DM Khel's Bronze House Reprisal (Inactive)

Game Master Khelreddin


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Grand Lodge

M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
Resources:
Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

I can aid our nome.

Linguistics Aid: 1d20 + 3 ⇒ (8) + 3 = 11

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

I can attempt to aid atleast.

1d20 ⇒ 4

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

You could use your Diverse Training to roll it at a +7, Rayne.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

I thought about it. It would make it a successful aid.

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

I just meant to roll the check yourself.

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

So it doesn't look like we're going to find anything here... any ideas?

Grand Lodge

M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
Resources:
Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

The two aids gets us up to a 19. Maybe that's enough.


DM | Map Stuff | Burden of Envy

Sorry not to post yesterday, I was marching for science! Which is kind of pathetic, that we now have to march in support of basic facts. [/politirant]

After a brief search, the Pathfinders all recall why none of them have opted to pursue careers in accounting or any mercantile field, and conclude they're not going to make sense of what's in the files.

When the clerk sees Hrolf tuck a last file into place and push the cabinet closed, he says, "Well, you're quick, that's good. Anything else you need to see in your evaluation?"


DM | Map Stuff | Burden of Envy

From your information gathering earlier, you know there are two warehouses, with large doors that open at the rear of Bronze House (top of map),

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Does it seem like this clerk could be convinced to make us copies of some portion of the records, to umm... have our security specialists back at headquarters evaluate?


DM | Map Stuff | Burden of Envy

Possibly, but it would take a while and you guys didn't succeed at the checks to know which ones would be worth copying. In other words, that's probably not a fruitful avenue to pursue.


DM | Map Stuff | Burden of Envy

Okay, getting us going!

DM Screen:
1d2 ⇒ 1

The clerk, clearly wishing to make a good impression for the Specialized Security Specialists, says, "Why don't you come this way?, I'll show you our warehouses." He leads the incognito Pathfinders out into the garden and through a gate leading to the workyard in the back of the property. Heavy wagons have compacted the dirt in this large yard. A ten-foot-tall metal fence to the north with a gate – currently closed and barred and guarded by four sentries - controls entry from the road. Ladders to the east and west climb to the roof.

The clerk, who introduces himself as Mawer as he leads the party along, makes his way past a pair of wagons and the workers unloading them and pushes open a heavy sliding door to the western warehouse. Leading the way in, Mawer explains, ”This warehouse holds lumber, quarried stone, and other basic exports. Take care with that streak down the middle of the floor, the teamsters put slippery stuff there to make it easier to move heavy loads.” As he speaks, workers stack materials or store them in crates.

Perception, DC 20:
A large secret door is discernible on the southern wall of this warehouse.

Knowledge (history), DC 25:
A partially open crate on the north wall contains a delicate crown of woven silver feathers, which is Thassilonian origin.

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

Perception: 1d20 + 14 ⇒ (10) + 14 = 24

"Well, if the workers know about it, and potential burglars likely will not, it makes your Security all the more Specialized," Mavarion comments sagely, clearly enjoying his new role. In a quieter voice he remarks to the team, "Hey, guys, they're keeping something from us. Big door hidden on the south side, not very well, though."

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Knowledge (History): 1d20 + 10 ⇒ (16) + 10 = 26

"Mm-hmm. I see," replies Zirt, not seeing at all. Narrowing her eyes slightly as she recognizes an item from a story, she pauses a moment and then tilts her head up at the clerk. "Um, excuse me, Mister Mawer; could you please walk over to that gate, take a good long look, and then come back and tell me what you saw? I can't tell you precisely what you're looking for, or I'd ruin the test, of course."

If he does it:
Zirt turns slightly toward the others, continuing to smile encouragingly at Mawer as she says quietly, "Thassilonian headgear over there, third crate from the left on the north wall. Third open crate I mean. Well, partially open. But anyway, it's definitely Thassilonian. I can't spot the door you're talking about, Mavarion, but let's see if we can get him to spot it for us, shall we?"


DM | Map Stuff | Burden of Envy

Mawer looks at Zirt in confusion, then points at the gate and says, "The main gate over there? Well, okay." He strides over to the barred gate and looks around, the guards eyeing him curiously as he peers back at them in turn, then puts an eye up to the gate for a moment. He studies the workers unloading a wagon nearby, then makes his way back to Zirt.

"Well, the guards seem to be very effectively, um, guarding," he observes, perhaps trying to sound like a fledgling security specialist. "There was a dog out on the street I haven't seen before, we might have to look into that. And one of the stevedores smelled a bit like drink, but not so bad that I think he'll damage the merchandise."

Mawer pauses and gives Zirt an uncertain look, then glances at the others for some hint as to whether he's provided the expected information.

Seeing Zirt's stern glare in reply, he heads over to the southern wall and points at the secret door, saying, "Oh, you meant this thing? You all really are sharp! It's a hidden door, with a door behind it." He slides a slender panel aside, revealing a second door, more finely made, with a stout lock on it.

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Zirt shakes her head, tsking softly. "That's not very well-hidden, is it Mawer? Now then, would you please tell us what's inside so we can determine if it should be well-hidden? Having a secret door that isn't very well-hidden is a bit silly, don't you think? Either it should be really well-hidden, or else not hidden at all! People are much more likely to pay attention to things that are only done partly, and that could represent a Security Vulnerability. So, what's inside here?"


DM | Map Stuff | Burden of Envy

Mawer’s expression brightened a bit when Mavarion commented on the extra-specialized nature of the security offered by the slippery floor, but the clerk looks positively contrite at Zirt’s tsking. ”Um, well, I guess it’s true that this door could be better hidden, but the lock on the door behind it is the real security. It’s a truly amazing lock. And it should be, since this hidden warehouse holds Bronze House’s gold reserve and armory, as well as the most precious relics we carry.”

He taps on the wall next to the door and explains, ”The walls are made up of layers of stone, wood, lead, and steel, and a powerful spell protects it from scrying or other magical intrusion. In fact, you can’t even see or hear anything inside when you’re outside the door, you have to step into the room!”

After boasting of the security of the room, he asks a touch uncertainly, ”Does that sound like a Security Vulnerability?”

Spellcraft, DC 25:
It sounds like he’s describing the spell mage’s private sanctum.

Grand Lodge

M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
Resources:
Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

Spellcraft: 1d20 + 10 ⇒ (15) + 10 = 25

"It's certainly a start", Hrolf adds after considering the Mawer's description. "But even a mage's private sanctum can be breached. What you need is more redundant levels of security. Maybe more that aren't dependant on magic."

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17

Zirt nods quietly, wondering what sort of spell this might be. At least it sounds like Hrolf knows, she ponders. "Well, that's quite the claim; who ever heard of a magical doorway that you can't hear or see through, though? You'd better show us, just to be sure it's not a trick."


DM | Map Stuff | Burden of Envy

Mawer’s eyebrows lift slightly in surprise as Hrolf names the spell in question, and it’s pretty easy to read the clerk’s thinking: The big fellow is smarter than he looks.

He then turns to Zirt and says, ”Of course it’s not a trick. Look!” He lifts a ring of keys from his belt, selects one, and unlocks the door, turning the key several times and even seeming to give it a slight push at one point. Once the door is unlocked, he pulls it open and steps aside, revealing a dark, foggy mass that even Mavarion’s darkvision cannot penetrate. ”See?” the clerk says loftily.

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

"Hmm," remarks Zirt, studying the fog thoughtfully. "Well, it certainly looks like we can't see through it... but who's to say that the room isn't just full of that stuff? And if someone were to get this far, are there any traps waiting inside, or are they just free to waltz in if they have the key and know the secret?"


DM | Map Stuff | Burden of Envy

"Hah! You'll see!" Mawer says, stepping into the dark fog.

Moving in after him, the Pathfinders find the fog is indeed only visible from outside the room, and the room is a true treasure chamber, illuminated by gleaming gold and radiant enchantments. Ancient statues from sites around Varisia stand in one corner and a ten-foot tapestry depicting a glorious island city covers the northern wall. Cabinets filled with fine garments and rack upon rack of shining armor and weapons stand on the south and east walls. Heavy ironbound chests fill the remaining empty space.

A door on the south wall looks a bit unusual, as if it's probably the back side of a secret door in the next room. In the center of the room, a mannequin wears a barbed amulet. A scroll describing the item’s provenance is attached to the mannequin’s chest. In addition, a shelf near the cabinets holds a half dozen flasks of alchemist's fire.

Knowledge (history), DC 25:
After a moment searching the room, you're able identify several items from the looted Thassilonian ruin.

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Knowledge (History): 1d20 + 11 ⇒ (5) + 11 = 16
Edit: my bonus is actually +11!

Zirt knits her brows together in concentration, but eventually shakes her head slightly at the others to indicate that she doesn't recognize any of the items here. "So, no traps?" she asks, to keep Mawer talking and focused on playing the host.

It looks like Zirt is the only one who can roll Knowledge (History), and it (obviously) didn't go so well. I do have gallant inspiration, but not sure how to utilize it here (it wouldn't help my check). I'm growing concerned about our lack of evidence... anyone have any ideas?

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Diverse Training: 1d20 + 7 ⇒ (11) + 7 = 18
Star Reroll: 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25

Rayne thinks back to his days training with Farabellus trying to remember some of it. "Hey, there's some of the stuff we're looking for."


DM | Map Stuff | Burden of Envy

Here's the thing: Unless this reroll is coming from a different source, Rayne already used his reroll to make the save vs petrification on the trapped journal. But Zirt is right, you guys would do well to get some more evidence, and it happens that this find counts as two pieces of evidence. So if someone else wants to give up their reroll, I'll just say it was donated to Rayne. Sound reasonable?

Edit: it looks like Mav and Zirt both have unused rerolls, your call if you want to use them for this or the next petrification trap...

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

You're totally right, I forgot about that. Nvm, I'm just a cheater pants.

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

I can give mine up if you want, we could use more evidence.


DM | Map Stuff | Burden of Envy

Okay, you guys decide if you're going to cash in a reroll for the evidence, to cover for Mr. Cheaterpants. In the meantime, anything else you want to do in this room?

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

I'm wondering if our testimony is enough, or if there's some way we can strengthen it... e.g. by "tagging" an item somehow, or taking one as proof, or taking /part/ of one and leaving the other part... or maybe we don't even need to worry about that.

Thoughts?


DM | Map Stuff | Burden of Envy

You don't really need to worry about it. Just finding the evidence and being able to speak to its existence is the main point.

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Fair nuff — thanks for answering. In that case...

Zirt glances around thoughtfully. Maybe we should take another look...

"Mawer," she says, gesturing Hrolf over. "Would you mind ever so much helping us with our evaluation by stepping outside the room with Hrolf here and watching and listening for about three minutes while we um... test the limits of this spell? Hrolf will keep you company and tell you about um... best practices around employee management for optimum security. Won't you, Hrolf?"


DM | Map Stuff | Burden of Envy

"Well, um, I guess," the clerk says, clearly puzzled by the intricacies of Security Specialization. He moves through the open door to the larger warehouse, then turns to look back into the hidden room, but it's pretty clear from the way his gaze wanders that he can't see past the haze of the spell.

Grand Lodge

M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
Resources:
Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

Hrolf follows Mawer out before beginning his next line of delaying questions.

"An important part of employee management is making sure they're up to date on anti-sexual harassment policies. I'd like to see your records and make sure everyone is up to date. How secure can this place be if everyone isn't feeling equally safe in the workplace?"

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Ahahahahaha...

"Alright, we've got a few minutes," Zirt declares after the clerk is outside. "Let's split up and search for anything we might be missing. I'd personally like to take a closer look at that statue with the amulet."

Moving over to the statue in question, she climbs up on a crate and begins to examine the scroll, statue, and amulet closely.

Perception?: 1d20 + 10 ⇒ (7) + 10 = 17
The dice really don't like me this game, do they?

Grand Lodge

M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
Resources:
Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

Why do you hate taking 10?

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne nods and takes a look around as well.

Perception: 1d20 + 22 ⇒ (11) + 22 = 33

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

"Let's see what there is to be seen here," Mav declares as he scours the room for clues.

Perception: 1d20 + 14 ⇒ (18) + 14 = 32


DM | Map Stuff | Burden of Envy

After a few moments of scouring the room, it becomes clear that the looted items already found are the most compelling evidence in this room of the Aspis Consortium's dealings in Thassilonian relics.

Zirt does give a quick scan of the barbed amulet on the mannequin in the center of the room, and determines that it is magic.

Spellcraft, DC 21:
The amulet is an amulet of armored fists, which functions simultaneously as a cruel menacing amulet of mighty fists and an amulet of natural armor +2.

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19


DM | Map Stuff | Burden of Envy

Zirt can't quite figure out the amulet, though she might be able to with a little assistance.

Where to next, gang?

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

"Doesn't seem to be much else to be done here. Unless...should we take anything? Seems like our evidence is solid enough, but there're pros and cons either way."

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

I can't help but think the author is expecting us to take the amulet. It might be kinda fun to replace it with something else... say, a crossword puzzle (a number of which I happen to have on my person).

Thoughts?

DM, are there other places in the compound to go?


DM | Map Stuff | Burden of Envy

Yes, lots of other places to go. Map has lots of greyed out areas still. The only other location that you could name in talking to the clerk would be the other warehouse.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Yea, take it with us. To the warehouse then!

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

If we decide to take it:
Sleight of Hand: 1d20 + 16 ⇒ (1) + 16 = 17

Mavarion tries to conceal the amulet on his person while someone else replaces it with something else. He does not fare very well, however; "It's pointy," he quips in explanation.

If anyone else wants to try, they can probably do better.

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Linguistics (Forgery): 1d20 + 10 ⇒ (17) + 10 = 27

Zirt giggles at Mavarion's action and takes a few minutes to scribble on the amulet's descriptive scroll, though her "scribbling" makes it look like the scroll was talking about something entirely different all along! Pulling over a crate, the gnome climbs atop it and gently moves the manakin's arms into position in front of it, then selects a scroll from her belt and places it carefully into the inanimate figure's "hands". Climbing down and pushing the crate back into place, she stands back and surveys her work. "What do you think?" she asks with a mischievous grin.

Sleight of Hand: 1d20 + 11 ⇒ (15) + 11 = 26

With another smile at her handiwork, she gestures to Mavarion and, upon receiving the amulet, puts it around her waist underneath her regular belt. "There! Now shall we go look in the other warehouse?"


DM | Map Stuff | Burden of Envy

Awesome tricks, Zirt! And since Hrolf can auto-aid the Spellcraft check, I'll tell you that the amulet is an amulet of armored fists, which functions simultaneously as a cruel menacing amulet of mighty fists and an amulet of natural armor +2, though Zirt is currently wearing it as a belt.

The party steps into the main warehouse, coming into view of Mawer and Hrolf. "Well, was I right? The room wasn't full of fog, was it now?" the clerk says, his tone somewhere between snooty and snotty. "Are you done with your review, or is there more you'd like to see?"

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Zirt smiles up at Mawer endearingly. "Quite right indeed!" she replies, her voice as cheerful and mollifying. "You seem to know a thing or two about security, Mister Mawer! Would you please be so kind as to tell us about your other warehouse? We understood from our... contract... that you have two. Is that correct?"


DM | Map Stuff | Burden of Envy

Mawer, beaming with pride at Zirt’s praise, leads the false Security Specialists across the work yard and through another large rolling door, into an even larger warehouse than the first. He explains that the Aspis Consortium stores imports and trade goods in this warehouse, including sheaves of fine silk, Osirion statuary, jars of spices, barrels of fine wines, and other valuable commodities. Like the first warehouse, this one has a slick of slippery material running down the center of the floor.

Craft (alchemy), DC 15:
There are a number of wine crates in evidence here but, strangely, there are traces of alchemist’s fire around the crates and the bottles seem to be filled with alchemist’s fire rather than wine.

Knowledge (nobility), DC 15:
There are a number of wine crates here, stamped with the mark of Jeggare Vineyards.

Knowledge (nobility), DC 20:
The Jeggare Vineyard crates come not from the local Korvosan branch of the Jeggare family, but all the way from Count Varian Jeggare‘s vineyards in Western Cheliax. You know that the count is a prominent Chelish venture-captain.

Perception, DC 20:
A brief search, masked as part of the security inspection, reveals a hidden cache of ancient platinum coins.

Knowledge (arcana) or Spellcraft, DC 25 (after above Perception check is made by somebody):
You identify traces of illusion magic linking the platinum coins to the looted Thassilonian ruin you found Aspis agents at earlier.

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Craft (Alchemy, Untrained): 1d20 + 1 ⇒ (14) + 1 = 15

Knowledge (Nobility): 1d20 + 3 ⇒ (17) + 3 = 20
Are those two different Knowledge (Nobility) checks, or one?

Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Knowledge (Arcana): 1d20 + 7 ⇒ (5) + 7 = 12

Zirt moves from place to place in the warehouse, doing her best to look like she's doing Very Important Things. As she notices details of interest, she files them away mentally until there's a chance to send Mawer off on some pretext and convey the information to the others. I'm assuming he'll oblige, but if you need me to come up with a pretext, lemme know. :P

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