DM Jesse's Temple of Elemental Evil PbP, Pathfinder style

Game Master Jesse Heinig

Current map: The Temple of Elemental Evil (dungeon level 1)

Campaign document

Swag bag

Current Party XP Total: 7,560


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Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3

Moves up, his sword and shield at the ready.


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

Avendryl moves up and searches the door for traps and/or locks.

Will take 20 on either or both as necessary. 29 for searching for traps, 30 for disabling a lock.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

You cross the hall and Avendryl opens the door on the far side after the requisite checks. It opens to a hallway that heads roughly northeast at an angle. A short distance south is another hall that heads straight to the east (below Fezzik's position on the map). Still no sign of any strong evil.


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

Moves out into the hallway.

"soooo where to now? left, right, up the middle?"


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

"Doors, doors, doors! I say throw them all open at once!"

Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3

Moves to the north door and tries to detect the presence of evil.


Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'

Fezzik follows the paladin to the north door, waiting for it to be checked for evil and traps before opening it.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

No signs of evil or traps.

(120) This place is 20' x 30', with three doors in the southern portion — east, south in the west corner, and west. A high, broad fireplace with numerous side ovens dominates the north wall. The fireplace is large enough to roast a whole ox. The room is littered with broken containers and dishes, trash of an unidentifiable sort, and pieces of wooden tables, counter tops, and the like. Several skeletons are visible, including one which appears to be that of an ogre.


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

Anything magic in here? (or evil, since I'm sure our evil detector is looking)


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

"That's a damn big fireplace." Avendryl quips as he searches the doors.

Taking 20 for 29 on the doors


Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'

Fezzik enters the room, carefully watching the skeletons in case they start to move.


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

"I am beginning to agree with my friend...do the doors never end?!"


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

You find no signs of evil or magic. Fezzik watches the skeletons, but they remain unanimated. Avendryl checks the doors and finds no traps.

Based on the minor fragments of remaining furnishings, you think this area used to be a kitchen, but it seems abandoned.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Anything else you guys wanna inspect, or move on to... where?


Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'

Open south door. Open west door. Go down hall to west.


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

Zinnath resumes his perch on Fezzik's shoulder during the exploration phase of this adventure.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Tossing open the doors in the southwest, you find a pair of empty storage pantries. Once they may have held food; now, only dust and cobwebs.

Heading west, you enter a tremendous room.

(119) This huge place is over 100' long and 30' wide in the main portion. The litter of tables, trestles, benches, chairs, and stools scattered and heaped about the place show that great revelries of Evil were one conducted here. Bits of tapestries and drapes still hang here and there from the walls. Bones and whole skeletons can be seen on the floor and under the heaped broken furniture. A skirmish in the greater battle for the Temple was surely fought in this place!

Note that this connects several areas you've already seen, so it's time to figure out which way to backtrack to head to somewhere new.


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

The party: "Where to big guy?"


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

"Well there was that one door way back in the hall a bit ago..." Avendryl comments.

I've moved Avendryl in front of said door on Roll20 to distinguish it from the other 473 doors we've encountered thus far.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Clearly, this is the temple of elemental doors.

Avendryl's search turns up no traps on the door, nor are their evil or magical auras from it.

If'n the party is all right with this choice, just arrange your tokens!


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

Fezzik, I couldn't move you, but I moved myself to where your shoulder probably is.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

And Bat's positioned for easy door opening....


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

There's nobody on the other side of the door; Avendryl sneaks forward to check the next one.

Avendryl: Perception: 1d20 + 8 ⇒ (7) + 8 = 15

About 10' from the next door Avendryl stops.

Avendryl:
You note the hairline seam along a series of interlocking stones that indicates a false floor - a pit trap right before the door at the north end of the slanted hallway. OLD SCHOOL!


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

"Hold up folks, we have a pit trap here. Zinnath, you wanna fly over and take a look before I was a bunch of time and pitons disabling the mechanism?"

Taking 20 on disable device for a 30


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

maneuvers to see what the fuss is all about. :)


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

As requested, Zinnath flies forward to check out what is beyond the pit. He does not land...

Perception: 1d20 + 8 ⇒ (7) + 8 = 15 +1 vs traps


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

It's a pit, all right. Smooth joining mechanism giving it a false floor that falls away when you put weight on it.

Got a plan for what to do about it?


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

How wide is the pit? Is there space between the door and the far side of the pit?


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

There's a narrow walkway along either side of the pit. You could move along it at a cautious speed, or run along it at the risk of losing your balance.


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

"Alright folks, without a bunch of pitons to precariously wedge this drop-floor in place I would say our best bet is to walk along the edge carefully." Avendryl says. "Well at least for those of us who don't fly or aren't huge anyway. Let's get that door open so that if nothing else Fezzik can jump across."


Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'

Fezzik wearily looks at the floor trying to see where the trap door is. "No want to fall in pit. Find different hall to go down?" he says as he hears Avendryl's plan.


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

"I'll be able to cross the pit without the rope and pitons once there is something interesting on the other side besides a 'door'."


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

I’ll take 20 checking the “door.” 28, 29 for traps!


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Zinnath finds no other traps on the door on the far side of the pit.

So what'll it be? Door or a different passage? Plenty of places to go.


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

Zinnath reports back.

Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3

We should go back down the hallway and check some of the other passages before trying to get over the pit

Heads south, checking for evil at the next passageway.


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

"Hmmm...apparently we are going this way." Tronar points south for the party to see, and then happily moves away from the latest doorway of paralysis. :)


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bat goes with the flow, following Domeric and Tronar.


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

Zinnath perches back on Fezzik’s shoulder.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

The hallway zigzags in a roughly northeasterly direction. Eventually you come to a wide, very long hall filled with bones.

For at least 100 feet of its length, this 20' wide corridor is covered with bones. Skeletons of humans and humanoids are mixed in a terrible jumble. Many skulls and loose bones seem gnawed. The complete skeletons, though, still wear sundered armor, dented caps, or sprawl by
broken shields. Bent and broken weapons likewise testify to a great melee having taken place here; a hundred, two, perhaps more... all met death here. Further progress along the corridor requires carefully picking a path between these grim remains of the Temple hordes. Nothing of value is discernable.

Domeric readily senses the faint aura of evil in the area.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bataleigha raises an eyebrow when Domeric reports a faint taint of evil in the area. "If those bones start moving, I'll channel positive energy if things get crazy," she whispers to the others.

Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3

Domeric will stop and study the evil (3 rounds) to see if he can get a better bead on where its located. He also draws his sword and readies his shield.


Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'

With the potential of skeletons, Fezzik sheathes his sword and pulls out his heavy flail.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

A massive collection of bones fills most of the hallway (starting about 20' in from your end). The evil aura comes from there.


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

"Alright, so we have a bunch of bones and an evil aura according to Domeric. Bat's ready should things get dicey, so let's head on down and see what we can find." Avendryl says, stowing his bow and retrieving his staff.


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

Before we move, Zinnath will try to acid splash at some random spots of the bones...

Acid Splash To Hit: 1d20 + 8 ⇒ (10) + 8 = 18 vs touch
Acid Splash Damage: 1d3 + 1d6 ⇒ (3) + (1) = 4 acid


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

*sizzle*

I've moved tokens and added bones to the map.

Who is going where?


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bat will try to be in the party's second rank so she'll be close in case skeletons start a-rising. More bang for the (channeling) buck.

Also, please assume that Bat's got a light spell going on her mace while we investigate the temple.


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

Moves up. "do we have any idea where the baddies are, or are we just in probing mode?"

Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3

Steps forward into the room towards the bone pile. No we don't... so into the breech

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