DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 10: Thirteen Cages

Roll 20 Link

Slayer Totals


4,901 to 4,950 of 9,101 << first < prev | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | next > last >>

Female Human Priestess of Iomedae 10

Forgot this important bit of info: Epik can now hear again where he is at

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I will take a 5' step backwards and see if I can hear, if I can same actions as before, if I can't I will move backwards until I can hear, sheathing Mord'ael as part of the move action, and still use my tail to get my wand and for my standard action, use it


Chimera and Sons Round 2

Init: Dalamus, Sam, CK Thug, Chimera, Nemoris, Akkituk, Magma, Slycora, Epik, CK Savage, Nowzai, Jenya

Dalamus moves past Magma out of the silence and takes a quick stab at the chimera, but it deflects off its dragon scales.

Sam moves back 10 feet out of the silence, and draws his wand of shield. (Costs a move action to put away the sword ... do that or use the shield wand? And as a point of note, you cant take a 5 foot, see what happens, and then turn it into regular movement. One or the other, using 5 foot step precludes movement)

The charau-ka, realizing the futility of the long range throws, switch to throwing at the front liners divesting themselves of their remaining axes, striking Epik and Dalamus once each.

The chimera rears back and claws and bites at Epik, tearing the armored man in several places and Nemoris fires three arrows into the beast. (What direction is Nemoris 5 footing?

More chanting from the back and all of a sudden roots and fungus and mold begin to grow exorbitantly fast, entangling everyone in the area. (See green aura for area of effect ... I turned off light auras temporarily since there's enough light on everyone's weapons to see the battle as shown)

EVERYONE MAKE a DC16 Reflex save or be entangled

Entangled:

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force.

Movement speed is halved, cannot run or charge, –2 penalty on all attack rolls –4 penalty to Dexterity.

An entangled character who attempts to cast a spell must make a Spellcraft check (DC 15 + the spell’s level) or lose the spell.

Need saves from Magma and Nowzai before I can adjudicate the rest of the round)

The Dice:

CK1 vs Epik: 1d20 + 10 ⇒ (15) + 10 = 25; HIT!; Damage: 1d4 + 3 ⇒ (1) + 3 = 4
CK1 vs Epik: 1d20 + 10 ⇒ (4) + 10 = 14; miss
CK2 vs Dalamus: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21; HIT!; Damage: 1d4 + 3 ⇒ (3) + 3 = 6
CK2 vs Dalamus: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17; miss
CK3 vs Magma: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10; miss
CK3 vs Magma: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16; miss
Chimera Dragon Bite vs Epik: 1d20 + 12 ⇒ (18) + 12 = 30; HIT! Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
Chimera Lion Bite vs Epik: 1d20 + 12 ⇒ (19) + 12 = 31; HIT! Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Chimera Gore vs Epik: 1d20 + 12 ⇒ (16) + 12 = 28;HIT! Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Chimera Claw vs Epik: 1d20 + 12 ⇒ (3) + 12 = 15; miss
Chimera Claw vs Epik: 1d20 + 12 ⇒ (3) + 12 = 15; miss

EDIT, forgot the 4th Charau-Ka

CK4 vs Dalamus: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16; miss
CK4 vs Dalamus: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23' HIT! Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

reflex save
1d20 + 11 ⇒ (19) + 11 = 30


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

ref save: 1d20 + 10 ⇒ (11) + 10 = 21


Male Fetchling Slayer 7/ Red Mantis 5

Reflex Save

1d20 + 8 ⇒ (4) + 8 = 12


Male Human Wizard (Conjuror) 10 / Loremaster 4

Reflex Save: 1d20 + 6 ⇒ (9) + 6 = 15

Sigh...


@Nowzai ... since you moved at the end of last round and started your spell, you will need to make a Spellcraft check to continue casting it


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Elder gets +1 to reflex save because of haste


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

Reflex Save: 1d20 + 16 ⇒ (18) + 16 = 34
Good call on the dodge bonus from haste Magma! Dalamus, don't forget you could be at up to +3 on that save (+2 resistance from circle of pro evil if you were close enough to Nowazi and +1 from haste), not sure if there is anything else that'll bump you up!

I'll take the 5 foot step North-east.


Male Fetchling Slayer 7/ Red Mantis 5

I think Tike said I was beyond the range of the resistance spell


Female Human Priestess of Iomedae 10

Yeah, the melees are way out of prot evil range

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Grabbing the wand and moving it to my hand is a swift action with the tail, can you not sheath and move as the same action? I thought you could draw/sheath as part of your move action.

If I can't then I will at least get the wand with a swift action and and use it as my standard and the normal move to get out of the silence and not sheath the sword

I will also try and catch any of the front lines eyes to signal them to fall back


Sam: can draw, not sheathe, as part of a move action with a BAB +1 or greater. Sheathe is always a move action

Chimera and Sons Round 2

Init: Dalamus, Sam, CK Thug, Chimera, Nemoris, Akkituk, Magma, Slycora, Epik, CK Savage, Nowzai, Jenya

Magma steps forward a couple steps and swings his longhammer with brutal force crushing the skull of the goat and driving it into the lion's head killing the creature outright.

The black-dragon headed larger chimera smiles as it breathes a ferocious jet of acid at the three front men.

Damage: 8d8 ⇒ (4, 1, 3, 6, 7, 2, 8, 1) = 32 acid damage, Reflex Save DC19 for half (Epik, Magma, and Dalamus)

Epik's action and need a perception check from Sam, Nemoris, & Nowzai


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Ok good to know, I thought you could sheath or draw. Thanks for clarifying.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Stonechild is immune to acid

Reflex save
1d20 + 11 ⇒ (15) + 11 = 26


Male Fetchling Slayer 7/ Red Mantis 5

reflex Save

1d20 + 11 ⇒ (15) + 11 = 26


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

Perception: 1d20 + 8 ⇒ (15) + 8 = 23


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Reflex: 1d20 + 10 ⇒ (18) + 10 = 28

Epik moves up to the black-dragon headed chimera and power attacks.

Attack: 1d20 + 14 - 3 ⇒ (3) + 14 - 3 = 14
Damage: 2d6 + 7 + 9 ⇒ (1, 1) + 7 + 9 = 18

Attack: 1d20 + 14 - 3 ⇒ (4) + 14 - 3 = 15 Haste
Damage: 2d6 + 7 + 9 ⇒ (2, 2) + 7 + 9 = 20


Male Fetchling Slayer 7/ Red Mantis 5

To break entangle, do I need to roll my CMB against it's CMD?


Chimera and Sons Round 2

Init: Dalamus, Sam, CK Thug, Chimera, Nemoris, Akkituk, Magma, Slycora, Epik, CK Savage, Nowzai, Jenya

Epik moves towards the giant chimera and as he moves within its grasp. it strikes out with its dragon head, being larger than the others it also has a longer reach! However, the nimble paladin is able to just duck under it. The attack throws off his aim, however, and his thrust is ineffectual.

To the west, the meatier charau-ka with the greatclub screams madly and rushes Epik, foaming at the mouth and lands an awesomely powerful blow.

Nowzai maintains his concentration and is able to complete his spell, summoning archons to aid. (Need number and location and attack rolls)

Actions Round 3. Map updated except for archons

The Dice:

Slycora AoO vs Epik: 1d20 + 14 ⇒ (6) + 14 = 20; miss
Charau-Ka Savage vs Epik: 1d20 + 17 ⇒ (20) + 17 = 37; hit; Crit?: 1d20 + 17 ⇒ (19) + 17 = 36; CRIT!; Damage: 2d8 + 20 ⇒ (6, 2) + 20 = 28
Nowzai concentration: 1d20 + 8 + 5 ⇒ (9) + 8 + 5 = 22; success


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

Can I get a line on the Chimera that Epik is attacking? Looks like he's a bit too far south for me to take a shot without him having cover.

Did our perception checks go through?


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

I should be able to take a 5ft step and take full attack on the lager chimera.
Round 3
1d20 + 17 ⇒ (10) + 17 = 27 damage 2d6 + 14 ⇒ (2, 5) + 14 = 21

1d20 + 11 ⇒ (19) + 11 = 30 damage 2d6 + 14 ⇒ (2, 3) + 14 = 19

Haste 1d20 + 17 ⇒ (20) + 17 = 37 damage2d6 + 14 ⇒ (5, 6) + 14 = 25


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Critical threat 1d20 + 17 ⇒ (6) + 17 = 23 damage 4d6 + 28 ⇒ (4, 3, 3, 3) + 28 = 41


Male Fetchling Slayer 7/ Red Mantis 5

Break entangle

CMB
1d20 + 7 ⇒ (6) + 7 = 13


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Anyone able to see my gestures to fall back?


Male Fetchling Slayer 7/ Red Mantis 5

I don't know what you are talking about


Nemoris wrote:

Can I get a line on the Chimera that Epik is attacking? Looks like he's a bit too far south for me to take a shot without him having cover.

Did our perception checks go through?

@Nemoris: You have a line technically, but I'm going to call it improved cover given the amount there ... +8 AC. If you move halfway down the hall, it's +4AC

Re: Perception checks, your wasn't enough, Sam didn't roll his, Nowzai's below

Nowzai Perception: 1d20 + 9 ⇒ (16) + 9 = 25; success!

Nowzai:
You hear something sneaking up on you all from the north

Dalamus wrote:
To break entangle, do I need to roll my CMB against it's CMD?

@Dalamus: you can make an escape artist check as a move action, or move out of the area: considered difficult terrain AND you're at half speed if you failed the save

Entangle Summary:

Area is Difficult Terrain (all squares count as 2 for movement).

Creatures in area make a Reflex save.

Fail = entangled
Success = may move as normal
Any who enter the area make Reflex save immediately.

Fail = entangled and movement ends.
Success = may move normally
Any who remain in the area at end of casters turn must save again.

Can attempt to break free as a move action by making Strength or Escape Artist check vs. DC of the spell.

Entangled Condition Summary
Move at half speed
Cannot run or charge
–2 penalty on all attack rolls
–4 penalty to Dexterity.
Must make a concentration check (DC 15 + spell level) to cast a spell (or lose the spell).

Magma wrote:
I should be able to take a 5ft step and take full attack on the larger chimera.

2 reasons for this not working. 1) entangle area is difficult terrain AND 2) you can't 5 foot into an area where you have to share space with something (in this case the wall). Considered a squeeze. You can move out of the entangle and attack once

Sam wrote:
Anyone able to see my gestures to fall back?

Sam, make a bluff check ... to pass the message. Others make a perception check to notice


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

Round 3 || Initiative 17 || 82/82 hp || AC: 28 (T:18 FF:23) F11 / R15 / W10

I'll full round attack the Charau-Ka that's attacking Epik. If he drops for some reason, I'll focus the other two smaller targets that should be in LoS:

Attack: 1d20 + 11 ⇒ (20) + 11 = 31 Damage: 1d8 + 15 ⇒ (4) + 15 = 19 Miss:1d100 ⇒ 61 Crit: 1d20 + 11 ⇒ (10) + 11 = 21
Attack: 1d20 + 11 ⇒ (2) + 11 = 13 Damage: 1d8 + 15 ⇒ (8) + 15 = 23 Miss:1d100 ⇒ 24 Crit: 1d20 + 11 ⇒ (16) + 11 = 27
Attack: 1d20 + 11 ⇒ (17) + 11 = 28 Damage: 1d8 + 15 ⇒ (3) + 15 = 18 Miss:1d100 ⇒ 15 Crit: 1d20 + 11 ⇒ (14) + 11 = 25
Attack: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d8 + 15 ⇒ (6) + 15 = 21 Miss:1d100 ⇒ 23 Crit: 1d20 + 6 ⇒ (12) + 6 = 18

Possible crit: 19 + 2d8 + 30 ⇒ 19 + (7, 8) + 30 = 64


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Will move out of entangle area and attack once


Male Fetchling Slayer 7/ Red Mantis 5

Ok. Dalamus will move forward leaving the entangled area, and attack the creature next to Epik, not the Chimera, the other creature.

Attack
1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27

Crit confirm
1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19

Damage
1d8 ⇒ 2
1d8 + 6 + 2d6 ⇒ (5) + 6 + (3, 3) = 17 Remove the additional damage if they are not chaotic

Plus Drow poison
Fortitude DC 13


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Round 3

Epik will heal himself as a swift action.

LoH: 4d6 + 7 ⇒ (5, 3, 1, 1) + 7 = 17

Epik continues to power attack the chimera.

Attack: 1d20 + 14 - 3 ⇒ (10) + 14 - 3 = 21
Damage: 2d6 + 7 + 9 ⇒ (3, 5) + 7 + 9 = 24

Attack: 1d20 + 14 - 3 ⇒ (4) + 14 - 3 = 15; Haste
Damage: 2d6 + 7 + 9 ⇒ (6, 6) + 7 + 9 = 28

Attack: 1d20 + 9 - 3 ⇒ (2) + 9 - 3 = 8
Damage: 2d6 + 7 + 9 ⇒ (3, 2) + 7 + 9 = 21


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sorry I missed the Perception Check request.

Perception Check - 1d20 + 10 ⇒ (18) + 10 = 28

With the gesture taking a bluff check I am assuming that would take an action and I don't want to waste it on that.


Female Human Priestess of Iomedae 10

Sam can read the Nowzsi spoiler above

-Posted with Wayfinder


Need an action from Sam to move on


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Round 3 / AC 27 (29) / HP 82/83 (1 Non-lethal / Init 20

Active Spells - Shield rounds 6/10, Ablative Barrier 39/50 HP left / Blessing of Fervor 7/8 rounds / Pro Evil rounds left 7/10 / Mirror Image 6 Images, 8 Min left

Sama'el:

Spells Prepared

Cantrips -


  • Dancing Lights
  • Detect Magic
  • Read Magic
  • Mage Hand
  • Touch of Fatigue

Level 1- 6 Total

Level 2- 6 Total

Level 3 - 4 Total

Arcane Pool
Arcane Pool Power Points – 8.64

Arcane Pool Power(s)

  • Wand Wielder

Wands


  • Shield - 44Charges
  • Protection from Evil - 49 Charges
  • Obscuring Mist - 48 Charges
  • Weapon Wand - 48 Charges

Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)

"We got company coming from the north!"

Can I see anything else?

I will use my tail to put the wand away.

I will cast a shocking grasp and see what if anything comes our way


Chimera and Sons Round 2

The lantern archons appear and fire at the chimera striking it with white hot rays of light several times angering the creature immensely.

Additionally, I've added Nowzai's magic circle vs evil back to the map

Chimera and Sons Round 3

Init: Dalamus, Sam, CK Thugs, Nemoris, Akkituk, Magma, Slycora, Epik, CK Savages, CK Stalkers, Nowzai, Jenya

Dalamus moves in to strike the raging charau-ka driving his sword home hard into the creature's side, but it shrugs off the poison.

Sam prepares his touch spell and shouts a warning to those nearest him. NOTE: those in the south still cannot hear anything beyond the silence in the middle, thus cannot hear Sam's warning

The charau-ka thugs move in to melee with Dalamus, Magma, and Epik with their darkwood clubs, and Dalamus takes the brunt of it getting clubbed several times. (Magma gains an AoO against one if he wishes to take it)

Nemoris opens fire on the raging charau-ka and with a strike through the heart and a quick follow up to the gut, drops the vile creature.

More spell casting can be heard in the distance and for the second time today, an unholy blight descends upon our intrepid adventurers.

Good and Neutral Damage: 3d8 ⇒ (6, 8, 5) = 19; Good: Will Save DC19 for half damage and to avoid being sickened 1d4 ⇒ 3 rounds; Neutral: take half and will Save DC19 for quarter damage.[/ooc]

Good Outsiders: 7d6 ⇒ (6, 6, 4, 1, 1, 6, 4) = 28: Will Save DC 19 or be sickened 1d4 ⇒ 4 rounds; successful save is half damage

More coming ... baby crying

The Dice:

Nowzai Summon: 1d3 + 1 ⇒ (2) + 1 = 3
Archon 1 vs Chimera: 1d20 + 5 ⇒ (3) + 5 = 8; miss
Archon 1 vs Chimera: 1d20 + 5 ⇒ (9) + 5 = 14; miss
Archon 2 vs Chimera: 1d20 + 5 ⇒ (18) + 5 = 23; HIT!; Damage: 1d6 ⇒ 2
Archon 2 vs Chimera: 1d20 + 5 ⇒ (10) + 5 = 15; miss
Archon 3 vs Chimera: 1d20 + 5 ⇒ (20) + 5 = 25; HIT!; Crit?: 1d20 + 5 ⇒ (20) + 5 = 25; CRIT!; Damage: 2d6 ⇒ (5, 1) = 6
Archon 3 vs Chimera: 1d20 + 5 ⇒ (17) + 5 = 22; HIT!; Damage: 1d6 ⇒ 1
CK Savage Fort Save vs poison: 1d20 + 10 ⇒ (17) + 10 = 27; success
CK Stalker init: 1d20 + 3 ⇒ (2) + 3 = 5
CK Thug1 vs Magma: 1d20 + 11 ⇒ (13) + 11 = 24; miss
CK Thug2 vs Dalamus: 1d20 + 11 ⇒ (2) + 11 = 13; miss
CK Thug2 vs Dalamus: 1d20 + 11 ⇒ (12) + 11 = 23; HIT!; Damage: 1d4 + 2 ⇒ (4) + 2 = 6
CK Thug3 vs Dalamus: 1d20 + 11 ⇒ (20) + 11 = 31; HIT!; Crit?: 1d20 + 11 ⇒ (1) + 11 = 12; fail; Damage: 1d4 + 2 ⇒ (4) + 2 = 6
CK Thug3 vs Dalamus: 1d20 + 11 ⇒ (10) + 11 = 21; HIT!; Damage: 1d4 + 2 ⇒ (2) + 2 = 4
CK Thug4 vs Dalamus: 1d20 + 11 ⇒ (9) + 11 = 20; miss


Note the previous post's Unholy Blight applies to Magma, Dalamus, Epik and the archons only

Magma moves forward and reaches out over Epik for a devastating blow on the neck of the black dragon head.

The chimera responds with a ferocious volley of attacks, but his aim is just off as Epik and Magma both dodge and weave. Magma catches a claw on the shoulder and Epik is able to get a flurry of blows in, striking hard just once.

Back north, the sneaking charau-ka realize the gig is up and charge in, frothing and raging, one hucking a javelin at Sam overhead on the way the other making his way, extremely fast to Nemoris wailing on him with his greatclub but both are unable to penetrate armor.

Not to be left alone, two more charau-ka wielding fine shortswords materialize out of thin air stabbing at Nowzai and Jenya, missing the wizard but gouging the priestess.

At Nowzai for action ... and I'll take the others inputs for him since I don't expect to hear from him until Thursday. Everyone else for Round 4

The Dice Part 2:

Slycora Dragon vs Epik: 1d20 + 15 ⇒ (5) + 15 = 20; miss
Slycora Goat vs Epik: 1d20 + 15 ⇒ (2) + 15 = 17; miss
Slycora Lion vs Epik: 1d20 + 15 ⇒ (5) + 15 = 20; miss
Slycora Claw vs Magma: 1d20 + 15 ⇒ (15) + 15 = 30;HIT!; Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Slycora Claw vs Magma: 1d20 + 15 ⇒ (2) + 15 = 17; miss
CK Savage vs Sam: 1d20 + 12 ⇒ (9) + 12 = 21; miss
CK Savage vs Nemoris: 1d20 + 19 ⇒ (5) + 19 = 24; miss
CK Stalker vs Nowzai: 1d20 + 11 ⇒ (4) + 11 = 15; miss
CK Stalker vs Jenya: 1d20 + 11 ⇒ (18) + 11 = 29; HIT!; Damage: 1d4 + 3 + 1d6 ⇒ (1) + 3 + (3) = 7; + poison Fort Save DC17 or lose 1d2 ⇒ 1 Strength
Jenya Fort Save: 1d20 + 8 ⇒ (11) + 8 = 19; success!


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Will Save - 1d20 + 9 ⇒ (11) + 9 = 20 Not sure if we were in that area range or not, you didn't say

Can I 5' to the guy below me?


Are of effect updated in the second post

Looking at the fly rules, I believe we've been doing this all wrong. Looks like you have to move half your movement rate to remain flying -- can't hover like you have been, so I'm going to say you can only 5 foot to the ground. wont retcon the rule, but will apply it from here on out


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Hoover is a DC 15 fly check and I am at a 21 fly skill check so I should be ok to hoover without having to make a check correct?


Female Human Priestess of Iomedae 10

Hmm, yes you are correct. Behooves me to read the whole skill not just the excerpt. Let me research the 5 foot down bit. Not sure. Since you have to sacrifice 5 feet of movement to turn greater than 45 or descend greater than 45, I'd probably say you can 5 foot at an angle but not straight down

Edit: disregard, let's say hover is for no movement which is what a 5 foot is, essentially as long as you're able to make that DC15 hover check, you're good

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Yeah sadly all the rules in the fly skill are for winged creatures but there isn't any special rules for the spell that is clearly not using wings. I will keep looking at well.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Will
1d20 + 10 ⇒ (3) + 10 = 13

Round 4 attacking chimera
1d20 + 17 ⇒ (1) + 17 = 18 damage 2d6 + 14 ⇒ (2, 3) + 14 = 19
1d20 ⇒ 14
1d20 + 11 ⇒ (9) + 11 = 20 damage 2d6 + 14 ⇒ (4, 1) + 14 = 19

Haste 1d20 + 17 ⇒ (15) + 17 = 32 dam 2d6 + 14 ⇒ (5, 5) + 14 = 24


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Round 4

Will Save: 1d20 + 13 ⇒ (2) + 13 = 15; sickened

Epik heals himself as a swift action.

LoH: 4d6 + 7 ⇒ (3, 2, 3, 1) + 7 = 16

Epik power attacks the chimera again.

Attack: 1d20 + 14 - 3 - 2 ⇒ (14) + 14 - 3 - 2 = 23
Attack: 2d6 + 7 + 9 - 2 ⇒ (3, 5) + 7 + 9 - 2 = 22

Attack: 1d20 + 14 - 3 - 2 ⇒ (15) + 14 - 3 - 2 = 24; Haste
Attack: 2d6 + 7 + 9 - 2 ⇒ (2, 2) + 7 + 9 - 2 = 18

Attack: 1d20 + 9 - 3 - 2 ⇒ (3) + 9 - 3 - 2 = 7
Attack: 2d6 + 7 + 9 - 2 ⇒ (6, 2) + 7 + 9 - 2 = 22


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

So I am confused, did we decide I can 5' to that guy or you are researching it and will let me know?


Female Human Priestess of Iomedae 10

You can 5 foot with the hover check (automatic at this point)

-Posted with Wayfinder


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN
Epik wrote:

Round 4

[dice=Will Save]1d20+13; sickened

Epik heals himself as a swift action.

[dice=LoH]4d6+7

Epik power attacks the chimera again.

[dice=Attack]1d20+14-3-2
[dice=Attack]2d6+7+9-2

[dice=Attack]1d20+14-3-2; Haste
[dice=Attack]2d6+7+9-2

[dice=Attack]1d20+9-3-2
[dice=Attack]2d6+7+9-2

ooc

with power attack your suppose to minus from your attack and add to your damage. why are you subtracting from your damage?


He is sickened

4,901 to 4,950 of 9,101 << first < prev | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Fflash's Shackled City Campaign All Messageboards

Want to post a reply? Sign in.