to run him through... as well as set him up for the next exchange of blades if he should survive.