DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 10: Thirteen Cages

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Slayer Totals


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Male Fetchling Slayer 7/ Red Mantis 5

"If they are Beholders, then what is their weakness...or at least how should be approach them? If we are invisible, do their powers still work?"

Obviously this is all in character questions that I am asking. We will live and die by our characters knowledge of them


"Beholders? You mean from the children's stories? It can't be." The Greenblade leader stares at you in disbelief.

-Posted with Wayfinder


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

how do we fight a beholder? he has one eye that disintegrates and one that turns to stone. anything else we have to worry about?


Male Human Wizard (Conjuror) 10 / Loremaster 4

Knowledge (dungeoneering): 1d20 + 22 ⇒ (8) + 22 = 30

"Scatter and attack from many angles, to minimize its ability to focus effects." Nowzai frowns deeply, plumbing the depths of his knowledge. "They have a variety of harmful eye rays -- telekinesis, enchanting... death. Anti-magic, so spells may be useless if the creature is looking in your direction."


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik scowls, "It is dire news that Vhalantru is in league with such a foul beast. We have gathered enough incriminating information on this pretender - it is time for us to strike in force and remove the threat from Cauldron!"


Plan?

-Posted with Wayfinder


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

I suggest we all teleport in with Nowzai - possibly Sam can do gaseous form again? We should be ready to immediately.


Male Fetchling Slayer 7/ Red Mantis 5

"If we burn the house, will the fire harm those foul beasts? If so, perhaps burning it to the ground is the way to go."


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik shrugs, "The creatures were encountered in tunnels beneath the house. Burning the house is unlikely to affect them."

He leads the way back to the manor.


Male Human Wizard (Conjuror) 10 / Loremaster 4

"We are headed back to the mansion. Regardless if we confront Vhalantru and this beholder or not, I will attempt to rescue your other petrified friends." Nowzai bows to Everoth and Shydara before turning to follow Epik.


it has been less than an hour. The Greenblades will take an evening in Cauldron and then head back to Hollowsky in the morning. Returning to the compound is uneventful. Teleport in? To where?

-Posted with Wayfinder


Male Human Wizard (Conjuror) 10 / Loremaster 4

I can't teleport the whole group in. Already used most of my day's Dimensional Steps getting out of there with the 2 statues. With the spell, I can take myself and 3 others.


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

If Sam can use gaseous form to get in, then you can teleport Epik, Dalamus and Magma. Someone will have to hang back - Nemoris?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

People could fit in the bag of holding, but I can cast DDoor and bring several with me as well


Male Human Wizard (Conjuror) 10 / Loremaster 4

DDoor makes the most sense, as we already know where we're going. Which is the room with the hidden pit?


You teleport and dimension door into the hidden pit room with the statues. (I've moved your tokens)

Nemoris and Tlanextic stay behind to watch and communicate as best they can until you depart from Tlanextic's telepathic range. He's hoping as you travel underground, you may be in range of him for a bit and will continue to ping you as best he can.

At the top of the pit ... how now?


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik look's around the room for any visible exits. "How do we get out of here? What's down the pit?"

Perception: 1d20 + 11 ⇒ (1) + 11 = 12


Male Human Wizard (Conjuror) 10 / Loremaster 4

Nowzai points out where the illusion-covered pit is at. "I can feather fall us all down to the bottom safely. Getting out may require a bit more effort."

Before we descend, Nowzai will cast mage armor, shield, darkvision, magic circle vs evil, and stoneskin upon himself.


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik nods, "Let's get on with it then."

Once Nowzai casts the spell, he says a prayer and then steps over the edge.


I'm back!

Featherfalling in the party plunges into the darkness

Darkvision:
A ten-foot wide shaft drops through the ceiling of this thirty-foot high, forty foot wide cylindrical chamber. Carved into rough walls of the cylinder at various heights are twenty-one shallow alcoves, each niche holding an ancient statue. The tree half-orc zombies that Nowzai mentioned earlier have returned to their place at the north end of the room. They turn slowly towards you as you float down and with a moan they begin to shuffle your way. Beyond them is a massive pit.

You hear a moan and the shuffling of feet below you.

EDIT: Note, since you waited long enough, Jenya is with you


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik resists the urge to panic. "Someone cast a light spell!


Male Human Wizard (Conjuror) 10 / Loremaster 4

Was it dark when I fell in the last time? If so, I'd have cast daylight ahead of time. If not, will cast it now.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

do i see anything with my darkvision
perception 1d20 + 14 ⇒ (19) + 14 = 33


Yes, it was dark last time and you cast light. Magma ... there is a spoiler up above ...

Nowzai casts daylight as you slowly fall and the darkness retreats in a blinding flash.

Everyone can read the spoiler now


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik moves up to power attack the zombie. "Bah, these foul undead must be destroyed!"

Init: 1d20 + 1 ⇒ (10) + 1 = 11

Power Attack: 1d20 + 17 - 3 ⇒ (20) + 17 - 3 = 34
damage: 2d6 + 7 + 9 ⇒ (4, 5) + 7 + 9 = 25

Crit: 1d20 + 17 - 3 ⇒ (5) + 17 - 3 = 19
damage: 2d6 + 7 + 9 ⇒ (4, 6) + 7 + 9 = 26


Landing in the light, Epik draws his blade and rushes forward. He easily cuts the middle zombie in half, and the creature folds over on itself. However, before he can turn to the others a red point of light expands rapidly exploding out with a concussive force that rocks the party and then into a glowing portal. The force shreds both of the nearby zombies blasting them away from Epik, but these too contain hidden portals within their dead flesh and explode near simultaneously. (Everyone make saves ... you gain a +2 insight bonus for the second two portals, having seen in happen once before. If you have an active shield spell or something else designed to protect against force effects, you gain another +4 to your save)

Force Damage: 6d6 ⇒ (3, 6, 1, 2, 2, 2) = 16; (Reflex Save DC20 for half)
Force Damage portal 2: 6d6 ⇒ (6, 3, 2, 3, 6, 2) = 22;(Reflex Save DC20 for half)
Force Damage portal 3: 6d6 ⇒ (4, 6, 3, 2, 1, 4) = 20;(Reflex Save DC20 for half)

Stepping out of the first portal is a monstrously tall and thin demonic creature, covered in a black substance with tattered bat wings. Epik recognizes it as the creature he fought in the Temple of Iomedae after confronting the false bishop. You see silhouettes of similar shaped creatures beginning to come through the other portals.

Initiative and actions! Picture loaded to Roll 20

Knowledge Planes DC28:
The creature is a fiend known as a tarry demodand. The tarry demodand is the grunt of the demodand army—bred for battle, these swift and deadly demodands make up the bulk of any demodand legion. That they themselves are more powerful than most outsiders is as much a testament to their race as anything else—a single tarry demodand is a formidable opponent, to say nothing of a group of the creatures.

Sam:
You feel an overwhelming wave of hatred as Mordael seethes through your mind. Kill it! Your weapon nearly leaps out of your hand as the black blade almost pulls you with its ire


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Ref: 1d20 + 14 ⇒ (18) + 14 = 32
Ref: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23
Ref: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17

Init: 1d20 + 1 ⇒ (18) + 1 = 19

Epik will smite evil on the first creature and will then move to power attack. If the creature is close enough for a 5' step he will full round attack.

Power Attack: 1d20 + 17 - 3 + 7 ⇒ (10) + 17 - 3 + 7 = 31
damage: 2d6 + 7 + 9 + 22 ⇒ (3, 5) + 7 + 9 + 22 = 46; first strike is double vs outsiders

Power Attack: 1d20 + 12 - 3 + 7 ⇒ (10) + 12 - 3 + 7 = 26
damage: 2d6 + 7 + 9 + 11 ⇒ (1, 2) + 7 + 9 + 11 = 30;

Power Attack: 1d20 + 7 - 3 + 7 ⇒ (19) + 7 - 3 + 7 = 30
damage: 2d6 + 7 + 9 + 11 ⇒ (3, 6) + 7 + 9 + 11 = 36;


Male Fetchling Slayer 7/ Red Mantis 5

Reflex Save
1d20 + 12 ⇒ (15) + 12 = 27

Reflex Save
1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25

Reflex Save
1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32

Initiative
1d20 + 5 ⇒ (3) + 5 = 8

Dalamus will cast blood armor and move to flank


Forgot to add the new baddy to Roll20 ... token for the creature added and images of portals added


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Round 1 / AC 23 (27 Shield Spell) (28 Hasted/Shield) (30 Evil) / HP 97/111 / Init 21

Active Spells - Ablative Barrier 35/50 HP / Heroism 110 minutes / Fly 11 Minutes / Shield 10 Rounds

Sama'el:

Spells Prepared

Cantrips -


  • Dancing Lights
  • Detect Magic
  • Read Magic
  • Mage Hand
  • Touch of Fatigue

Level 1- 7 Total

Level 2- 6 Total

Level 3 - 6 Total

Level 4 - 4 Total

Arcane Pool
Sama'el - Arcane Pool Power Points – 17/18

Arcane Pool Power(s)

  • Hated Assault
  • Flamboyant Arcana (Ex)
  • Arcane Deed - Precise Strike (Ex)

Mord'ael

Scimitar +3
Int - 15
Wis - 11
Cha - 11
Ego - 14

Special Abilities
Alertness
Black Blade Strike - 1 AP for +3 Damage for 1 Min
Telepathy
Unbreakable
Teleport Blade
Arcane Pool - 3

Wands


  • Shield - 41 Charges
  • Protection from Evil - 46 Charges
  • Obscuring Mist - 48 Charges
  • Weapon Wand - 48 Charges

Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)

Ref Save - 1d20 + 13 + 4 ⇒ (10) + 13 + 4 = 27

Ref Save - 1d20 + 13 + 4 ⇒ (5) + 13 + 4 = 22
Ref Save - 1d20 + 13 + 4 + 2 ⇒ (13) + 13 + 4 + 2 = 32
Ref Save - 1d20 + 13 + 4 + 2 ⇒ (14) + 13 + 4 + 2 = 33

Init - 1d20 + 7 ⇒ (4) + 7 = 11

Knowledge Planes - 1d20 + 24 ⇒ (9) + 24 = 33

Sam growls low in his throat as he recognizes the demon

As a swift action he enchants Mord'ael to Keen, Holy, Outsider Bane.

Casts Long Arms and moves up to attack using lunge to give himself a 15' reach

To hit - 1d20 + 21 ⇒ (17) + 21 = 38
Damage - 1d6 + 10 + 11 + 4d6 ⇒ (5) + 10 + 11 + (6, 6, 4, 2) = 44
Confirm Crit - 1d20 + 21 ⇒ (7) + 21 = 28
Total Damage - 1d6 + 11 + 4d6 + 44 ⇒ (2) + 11 + (3, 6, 5, 5) + 44 = 76


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Reflex
1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30

Move to attack the creature infront of Epik

1d20 + 20 ⇒ (17) + 20 = 37 damage 4d6 + 17 ⇒ (6, 1, 4, 6) + 17 = 34


Male Human Wizard (Conjuror) 10 / Loremaster 4

Reflex save: 1d20 + 10 + 4 ⇒ (11) + 10 + 4 = 25... 8 damage
Reflex save: 1d20 + 10 + 2 + 4 ⇒ (9) + 10 + 2 + 4 = 25... 11 damage
Reflex save: 1d20 + 10 + 2 + 4 ⇒ (13) + 10 + 2 + 4 = 29... 10 damage

Initiative: 1d20 + 3 ⇒ (3) + 3 = 6

Nowzai's eyes widen in surprise. "Tarry demodands... Beware that your weapons do not get stuck to them!"

Do I see any way to close the portals before the other fiends come through?


Jenya will use selective Channeling and exclude the demon and heal the party from the detonations

Ref Save - 1d20 + 5 ⇒ (18) + 5 = 23

Ref Save - 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Ref Save - 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20

Init - 1d20 ⇒ 9

Channel Heal - 5d6 ⇒ (2, 5, 5, 1, 5) = 18


Zombie Portals Round 1

Init: Demodand, Epik, Sam, Jenya, Dalamus, Nowzai, Magma

Exploding in a ferocious rage, the demodand lashes out at Epik with vicious alacrity, a veritable whirlwind with its vicious blades in each hand and a disgusting bite, cutting the paladin a myriad of times.

The paladin returns blows, forged with white fire and divine justice as he rips into the creature whose sticky skin pulls at the paladin's blade. [ooc]Epik make 3 DC23 Reflex Saves. Any failure results in the weapon being ripped from your grasp and subsequent attacks not happening. Requires a grapple check to recover)

Sam moves up to join Epik also infusing his weapon with holy power and also feeling the rug of the skin as he strikes a vicious blow spraying demonic ichor everywhere.

Depending on Epik's saves, the creature may or may not be standing still

Jenya heals the party as Dalamus moves up.

Nowzai recalls an obscure reference from his knowledge of all things arcane
and realizes that he could interrupt the pending magic as if it were a counterspell with some sort of gate or planar ally spell or with a dispel magic.

Magma moves up to smash the demodand as well (if it's still standing). (Reflex DC23 or lose your weapon upon hit)

The Dice:

Demodand Init: 1d20 + 9 ⇒ (19) + 9 = 28
Demodand vs Epik vs AC32 w/smite evil?: 1d20 + 26 ⇒ (6) + 26 = 32; HIT!; Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Demodand vs Epik: 1d20 + 21 ⇒ (7) + 21 = 28; miss
Demodand vs Epik: 1d20 + 16 ⇒ (17) + 16 = 33; HIT!: 1d6 + 9 ⇒ (5) + 9 = 14
Demodand vs Epik: 1d20 + 11 ⇒ (18) + 11 = 29; miss
Demodand vs Epik: 1d20 + 26 ⇒ (6) + 26 = 32; HIT!, Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Demodand vs Epik: 1d20 + 21 ⇒ (5) + 21 = 26; miss
Demodand vs Epik: 1d20 + 16 ⇒ (20) + 16 = 36; Crit?: 1d20 + 16 ⇒ (11) + 16 = 27; no; Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Demodand Bite vs Epik: 1d20 + 22 ⇒ (2) + 22 = 24; miss

Actions Nowzai and then Round 2?


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will move up beside the beast and attacking at his flank, using his sneak attack ability.

Attack
1d20 + 15 ⇒ (4) + 15 = 19
Damage
1d8 + 2d6 + 4d6 ⇒ (8) + (5, 4) + (4, 2, 4, 4) = 31 2d6 are for chaotic creatures

Attack
1d20 + 10 ⇒ (15) + 10 = 25
Damage
1d8 + 2d6 + 4d6 ⇒ (4) + (5, 4) + (3, 5, 5, 1) = 27 2d6 are for chaotic creatures


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Reflex: 1d20 + 14 ⇒ (9) + 14 = 23
Reflex: 1d20 + 14 ⇒ (17) + 14 = 31
Reflex: 1d20 + 14 ⇒ (1) + 14 = 15

Losing his sword on the third swing, Epik attempts to wrest the sword back as he simultaneously heals himself.

Grapple: 1d20 + 15 ⇒ (16) + 15 = 31
LoH: 5d6 + 7 ⇒ (6, 3, 3, 1, 3) + 7 = 23


Male Human Wizard (Conjuror) 10 / Loremaster 4

Nowzai focuses on the demodand coming through the left portal, casting an shimmering emerald ray at it before it comes through.

Dimensional Anchor (ranged touch): 1d20 + 9 ⇒ (1) + 9 = 10

...


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Reflex save
1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31


Since Epik hit it several times, it doesnt survive Sam's onslaught. It will still take Epik a standard action to retrieve the sword. Magma can repost his action if he wishes.


Nowzai's ray fires wide into the portal, distorted by the magic, it fires harmlessly off into the void.


Two more demodands step through the portals and move immediately to attack. Dalamus gets blindsided and shredded by multiple blows while Epik parries the feeble attack on his side.

Demodand Short Sword vs Dalamus: 1d20 + 26 ⇒ (19) + 26 = 45; Crit?: 1d20 + 26 ⇒ (1) + 26 = 27; no; Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Demodand Short Sword vs Dalamus: 1d20 + 21 ⇒ (1) + 21 = 22; miss
Demodand Short Sword vs Dalamus: 1d20 + 16 ⇒ (3) + 16 = 19; miss
Demodand Short Sword vs Dalamus: 1d20 + 11 ⇒ (17) + 11 = 28; HIT!; Damage: 1d6 + 9 ⇒ (2) + 9 = 11
Demodand Short Sword vs Dalamus: 1d20 + 26 ⇒ (1) + 26 = 27; HIT!; Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Demodand Short Sword vs Dalamus: 1d20 + 21 ⇒ (19) + 21 = 40; Crit?: 1d20 + 26 ⇒ (16) + 26 = 42; CRIT!; Damage: 2d6 + 18 ⇒ (5, 2) + 18 = 25
Demodand Short Sword vs Dalamus: 1d20 + 16 ⇒ (8) + 16 = 24; miss
Demodand Bite vs Dalamus: 1d20 + 22 ⇒ (20) + 22 = 42; Crit?: 1d20 + 26 ⇒ (4) + 26 = 30; CRIT!; Damage: 2d8 + 8 ⇒ (3, 7) + 8 = 18
Demodand 2 Bite vs Epik: 1d20 + 22 ⇒ (1) + 22 = 23; miss

Back to you all: Init: Demodand, Epik, Sam, Jenya, Dalamus, Nowzai, Magma

Epik's weapon is still stuck in the previous demodand. Remember to roll DC23 Reflex Saves for every melee weapon strike (Creature AC is 26)


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

move to attack closest demodand take a 5 foot step back

1d20 + 20 ⇒ (1) + 20 = 21 damage 2d6 + 17 ⇒ (5, 2) + 17 = 24
Reflex save
1d20 + 10 ⇒ (5) + 10 = 15

Str check to take back my weapon

1d20 + 8 ⇒ (18) + 8 = 26


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik heals himself and then retrieves his sword.

LoH: 5d6 + 7 ⇒ (4, 5, 2, 6, 4) + 7 = 28


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Ref Save from last attack - 1d20 + 13 ⇒ (14) + 13 = 27

Defensive Cast DC 17 - 1d20 + 10 ⇒ (13) + 10 = 23

Casts Shocking Grasp and 5' steps to be able to continue his assault if the 2nd Demodand drops from his attacks so he can assist Dalamus using lunge if needed

He will haste himself a a swift action

To Hit - 1d20 + 19 ⇒ (18) + 19 = 37
Damage - 1d6 + 11 + 10 + 10d6 + 2d6 + 2d6 ⇒ (3) + 11 + 10 + (6, 4, 4, 2, 5, 6, 6, 2, 5, 6) + (4, 3) + (5, 2) = 84
Reflex Save - 1d20 + 13 ⇒ (16) + 13 = 29
Confirm Crit - 1d20 + 19 ⇒ (17) + 19 = 36
Total Damage - 1d6 + 10 + 10d6 + 84 ⇒ (5) + 10 + (2, 1, 5, 6, 3, 6, 6, 6, 5, 5) + 84 = 144

To Hit - 1d20 + 19 ⇒ (5) + 19 = 24
Damage - 1d6 + 11 + 10 + 2d6 + 2d6 ⇒ (1) + 11 + 10 + (6, 3) + (5, 4) = 40

To Hit - 1d20 + 19 ⇒ (15) + 19 = 34
Damage - 1d6 + 11 + 10 + 2d6 + 2d6 ⇒ (6) + 11 + 10 + (6, 3) + (3, 3) = 42
Reflex Save - 1d20 + 13 ⇒ (12) + 13 = 25
Confirm Crit - 1d20 + 19 ⇒ (2) + 19 = 21
Damage - 1d6 + 10 + 42 ⇒ (6) + 10 + 42 = 58

To Hit - 1d20 + 13 ⇒ (9) + 13 = 22
Damage - 1d6 + 11 + 10 + 2d6 + 2d6 ⇒ (4) + 11 + 10 + (2, 4) + (3, 4) = 38


Jenya will start moving up to assist Dalamus after that brutal attack

Defensive Cast- DC 17 1d20 + 11 ⇒ (10) + 11 = 21
Cure Serious - 4d6 + 10 ⇒ (6, 1, 5, 2) + 10 = 24

Overcome SR For Sam - 1d20 + 11 ⇒ (18) + 11 = 29 (Forgot about this and missed the edit time cutoff)


Sam, what's the swift action haste from? Boots of speed? Those are free action, if that's the case.

Epik rips his sword away from the demodand and heals himself, but draws an attack of opportunity from the nearby fiend.

To hit: 1d20 + 26 ⇒ (10) + 26 = 36
Damage: 1d6 + 9 ⇒ (6) + 9 = 15

Sam punishes the demodand for his insolence, smashing it with an electrically charged strike and then following up with a clean removal of its head. He steps swiftly to the right and gets a single blow in on the remaining demodand.

Jenya moves up to heal Dalamus.

At Dalamus


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Hasted Assault (Su)

Prerequisite: Magus 9

Benefit: The magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds equal to the magus’s Intelligence bonus.


Male Fetchling Slayer 7/ Red Mantis 5

Well the one good thing about being attacked 8 times in a round by the same demon, my blood armor is now maxed...lol New AC 31

Ridic will activate haste (boots) and attack
Bleed +4 per round
Still consider flanked? If so I will continue to add sneak damage

Attack 1
1d20 + 15 ⇒ (1) + 15 = 16
Damage
1d8 + 6 + 2d6 + 4d6 ⇒ (1) + 6 + (2, 6) + (1, 4, 3, 1) = 24

Attack 2
1d20 + 15 ⇒ (3) + 15 = 18
Damage
1d8 + 6 + 2d6 + 4d6 ⇒ (8) + 6 + (4, 4) + (5, 4, 2, 6) = 39

Attack 3
1d20 + 10 ⇒ (1) + 10 = 11
Damage
1d8 + 6 + 2d6 + 4d6 ⇒ (1) + 6 + (3, 5) + (6, 6, 4, 3) = 34

and then take a 5' step back


Male Human Wizard (Conjuror) 10 / Loremaster 4

Seeing two of the fiends dispatched so quickly, Nowzai decides to conserve his spell power for the moment.

Delay...


Dalamus fails to get a blow through and Nowzai waits.

Magma moves over and misses badly.

The demodand attacks next (Will be focused on dalamus). Actions everyone?

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