Hellwasp Host

Grumm Gær's page

60 posts. Alias of Squawk Featherbeak.


Full Name

Grumm Gær

Race

Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior)

Classes/Levels

Barbarian (Invunlerable Rager) 2

Gender

Male

Size

4'2"

Age

52

Alignment

True Neutral

Deity

Gorum

Location

Riddleport

Languages

Common, Dwarven, Riddleport Slang, Varisian

Strength 18
Dexterity 10
Constitution 16
Intelligence 10
Wisdom 14
Charisma 5

About Grumm Gær

AL: N
Size: Medium
Init: +0; Perception +7 (+2 to notice unusual stonework); Darkvision 60ft.
Spd: 30 ft.
HP: 26
Languages: Common, Dwarven, Riddleport Slang
Current Wealth: 205 gp

DEFENSES:
AC 16, Touch 10, Flat Footed 16 (+6 Armor); +2 dodge against aberration
CMD: 15; +4 against bullrush or trip while on the ground
Fort +6, Ref +1, Will +2; +2 against poison, spells, and spell-like abilities
DR 1/-

OFFENSE & WEAPONS:
>Cold Iron Large Dwarven Waraxe +4 (2d8+6/x3); +1 attack against humanoid (elf)
>Cold Iron Cestus +6 (1d4+4/19-20); +1 attack against humanoid (elf)
>Chakram +2 (1d8+4/x2); +1 attack against humanoid (elf)
CMB +6; +2 to grapple aberration
BAB +2

FEATS:
Power Attack -1/+3

TRAITS:
Optimistic Gambler (+1d4 rounds to morale bonuses)
Grounded (+2 to Acrobatics when balancing; +1 reflex)

RAGE POWERS:
Superstition (+2 moral on saving throws against spells, supernatural abilities, and spell-like abilities)

SKILLS:
>Acrobatics +5; +2 when balancing
>Knowledge (History) +2 when pertaining to dwarves or their enemies; checkable untrained
>Linguistics +2
>Perception +7; +2 to notice unusual stonework
>Survival +7
>Armor Check Penalty -4

GEAR:
Cold Iron Large Dwarven Waraxe
2 Cold Iron Cestus
Mwk Steel Lamellar
20 Chakram
Potion of Cure Moderate Wounds
Adamantine Arrow
Belt Pouch
8 Trail Rations
Thunderstone
205gp

SPECIAL ABILITIES:
Rage 8 rds/day

BACKGROUND:
Grumm never fit the roles given to him at the Five Kings Mountains. He was an outcast who never made any sincere friends. When generals sent him on a suicide mission, he never returned, hiding from the people that forsook him. He ran off and became a nomad, slowly losing money over time. Hearing of the gambling tournament, "Cheat the Devil and Take His Gold," grim set forth to Riddleport. He's been unlucky for quite some time; his luck was bound to show up. This could be it. Grumm does not speak of the Five Kings Mountains or his upbringing. It is a memory worth forgetting.