
Ascaria de Vintre |

I guess by the "L-shaped building" Tam was referring to the house in the upper left corner of the map. On which side is the door? Does it have any windows? Are there any people inside? Can I make out if it is a common house or a shop or something else?
Perception (if needed): 1d20 + 3 ⇒ (17) + 3 = 20

Ascaria de Vintre |

Ok, N14 is too far down the alley. I'll wait for the others first.
Ascaria places the fortune hex on Ethaniel who comes running down the street. Then she moves across the alley to S15 peering down the way to the north to see if any more goons arrive.

DM_Waife_the_BiPolar |

The bald man down the end of the alley continues to run, yelling out to those in the distance and goes out of sight behind a building. Now with only one adversary in sight still. Everything else in the area is dead quiet. All birds have since flown off, spooked by the hostilities. The ambient sounds from the Gas Forges and the stench of the waste coming from them is continuous but is suffer-able. The rock faces rise sharply at the dead ending alley approximately 250ft away. The pocked and muck ridden alleys and lanes in this sector speak volumes about it's inhabitants. You have defeated the permanent ambush sight for strangers and forced them all out to aid their bandit brothers but now they call for aid from a far. Voices start to raise from seemingly every alley, voices breaking the silence and overlapping one another until one booms out over all the others, commanding silence.
"Shut your traps you blubbering fools or I'll take your tongues one by one."
Silence befalls the area again and you immediately hear wood on wood as residents in surrounding houses and shanties bar their doors.

DM_Waife_the_BiPolar |


Marcus Whiteshae |

Keeping his bow in hand Marcus, covers Iscarel as his ally moves past. (Delay)
Apollo attempts to savage the PRONE enemy
Blessed Bite 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage1d6 + 3 ⇒ (2) + 3 = 5
Crit? Blessed Bite 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage1d6 + 3 ⇒ (3) + 3 = 6
Further, if the fool attempts to stand, he'll AOO him
AOO Blessed Bite 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage1d6 + 3 ⇒ (1) + 3 = 4

DM_Waife_the_BiPolar |

Ethaniel's whip trip is effective and sends the stalker to the ground.
Seeing the opening for a savage attack, Apollo lunges and tears flesh from the now pain filled man fighting to maintain his focus through gritted teeth.
The man now assailed and bested from almost all sides, rolls away from the ferocious dog and the others but takes more damage for doing so.
Once far enough away, he stands up looking about.
He yells out in desperation. "All Pauper's Hand's to Splithog right now. No mercy!"

DM_Waife_the_BiPolar |

Tippy's Initiative
Your daggers back in hand, you look up and can see the party flowing back westward along Splithog Alley. They seem to be focused on a single target. Ascaria however, is assessing the building she has moved to and keeping an eye down the alley to the north. The silence was broken by the desperate man who had been stalking your party who you had then began to stalk. From where you are, two barrels are providing that man with cover from you so it's hard to see what condition he is in.

Iscarel |

WAIT WAIT WAIT. I CAN JUST USE A HEALING POTION. G@+$@+NIT.
Iscarel will hobble to T24 into cover behind the barrel, ready to chug a potion and make a break for it next round.

DM_Waife_the_BiPolar |

Tam's Initiative
Marcus and Iscarel are moving as quick as they can to reach the group even if they are both inhibited slightly in their movement. Ascaria has moved to the building you called to and is looking it over. The others seem mostly concerned with tying up this loose end before it calls for further assistance.

'Tam' "Darquestryder" |

Tam moves forward his ire and intent obvious to all, these cut-throats have attacked without provocation and refuse to do anything other than continue to pursue hostilities. Desna promotes forgiveness... but also self-defense in the face of naked aggression.
Tam moves 30ft straight forward (U 10), rolling under the cut-throat's guard nimbly - setting up for a flank and readies an action to stab the miscreant with his dagger the moment he is flanked or take advantage of a presented opening to strike {AoO} should he attempt to flee any direction other than south {opening himself up to more ranged attacks should he do so}. And still out of any line of fire from Ethaniel, Marcus, or Ascaria.
Move Action: Move 30'ft 'back to wall'
Acrobatics: 'Avoid AoO from Moving through threatened square' 1d20 + 7 ⇒ (10) + 7 = 17
Standard Action: Readied Action {see above}
"If death is all you deal in scum... we will gladly serve it to you in turn... give my regards to the 'Pallid Princess'... Dream no more...!"

Ascaria de Vintre |

Ascaria moves to (T,15) to the corner of the building and looses the sling from her belt. Then she points her finger at Marcus and mouthes a few words, inaudible to the others.
Move Action: Draw weapon
Standard action: Cast message

DM_Waife_the_BiPolar |

Ethaniel Meveri |

Though Marcus calls him off, Tam is pressed to a wall... Ethaniel slides over to the side of the building, putting himself between Ascaria and the man who cries out. His whip dances out on front of him as he tries to give his ally an opening to move.
Ethaniel moves to U13 and attempts to disarm the thug in V10.
Bless +1, Strength +3, BAB +1, Masterwork +1, Weapon Focus +1, Weapon Quality (Disarm) +2
Disarm (Whip) vs. CMD - 1d20 + 8 ⇒ (14) + 8 = 22
"Part! This is at an end!"

DM_Waife_the_BiPolar |

Ethaniel manages to make the stalker drop one of his weapons with a disarming maneuver. Fortunately, the man still has his OH dagger and backups.
He moves to escape the bloody whip wielder taking an attack from the one immediate threat.
Tumble 1d20 + 8 ⇒ (5) + 8 = 13
Tumble to avoid fall 1d20 + 8 ⇒ (3) + 8 = 11
And the dumb ass fool falls as he attempts to make his get away.

'Tam' "Darquestryder" |

Tam shakes his head in disdain, "Sleep well in hell..."
...and stabs the fleeing foe with his rapier.
AoO: {w/rapier} 1d20 + 4 ⇒ (20) + 4 = 24 [CRITICAL Threat!!]
AoO - Confirm Critical: 1d20 + 4 ⇒ (14) + 4 = 18
Rapier Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Rapier Damage Critical hit: 1d6 + 2 ⇒ (5) + 2 = 7
Then as he has waited for the foe to try to flee and icing on the cake he slips and falls Tam steps in and attempts to slit his throat with one deft ear to ear slash from his ornate dagger to drop the foe... forever silent...
Dream over.
Readied 'Standard' Action {Triggered - Target tries to flee} - Attack w/Dagger: {Target prone} 1d20 + 5 ⇒ (7) + 5 = 12 -4 AC 'prone'
Dagger Damage 1d4 + 2 ⇒ (4) + 2 = 6

DM_Waife_the_BiPolar |

Tam takes his readied action as he sees the man about to make a break for it and misses.
Tam's initiative changed to 17 and no other actions this round.
However, as part of the thief's attempt to escape, he leaves himself open to attack and Tam seizes the opportunity and his well placed attack strikes a vital spot and the last of the original ambushers falls to the dust, bleeding out.

Iscarel |

1d20 + 5 ⇒ (10) + 5 = 15

DM_Waife_the_BiPolar |

Everyone is aware at this point that the gang is closing in. Though there is no talking, certain things give away the approach. Birds flapping away, a dog barking, crash of something bumped or knocked all reveal a line of possible gang members moving your way and will be upon you very soon.
Tippy's Initiative

DM_Waife_the_BiPolar |


Tippy Fullbottle |

"I have no problem with exercising the better part of valour, but if we're going to do it, we need to do it now. Some of us have shorter legs than others."
He delays to see if they're going to run for it or fight where they stand. If the latter, he'll move to V12 and reset one of his wrist sheathes with a dagger.

Tippy Fullbottle |

Tippy waits to see which direction, and then starts running as fast as his little legs can go (80-foot straight lines whenever possible, so please move Tippy whichever direction makes the most sense based on which direction the rest choose).