| Seijiro |
IF, and it's a big if cuz I don't know where the eagles are, Seijiro can get flank next to Variel (using an eagle as flanking buddy), he will move up to V45 and attack the Whale with flank. I'm assuming this will work, since the eagles are providing flank for Rain, Seijiro should be able to get flank from that position too.
If not, he will throw a dagger at the whale from where he is. Either way, attack roll is:
attack: 1d20 + 6 ⇒ (15) + 6 = 21 (+2 if flanking for 23, -4 if throwing into melee for 17)
rapier damage, assuming 23 hits: 3d6 ⇒ (4, 5, 4) = 13
dagger dmg, if throwing, assuming 17 hits: 1d4 ⇒ 4
Variel Nightstorm
|
Cut that out or I will have to slit your tongue from your mouth and choke you with it.
Ariel continues to attack the beheamoth with spell combat and spellstrike fighting defensively and casting defensively.
Cast defensively acid splash 1d20 + 10 ⇒ (3) + 10 = 13 DC: 15 fail...arrrrghhh
Swing with cutlass defensively 1d20 + 3 + 2 + 1 + 2 + 2 + 1 - 1 - 1 - 4 - 2 ⇒ (16) + 3 + 2 + 1 + 2 + 2 + 1 - 1 - 1 - 4 - 2 = 19 str, BAB, focus, crit confirm, flank, magic weapon, enlarged, dazzled, defensive, spell combat
Damage 1d8 + 4 ⇒ (2) + 4 = 6
Status
AC: 24
Hp: 4/23
wow almost max damage again with a to hit roll above 15 again. This is starting to hurt big time.
| Seijiro |
forgot to put Seijiro's status in my post... here it is:
AC 15
HP 25/25
| DM Immortal |
Dhaavan, the fumble does not confirm as you use the same modifiers for the attack that caused the fumble. Three of the attacks hit and caused damage.
Seijiro you can't get into position there and attack because he is over open water at that position and you would have to swim to get to him. i.e. you wouldnt have the movement to get there.
Seijiro flings a dagger and hits the Whale on the forearm causing it to roar in pain.
| Horatio Flynn |
Right - so with Jiro's 4 damage with thrown dagger, and Variel's hit, and Dhaavan's hit - we've only managed to do a mere 54 points to this "whale" creature. It probably has a lot more than that, of course, but we'll see.
And Dhaavan, that's the cussed trouble about not knowing what's going on via PBP thing when we don't know enemy HP. For example, 54 damage seems fairly weak against this creature - but what if it had 58 and Rain used Freebooter's Bane on it? Then all of the party would have an additional +1 damage - for a net total of 59 damage. That may be enough to kill it. But on the other hand, it may not be - it may have died on 50 damage somehow - before Jiro got to go - which means not only would his action have to be ret-conned - but so too would anyone who comes after him. Of course - that's highly unlikely - but I guess we'll have to see.
All of this falls under the point that the AC is at least 17 - which is what allowed Variel to hit with earlier via the multiple attacks. Since we can assume that a 17 at least hits - we can also assume that all the attacks for 17 and higher hit - hence the 54 damage. But we know that isn't enough to kill it, or the GM would have said so. Then, after that, we still have Sko, Variel and Rain to go. I guess we'll just have to find out.
| Seijiro |
I was afraid of that lack of enough movement, hence why I posted an alternate action... all good
| DM Immortal |
1d20 + 10 ⇒ (1) + 10 = 11
Variel, you suffer an AoO for your failed concentration check.
1d20 + 8 ⇒ (18) + 8 = 26
1d8 + 10 ⇒ (8) + 10 = 18
Apparently the dice roller doesn't like you very much in this combat Variel.
| DM Immortal |
Horatio: Be careful as to the assumptions that you make about the AC and HP of the creatures you face as things can change for reasons you don't know about. I will tell you what hits and what doesnt.
| DM Immortal |
We will assume that Rain used Freebooters Bane at the beginning of the round, I have factored any additional damage in.
| Seijiro |
Variel Nightstorm
|
** spoiler omitted **
Variel, you suffer an AoO for your failed concentration check.
1d20+8
1d8+10
Apparently the dice roller doesn't like you very much in this combat Variel.
a failed concentration check like that does not allow an AOO just the spell fails. Since that is the case does the AOO turn into the normal attack and therefore hit on his turn or a new attack? I am hoping for a new attack.
| Valeros Jaloksin |
Seeing the undead creatures, Valeros swims up to Sandara and Ratline and grabs them by the shoulders. Giving a powerful kick with his webbed feet, he tried to pull them away from the grasping creatures.
Here's my intention, I'll leave it to you Immortal to let me know what I can pull off.
Given that the pirates are chained up, I want to grab Ratline and Sandara and pull them out of the reach of the zombies. (Note that if I'm only able to rescue one of them, my goal would have to be the still struggling and awake Sandara.) Once I have them out of the reach of the zombies, I then want to attempt to free them of their bindings.
I don't know how much I can accomplish on this turn and given my lack of posting on the weekends at times, that should give you enough to work with for a little bit. Afterwards once I've dealt with Sandara and Ratline one way or the other, at that point I will attempt Burning Hands on whatever clumps of enemies I can find, although I will make sure to save at least 1 spell slot for a CLW if needed.
| DM Immortal |
My bad on the AoO. Variel is still up and his hit still went through. Ignore the attack.
| DM Immortal |
Valeros you will suffer 2 AoO's in order to get either one of them out without killing the Lacedon's first.
| Horatio Flynn |
Horatio: Be careful as to the assumptions that you make about the AC and HP of the creatures you face as things can change for reasons you don't know about. I will tell you what hits and what doesnt.
I suppose that is true. However, I am completely in the dark as to why that is, and I'd like to get more information on the subject.
In other words, without knowing if we hit, or did damage, or how much damage, or how much damage there is to go - while that may factor well for "realistic" - it often means that we as players will have to ret-con actions considerably.
For example, earlier when we faced the last creature, both I and Dhaavan did extra damage and multiple attacks that apparently went well beyond the needs of the monster. While that is easily dealt with via "No worries - it was dead a long time ago before you bothered to post the actions" the fact is - writing out the coding and factoring in the details for a creature that was already dead felt like it took a long time for nothing (I would assume more so if I had been texting it, as opposed to working on the computer at home).
Meanwhile, if one of the party had theoretically killed this "Whale" thing already then it is likely that the rest of our actions would needed to be ret-conned at this time.
Play-by-post combat is generally confusing to me. It's my opinion that it's more easy to make a simple mistake when reading through various posts over various days, and possibly missing a key detail.
I also think that deliberately obfuscating important details or facts about the monster, simply because our character "wouldn't know" only means that people have to ret-con actions, or adjust strategies - this takes extra time, and makes things more confusing.
Ultimately, it seems that the most logical thing we can do as players is for one person to post - then the entire group wait until you inform that person if they managed to hit, or if they managed to hurt the creature, or even kill it outright.
Until I have that information (that is; did my allies kill the creature, or fail to wound it at all), there is no logical reason for me to write out my actions. That's a lot of writing for nothing, if they already killed it - or if it explodes and does damage to the party - or any number of things that could happen. Unless we have an update for each PC's action, it seems illogical and a waste to take a turn.
As an aside, as you know how much HP/AC this thing has on it and you know the general effectiveness of Rain's strategies better then the rest of us. You know which strategy she has that would help the most, and also be the least effective.
I would think that electing to use Freebooter's Bane would have been useful at the start of the round - not after multiple people attacked, especially as if she hits it is with a minimum of 7 damage, as you suggested before. Though I doubt highly that even if she hit it for 7 damage that would matter to this creature; but it is still something to consider.
It is true that I am making assumptions, but I only do this because I don't have concrete information and am forced to guess. Though I would think that the assumptions I've made, it was fairly mundane. To be clear, I only assumed that -
A) Variel hit it, and he hit an AC of 17 (and you said both of his strokes "hit the creature"). Variel is "Large Sized" this creature is "Large Sized" - it should theoretically be easier for the rest of us to hit it; but the 17 he used hit it before.
That was my primary assumption.
B) I also assumed that the base 32 damage we did in round 1, coupled with the additional damage we did in this round (18 - again, this assumes that a 17 hit; which it may not have and it negates Jiro's dagger attack - but it should theoretically add at least a +1 damage to Variel. If Jiro also hit we've done a total of 56 damage to the creature - and that assumes that Jiro hit. If not - we did 50 - as you mentioned the attacks hit.
I've only counted the damage numerically - if this thing also has DR - that's a different story. But I haven't bothered to apply that damage at this time.
Variel's spell seemed to have failed - so that mitigates some damage - but his cutlass still hit for 6 damage; if it is somehow immune to Dhaavan's eagles that is another story. But if it is not immune to the eagles, we have done a total of 50 damage to it (not counting Freebooter's Bane, which may or may not work at this time).
Please remember, too that there is no way for me to know what is going on, unless you present a specific response after each character's action every round. Without that knowledge I do end having to assume things, and in this case, I'm trying to figure it out and I was merely doing what I can to keep track of the math myself; to make things simpler.
Anyway, back to the game.
| DM Immortal |
Valeros: Yes but you will have to move first. Also don't forget your caster level check for fire spells underwater. DC is 21 for burning hands I think.
| Horatio Flynn |
** spoiler omitted **
Valeros: Yes but you will have to move first. Also don't forget your caster level check for fire spells underwater. DC is 21 for burning hands I think.
Okay - I figured I'd just send a PM on it; it should be in your inbox now.
| Sko |
At what point does the water become too deep to stand/move/attack normally? I'd like to move around to attack the Queen (Sko can move 9 squares because of the Fleet feat and Fast Movement) but I don't know if I can do that.
If I can't do that, I'll use Totemic Transformation as a standard action to give myself Swim movement and underwater breathing. Then, as a free action, I'll Rage and move (action) to V45.
Unfortunately, healing Variel is, I think, a losing proposition. The Whale's minimum damage is higher than my maximum heal. In fact, the previous heal should have been for one point less as Barbarian doesn't add to my caster level.
| DM Immortal |
The square you are in right now is deep water actually. You can move to V45 but you will suffer an AoO from the Whale.
| Valeros Jaloksin |
Alrighty, changing up the action given the circumstances.
Valeros struggles with the dilema. Casting a quick glance upwards he yells out an arcane phrase at the bloated figure above him. The magic of the spell carried easily enough through the water for him.
Following that he moved towards Sandara, throwing an arm around her waist and preparing to haul her away from the corpses.
Casting Murderous Command on the "Whale", DC 15 Will save. If failed, his next action has to be to attack his nearest ally. If he saves, then nothing.
Following that he will take a move action to move next to Sandara and grab her.
His next round actions will be to pull her away and attempt to free her bindings which I know will provoke.
| DM Immortal |
Valeros, just getting to Sandara is going to provoke based upon the set up.
| Sko |
I'll move to V45 and take the AoO. I'm going to have to do it at some point. Won't be able to attack until next round though.
Sko's eyes go blank and his vision narrows. With no thought for safety he splashes next to the whale.
Current AC: 11 (lowered from Rage)
Current HP: 34 (increased from Rage)
| DM Immortal |
AoO on Sko
1d20 + 8 ⇒ (1) + 8 = 9
1d8 + 10 ⇒ (4) + 10 = 14
--------------------------------------------
Save Vs Valeros's Murderous Command
1d20 + 3 ⇒ (20) + 3 = 23
--------------------------------------------
Fumble confirm
1d20 + 8 ⇒ (13) + 8 = 21
--------------------------------------------
1d20 + 3 ⇒ (3) + 3 = 6
1d6 + 1 ⇒ (2) + 1 = 3 plus Fort save 1d20 + 4 ⇒ (1) + 4 = 5 plus Fort save 1d20 + 4 ⇒ (6) + 4 = 10
---------------------------------------------
Sum up: AoO misses Sko but does not fumble, Whale makes his save vs Murderous Command, Lacedon misses AoO vs Valeros.
| DM Immortal |
Rain jabs her boarding pike at the creature, hoping to finish it off.
1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 MISS
1d8 + 7 ⇒ (7) + 7 = 14
| DM Immortal |
The Queen shouts to her son With me my son!
She then moves beneath the surface, suffering an AoO from the eagle in U42, at which point a thick fog bursts up from the water, obscuring all sight.
| DM Immortal |
End round 2 Begin Round 3
The Whale, enraged at the creature that has caused it so much pain, viciously bites down at Variel.
1d20 + 8 ⇒ (20) + 8 = 28 vs. Variel AC POTENTIAL CRIT
1d8 + 10 ⇒ (3) + 10 = 13
Grab 1d20 + 12 ⇒ (2) + 12 = 14 vs Variel CMD MISS
1d100 ⇒ 26 20% miss chance HIT
---------------------------------------
Crit Confirm 1d20 + 8 ⇒ (19) + 8 = 27 CONFIRMED
1d8 + 10 ⇒ (2) + 10 = 12
Critical Hit Card: "Swing Through" Normal Critical plus one free attack against an adjacent opponent. Will do randomly Eagle gets it if 1, Sko gets attacked if 2. 1d2 ⇒ 1
Attack on Eagle 1d20 + 8 ⇒ (14) + 8 = 22
1d8 + 10 ⇒ (7) + 10 = 17
----------------------------------------
The Whale then proceeds below the surface. Sko and the surviving Eagles get an AoO with 20% miss chance.
You all are up. Variel will be dead unless he uses two Hero Points in which case he will be unconsious at -10 but stable. I will also say that he will not drown as he is partially on one of the areas that are not deep water. If Variel does not have enough, party members can donate Hero Points to cheat death.
| Seijiro |
If Variel needs HP's, Seijiro will toss in one towards him not dying and will pour a CMW potion down his throat as his action this round assuming there is at least one more HP from some source, either Variel or someone else.
CMW on Variel: 2d8 + 3 ⇒ (5, 6) + 3 = 14
Variel Nightstorm
|
out of HP as used one previous combat and one here to move out opening up the passageway.
| Dhaavan |
AoO's from the birds
Talon: 1d20 + 3 + 2 + 1 ⇒ (12) + 3 + 2 + 1 = 18
For 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
1d100 ⇒ 61
Talon: 1d20 + 3 + 2 + 1 ⇒ (10) + 3 + 2 + 1 = 16
For 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
1d100 ⇒ 90
As the creatures may be swimming away, Dhaavan instead summons a Fiendish Dolphin in the water.
Locating the target of Dhaavan's animosity, the dolphin attempts to swim between the creatures tentacles and attacks the "Whale"
acrobatics: 1d20 + 3 ⇒ (16) + 3 = 19 to move through threatened squares
Slam: 1d20 + 5 ⇒ (13) + 5 = 18
for1d4 + 3 ⇒ (1) + 3 = 4
| Dhaavan |
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4
Talon: 1d20 + 3 + 2 + 1 ⇒ (18) + 3 + 2 + 1 = 24
For 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
1d100 ⇒ 12
Acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15
Talon: 1d20 + 3 + 2 + 1 ⇒ (18) + 3 + 2 + 1 = 24
For 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
1d100 ⇒ 37
[Edit: If the queen is visable and the eagles cna approach her without provoking AoO's then in the interest of self-preservation, they will go for her. But the acrobatics checks are there if necessary
| Horatio Flynn |
TO ALL:
Actually, I'd like to try to forestall things a this time, if possible, before this gets out of hand.
First of all - I don't understand what is going on - but I am clear that what happened on the last round should not have happened. This is what I believe SHOULD have happened.
On Rain's Turn (last round) she would have done the following:
1. As a "Swift Action" she would have used her judgement "Destruction" to make sure she actually "finished it off". If she was interested in doing the most damage, she would have certainly used that ability. That grants her an additional +1 Sacred Bonus to all damage and it's a swift action, so that would have been used easily.
2. Even with the Destruction Judgement - she would not have hit it with a 14, that is true. But that would have been fine, because as soon as Rain saw that her 14 managed to miss the creature, she would have immediately burned a hero point THEN and added an additional +4 to her attack (Quick link for - Hero Point "Bonus") after the fact - giving her a total "To Hit" of 18.
I have no idea how much damage this creature can take but I do know that it has been hit multiple times for two attacks at least which were called "good hits". I have seen an attack of 17 hit, and I believe that the Whale has a AC of 17 or less. In which case I presume that an 18 certainly hits it.
I believe that is what should have happened last round. And I think that if Rain had managed to connect with the creature last round for 14 extra damage (15 if her Judgment had been used as a swift action) and that was enough to finish the creature - then Variel would not have suffered from its AoO - he would not be near death, and so on.
This entire event seems to fall under the issue of "ret-con". But I am certain that Rain would not have allowed so near a miss to go by on her turn last round when she had hero points to use and help her comrade and prevent him from potentially getting killed then. It's also very likely that - given the dire nature of the circumstances - she might have used the hero point BEFORE her attack, to grant her a +8 bonus instead of the +4 granted after the fact, but I'm not certain.
It seems completely reasonable and believable for that to have happened, and in any case it means the difference between a character living or being "mostly dead".
So before I make any follow-up action for the new round, please let me know the verdict on that ruling, as it will certainly effect what is going on in combat and what I decide to do.
| Valeros Jaloksin |
Just to be clear that I'm on the same page with everything. Rain is no longer in the game, correct? If she's left the game and is currently being run as an NPC, then it's up to Immortal on how she is supposed to act as she is now an NPC under his control. I understand she was a PC at one point but now she isn't. That being the case, we don't really have a right to expect her to act how we want her to, any more than we can expect Plugg or Sandara or anyone else to act. I mean if Immortal has Rain randomly attack us for no good reason, that's something we could rightfully argue against but Immortal's choice of tactics is ultimately up to him, IMO. Just my 2 cents.
| Sko |
AoO on Whale: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 Potential Fumble
Damage: 2d4 + 4 + 2 ⇒ (1, 1) + 4 + 2 = 8
Miss % 1d100 ⇒ 25 Hit
Wow, that's some hideous rolling. Despite the paltry damage I'm going to spend a Hero Point to reroll the d20 attack.
AoO reroll: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
AC: 11
HP: 38 (I forgot about the 4 "phantom hp" I get that vanish at the end of the rage)
Hero Points: 1
EDIT: It's unfortunate, though hardly uncommon, whenever a player leaves a PbP game; especially near a climactic moment where it make little sense to have the character suddenly disappear or to have a new one show up. But "botted" characters, IME, never act more than bots; they typically do the simplest actions reacting to the most recent circumstances until they can be logically removed from the game. None of us can do more than guess how Rain would have acted in this combat-especially if she was planning to leave the game afterwards-and so it's safe to assume that she's going to do little more than add to our potential damage total every round. She's not a player anymore and we can't really expect her to act like one.
| Horatio Flynn |
Just to be clear that I'm on the same page with everything. Rain is no longer in the game, correct? If she's left the game and is currently being run as an NPC, then it's up to Immortal on how she is supposed to act as she is now an NPC under his control. I understand she was a PC at one point but now she isn't. That being the case, we don't really have a right to expect her to act how we want her to, any more than we can expect Plugg or Sandara or anyone else to act. I mean if Immortal has Rain randomly attack us for no good reason, that's something we could rightfully argue against but Immortal's choice of tactics is ultimately up to him, IMO. Just my 2 cents.
Well, I think I will say the following things.
First, the CR was upped because the party was large. If she's not part of the party, then the CR should have mellowed, and she should have left the group. If she's going to be in the party as an NPC, she should be in the party.
While it is true that the GM can do what he wants with her as an NPC, this brings into question a whole lot of issues.
The fact is the hard CR was balanced out with a giving us Hero Points. One of the abilities is that you can use them in the same Round for a +4 bonus after an action was made, or a +8 bonus before the action was made.
We are not allowed to know what the AC of this monster is, so that advantage is kind of nerfed, in my opinion.
However - this brings into question the following: if the creature has an AC of 17 or below and the adjusted 18 "to hit" would have hit and potentially destroyed the creature and if the GM deliberately chose NOT to use it, then he effectively nerfed Rain's abilities to help the party and effectively acted against us.
On the other hand, if he knew that if Rain had gotten an 18 - and for some reason the 18 would have missed - or the extra 14 points of damage failed to do the job even if hadn't - then avoiding using her abilities because they wouldn't matter also seems unfair.
I don't think the GM is trying to screw us, I simply believe he made a mistake on the Hero Point and that's why I asked him for the ruling.
Finally, I disagree completely about the GM's tactics being up to him; he posted he wanted to "Finish it off" - and his action was not done to the best of that ability.
It could have been done better, and now Variel is nearly dead; because if somehow Rain had managed to finish this creature off with her hit - then it wouldn't have gotten the AoO - and Variel would not be in the water.
We are forced to use extra Hero Points to deal with an issue that could have been dealt with before this happened; I don't understand why it wasn't, but I don't think it should have fallen out this way.
| Horatio Flynn |
Thank you for your answer. I appreciate that for a lot of reasons.
Anyway, you are probably right, but I don't know for sure. Which is why I asked the GM about it. However, he did not answer me either way, though I suspect by now he may have read the post.
As I said - his response will effect what I'm doing with the game. So, as nothing was posted on the matter, it looks like I'll have to figure things out differently, which is kind of disappointing for Variel.
After all, if Rain can use a Hero Point to stabilize him from death - I don't see why she couldn't use it to attack the creature successfully. But this entire issue is just been complicated for me; more so because the more questions I ask so I can understand how things work simply seem to annoy people. I'm not trying to, I just don't understand the choices being made -not to mention the way the rules are being used.
However, the more I ask on the matter, it seems the more I end up rubbing people the wrong way. Anyway, thank you for your answer, though.
| Seijiro |
Can we just move on now? Variel is now at positive 4 points from the potion S. fed him when he was at neg 10. We have a couple of people we still have to try to save, and afaik, only Valeros knows about the undead. Seems to me it's time to accept the situation as it is and move forward.
Variel Nightstorm
|
Thank you Jiro for the HP. I will repay you some way just let me know how. As far as how Rain is played, Immortal is the GM. Any issues need to be brought to him as this is his world and he is the final arbitrator of it all. If he wanted to rule that Variel got hit with a meteor strike cast by the creature, that is his prerogative. It sucks for me but that is the way it goes. End of story and end of argument.
The large mouth opened once again, and again just like the past couple of seconds, Variel's defenses were no match for the teeth and muscle the beast had at its disposal. The last thing Variel remembered was how dark and red the inside of the mouth was. After that it all went dark as Variel's head disappeared in the giant maw.
In the darkness a soft glow begins and brightens until the radiance is so bright that Variel closes his eyes. Even then the brightness grows in intensity until. Variel cries out with the pain of it. Forced to open his eyes the brightness disappears to be replaced by the gloom of soft light and murky fog. Water laps at his face as a figment of someone appears over him. Mostly delirious, Variel moans and stirs before the clarity sets in. that creature must have knocked me out. I dont remember anything once it got its mouth around me again. How long have I been out Jiro?
You know I thought you were someone else there as I was waking up. How does everyone else fare?
Perception to look around and gather my senses 1d20 + 2 ⇒ (13) + 2 = 15
Stand up as move action and grap cutlass before it disappears under the water too far.
| Seijiro |
"You're okay now, that Whale creature got a good bite out of you. I just poured a potion down your throat - nothin' ta pay back, mate. You've only been out a few seconds... Whale and the witch grindy ran away, but we still have to find Sandara and Ratty. I have no more healing for ya though... maybe someone else can, but Valeros is down below tryin' ta get the prisoners... and I should join him now if you're okay."
He helps Variel to his feet and moves to dive into the cauldron to help Valeros.
Variel Nightstorm
|
I hope they are ok down there. I just don't think I have it in me right now to dive in and go searching. Perhaps I will go in so I can see what is going on and be ready if they come around and swing at them.
| Seijiro |
At that, Seijiro dives down and looks for Valeros and the others beneath the surface.
perception: 1d20 + 6 ⇒ (12) + 6 = 18
swim: 1d20 + 8 ⇒ (11) + 8 = 19
| DM Immortal |
please see the discussion thread regarding OOC info.
No one can see Valeros from the surface. You will need to dive down to see him.
Variel, your sword is somewhere towards the bottom of the cavern. It slipped from your grasp when you went unconscious. Since one of the squares you were on was solid and the other three were open water I will give you a 25% chance of the sword being on the solid square and within easy reach. 1-3=sword at bottom, 4=on solid square and can be retrieved as a move action. 1d4 ⇒ 1 It is at the bottom of the pool.
Dhaavans dolphin dodges through and slams its nose into one of the wounds Variel caused earlier. The Whale roars once and then goes silent beneath the water. The Whale is deep beneath the water when this happens, near where the queen went. You all cannot see the queen or the Whale through the water.
Still need Horatio's move and then I will do Rain's move.
Variel Nightstorm
|
Since cutlass is at the bottoms of the water, Variel will draw a dagger instead so he is at least armed up at the top.
| Horatio Flynn |
I will draw my short sword as a free action, hold my breath and dive underwater.
My intention is to move to W:44 and attack the first enemy I see that moves.
I will be swimming on a slightly downward angle, but in a straight line, to get to that point, and I hope to be roughly 10 feet underwater at W:44. I believe that the depth was roughly 30 feet, but I do not recall at this time.
My sword glows, hopefully that applies some advantage to seeing in the water.
I should also still have “Touch of the Sea” spell on at this point, which is why I am able to move this distance in water as my move action.
If I do not, please let me know as this will effect my move.
If I am able to see an enemy, and attack it, please let me know and I will roll for that attack with my sword via my attack action. If I need to make a perception roll to see the enemy, please let me know, I will do that, too.
Thank you.
| DM Immortal |
You are able to catch a glimpse of Valeros near the bottom near several other figures that you are unable to make out. The bottom is about 40 feet down here so you do not have the movement to move and attack but you can get closer to help next round.
Rain, not able to see anyone, decides to help by calling out to her god and sending a wave of fortifying energy out to the party. In addition she yells out Get the queen!
She cast's Bless, everyone gets +1 to attack and +1 to saves vs. Fear. She switches Freebooter's Bane to the Queen.