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Variel will take point until Sko chimes in if that is okay with everyone.

Horatio Flynn |

Spellcraft to assess the type of magic in the driftwood.
Spellcraft:
1d20 + 6 ⇒ (1) + 6 = 7
Hmmm... it seems to be decidely un-magical, despite the glow...
Variel - if you got point, I'm totally down.

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Whispering back tot he others, I don't see anything dangerous this direction. shall we proceed forward then?.
Assuming no one disagrees, Variel will continue with the plan from Dhaavan and keep to the left eyes open waiting for some treachery.

Dhaavan |

SO we don't know what the driftwood is, and the spellcraft check of 17 doesnt identify the items?
but there's valuables there, so we toss it into the H Haversack, and move on to the bottleneck

Seijiro |

Seijiro, as suggested, takes the skull, driftwood (which he doesn't know is magical), the tusk and the harp and puts all three into the haversack, then moves on with the others.

Dhaavan |

Sorry Jiro
"That driftwood's got some kind o' magic comin off o it, but i can't tell what it is. We'll figure it out later tho." dhaavan whispers as Jiro reaches for the items.
arcana: 1d20 + 6 ⇒ (9) + 6 = 15 to check for auras and spell-effects, etc. DC 15+level and 20+level respectively i guess, as a 17 does not ID the item if it's a specific one.
the others should at least arcana it too.

DM Immortal |

Sorry you missed the check by 1 Dhaavan.
The bottleneck moves around and narrows to 5' wide. Various paths branch off. Assuming you continue around following the left it eventually ends in a wider cavern, the edges filled with skeletal remains wriggling with worms.

DM Immortal |

Can someone update me on order again as you all are now moving single file through the narrow tunnel keeping the wall to your left.

Seijiro |

Seijiro nods to Dhaavan and whispers back. "I guess we'll figure it out later, for now it should be safe in here."

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Know arcana 1d20 + 7 ⇒ (11) + 7 = 18
Order since Sko is not here would be Variel, Sko, Jiro, Rain, Dhaavan, Valeros, and Flynn I believe. Rain has the reach, Flynn has ranged and the healers are spread out with Dhaavan protected near the center. Proceeding along, Variel tries to move silently through the tunnel and keep sight of any movement ahead.
Stealth 1d20 + 3 ⇒ (4) + 3 = 7
Perception 1d20 + 2 ⇒ (20) + 2 = 22

Horatio Flynn |

Right - I may be confused here, but so basically we just walked in a wide circle and didn't search any of the chambers? It looks like we're on the exact opposite side of the map somehow. Did I miss something, or was that the plan?

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I think since we said to stick with the left hand approach Immortal carried on with that until we came to an opening without an obvious left hand path.. That is my assumption anyways.

Rain Taneththir |

Retcon on the driftwood since I'm coming in late on the postings
Aid to Dhavaan's Knowledge, Arcana: 1d20 + 6 ⇒ (9) + 6 = 15
So this gives Dhaav a +2 on his 15 to make 17 to any auras etc on driftwood.
Edit: I didn't notice Variel's Know. Arcana check earlier. Sorry.

Rain Taneththir |

Rain holds the lit pike out a little so more light stretches out into the chamber. Even down here, her movement is quiet and she continues to keep watch (and be mindful) as Variel leads the way.
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

DM Immortal |

with the Aid dhaavan you can tell that the aura is abjuration on the polished driftwood. Also, Variel is right I moved you because you all said you were staying to the left and this is the first chamber you came too that opened directly. If you want to stop and take other passages I need to know that now. I will answer in the morning.

Dhaavan |

As we walk, we can either keep moving to the point Imm gave us, or turn in at some point.
Or we can explore one of the caverns to the right, maybe ducking into the cavern at each fork, checking it out, then continuing around on the boarders? Otherwise, i think we can gro from where we are, and backtrack through the inside of all the rooms, going around the cavern, and seeing what hits us at the point we just got to.
maybe having the numbers on the chambers might help say what we do?

Horatio Flynn |

I'm game either way - I like the number idea, so we can mention what area we want to examine specifically; but that's up to the GM I guess. Meanwhile - whatever happens, we ought to be cautious. Not everyone has used stealth to move; and we got lights on.... so... yeah.
I grip my weapon tightly in my hand; rolling my wrist to stay loose.
I'll continue to follow my orders in this cave, though I am growing increasingly uncomfortable.
"It is likely we are already marked - be cautious; our enemy may be waiting for us at any opening," I say softly - doing my best to be quiet - but also not overly concerned if I am heard so much...
After all, at this time I think our presence is already known. The tentacle we saw disappearing... did not the "legs" of these creatures not taper in such tentacles? Was it not likely that such a creature may have swam away from us as we advanced?
If that was true, it may have run for help or to warn others.
Perhaps... yet we shall have to see what happens next, I suppose...
Question for the GM - how long have we been in these caves? We entered at roughly 3:30 I believe. Plugg wanted us back in 48 hours - I don't know how long we have to get back to the ship - but if it took us 6 hours to get from the wooden walls to this place - at that is roughly halfway over the island - we may be pressed for time to get back to the ship.

Horatio Flynn |

Um, both Variel and I have used stealth.
I know you two have. However, neither I, Sko, Valeros have used Stealth - I am not sure if Jiro or Dhaavan has. So while it is possible that an enemy may not have heard you or Variel - it is likely they would have heard at least the loudest person in the party. Though that is only a guess.

Rain Taneththir |

Yes, but you said no one and that suggests none in the party. So, maybe that ooc could have been better written or clearer?
I see you've edited your post. Thanks.

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Variel could care less if those behind him are heard walking through the water. Hopefully he is silent enough that the water covers his movement. This way they will be expecting the rest of the group behind him and not Variel himself. This combined with his better vision hopefully will allow him to get a jump on any creatures that may be in the cavern. With that in mind, Variel continues forward slowly at Rain's direction. As he goes to enter the chamber, Variel ducks his head under the water to try to keep any creatures from seeing him as he enters.

DM Immortal |

Ok so for right now since Variel is moving into the cavern, I am going to assume you are staying the course into the cavern and can go back to check the other caverns after this one is finished.
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 5 ⇒ (20) + 5 = 25
Variel as you duck under the water and swim in, an inky cloud bursts from somewhere below the water in the middle of the cavern and obscures all sight.
Everyone else sees the water go from merely dark to pitch black a moment after Variel submerges.
To clarify, the water is pitch black and cannot be seen through but above the water the light works normally.

DM Immortal |

Average: 11
Rain 1d20 + 2 ⇒ (20) + 2 = 22
Seijiro 1d20 + 4 ⇒ (8) + 4 = 12
Horatio 1d20 + 3 ⇒ (3) + 3 = 6
Variel 1d20 + 3 ⇒ (10) + 3 = 13
Valeros 1d20 + 1 ⇒ (4) + 1 = 5
Sko 1d20 ⇒ 2
Dhaavan 1d20 + 2 ⇒ (1) + 2 = 3
Average: 9
A surge of water pushes upward as if something quite large moved suddenly below the waters surface. A splash follows and for just a moment you see a huge reddish black barbed tentacle about as thick as a mans leg flash out of the water splashing back viciously where you last saw Variel.
Tentacle Attack vs. Variel Flat-footed and blind AC
1d20 + 7 ⇒ (10) + 7 = 17
3d6 + 4 ⇒ (6, 2, 2) + 4 = 14
If attack successful, 1d20 + 13 ⇒ (13) + 13 = 26 Grapple check to grab
I will have a close up map later tonight when I get home but as you can't really see anything right now anyway if you want to give me general actions based on the bigger map let me know. If not then I will wait and put up a post with a close up map later.

Dhaavan |

stealth: 1d20 + 3 ⇒ (13) + 3 = 16 Dhaavan tries not to be too loud, and give away the numbers of the group.
If nobody wants to turn into one of the caverns to the right before the stopping- point, here's Dhaavan's plan.
Whispering, "Rain, check each passage to the right for hidden folk, yeah? Yea got good eyes for the dark."
Jack checks into each threshold as well
perception: 1d20 + 13 ⇒ (2) + 13 = 15
at work with no map, on break so I can't check the map, but if you want more than one check, you got many to go with. Jack checks for stealthed folk comin from the back and to determine the lay of the land and get an idea about the cavern structure.
perception: 1d20 + 13 ⇒ (14) + 13 = 27
perception: 1d20 + 13 ⇒ (2) + 13 = 15
perception: 1d20 + 13 ⇒ (19) + 13 = 32
perception: 1d20 + 13 ⇒ (20) + 13 = 33
perception: 1d20 + 13 ⇒ (9) + 13 = 22
perception: 1d20 + 13 ⇒ (12) + 13 = 25
perception: 1d20 + 13 ⇒ (19) + 13 = 32
Edit took out the words, as there's action
As the water goes dark and variel does not rise, Dhaavan begins to summon with a frustrated sigh. "what could black out the water?" he asks the more nautically minded naturalists in the group.
Totem transformation give you any cool water-senses, sko? Not time for wildshape yet, methinks

Rain Taneththir |

Knowledge, Nature: 1d20 + 7 ⇒ (17) + 7 = 24 (plus her previous nat 20 on the Grindys)
In a lower voice, Rain answers Dhaavan, "The Grindylow are half octopus and an octopus can emit ink and blacken the water for concealment. I would hazard a guess this is what has happened."
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Rain attempts to catch sight of Variel (or any creature within the chamber), especially if he manages to surface a moment before going under again.
"Anyone have good senses beneath water when vision is obscured?"
Survival: 1d20 + 7 ⇒ (14) + 7 = 21

Sko |

Sko curses as Variel disappears.
"I'll see what I can do; if we're lucky there's only the one" Sko says right before leaping into the water and taking Shark Form. If there is more than one, I'm probably dead.

Dhaavan |

Sko, you'll have a dolphin to flank with you, also, you planning on staying in shark-form long as you can? We got valeros flynn and ?rain? To heal. So you being a shark is best plan, and you can go human at the end of the fight for damage and healz

DM Immortal |


DM Immortal |

Going to give Seijiro a few more hours to post actions.

Rain Taneththir |

After thinking about the tentacles she had seen from the water, Rain turns to Dhaavan, "I was thinking of the tentacles I saw earlier. They looked more like they belonged to some giant octopus than a Grindylow."
Then turning to the others, "Everyone be careful!" Rain is concerned that Variel still has not resurfaced. "Where is Variel? I have not seen him since he dove beneath the water and it went black." I hope the giant octopus has not taken him. Gozreh, Besmara, aid us, hear my plea!

Horatio Flynn |

Seeing Variel being dragged down into the suddenly inky murkiness, I reach into my pocket, pull out a copper piece – cast “Light” on it, and toss it into the direction I saw the tentacles.
I don’t want to risk a shot until I can see the threat better…
Tossing a coin with “Light” cast on it on to square D:6
I stare at the water intently – trying to see if I can make out a target.
Perception Check
1d20 + 8 ⇒ (14) + 8 = 22

DM Immortal |

The coin vanishes into the inky blackness.
Variel, Valeros, and Seijiro are up.

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Sorry site was down for me most of the day for some reason, just got on now and 12 new messages...
Being grappled by an unseen menace was quite discerning. Hopefully being drug closer would give Variel a second. Hence to spot the creature 1d20 + 2 ⇒ (8) + 2 = 10
Not quite sure your ruling on this so will post two actions and let you determine which one is acceptable.
Was the tentacle itself that damaged me or something else?
As a full round action, Variel will attempt to use spell combat to cast a spell and then break free of the grapple. This is where I don't know if this is correct or not. Some play that escape replaces an attack, others is its own action.
Spell combat to defensively cast shield Taking the minus three from int to aid the spell casting 1d20 + 13 ⇒ (6) + 13 = 19 DC: 17
Casting a spell underwater 1d20 + 6 ⇒ (11) + 6 = 17 DC: 16
Casting a spell while grappled concentration 1d20 + 6 ⇒ (18) + 6 = 24 DC: unknown
Escape check 1d20 + 3 ⇒ (11) + 3 = 14
If this is not acceptable, then Variel will try to escape then and trust that the ink cloud will grant him cover. CMB 1d20 + 4 ⇒ (15) + 4 = 19
Will do a status update once I know the results, either way Variel feels pretty screwed right now.

DM Immortal |

EDITED

Seijiro |

Seijiro, suddenly finding himself at the rear of the party, keeps watch for any attack from the rear.
hopefully with low light vision, that will be enough to see from the light on the pike... if it's not, he'll throw out a dancing lights and fill the corridor behind us with light to prevent being snuck up on.
perception: 1d20 + 6 ⇒ (12) + 6 = 18

Horatio Flynn |

Is it even possible to help Variel at this time?
We can’t see him, nor can we see the enemy.
This is kind of a rule question in the long run – but how can you attack an enemy you can’t see, who is entangled with an ally you can’t see, at position that you don’t know?
Even if we were able to attack the creature – we’re further hampered as we can only move 5 feet in water. Also – even if we could move more than 5 feet – we can’t do that and attack the creature, assuming we knew where it was, which we don’t.
This doesn’t count the relative depth of the creature – which we don’t know.
Even summoned creatures couldn’t help – Dhaavan can’t order them to attack a creature that he can’t see (or can he? I honestly don't know, but I didn't think he could) – and even if he could order them to attack the creature – wouldn’t they be in the same position that we are (namely - without being able to see - their attacks are just as likely to hit Variel as the creature itself)?
I’m not trying to cause trouble – but I honestly don’t know if there is an actual way we are able to attack this creature; I assume my character would – but even if I fired at the creature, or dove in and took a swipe at it – I’d just as likely to hit Variel as the creature itself.
Sorry for all the questions – but I actually trying to understand the protocol for fighting something you can’t see – unless we had magic.
I recall at least that when it comes to various types of invisibility – there have been interpretations on how that can be ruled…
Is there any suggestions you are able to make?
Thank you.

DM Immortal |

Dhaavan, that sounds like a fair use of a hero point to me and you can if you wish. Let me know what it's actions are.

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If the tentacle attacks the dolphin then Variel will stay where he is at. If the tentacle looks like it will attack him again, then he will spend his second hero point to withdraw from the creature.

Valeros Jaloksin |

Valeros watches the tentacle sink below the water where Variel was. He turns to the robust members of the group, raising a hand. He won't last long on his own down there. I can aid you somewhat in your fight against whatever evil is lurking down there.
Valeros will cast Touch of the Sea on one of the "fighter types". First to ask for it in a post is the first to get it. We have a number of melee potential characters so I don't want to arbitrarily pick someone if they're not planning on diving in to help.
It won't let you breathe water or help with the blackness but it'll give you a 30ft Swim speed for 3 minutes which will negate almost all of the combat penalties for fighting under water which will help.

Horatio Flynn |

In a vain effort to try to see the enemy, Horatio already acted when he used his light spell...
Valeros: Sko turned into the shark, Rain used a knowledge check, Serjiro is on guard duty, and Dhaavan is casting. I don't think anyone can act at this time for this round.
If you mention the spell, I will accept it. But it would negate my use as a ranged fighter.

Valeros Jaloksin |

I don't need anyone to act or anything. Brief talk is a Free Action so someone indicating they want the spell in OOC or IC is enough for me. This is a prep action for the combat, even if you won't benefit from the spell this round. I could dive in after him instead on this turn but I'd probably bite it real quick, pardon the pun, so I want to allow some of our "tanks" to get into the mix.

Horatio Flynn |

Right - the real issue here is that if Variel saw the GM's post about the Hero Point - he may have elected to use it and escape. If he escaped, he may be swimming toward us - if he did that, you could use "burning hands" in the water and nail this basterd, never mind that we can't see him. However - all of that is a big if - we don't know what Variel is going to do yet. Meanwhile - Jiro has the ring of swimming anyway, Rain can theoretically hit the creature with "reach" via the magic spear thing she has - and I could move up to attack, true. But I'm hardly a tank.
Sko - we already got initiative up. The monster went first via surprise, seems to have something akin to "Greater Invisibility" with an ink cloud (but don't ask me - I have a poor grasp on how invisibility works, generally) - meanwhile it's currently our turn - then the monster. Not sure how long it takes to morph into a shark for your guy though, if it's a free action you could move up and attempt to hit it right now - otherwise; well - we're still waiting on Variel.
Also - as this is the first monster we've met... well; I'm sure there will be more.
Damnation...
"Valeros - give me some speed, eh? I've got some fish to fry," I growl, lifting my sword up and drawing my dagger.