| khaldun |
Chi rushes after a guard to tackle him from behind.
Has the girl been charmed? Knowledge arcana check 1d20 + 1
@Chi. You successfully tackle one of them, who can't run quite as fast as you as he's wearing armour. Your monk training helped, no doubt, to ensure your feet moved over the ground as the wind through wheat. You're both on the ground, facefirst, with the guy underneath you struggling to break free. Escape Artist check=1d20 + 6 ⇒ (8) + 6 = 14 VS your CMD.
@Jazz. Your arrow hits the guy in the back with a loud thunk, dealing (damage?). He tries to keep running. The third guard, seeing what happened to his friends, realizes that cowardice is the more pragmatic part of valor, and so readies a sprint.
(Grim+Fosco to react, Natalya and Terisha continue to run).
| khaldun |
The guard who has been tackled by Chi tries to roll around, and though he is unsuccessful at escaping, he manages to turn his head and see Grim running towards them with his earthbreaker, screaming. The guards yells, "I surrender! Don't let that bastard kill me and don't let the guards take me. I was charmed and when I recovered I never found an opportunity to escape!"
The second guard who is running from Grim pauses at the sound of four guards approaching from the south. He turns to face Grim and spits on the ground. "I won't throw down my weapon to orc scum, but if you let us hide from the city watch we'll make it worth your while." (readied action)
The third guard turns his head to look but hardly even slows in his breakneak run as he chases Terisha and Natalya. "Run you idiots! Nothing but a trick of sound."
You are not sure where exactly Terisha or Natalya have gone. There are grim hovels leaning against one another all along the way (people of discriminating taste would hardly call the sandy path scattered with seashells a 'road').
(Jazz, then Chi, then Grim, then Fosco to act)
(anyone who looks down the pathway to the right where the guards were attempting to follow can do a Perception check:
You can see tracks in the sand of various creatures that live in this area, as well as two sets of fresh tracks. Other people have been here though, and you can't tell whether they've run the left of the next building, or right, or if they've gone inside (though you hardly think anyone with braincells would go inside such a dilapidated building that looks like to collapse at any moment)
You look carefully, an see that two sets of tracks look fresher than the rest. It appears that one of them has gone to the left of the building while another has gone to the right. Whoever that is may be circling back towards you, or she may be taking a more roundabout route to escape.
| khaldun |
The guard Grim swings at has but a split second to wonder if calling the orc 'scum' was the best decision he's ever made, and then he dies. The running guard is hit by a piece of driftwood as he runs and swears.
1d20 + 3 ⇒ (17) + 3 = 20 However, he keeps running, heading towards the dockway.
None of you are able to see any evidence of where Terisha or Natalya have gone at this distance, as it appears they have taken to the darkened areas between tumbledown shacks and hulking piles of debris. You are not familiar with this area, and know only enough by the placing of the great columns of the Irespan to know which direction to head to leave the area.
The guard at Chi's feet is crying now as he sees the blood drain from his once-companion. He struggles with the bonds, (escape artist check 1d20 + 4 ⇒ (15) + 4 = 19 and though he manages to free himself he sees Grim standing not ten feet from him and his courage fails him. (willsave) 1d20 - 4 ⇒ (9) - 4 = 5
It's about mid afternoon now, and closer to dinner time since today is the day of greater savings of daylight
| khaldun |
Where have they gone you sniveling wretch? Tell me and perhaps my over aggressive associate here will spare you the same fate as your comrade.
Intimidate: 1d20+4
"By the Gods I'd tell you but I've no idea where they've gone! They just wanted muscle, and when your boss asks you to do something you do it. Don't matter whether yer a member of the Scarnzi or a simple baker." He sits back down on the ground and looks sufficiently afraid. "You have to believe you. You believe me, right?" he asks, looking at Chi.
| khaldun |
Chi leans down and speaks calmly "Be at peace and your fate shall improve. This is the law of Irori."
"At peace? I'd be happy to be at peace, just as long as I'm not floating facedown in the bay or buried under six feet of dirt!" He shivers at bit when Jazz points the crossbow at him. "I AM cooperating. What do you want to know? I swear I'll tell you anything I can. Just don't let the orc kill me. Want to know where I was hired? I'll tell you. How much I'm paid? No problem. But I've surrendered so I'd appreciate if you just brought me to the city guard now..."
| Chi Traverse |
Chi flashes a look of disapproval at Jazz.
"Do not be demeaning. Disrespect taunts the balance."
Then he quietly fetches the bolt from the back of the prisoner's friend and recovers any useful possessions for the party.
"He must be given appropriate rights, and his family notified of his misfortune."
| khaldun |
Chi flashes a look of disapproval at Jazz.
"Do not be demeaning. Disrespect taunts the balance."
Then he quietly fetches the bolt from the back of the prisoner's friend and recovers any useful possessions for the party.
"He must be given appropriate rights, and his family notified of his misfortune."
The Scarnzi thug looks at Chi. "Family? All right." Just walk me through the dockway. That'll be notification enough for my family. The arvensoar is usually where you drop off prisoners like me. Though, if you'd prefer I'm sure my friends and I could come up with a better reward for my return..."