
Nemoris |

Spoiler above is for Nowzai. Just waiting on him and Nemoris for this next round.
I'm waiting for anyone to reply to me before I take action. If no one does I guess I'll just attack and hope I don't kill him

Nowzai al'Nazari |

Round 4
hp 43 of 46
AC 17 (t 15, ff 15)
Status darkvision (7 hours), mage armor (60 min), magic circle vs evil (70
min), stoneskin (70 min/70 hp)
Spells Prepared
Cantrips: detect magic, light, open/close, sonic snap
1st: identify, benign transposition, feather fall (x2), magic weapon
2nd: baleful transposition, levitate, smn mon II
3rd: sound lance
4th: smn mon IV
Acid Dart 7 uses remaining (8/day)
Riftcutter 1 use remaining (1/day)
Pearl of Power (1st) 1 use remaining (1/day)
Slippers of Spider Climbing 9 minutes remaining (10/day)
Staff of Size Alteration 6 charges remaining
Wand of acid arrow 4 charges
Wand of detect secret doors 13 charges
Wand of mage armor 33 charges
Wand of magic missile 29 charges
Wand of unseen servant 49 charges
Crossbow bolts 17
Nowzai casts levitate and ascends to the ceiling.

Nemoris |

What was the question....What is in the circle?
No worries, just was trying to figure out what I should be doing. If no one else has a reply, then I'm just going to attack the dwarf in round 4.
On another note, do we have healing for Epik, maybe Magma can hit him with something?

Nemoris |

Round 4 || Initiative 18 || 54/73 hp || AC 18
Thanks guys, I can't think of anything to do but attack and hope we can drop him unconsious, or get him to surrender once he's banged up.
Full attack on dwarf:
Attack: 1d20 + 12 ⇒ (13) + 12 = 25 Damage: 1d8 + 9 ⇒ (1) + 9 = 10 Miss:1d100 ⇒ 14 Crit: 1d20 + 12 ⇒ (16) + 12 = 28
Attack: 1d20 + 12 ⇒ (10) + 12 = 22 Damage: 1d8 + 9 ⇒ (8) + 9 = 17 Miss:1d100 ⇒ 79 Crit: 1d20 + 12 ⇒ (5) + 12 = 17
Attack: 1d20 + 7 ⇒ (20) + 7 = 27 Damage: 1d8 + 9 ⇒ (7) + 9 = 16 Miss:1d100 ⇒ 81 Crit: 1d20 + 7 ⇒ (5) + 7 = 12
Zenith, we don't want to attack you! Your father is repentant, and wants to see you before he passes away.

DM Fflash |

I've reached the Zenith! Round 4
Init: Nowzai, Magma, Dalamus, Nemoris, Zenith, Epik
Nowzai casts a spell and he floats upwards near the ceiling as the standard on the wall begins to right itself.
The dwarf's head turns quickly to watch the standard, and he hollers out, "One of you will sacrifice your life for control of an ancient and forgotten evil!"
Magma takes a swing at the dward, but the stout warrior shrugs off the blow beneath his armor.
Dalamus moves up, darting behind a column and then shifting up the wall to come up behind Zenith, who is oblivious to him.
Nemoris fires at the dwarf, his first two arrows deflecting off the armored helmet and shield as Zenith subtly shifts himself in his stance protectively. The third hammers home, drawing blood for the first time, but no indication of pain from the stoic man.
Zenith breaks form and stalks toward his clan's standard, abandoning defense and leaving openings for Dalamus and Magma. He tears the banner down from the wall and throws it in the corner. (You may both take attacks of opportunity. Dalamus, he is flat-footed vs you and sneak attack damage will apply)
Epik groans.
Actions Round 5?
For the map. Dalamus will be to the left of where Zenith is on the current map. Zenith has now moved directly back to the wall behind the throne
Perception: 1d20 + 2 ⇒ (5) + 2 = 7

Dalamus Othreleth |

Dalamus will take is attack, looking for the weakest point in his armor, Dalmus thrusts his dagger
Attack
1d20 + 8 ⇒ (20) + 8 = 28
Crit confirm
1d20 + 8 ⇒ (15) + 8 = 23
Damage
1d4 + 3 ⇒ (4) + 3 = 7
1d4 + 3 ⇒ (2) + 3 = 5
Sneak attack damage
4d6 ⇒ (4, 4, 2, 4) = 14
Bleeding attack: -4/HP round

DM Fflash |

I've reached the Zenith! Round 4 (cont)
Init: Nowzai, Magma, Dalamus, Nemoris, Zenith, Epik
Dalamus and Magma take quick shots at Zenith as he walks away, Dalamus catching him in the side, and the dwarf grunts, limping a bit as blood pours from between the plates of his armor.
Round 5
Nowzai's servant grabs the crumpled banner and moves away to the other side of the room. Zenith watches it with a woeful gaze for a moment and then returns his attention to the party.
Magma hammers at the dwarf again and this time slips past the shield and crumbles a portion of Zenith's shoulder pauldron causing the dwarf to stumble.
At Dalamus and Nemoris for Round 5 actions still

DM Fflash |

Round 5 Cont
Dalamus darts in leaving an opening that Zenith takes advantage of swinging with wild abandon and no longer focusing on a defensive posture. As the axe crosses in a wide arc, it intersects with the rogue's rib cage and Dalamus crumples, falling hard against the back of the throne.
Zenith steps foward and pushes Dalamus off his axe with his foot.
Zenith AoO vs Dalamus Disarm: 1d20 + 12 ⇒ (19) + 12 = 31; HIT! Crit Confirm: 1d20 + 12 ⇒ (20) + 12 = 32; CRIT!; Damage: 3d10 + 30 ⇒ (9, 8, 2) + 30 = 49
Crits are out of control ... sorry about the dice

Dalamus Othreleth |

I just the damage and bonues based on my old dagger, because I didn't know the effects of the one that I had picked up. I would not have used one that was poisoned however, if I was aware of that. So what this boils down to is; Did I know it was poisoned? Does the weapon have the same bonuses to hit? (Not that it matters in this case). Ultimately, the poison is the biggest factor
There is a bleed of -4 every round though

DM Fflash |

WTF. That is ridiculous! I am more than dead.
-5 and counting.
You're dead when you reach negative Con, but I'd write in to the moderators if I roll another crit. Two from the high priest and two from Zenith with x3 crit weapons and high strength... brutal
Did I know it was poisoned? Does the weapon have the same bonuses to hit? There is a bleed of -4 every round though
Don't know if you knew ... I indicated black swirly stuff around the blade and you had to make saving throws. Whether or not you knew it was poison would require a Knowledge Nature roll, I believe, unless you have poison use as a class trait, then I'd say yes
I've been adjusting your rolls based on the new dagger
He bleeds at the start of his turn which we haven't quite reached yet .. I won't forget it :)
Do we have a map?
The one from the previous post is still good

Nemoris |

On phone, will try to roll attacks
After Dalamus gets cut down, no holding back:
Attack: 1d20 + 10 ⇒ (12) + 10 = 22 Damage 1d8 + 13 ⇒ (8) + 13 = 21
Attack: 1d20 + 10 ⇒ (6) + 10 = 16 Damage 1d8 + 13 ⇒ (5) + 13 = 18
Attack: 1d20 + 5 ⇒ (8) + 5 = 13 Damage 1d8 + 13 ⇒ (1) + 13 = 14
-Posted with Wayfinder

Nowzai al'Nazari |

Nowzai winces as Dalamus is downed. Reacting quickly, he casts a spell to swap positions with the dwarf.
Baleful transposition, DC 18 Will save to negate, otherwise he'll take Nowzai's place and then fall. I don't know how high the ceiling was (hopefully more than 10 feet). Falling is 1d6 per 10 feet, unless he passes a DC 15 Acro check to make the first 10 feet non-lethal damage. Any lethal damage means he falls prone.
After the spell is cast, Nowzai will levitate back up.

Magma Iron Clan |

ooc: Is Nowzai before or after for holding his action or was that the end of round 5?
Round 6
Attack Zenith
1d20 + 14 ⇒ (20) + 14 = 34 damage 2d6 + 11 ⇒ (2, 4) + 11 = 17
critical confirm
1d20 + 14 ⇒ (7) + 14 = 21 damage 4d6 + 22 ⇒ (5, 5, 2, 1) + 22 = 35
do i have any flanking bonus on the confirm?

DM Fflash |

ooc: Is Nowzai before or after for holding his action or was that the end of round 5?
Round 6
Attack Zenith
1d20+14 damage 2d6+11critical confirm
1d20+14 damage 4d6+22do i have any flanking bonus on the confirm?
Nowzai will act on Dalamus' turn in Round 5, before Nemoris and Zenith.
You aren't flanking with anyone, so no flanking bonus

DM Fflash |

Round 5 cont
Nowzai casts his spell from 20 feet up, and magically transposes the dwarf and himself, moving to the ceiling above the throne as he does so. Zenith wheels his arms as he appears in the air before he falls, slamming into the ground with a ringing of metal. He bounces once and then settles on his back, groaning.
Nemoris fires a volley of arrows, but the dwarf's prone profile actually makes it more difficult for the ranger to find a soft target and his arrows fail to find purchase.
Zenith stands up with a groan, blood pouring from the wound in his side and slowly stalks toward Magma pointing at him with his axe. "The next to fall. One by one, the shadow conspiracy will devour you all."
Zenith Will Save: 1d20 + 4 ⇒ (2) + 4 = 6
Zenith Acro: 1d20 - 4 ⇒ (5) - 4 = 1
Fall Damage: 2d6 ⇒ (5, 6) = 11
Round 6
Init: Magma, Dalamus, Nowzai, Nemoris, Zenith, Epik
Magma doesn't wait for Zenith to get to him and steps forward smashing him hard with his long hammer. The dwarf attempts to hold his shield up to deflect it, but the stonechilde pounds through it and staggers the dwarf for a moment ... yet he still stands.
Actions for Nowzai and Nemoris

Nowzai al'Nazari |

Nowzai activates his bonded ring to recall a spell formula, then immediately casts it. A deep pit appears directly beneath Zenith's feet.
Create pit: DC 18 Reflex save or fall 30 feet down. Based on the previous round's map, it looks like I should be able to make the pit clear of everyone else, including Magma using his reach weapon. If not, I'll reconsider my action.

Nemoris |

Attack: 1d20 + 10 ⇒ (3) + 10 = 13Damage: 1d8 + 13 ⇒ (1) + 13 = 14
Attack: 1d20 + 10 ⇒ (17) + 10 = 27Damage: 1d8 + 13 ⇒ (1) + 13 = 14
Attack: 1d20 + 10 ⇒ (15) + 10 = 25Damage: 1d8 + 13 ⇒ (8) + 13 = 21
Sorry, really bad/busy week for me!
-Posted with Wayfinder

DM Fflash |

I've Reached the Zenith! Round 6
Dalamus Stabilization Check DC:10: 1d20 + 2 - 5 ⇒ (9) + 2 - 5 = 6; fail
Dalamus groans and bleeds out more. Nemoris fires a battery of arrows into the bleeding dwarf, one of which catches a seam and the stout warrior stumbles, but picks himself up wearily, the arrow still sticking from his hip.
The bleeding dwarf closes with Magma, swinging his axe in a serious of last-hope desperate cross-cutting chops abandoning precision for power. He scores one blow against the thick-skinned stonechilde.
Zenith vs Magma: 1d20 + 13 ⇒ (6) + 13 = 19; miss
Zenith vs Magma Iterative: 1d20 + 8 ⇒ (20) + 8 = 28; HIT!; Confirm?: 1d20 + 8 ⇒ (10) + 8 = 18; no; Damage: 1d10 + 17 ⇒ (4) + 17 = 21
I've Reached the Zenith! Round 7
Nowzai summons a gaping hole, and the dwarf slips in his own blood dropping his axe as he slides into the hole landing hard on the floor of the pit. He sits up with a sigh, dropping his shield and taking off his helmet. His face pale from the blood loss, he whispers, "I yield", before he drops his head to stare at the floor, his eyes blinking slowly as he approaches unconciousness, blood still pumping through his fingers on his side.
The entire complex begins to rumble, dust and dirt fall from the ceiling and cracks begin to appear in the walls.
Zenith reflex Save: 1d20 + 5 ⇒ (12) + 5 = 17; fail
Zenith Acro: 1d20 - 4 ⇒ (7) - 4 = 3; fail
Zenith Damage: 3d6 ⇒ (5, 5, 1) = 11
END COMBAT ... Zenith is bleeding still ... 4 hps/rd

Nowzai al'Nazari |

"I think we'll need the want, regardless," Nowzai adds. "I expect we may need to fight our way out, in case that summoning is still progressing."
He gestures to the glowing circle on the floor. "That is a teleportation circle, but I cannot say where it leads. If you tie a rope around my waist, I volunteer to check."
4,000!