DM Khaldun's Shattered Star PBP

Game Master khaldun


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M Human Monk Level 1

"Master Rian was our most congenial host and guide when first entering your city. We may now show him more appropriate appreciation for his assistance."


Chi Traverse wrote:
"Master Rian was our most congenial host and guide when first entering your city. We may now show him more appropriate appreciation for his assistance."

She sends a runner to get Darvayne. She watches and taps her fingers impatiently against the countertop as you wait. "Do take care," she says, "There have been disappearances in the area, and many of those who were taken have been found weeks later with amnesia living in the city slums. So far the city watch has not found a cause for this, but I'm sure we will get to the matter shortly. I must be off now, but I trust you will take care of yourselves. May the blessings of Iomedae go with you."

She leaves, and a minute later Darvayne shows up, this time wearing tattered clothing and armour underneath. He sees that you're giving him a look. "Must look like the locals," he says, tapping his nose. "Now, if you'll follow me, I'd like to get there before nightfall. I plan to be back in my room snoring long before the sun even begins to set, unless you plan on paying very, very well."
He struts towards the doorway of the Arvensoar, and turns around to await your response.


M Human Monk Level 1

Chi steps forward. Bows to Darvayne and then extends 2 gold pieces. "We thank you for your pains on our behalf."


Chi Traverse wrote:
Chi steps forward. Bows to Darvayne and then extends 2 gold pieces. "We thank you for your pains on our behalf."

Darvayne grabs the coins, stares at them, stares at the group. He realizes that he isn't about to be paid any more coin, but realizes that one day this bunch of cheapskate bums might be important in Magnimaar, and so he tucks them into a coinpouch and beckons the group after him. "I shan't lead you all the way into the warehouse, but I'll get you as close as possible without putting my skin on the line."

If you do end up following him, he leads you on a merry walk towards the shoreline. You end up walking through the capital district, passing many merchants and hawkers and courtiers and any number of fancy types, all of whom would no doubt appreciate Darvayne's services more than the current group.

Upon coming into the Underbridge, he starts to walk a bit more carefully, checking to make sure that you are following close behind him. At a certain point he stops and points. "See the warehouse down there by the water? That's where you'll find Fenster. Don't know if anyone else'll be there, but I wish you the best of luck. I hope you'll consider hiring me in the future for my services." He throws on his best smile, and in a fit of hope he puts his hand out towards Grim, seeing as he's the only one who seems to have any coins on him.

Perception 10:
You see a partially collapsed warehouse on the shoreline. You can see bits of filth and refuse from the city piling up in grotesque piles on the sand.

Perception 15:
You see a partially collapsed warehouse on the shoreline. You can see bits of filth and refuse from the city piling up in grotesque piles on the sand. You notice a few strangely large spider webs hung between the pillars and the Irespan and the various abandoned or semi-abandoned buildings. Large crabs scuttle back and forth.

Perception 20:
You see a partially collapsed warehouse on the shoreline. You can see bits of filth and refuse from the city piling up in grotesque piles on the sand. You notice a few strangely large spider webs hung between the pillars and the Irespan and the various abandoned or semi-abandoned buildings. Large crabs scuttle back and forth.Despite the fact that the tide does not reach the edge of the warehouse, you see that the area is not very well travelled. Fenster must not have company very often. You see something in the distance. A wooden placard perhaps?


M Human Monk Level 1

Chi's perception roll 1d20 + 7 ⇒ (20) + 7 = 27


M Human Monk Level 1

Chi announces to the party: "We must use caution. This area is not well traveled and shows occupation by crabs and spiders, and perhaps other hostile wild life. There is a sign posted. Likely a warning sign."


Male Halfling Bard 1

Jazz perception roll 1d20 + 5 ⇒ (18) + 5 = 23


Male Halfling Bard 1

"Yeah. I see 'em. Webs and stuff too. Maybe a basement we don't want to fall into." Then he turns to Grim with a snicker. "Hey, don't get all excited there, big guy. Just 'cause there's crabs doesn't mean the Tower Girls have been here already."


Lol. Jazz and Chi are great.

The sign has been nailed to a wooden post just outside the ramshackle entrance to the warehouse. As you approach (about 60 feet away) Jazz and Chi (and whoever else gets over 20 on the perception check) are able to read the somewhat faded writing. It says "Leev a gift. Then wate." It is vaguely brownish in colour.

Grand Lodge

Male Half Orc Fighter (Two-handed Fighter) 1

Grim stares blankly at Rian then turns to Fosco.

Grand Lodge

Male Halfling Oracle 1

We would gladly pay for any useful additional information you can provide. Otherwise my oversized associate here is unlikely to spare you more gold.

Grand Lodge

Male Halfling Oracle 1

Perception 1d20 + 1 ⇒ (9) + 1 = 10

Grand Lodge

Male Half Orc Fighter (Two-handed Fighter) 1

Perception 1d20 ⇒ 2

Grand Lodge

Male Halfling Oracle 1

Yuck! The stench is revolting!

Grand Lodge

Male Half Orc Fighter (Two-handed Fighter) 1

Grim frowns and squints at Jazz.

"What crabs have to do with tower girls? Hmmmmm?"


Johnathan Grimtusk wrote:

Grim frowns and squints at Jazz.

"What crabs have to do with tower girls? Hmmmmm?"

Rian Darvayne shrugs when Grim doesn't hold out a coin. He'll collect his due from Sheila Heidmarch. I'm sure she will appreciate his services, even if those in her employ seem not to. "I'd listen to the sign. Fellow who lives there has a bad reputation. I'll be off now though, best of luck." He grins and walks away at a brisk pace, pulling the hood of his shirt over his head and changing his gait into a half walking, half falling style.

So what is everyone doing? You see the abandoned warehouse before you about 60 feet away, with the sign next to the door. There are other various shacks but you haven't seem anyone shambling around for about a minute. The tide just barely reaches the other end of the warehouse. There many be other entrances, but you'd have to check.

Grand Lodge

Male Halfling Oracle 1

Chi. Can you scout around the warehouse and look for any alternate entrances?


M Human Monk Level 1

"I will endeavour to serve." He begins to move in a gradual circling curve around and closer to the building, ensuring that he is checking the stability of the ground and looking for any possibility of ambush, traps, or observers.
Perception 1d20 + 7 ⇒ (7) + 7 = 14
Stealth 1d20 + 3 ⇒ (13) + 3 = 16


Male Halfling Bard 1

Jazz remarks with snide derision "If Fenster made the sign, he's a definite idiot. Can't even spell good." Then Jazz decides he's going to see if he can hit the sign with a sling bullet from here...
To hit 1d20 + 4 ⇒ (18) + 4 = 22


Jazz Brambleshanks wrote:

Jazz remarks with snide derision "If Fenster made the sign, he's a definite idiot. Can't even spell good." Then Jazz decides he's going to see if he can hit the sign with a sling bullet from here...

To hit 1d20 + 4

An excellent shot. The sling bullet cracks the sign with a distinct, well, cracking sound that echoes in the silence. Chi moves around in a gradual circling curve around and closer to the building, noticing a great deal of sand under his feet, a few prints that could belong to some large rats, and nothing else out of the ordinary. He certainly doesn't hear anything beyond the wind and the sound of the waves casually rolling in.

He does hear Jazz's remark though. "If Fenster made the sign, he's a definite bigot. Can't even smell good." Chi doesn't really know what a sense of smell has to do with asking for a donation. He notes that there is a boarded up section that may be big enough to fit through if one tried hard enough. A pile or rocks and debris leads up to the small crack in the walls of the warehouse. Grim might have some issues, but the others should be able to make it through alright.

The sign is now on the ground near a small basket, neatly cracked in two. You don't perceive anything else out of the ordinary. If anyone has walked through the sand recently, they did so near the shoreline where the waters washed away their tracks.


(ooc: rofl)


M Human Monk Level 1

Chi waves to the group to get their attention and signals that they should join him at the side of the building.


Chi Traverse wrote:
Chi waves to the group to get their attention and signals that they should join him at the side of the building.

I'll just wait to see if everyone actually agrees to head to the side of the building or if they want to do their own thing. Then I'll post a reply as to what happens.

Grand Lodge

Male Halfling Oracle 1

Fosco carefully makes his way over to Chi's position.

Perception 1d20 + 1 ⇒ (17) + 1 = 18
Stealth 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Male Half Orc Fighter (Two-handed Fighter) 1

Grim attempts to sneak over to Chi's position, cautiously scanning his surroundings.

Perception 1d20 ⇒ 11
Stealth 1d20 - 3 ⇒ (10) - 3 = 7


Johnathan Grimtusk wrote:

Grim attempts to sneak over to Chi's position, cautiously scanning his surroundings.

Perception 1d20
Stealth 1d20-3

You both successfully make it over to Chi's position, with Fosco noticing a large amount of droppings in the area from some sort of creature. Grim makes a decent amount of noise as the hundred pounds of items he is carrying jangle together. Jazz is currently standing on his own, having used his sling to damage the sign left outside the building.


Male Halfling Bard 1

Jazz watches for a moment longer to see if anything responds to the sign being knocked over. Then he joins the rest of the group. Coming from a farm upbringing, avoiding the droppings comes naturally. He points to them when he catches up and says "Grim. You shouldn't leave such big tracks!" and laughs.


Jazz Brambleshanks wrote:
Jazz watches for a moment longer to see if anything responds to the sign being knocked over. Then he joins the rest of the group. Coming from a farm upbringing, avoiding the droppings comes naturally. He points to them when he catches up and says "Grim. You shouldn't leave such big tracks!" and laughs.

You hear some faint noises coming from the inside of the warehouse, then a voice. "Hoozout there? Leev a gift then wate. Get way frum my home."

Grand Lodge

Male Half Orc Fighter (Two-handed Fighter) 1

Grim regards Jazz coldly.

Grand Lodge

Male Halfling Oracle 1

Ummmm hello there? We're looking for someone. We will gladly leave a gift of significant value if you can provide us with useful information. Please step outside for a moment and we'll make it worth your while.


Fosco Knotwise wrote:
Ummmm hello there? We're looking for someone. We will gladly leave a gift of significant value if you can provide us with useful information. Please step outside for a moment and we'll make it worth your while.

"Leev gift. Then wate. Gift first. No talk outside."

1d20 + 6 ⇒ (16) + 6 = 22 He is trying to sense your motives. Fosco roll a bluff check.

Grand Lodge

Male Halfling Oracle 1

Bluff check 1d20 + 4 ⇒ (19) + 4 = 23


Fosco Knotwise wrote:
Bluff check 1d20 + 4

Nice bluff roll.

"I have information. But I not leaving my home and you not come in. What information? You leave half gift now and then I give information. Must know I can trust you."

Grand Lodge

Male Halfling Oracle 1

"Very well. Have it your way. Here is 2 gold."

Fosco places 2 gold on the ground just outside the entrance to the warehouse.

"Are we speaking with Fenster?"


M Human Monk Level 1

Chi leans over to Jazz and whispers. "Only those who do not respect the bull get impaled by its horns."


Male Halfling Bard 1

Jazz considers Chi's advice.
Wisdom roll 1d20 - 1 ⇒ (13) - 1 = 12


Male Halfling Bard 1

Jazz looks at Grim again and notes the cold hostility behind his eyes. "Yeah," he finally whispers back. "Horns bad."


Jazz Brambleshanks wrote:
Jazz looks at Grim again and notes the cold hostility behind his eyes. "Yeah," he finally whispers back. "Horns bad."

I assume that Fosco went to deposit the two gold at the front entrance and then backed away towards where the group is. If you want to be further back you can do that.

Fosco sees someone peek out from the front door. More skin and bones than man, his clothing is dirty and torn so badly it's a wonder it even stays on him. He has a hacking cough and stares out at you. "Back away now. I take gift, then you ask questions. Don't come close. You'd regret it, you would."


Male Halfling Bard 1

"yeah...like he could cough on us."


M Human Monk Level 1

"Perhaps you could heal what ails him, Fosco?"


Chi Traverse wrote:
"Perhaps you could heal what ails him, Fosco?"

Fenster's Perception to hear you. 1d20 + 4 ⇒ (15) + 4 = 19

"No! There's no curing what I have. No. You stay back unless you want to vanish like all the others. I might choose to answer yer questions, if yer nice, but you come any closer and you'll be feeden the fishes like all t'others."

Grand Lodge

Male Halfling Oracle 1

"Okay then. I will respect your wishes sir. We are in search of a woman named Natalia Vancaskerskin. She may have rolled with the Tower Girls in the past. We were told that you are a man of great knowledge and that you might be able to provide us with information."


Fosco Knotwise wrote:
"Okay then. I will respect your wishes sir. We are in search of a woman named Natalia Vancaskerskin. She may have rolled with the Tower Girls in the past. We were told that you are a man of great knowledge and that you might be able to provide us with information."

"Ah, the Tower Girls. Yes, of course I know them. They live in here actually. Should be back any moment now. Never ones to leave old Fenster alone for too long you know." He blinked his milk-white eye. "Jus gave me a new crossbow to pay their rent jus this month. Smart, they are. Smart enough not to cross me. No trouble."

He pauses scratching his chin with his rusted dagger and staring around from the doorway. "Natalya? Might be I know sumthin bout her, might not, but two gold pieces isn't gonna buy you the answer to that." He scans to the left, noticing Grim's humourless face. "That fellow over there's got a mighty fine earthbreaker. Whabout that?"


Male Halfling Bard 1

Jazz suppresses a laugh.


M Human Monk Level 1

Chi decides to move closer to the building's potential rear entrance and stealthily observe what is inside.
Stealth role 1d20 + 3 ⇒ (18) + 3 = 21
Perception role 1d20 + 7 ⇒ (9) + 7 = 16

He may have also heard the comment regarding the Tower girls returning soon
perception role 1d20 + 7 ⇒ (5) + 7 = 12

If so..he is keeping a lookout for the also

perception role 1d20 + 7 ⇒ (14) + 7 = 21


Chi Traverse wrote:

Chi decides to move closer to the building's potential rear entrance and stealthily observe what is inside.

Stealth role 1d20 + 3
Perception role 1d20 +7

He may have also heard the comment regarding the T-girls returning soon
perception role 1d20 +7
If so..he is keeping a lookout for the also
perception role 1d20 +7

Chi makes it closer to the side entrance and somehow is able to deftly climb the debris until he can see into the darkness of the warehouse. There are animal bones at his feet and large animal droppings. Could be from a rat, but if it is, it'd have to be a big rat. If that's not what it is, well, you can do a knowledge local roll.

He is able to make out some animal bones on the floor behind Fenster, where some of the light from the front entrance is bleeding inside. He doesn't see much else beyond that, and he'd need to basically put himself in the side hole (about 2/3 his height but where the debris looks less steady and would probably make noise). Fenster doesn't notice him, but he also doesn't hear the comments regarding the tower girls either thanks to the walls between him and the voices and the fact that is extremely hard of hearing.

Grand Lodge

Male Half Orc Fighter (Two-handed Fighter) 1

Grim stares intently at Fenster, his lip curling to reveal a row of yellowed sharpened teeth while he slowly draws the earthbreaker.

"Come and get."

Grand Lodge

Male Halfling Oracle 1

"Oh here we go!"


M Human Monk Level 1

Chi carefully steps back and wonders how so spindly a creature as Fenster can produce so many large boned carcasses... something doesn't make sense.


Male Halfling Bard 1

"Grim? Fenster was just asking. You can say it's not for trade."

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