DM Maslen's Second Darkness PF Conversion (Inactive)

Game Master Pathfinder Maslen

The third largest city in Varisia, Riddleport is also the most notorious. It is here that the machinations of an ancient race, once again boil up out of the Darklands and into the light. The sinister plots of the subterranean underwriters manifest!


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Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)

Ascaria follows the others. "When we reach the docks, turn right, after Blacky!" She points to the raven who flutters away towards the north. "We would be trapped in the other direction."

Perception: 1d20 + 3 ⇒ (9) + 3 = 12


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Okay, which direction am I supposed to be running? I thought the docks were to the south.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Actually, yeah, I'm a little shaky on that too. I'll take either a run or a double move action in whatever direction is appropriate.

Iscarel nods. "I would prefer to strike out from a place of strength, but there is sense in your plan. I am with the halfling." the elf says, as he takes off down the alleyway again.

1d20 + 5 ⇒ (17) + 5 = 22


Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)

Looking at Iscarel's map view, the docks are right behind the builds to the southwest. If we follow the road we are on to the southeast, we would be pretty much in a dead end, if I recall the larger map correctly. Ascaria would know that hence her suggestion to run north(west).


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Tippy runs whichever direction he's told.


male, Elf Fighter 1 / Rogue {Knife Master} 1 {AC 17'18'/f 14'15'/t 13, HP 17/ 17}

Tam stays near Marcus and Ascaria keeping his eyes on the thugs pursuing them and positioning himself as best as possible to cover the parties fleeing flanks.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11


Male Half-Elf Cleric 1 / Fighter (Cad) 1

1d20 + 12 ⇒ (8) + 12 = 20


Male Human DM/32

I have put a Riddleport Map link in DM Waife's profile ok.


Male Human DM/32

South is a dead end, northwest way out.


Male Human DM/32

Marcus / Tippy / Iscarel / Ethaniel:
You guys hear the resident in house whom window you just broke yelling. "Ah of course. I should have known Badeye you stupid grunt. Take your cats and scram before you really piss me off." You hear a smashing sound and then a whoosh followed by yells of panic.


Male Human DM/32

Ethaniel:
You alone, moving after the residents action also sees the resident throw a vial which explodes into a ball of flame. He sticks his head out and yells at you. "Now hold up you lot, you owe me a window!


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Northwest it is! Run action to say, DQ28?


Male Human DM/32

Awaiting Marcus' Action


Male Half-Elf Wild Stalker 7

Marcus maintains his run, Andrezi, KEEP UP, to the Northwest. I was difficult but they needed to keep together despite the varying speeds.


Male Human DM/32

Ah, you may have missed it but Andrezi is indisposed.


Male Human DM/32

Everyone is moving northwest as quickly as possible. The disgruntled resident seems to be joining in the hostilities now and makes it known with a small explosion.

Rnd 13

Round 13 Commences

Ethaniel's Initiative


Male Half-Elf Wild Stalker 7

Marcus looks around, but cannot see the guard. Wait. where is Andrezi?
He draws his scimitar, hoping to see his ally catch up....


Male Human DM/32

Marcus:
As you ran up the alley you caught a glimpse of gang members surrounding someone lying on the ground (DM44) but due to your speed you are unsure if it is Andrezi or not but then again, who else would it be.


Male Half-Elf Cleric 1 / Fighter (Cad) 1

"Much obliged!" Ethaniel does not turn around as he scrambles after his companions.

Ethaniel can make it to DX34 on a run, right?


Male Human DM/32

Run is a straight line action with no obstacles allowed either. I will give you DZ33.


Male Human DM/32

Ethaniel:
As you leave, you hear Badeye reply to the angry resident. "Mind your business Tusik. They killed some of my hands and that needs answering."


Male Half-Elf Wild Stalker 7
DM_Waife_the_BiPolar wrote:
** spoiler omitted **

Seriously guys, DON'T follow Marcus. I am only playing the char. If he dies that's cool. I have others ready to go.

Marcus, spotting Andrezi lying on the ground, veers down the ally to attempt a reescue or die trying.
TAM! Get Everybody to safety!
As he dashes into the alleyway, Scimitar gleaming and Apollo at his heel.

Sniff! So brave! Cue the mournful Italian Opera lady

2 handed Charge, FE, PA1d20 + 6 + 2 + 2 - 1 ⇒ (14) + 6 + 2 + 2 - 1 = 23
Damage1d6 + 6 + 2 + 3 ⇒ (5) + 6 + 2 + 3 = 16

GET AWAY FROM HIM!


Male Human DM/32

Tippy, Tam, Ethaniel:
You guys can see that a group of the bandits have Andrezi grappled and held aloft and are carrying him around the rear of the building towards the boss.

At this point, initiatives are over as the chase has been disrupted.


Male Human DM/32

@Marcus

Is this after I called the initiative rounds over. You ninja'd my post.


Male Half-Elf Wild Stalker 7

I typed it as soon as I saw Andrezi on the ground. Marcus is gonna try to give them pause enough for Andrezi to get up and run. If the man is knocked out we are screwed


Male Human DM/32

@Marcus

As you round the corner make a Perception and a Heal check.

The first thing that is immediately obvious is the two thugs waiting in the alley way. The second being that the group holding Andrezi off the ground are having to struggle every now and then to maintain their holds.

Map View


Male Half-Elf Wild Stalker 7

Perception[ooc]1d20 + 6 ⇒ (13) + 6 = 19

[ooc]Heal1d20 + 2 ⇒ (13) + 2 = 15


Male Half-Elf Wild Stalker 7

You said 2 thugs. I see one. Charge the closest. Attack roll, above please. I think he makes.it but if not, make it he draws his Ammentum with his offhand, moving in 20 feet (scimitar was already out) and throws the remainder (50ft range). I prefer the charge if he makes it far enough

If needed. Ammentum attack, Ranged, FE1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Confirm Crit?1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Damage1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9


Male Human DM/32

Readied action attack

Sap 1d20 + 0 ⇒ (17) + 0 = 17 Damage 1d6 ⇒ 5

The thief hits Marcus as the Ranger charges into combat. It would be the last attack he would ever make though as Pharasma welcomed another soul. Marcus powerful charge saw his Scimitar embedded in the teens neck, almost cutting through his spine.

Samson comes hurtling along behind his new master, picking up on the adrenalin he moves in (double move) and menaces the other thug.


Male Human DM/32

Now I need a response from the others as to their actions after your directive to continue to flee. Once I have some more info, I will determine the course of action. As it stands. It's just Marcus and these two thugs in combat. Next round is a different story.


Male Half-Elf Wild Stalker 7

Guys considering the numbers against us I am thinking you guys joining in is a TPK. I am playing to Marcus Char here (not willing to leave an ally behind) and whatever happens, happens. I have a replacement ready is Marcus doesn't make it.


male, Elf Fighter 1 / Rogue {Knife Master} 1 {AC 17'18'/f 14'15'/t 13, HP 17/ 17}

Tam turned looked down the alley they had all just fled and saw the knot of thugs carrying Andrezi the orc leader bad-eye still issuing orders.

Tam watches Marcus charge unwilling to abandon an ally slaying th closest foe even while struck but still his intention was not vague he was not going to abandon an ally to the clutch of a foe.

{You can just run. But your good at that aren't you stray? Like you ran from her, like you've run all your life from one wicked scheme or caper to another... why change now?}

Then Tam looked to the the north west and escape... and he sees Ascaria... and her eyes. He never really noticed just how lovely they were until then and he saw the fear and hurt dawn in them as she watched Marcus charge in to battle bravely. She was proud of him that was obvious but her heart was crying in pain for fear of losing of their budding love... all in one gaze.

{...what do I owe these people? Nothing. But... I owe myself... something better something more noble... even in death. No one will remember how we lived if we were good or bad. But how we choose to die... that is immortal.}

Tam looked down at the crossbow bolt still lodged in his side...

"Desna, elane aeym irillw E nyessean sa latyemean... caan aeym cynyn laaa sa anirmeyvir amirilanaelam anirilan oilana fa..."

elvish:
"Desna, into your hand I commit my spirit... let your luck see me through whatever that fate be...

ALIGNMENT SHIFT: Tam is now Chaotic Good

Tam turns brandishing his weapons and moves to Marcus' side ready to support his rescue of Andrezi. He says nothing but his gaze and set of his shoulders need no words... he is prepared to fight to the death in defense of a comrade...


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

"Marcus! Leave them! Kill the half-Orc, and the rest of these t#@* will fall apart! For vengeance!" Tippy screams, heading towards the half-orc.

Could I get a map view, please? I need that before deciding how to get to Badeye without getting eviscerated myself.

The spam filter doesn't seem to like that word, but it rhymes with pits. Tippy also spends a split second to motion to Iscarel to go around.


Male Half-Elf Wild Stalker 7

Well can't say I didn't warn everyone...

Marcus pulls his blade from the neck of his latest kill and notes, Tam's arrival.
I TOLD YOU TO GO! If she gets hurt...

There is no time for further words as the enemy presses...


male, Elf Fighter 1 / Rogue {Knife Master} 1 {AC 17'18'/f 14'15'/t 13, HP 17/ 17}

"...she will not, ere all these villains lie dead at our feet."

The grim, cold look in his eyes punctuates his depth of devotion to just that end.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Hrm, shall we roll initiative again? I'm not sure how Iscarel should react. Tippy charging into the mix changes things, though. The halfling's hard not to like... Man, just once it would be nice to go somewhere without an ambush, change of plan, detour or catastrophe, wouldnt it? But then we wouldnt be PCs now would we? :P


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Male Half-Elf Wild Stalker 7

I'm sure Iscarel will B!+ch to Marcus about this IF we live


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Not necessarily. I don't think he's killed a man today. So long as Marcus pays for the evenings entertainment. :P


Male Half-Elf Cleric 1 / Fighter (Cad) 1

I just can't see Ethaniel running. He considers Tippy and Marcus friends. Furthermore, his struggle to be a "just Calistrian" is tied up in Marcus. He won't abandon them.


Male Human DM/32

Damnit it. I wake up to this awesomeness and don't have time to really reply as I have to go to work (Sunday). Will get on to it asap though.


Male Half-Elf Wild Stalker 7

Nothing cooler than a party committing suicide


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Time to roll me a dwarf! :P


Male Human DM/32

all you pc generating addicts settle the F down please.


Male Half-Elf Wild Stalker 7

Hey, we need SOMETHING to do between posting/looking at unsavoury websites/NRL


Male Human DM/32

Initiatives please

After Marcus' surprise Charge action, changing the plan yet again you each realize his honorable decision and act as your heart or head dictates appropriate.


Male Human DM/32

Rotgut Stand Map

Tippy, you could only assume the boss Badeye will be near area DQ56.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21

Tippy runs to DP44 (it's a straight line with no obstacles).

Again, he repeats, "Kill their boss. Take out F%#-Eye!"

Self-censoring here. Tippy feels some inflammatory language is appropriate here, but there are some words I just can't make myself type out. If you can't guess what it's supposed to be, let's just leave it at that.


Male Human DM/32

GM:

Bandit2 1d20 + 2 ⇒ (5) + 2 = 7
PP1 1d20 + 3 ⇒ (20) + 3 = 23
Grapple Group 1d20 + 2 ⇒ (11) + 2 = 13


Male Half-Elf Wild Stalker 7

Initiative1d20 + 2 ⇒ (13) + 2 = 15

Marcus looks to the Remaining bandit in his way. He would be next to die. He launches into a Brutal Flurry of Slashes and Punches killing the Rogue outright. He was like a man possessed.

If the Rogue is still adjacent when Marcus turn comes up:

Scimitar TWF Attack, PA,FE1d20 + 5 - 1 + 2 ⇒ (19) + 5 - 1 + 2 = 25
Damage1d6 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14

Cestus TWF Attack, PA,FE1d20 + 4 - 1 + 2 ⇒ (17) + 4 - 1 + 2 = 22
Damage1d4 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7

Confirm Scimitar Crit?1d20 + 5 - 1 + 2 ⇒ (11) + 5 - 1 + 2 = 17
Damage1d6 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12

Or

If the rogue moves away AOO:

2 handed Scimitar AOO, PA1d20 + 7 + 2 - 1 ⇒ (13) + 7 + 2 - 1 = 21
2 hand PA, FE1d6 + 6 + 3 + 2 ⇒ (5) + 6 + 3 + 2 = 16


male, Elf Fighter 1 / Rogue {Knife Master} 1 {AC 17'18'/f 14'15'/t 13, HP 17/ 17}

Tam initiative: 1d20 + 9 ⇒ (9) + 9 = 18

Tam will move to flank the remaining standing thug that Marcus is threatening. He will tumble into a flank position and will strike him with his dagger parrying his attacks with his rapier for added defense...

Move Action: Move to flank
Tumbling: {to avoid AoO} 1d20 + 7 ⇒ (13) + 7 = 20

Standard Action: {Strike with Dagger from flank - fighting defensively} 1d20 + 5 + 2 - 4 ⇒ (5) + 5 + 2 - 4 = 8
Dagger Damage: 1d4 + 1d8 + 2 ⇒ (3) + (5) + 2 = 10

He makes no comment and is coldly efficient. But his tumbling roll under the thugs guard throws off his strike. Not that Tam was really concerned about striking the thug... merely distracting him and putting him definite tactical disadvantage for Marcus to run him through... as well as set him up for the next exchange of blades if he should survive.

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