
Bataleigha Silvercrest |

[to Zinnath] Perhaps you could fly up to the roof and tell Deko and Fezzik to hit the trading post doors simultaneously. The rest of us could wait at the corner of the building and rush in once an opening's been made.
I've positioned Bataleigha on the Roll20 map at the corner of the building I'm talking about.

Zinnath the Scary |

I moved Zinnath to the corner of that as well. Consider me to be up on the roof. From there, I believe I have no trouble peering over the side and seeing both of the doors on this side of that building.
All: "Bat asked me to get Deko and Fezzik to come and hit these two doors at the same time. The ones to the south and east of the trading post. I can count down and they can both hit at the same time. Don't worry, I will only count from three. It will be 3-2-1-break! Does that sound ok?"
Stealth: 1d20 + 20 ⇒ (16) + 20 = 36 +4 in forests

Fezzik Faststrike |

Fezzik nods to Zinnath as he pulls out his crowbar and listens closely to the countdown. At the appropriate time, he jams the crowbar into the doorjam and tries to pry the door open.
Break down door: 1d20 + 4 + 4 + 2 ⇒ (12) + 4 + 4 + 2 = 22 +4 for size, +2 for crowbar :(
The door shatters at his attempt, but the bar somehow holds. He steps to the side to let his companions enter.

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Trying to keep track of the count and quickly getting lost, Deko listened for the word 'break'. Once he heard it, he reared back his fist, paused for effect, then threw it forward with all his might.
Strength Check: 1d20 + 4 ⇒ (3) + 4 = 7
...
...
...DAMN YOU MURPHY, DAMN YOU TO HECK!!

Zinnath the Scary |

Spotting Deko's difficulty, Zinnath announces to the group, "Fezzik's door is open, Deko's isn't. What do you see inside?"
Zinnath will relay to the group whatever he is told they see in there.

DM Jesse Heinig |

The captain of Burne's Badgers has quietly established a watch perimeter so that nobody will interrupt your work.
SMASH! As one might expect, Fezzik tears open the door, although the heavy wooden bar remains largely intact on the other side. Deko rams his shoulder into another door but it holds against his shoulder-rush. (I've removed that door entirely from the map.)
Since it's dark, the light inside is equally dim. One of the traders -- Gremag, if you recall correctly -- is carrying a lantern and going over inventory. He seems to be adjusting the stock on shelves and pegs: Making sure that everything is in the right place and taking notes on a chalkboard of the tally of supplies.
You don't see Rannos, but you hear someone moving around on the other side of the ragged curtain to the personal quarters, so you suspect that's him (as indicated on the map).
Surprise actions
Bataleigha ducks under the bar and under Fezzik's arm and rushes inside.
Zinnath slips in as well and telepathically relays what he sees.
Gremag's mouth hangs open comically in the flickering light of the lamp that he's using for his tallying of inventory.
Everyone else, standard or move action!

Fezzik Faststrike |
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I'm not sure where we are at with things. I imagine Fezzik can't enter the room with the bar in the way. When I am able ...
Disappointed that the bar still blocks his way, Fezzik tries again to remove it.
Break bar: 1d20 + 4 + 4 + 2 ⇒ (9) + 4 + 4 + 2 = 19 lol
"Me too big to get by bar. I stay out here," he says with a frown.

Enoby Illith'vir |

Enoby remains silent and motionless, her arrow knocked and trained on the door she was covering. She desperately hoped one of the two men would attempt to escape through it.
She noted with appreciation the fierceness her newfound companions began the raid on the building. While she did not possess the unrelenting disdain of the rivvil characteristic to most of her people, she did prefer land-dwellers with a sharp edge to them.

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Kyrie darts under Fezzik and zips in to the safe side of the armored cleric. She shouts out to Gremag, "Stay where you are, Heretic. This is a sanctioned Search for criminal elements. We're not here for you, so remain motionless and you may yet see the morrow's light."
Move action inside. Readied action: Cast magic missile on any non-friendly that doesn't stay motionless.

DM Jesse Heinig |
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I'm not sure where we are at with things. I imagine Fezzik can't enter the room with the bar in the way. When I am able ...
Disappointed that the bar still blocks his way, Fezzik tries again to remove it.
[dice=Break bar]1d20+4+4+2 lol
"Me too big to get by bar. I stay out here," he says with a frown.
Now that you have destroyed the door, you can just lift the bar up and drop it out of the socket.

DM Jesse Heinig |

And then wield it like a club.
Also true.

Fezzik Faststrike |

Now that you have destroyed the door, you can just lift the bar up and drop it out of the socket.
Lol, of course, why didn't I think of that.
Fezzik removes the bar and enters the room.

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Climb: 1d20 + 2 ⇒ (10) + 2 = 12
With his door being stubborn, Deko was lost on how to get into the building. As his eyes looked over the area, he saw a window. A window that would juuust fit a Deko-sized object. And Deko was Deko-sized! Rubbing his three brain cells together, Deko came up with a brilliant plan. Breaking the window, he hauled himself through the opening and landed on the store's floor with an "Oooph." Standing up, he dusted himself off and said, "Deko here to punch bad guy and drink alcohol!"

DM Jesse Heinig |

The group's assault on the trading post commences and Gremag recovers from his surprise. Rannos is not immediately visible.
Initiative: Rannos: 1d20 + 4 ⇒ (4) + 4 = 8
Initiative: Gremag: 1d20 + 4 ⇒ (2) + 4 = 6
Initiative: Bataleigha: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative: Deko: 1d20 + 1 ⇒ (18) + 1 = 19
Initiative: Enoby: 1d20 + 4 ⇒ (6) + 4 = 10
Initiative: Fezzik: 1d20 + 4 ⇒ (2) + 4 = 6
Initiative: Kyrie: 1d20 + 7 ⇒ (20) + 7 = 27
Initiative: Zinnath: 1d20 + 8 ⇒ (8) + 8 = 16
Wow, everyone but Fezzik goes before poor Gremag.
ROUND 1
Party except for Fezzik!
Don't sweat going exactly in order. Also you can wait to see what he does if you want, if you think he might surrender. Right now Gremag just looks shocked.

Zinnath the Scary |

Zinnath flares out his his wings to look larger and scarier, as he demands of Gremag, "you, with the silly look on your face, surrender now, to the forces of Zinnath! We dragons only offer surrender once, so accept now and be treated well, or don't."
And then just to the party he says, "I think that went well, he'll probably surrender now."
Intimidate: 1d20 + 3 ⇒ (16) + 3 = 19

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Same as before: Readied action: Cast magic missile on any non-friendly that doesn't stay motionless. If Gremag doesn't make surrender sounds, it gets the hose again. =) This should free up the big guns to a-raiding.

Bataleigha Silvercrest |

Bataleigha moves to the curtained doorway to the north and flings the material aside. "Rannos! Surrender now and submit to questioning!" she hisses at the trading post owner.

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Moving up to the man, Deko said, "Does Deko hit or does Deko not hit? That Deko question."
Intimidation: 1d20 + 9 ⇒ (19) + 9 = 28

Enoby Illith'vir |

I'm still here! Just wanted to make sure you didn't think I'd vanished. Enoby's still readied covering the door.

DM Jesse Heinig |

ROUND 1
Bataleigha throws aside the curtain and orders Rannos to surrender. In reply, Rannos hurls a dagger at her.
Rannos: Thrown dagger: 1d20 + 8 ⇒ (1) + 8 = 9
He seems quite skilled for an ostensible "mere trader," but the dagger slams home into the wall next to Bat, just inches from her head.
Kyrie's magic missile fires off and slams into Rannos. He twists at the last second and seems barely hindered, like he's warding off a biting fly.
Magic missile damage: 1d4 + 1 ⇒ (2) + 1 = 3
Gremag throws up his hands and says, "No hit! No hit!"
Rannos looks a little uncertain at this, and says, "You... urrrgh." He looks annoyed and you aren't... quite sure how he'll react.
Up to you guys whether you want to charge in and bludgeon Rannos, or wait to see if he surrenders. He obviously wasn't expecting Gremag to surrender so quickly like that.

Zinnath the Scary |

Zinnath hurls a snowball at Rannos...
Snowball To Hit: 1d20 + 6 ⇒ (18) + 6 = 24 vs touch
Snowball Damage: 1d6 ⇒ 1 DC 14 Fort or staggered for 1 round
And then emotes to everyone, "Don't try that again, THUG!"

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"Lay down and do not move, Rannos!"
Kyrie backs up her words with force to assist in his decision-making.
Magic Missile: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Trip check: 1d20 + 1 + 4 ⇒ (1) + 1 + 4 = 6
Well that was anticlimactic. =P

Fezzik Faststrike |

Fezzik moves up behind Bataleigha to help her with Rannos. He furrows his brow as he glares at Rannos. "Do as lady says or we hurt you," he says as he holds up his heavy flail like he's getting ready to swing it.
Intimidate: 1d20 + 4 ⇒ (17) + 4 = 21 +4 bonus is for size

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Assuming that there is a bundle of rope or something similar to tie up the man.
Spying a bundle of rope hanging on the wall, Deko quickly grabbed it before hog-tying Gremmag. "There, now Deko not need hit you!" he said before going over to the back window and peering out.
Perception: 1d20 + 2 ⇒ (16) + 2 = 18

DM Jesse Heinig |

Rannos hesitates momentarily, then suddenly rushes to the back of the personal quarters, where he kicks open a door concealed behind a hanging rug on the wall. He rushes out into the barnyard as fast as he can.
Gremag grumbles a nondescript annoyed sound and lowers himself slowly to his knees while keeping his hands up where you can see them. Deko manages to secure a length of rope and starts binding Gremag with it.
Hog-tying someone likely takes more than 6 seconds, so either Deko starts tying up Gremag and then moves to the window to keep an eye on Rannos as he starts to run, or else he keeps tying Gremag up and hopes the rest of the party can catch up with Rannos!
Kyrie, you'll note that I already rolled a magic missile for your readied action, which hit but didn't stop Rannos.
Your move...

Bataleigha Silvercrest |

I'm confused, too. It looks like Rannos has had 2 rounds of actions to Bat's 1, even though her Initiative roll was higher. I'm going to hold off on posting my next actions until everyone's on the same page. :)

DM Jesse Heinig |

Sorry, we should be in Round 2. Rannos' action in round 1 was to throw the dagger, which missed. His round 2 action involved moving through the concealed door (a bit of a trick, apparently, because normally he would have to spend a move action to open it, but he seems to be quite skilled at quick escapes).
I presumed that Kyrie was talking about her first magic missile, it's fine to cast a second one.
Rannos: Fort save vs. Snowball: 1d20 + 5 ⇒ (5) + 5 = 10 (failed)
So Rannos will be staggered by Zinnath's snowball.
I got the impression that the party was doing a lot of 'wait to see if so-and-so surrenders' action so Rannos was doing his best to take an opportunity to run for it while people were shouting at him to surrender!
It's perfectly adequate for Bat to do something in round 2 that gets her to Rannos before he manages to flee, but since she shouted for her to surrender I assumed she wasn't swinging on him -- probably a poor assumption on my part.
So let's back up -- folks are shouting for people to surrender, Gremag has done so, Rannos hesitates and then looks like he's about to bolt. Zinnath hits him with a magical snowball that slows him down briefly, which keeps him from getting out the door into the yard. Kyrie fires a second magic missile. Bat, you can easily get into the room and take a shot at him. Fezzik, you'd have to squeeze if you want to go through the door into the room, but that's probably never stopped you before...
I've placed Rannos back in the room on the map and noted that he's staggered and Gremag has surrendered.

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Action for when I go next, whether this round or the one after.
Acrobatics: 1d20 - 1 ⇒ (9) - 1 = 8
Deko, seeing that the doorway to get the other man was crowded with his friends, decided to leave the same way he entered the building. With the shattering of glass and an explosive "Ooof!" Deko landed on the outside of the building on his backside, his head looking around as if he didn't know how he got there.

Zinnath the Scary |

Zinnath charges Rannos to sting him, and hopefully putting him to sleep.
Sting To Hit: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17 5', P, x2
Sting Damage: 1d3 ⇒ 3 Plus Poison!
Poison: sleep 1 minute, 1/minute for 10 minutes, Fort(15)
Not sure how to show it on roll20, but my intent is to be in the square above the square I'm in? Still 5' from bad guy, but higher ground and all.

Fezzik Faststrike |

Before Fezzik can move, he feels a slight breeze as his dragon companion flies past him. He then squeezes through the doorway following Bataleigha. "Don't move," he says to Rannos as he again readies to swing his heavy flail.
Ready action if Rannos tries to run - non-lethal attack
Heavy flail (non-lethal): 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 lol, of course. Guess I needed to hold back a little more. Hope he surrenders or is asleep so this doesn't count.
Crit confirm: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
Damage: 2d8 + 4 ⇒ (3, 5) + 4 = 12

Bataleigha Silvercrest |

Bataleigha pursues the fleeing cultist, taking a swing at his hip when the man is slowed by the fearsome white dragon's snowball breath.
heavy mace: 1d20 + 2 ⇒ (14) + 2 = 16 forbludgeoning damage: 1d8 + 2 ⇒ (4) + 2 = 6

Fezzik Faststrike |

*teehee* That would be completely appropriate for the character. =) "Sorry Indigo. I guess I jogged his memory a little hard." =)
Lol, that's exactly what I was thinking.

DM Jesse Heinig |

Rannos staggers under the assault of the group but seems surprisingly nimble - he turns at the last second to avoid the brunt of the assault from Bataleigha and Fezzik, though they both press him hard.
Rannos: Fort save: 1d20 + 5 ⇒ (15) + 5 = 20
He somehow shakes off Zinnath's sting, batting the tiny dragon away, and pulls out one of his pouches and upends it. Sparkling dust flies everywhere and he vanishes.
(As this is a magic item that is not a potion or oil, I don't believe it provokes attacks of opportunity.)
The concealed door flies open and you hear running footsteps. At the same time it seems that the workers in the barn are rousting.
Rannos: Stealth: 1d20 + 17 ⇒ (8) + 17 = 25 (includes various modifiers from invisibility and moving at speed)
Despite his invisibility and the fact that he is amazingly stealthy for a squirrely fellow moving at speed, it's obvious that he's heading out into the barnyard. The logical assumption is that he would jump the fence and try to get out of the village.

Zinnath the Scary |

Retrieve a Stored Item? That's a move action that provokes, if that's what he did. Then the standard action to use the item doesn't provoke, but then he's out of actions. It's obviously your call.

DM Jesse Heinig |

Forgot about retrieving the item -- that's accurate. He can't open the door in that case but he'll still be invisible.

Zinnath the Scary |

So an AOO when he retrieved the item?
If so:
Sting To Hit: 1d20 + 6 ⇒ (1) + 6 = 7 5', P, x2
Sting Damage: 1d3 ⇒ 2 Plus Poison!
Poison: sleep 1 minute, 1/minute for 10 minutes, Fort(15)
Hahaha, oh well!