| Dalamus Othreleth |
"If they are Beholders, then what is their weakness...or at least how should be approach them? If we are invisible, do their powers still work?"
Obviously this is all in character questions that I am asking. We will live and die by our characters knowledge of them
| Nowzai al'Nazari |
Knowledge (dungeoneering): 1d20 + 22 ⇒ (8) + 22 = 30
"Scatter and attack from many angles, to minimize its ability to focus effects." Nowzai frowns deeply, plumbing the depths of his knowledge. "They have a variety of harmful eye rays -- telekinesis, enchanting... death. Anti-magic, so spells may be useless if the creature is looking in your direction."
| Epik |
Epik scowls, "It is dire news that Vhalantru is in league with such a foul beast. We have gathered enough incriminating information on this pretender - it is time for us to strike in force and remove the threat from Cauldron!"
| Epik |
I suggest we all teleport in with Nowzai - possibly Sam can do gaseous form again? We should be ready to immediately.
| Epik |
Epik shrugs, "The creatures were encountered in tunnels beneath the house. Burning the house is unlikely to affect them."
He leads the way back to the manor.
| Epik |
If Sam can use gaseous form to get in, then you can teleport Epik, Dalamus and Magma. Someone will have to hang back - Nemoris?
| DM Fflash |
You teleport and dimension door into the hidden pit room with the statues. (I've moved your tokens)
Nemoris and Tlanextic stay behind to watch and communicate as best they can until you depart from Tlanextic's telepathic range. He's hoping as you travel underground, you may be in range of him for a bit and will continue to ping you as best he can.
At the top of the pit ... how now?
| Epik |
Epik look's around the room for any visible exits. "How do we get out of here? What's down the pit?"
Perception: 1d20 + 11 ⇒ (1) + 11 = 12
| Nowzai al'Nazari |
Nowzai points out where the illusion-covered pit is at. "I can feather fall us all down to the bottom safely. Getting out may require a bit more effort."
Before we descend, Nowzai will cast mage armor, shield, darkvision, magic circle vs evil, and stoneskin upon himself.
| Epik |
Epik nods, "Let's get on with it then."
Once Nowzai casts the spell, he says a prayer and then steps over the edge.
| DM Fflash |
I'm back!
Featherfalling in the party plunges into the darkness
You hear a moan and the shuffling of feet below you.
EDIT: Note, since you waited long enough, Jenya is with you
| Epik |
Epik resists the urge to panic. "Someone cast a light spell!
| Epik |
Epik moves up to power attack the zombie. "Bah, these foul undead must be destroyed!"
Init: 1d20 + 1 ⇒ (10) + 1 = 11
Power Attack: 1d20 + 17 - 3 ⇒ (20) + 17 - 3 = 34
damage: 2d6 + 7 + 9 ⇒ (4, 5) + 7 + 9 = 25
Crit: 1d20 + 17 - 3 ⇒ (5) + 17 - 3 = 19
damage: 2d6 + 7 + 9 ⇒ (4, 6) + 7 + 9 = 26
| DM Fflash |
Landing in the light, Epik draws his blade and rushes forward. He easily cuts the middle zombie in half, and the creature folds over on itself. However, before he can turn to the others a red point of light expands rapidly exploding out with a concussive force that rocks the party and then into a glowing portal. The force shreds both of the nearby zombies blasting them away from Epik, but these too contain hidden portals within their dead flesh and explode near simultaneously. (Everyone make saves ... you gain a +2 insight bonus for the second two portals, having seen in happen once before. If you have an active shield spell or something else designed to protect against force effects, you gain another +4 to your save)
Force Damage: 6d6 ⇒ (3, 6, 1, 2, 2, 2) = 16; (Reflex Save DC20 for half)
Force Damage portal 2: 6d6 ⇒ (6, 3, 2, 3, 6, 2) = 22;(Reflex Save DC20 for half)
Force Damage portal 3: 6d6 ⇒ (4, 6, 3, 2, 1, 4) = 20;(Reflex Save DC20 for half)
Stepping out of the first portal is a monstrously tall and thin demonic creature, covered in a black substance with tattered bat wings. Epik recognizes it as the creature he fought in the Temple of Iomedae after confronting the false bishop. You see silhouettes of similar shaped creatures beginning to come through the other portals.
Initiative and actions! Picture loaded to Roll 20
| Epik |
Ref: 1d20 + 14 ⇒ (18) + 14 = 32
Ref: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23
Ref: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17
Init: 1d20 + 1 ⇒ (18) + 1 = 19
Epik will smite evil on the first creature and will then move to power attack. If the creature is close enough for a 5' step he will full round attack.
Power Attack: 1d20 + 17 - 3 + 7 ⇒ (10) + 17 - 3 + 7 = 31
damage: 2d6 + 7 + 9 + 22 ⇒ (3, 5) + 7 + 9 + 22 = 46; first strike is double vs outsiders
Power Attack: 1d20 + 12 - 3 + 7 ⇒ (10) + 12 - 3 + 7 = 26
damage: 2d6 + 7 + 9 + 11 ⇒ (1, 2) + 7 + 9 + 11 = 30;
Power Attack: 1d20 + 7 - 3 + 7 ⇒ (19) + 7 - 3 + 7 = 30
damage: 2d6 + 7 + 9 + 11 ⇒ (3, 6) + 7 + 9 + 11 = 36;
| Sama'el Val'varen |
Round 1 / AC 23 (27 Shield Spell) (28 Hasted/Shield) (30 Evil) / HP 97/111 / Init 21
Active Spells - Ablative Barrier 35/50 HP / Heroism 110 minutes / Fly 11 Minutes / Shield 10 Rounds
Spells Prepared
Cantrips -
- Dancing Lights
- Detect Magic
- Read Magic
- Mage Hand
- Touch of Fatigue
Level 1- 7 Total
- 4/4 - Intensified Shocking Grasp
- 0/1 - Long Arms
- 1 - Frost Bite
- 1 – Reduce Person
Level 2- 6 Total
- 1 - Brow Gasher
- 1 - Frigid Touch
- 1 - Ablative Barrier
- 2 - Mirror Image
- 1 - Invisibility
Level 3 - 6 Total
- 1/2 - Fly
- 1 - Haste
- 0/1 - Gaseous Form
- 0/1 – Heroism
- 1 – Call The Void
Level 4 - 4 Total
- 1/2 - Dimension Door
- 1 – Caustic Blood
- 1 – Greater Invis
Arcane Pool
Sama'el - Arcane Pool Power Points – 17/18
Arcane Pool Power(s)
- Hated Assault
- Flamboyant Arcana (Ex)
- Arcane Deed - Precise Strike (Ex)
Mord'ael
Scimitar +3
Int - 15
Wis - 11
Cha - 11
Ego - 14
Special Abilities
Alertness
Black Blade Strike - 1 AP for +3 Damage for 1 Min
Telepathy
Unbreakable
Teleport Blade
Arcane Pool - 3
Wands
- Shield - 41 Charges
- Protection from Evil - 46 Charges
- Obscuring Mist - 48 Charges
- Weapon Wand - 48 Charges
Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)
Ref Save - 1d20 + 13 + 4 ⇒ (10) + 13 + 4 = 27
Ref Save - 1d20 + 13 + 4 ⇒ (5) + 13 + 4 = 22
Ref Save - 1d20 + 13 + 4 + 2 ⇒ (13) + 13 + 4 + 2 = 32
Ref Save - 1d20 + 13 + 4 + 2 ⇒ (14) + 13 + 4 + 2 = 33
Init - 1d20 + 7 ⇒ (4) + 7 = 11
Knowledge Planes - 1d20 + 24 ⇒ (9) + 24 = 33
Sam growls low in his throat as he recognizes the demon
As a swift action he enchants Mord'ael to Keen, Holy, Outsider Bane.
Casts Long Arms and moves up to attack using lunge to give himself a 15' reach
To hit - 1d20 + 21 ⇒ (17) + 21 = 38
Damage - 1d6 + 10 + 11 + 4d6 ⇒ (5) + 10 + 11 + (6, 6, 4, 2) = 44
Confirm Crit - 1d20 + 21 ⇒ (7) + 21 = 28
Total Damage - 1d6 + 11 + 4d6 + 44 ⇒ (2) + 11 + (3, 6, 5, 5) + 44 = 76
| Magma Iron Clan |
Reflex
1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Move to attack the creature infront of Epik
1d20 + 20 ⇒ (17) + 20 = 37 damage 4d6 + 17 ⇒ (6, 1, 4, 6) + 17 = 34
| Nowzai al'Nazari |
Reflex save: 1d20 + 10 + 4 ⇒ (11) + 10 + 4 = 25... 8 damage
Reflex save: 1d20 + 10 + 2 + 4 ⇒ (9) + 10 + 2 + 4 = 25... 11 damage
Reflex save: 1d20 + 10 + 2 + 4 ⇒ (13) + 10 + 2 + 4 = 29... 10 damage
Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Nowzai's eyes widen in surprise. "Tarry demodands... Beware that your weapons do not get stuck to them!"
Do I see any way to close the portals before the other fiends come through?
| DM Fflash |
Zombie Portals Round 1
Init: Demodand, Epik, Sam, Jenya, Dalamus, Nowzai, Magma
Exploding in a ferocious rage, the demodand lashes out at Epik with vicious alacrity, a veritable whirlwind with its vicious blades in each hand and a disgusting bite, cutting the paladin a myriad of times.
The paladin returns blows, forged with white fire and divine justice as he rips into the creature whose sticky skin pulls at the paladin's blade. [ooc]Epik make 3 DC23 Reflex Saves. Any failure results in the weapon being ripped from your grasp and subsequent attacks not happening. Requires a grapple check to recover)
Sam moves up to join Epik also infusing his weapon with holy power and also feeling the rug of the skin as he strikes a vicious blow spraying demonic ichor everywhere.
Depending on Epik's saves, the creature may or may not be standing still
Jenya heals the party as Dalamus moves up.
Nowzai recalls an obscure reference from his knowledge of all things arcane
and realizes that he could interrupt the pending magic as if it were a counterspell with some sort of gate or planar ally spell or with a dispel magic.
Magma moves up to smash the demodand as well (if it's still standing). (Reflex DC23 or lose your weapon upon hit)
Demodand Init: 1d20 + 9 ⇒ (19) + 9 = 28
Demodand vs Epik vs AC32 w/smite evil?: 1d20 + 26 ⇒ (6) + 26 = 32; HIT!; Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Demodand vs Epik: 1d20 + 21 ⇒ (7) + 21 = 28; miss
Demodand vs Epik: 1d20 + 16 ⇒ (17) + 16 = 33; HIT!: 1d6 + 9 ⇒ (5) + 9 = 14
Demodand vs Epik: 1d20 + 11 ⇒ (18) + 11 = 29; miss
Demodand vs Epik: 1d20 + 26 ⇒ (6) + 26 = 32; HIT!, Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Demodand vs Epik: 1d20 + 21 ⇒ (5) + 21 = 26; miss
Demodand vs Epik: 1d20 + 16 ⇒ (20) + 16 = 36; Crit?: 1d20 + 16 ⇒ (11) + 16 = 27; no; Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Demodand Bite vs Epik: 1d20 + 22 ⇒ (2) + 22 = 24; miss
Actions Nowzai and then Round 2?
| Dalamus Othreleth |
Dalamus will move up beside the beast and attacking at his flank, using his sneak attack ability.
Attack
1d20 + 15 ⇒ (4) + 15 = 19
Damage
1d8 + 2d6 + 4d6 ⇒ (8) + (5, 4) + (4, 2, 4, 4) = 31 2d6 are for chaotic creatures
Attack
1d20 + 10 ⇒ (15) + 10 = 25
Damage
1d8 + 2d6 + 4d6 ⇒ (4) + (5, 4) + (3, 5, 5, 1) = 27 2d6 are for chaotic creatures
| Epik |
Reflex: 1d20 + 14 ⇒ (9) + 14 = 23
Reflex: 1d20 + 14 ⇒ (17) + 14 = 31
Reflex: 1d20 + 14 ⇒ (1) + 14 = 15
Losing his sword on the third swing, Epik attempts to wrest the sword back as he simultaneously heals himself.
Grapple: 1d20 + 15 ⇒ (16) + 15 = 31
LoH: 5d6 + 7 ⇒ (6, 3, 3, 1, 3) + 7 = 23
| DM Fflash |
Two more demodands step through the portals and move immediately to attack. Dalamus gets blindsided and shredded by multiple blows while Epik parries the feeble attack on his side.
Demodand Short Sword vs Dalamus: 1d20 + 26 ⇒ (19) + 26 = 45; Crit?: 1d20 + 26 ⇒ (1) + 26 = 27; no; Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Demodand Short Sword vs Dalamus: 1d20 + 21 ⇒ (1) + 21 = 22; miss
Demodand Short Sword vs Dalamus: 1d20 + 16 ⇒ (3) + 16 = 19; miss
Demodand Short Sword vs Dalamus: 1d20 + 11 ⇒ (17) + 11 = 28; HIT!; Damage: 1d6 + 9 ⇒ (2) + 9 = 11
Demodand Short Sword vs Dalamus: 1d20 + 26 ⇒ (1) + 26 = 27; HIT!; Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Demodand Short Sword vs Dalamus: 1d20 + 21 ⇒ (19) + 21 = 40; Crit?: 1d20 + 26 ⇒ (16) + 26 = 42; CRIT!; Damage: 2d6 + 18 ⇒ (5, 2) + 18 = 25
Demodand Short Sword vs Dalamus: 1d20 + 16 ⇒ (8) + 16 = 24; miss
Demodand Bite vs Dalamus: 1d20 + 22 ⇒ (20) + 22 = 42; Crit?: 1d20 + 26 ⇒ (4) + 26 = 30; CRIT!; Damage: 2d8 + 8 ⇒ (3, 7) + 8 = 18
Demodand 2 Bite vs Epik: 1d20 + 22 ⇒ (1) + 22 = 23; miss
Back to you all: Init: Demodand, Epik, Sam, Jenya, Dalamus, Nowzai, Magma
Epik's weapon is still stuck in the previous demodand. Remember to roll DC23 Reflex Saves for every melee weapon strike (Creature AC is 26)
| Magma Iron Clan |
move to attack closest demodand take a 5 foot step back
1d20 + 20 ⇒ (1) + 20 = 21 damage 2d6 + 17 ⇒ (5, 2) + 17 = 24
Reflex save
1d20 + 10 ⇒ (5) + 10 = 15
Str check to take back my weapon
1d20 + 8 ⇒ (18) + 8 = 26
| Epik |
Epik heals himself and then retrieves his sword.
LoH: 5d6 + 7 ⇒ (4, 5, 2, 6, 4) + 7 = 28
| Sama'el Val'varen |
Ref Save from last attack - 1d20 + 13 ⇒ (14) + 13 = 27
Defensive Cast DC 17 - 1d20 + 10 ⇒ (13) + 10 = 23
Casts Shocking Grasp and 5' steps to be able to continue his assault if the 2nd Demodand drops from his attacks so he can assist Dalamus using lunge if needed
He will haste himself a a swift action
To Hit - 1d20 + 19 ⇒ (18) + 19 = 37
Damage - 1d6 + 11 + 10 + 10d6 + 2d6 + 2d6 ⇒ (3) + 11 + 10 + (6, 4, 4, 2, 5, 6, 6, 2, 5, 6) + (4, 3) + (5, 2) = 84
Reflex Save - 1d20 + 13 ⇒ (16) + 13 = 29
Confirm Crit - 1d20 + 19 ⇒ (17) + 19 = 36
Total Damage - 1d6 + 10 + 10d6 + 84 ⇒ (5) + 10 + (2, 1, 5, 6, 3, 6, 6, 6, 5, 5) + 84 = 144
To Hit - 1d20 + 19 ⇒ (5) + 19 = 24
Damage - 1d6 + 11 + 10 + 2d6 + 2d6 ⇒ (1) + 11 + 10 + (6, 3) + (5, 4) = 40
To Hit - 1d20 + 19 ⇒ (15) + 19 = 34
Damage - 1d6 + 11 + 10 + 2d6 + 2d6 ⇒ (6) + 11 + 10 + (6, 3) + (3, 3) = 42
Reflex Save - 1d20 + 13 ⇒ (12) + 13 = 25
Confirm Crit - 1d20 + 19 ⇒ (2) + 19 = 21
Damage - 1d6 + 10 + 42 ⇒ (6) + 10 + 42 = 58
To Hit - 1d20 + 13 ⇒ (9) + 13 = 22
Damage - 1d6 + 11 + 10 + 2d6 + 2d6 ⇒ (4) + 11 + 10 + (2, 4) + (3, 4) = 38
| DM Fflash |
Sam, what's the swift action haste from? Boots of speed? Those are free action, if that's the case.
Epik rips his sword away from the demodand and heals himself, but draws an attack of opportunity from the nearby fiend.
To hit: 1d20 + 26 ⇒ (10) + 26 = 36
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Sam punishes the demodand for his insolence, smashing it with an electrically charged strike and then following up with a clean removal of its head. He steps swiftly to the right and gets a single blow in on the remaining demodand.
Jenya moves up to heal Dalamus.
At Dalamus
| Sama'el Val'varen |
Hasted Assault (Su)
Prerequisite: Magus 9
Benefit: The magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds equal to the magus’s Intelligence bonus.
| Dalamus Othreleth |
Well the one good thing about being attacked 8 times in a round by the same demon, my blood armor is now maxed...lol New AC 31
Ridic will activate haste (boots) and attack
Bleed +4 per round
Still consider flanked? If so I will continue to add sneak damage
Attack 1
1d20 + 15 ⇒ (1) + 15 = 16
Damage
1d8 + 6 + 2d6 + 4d6 ⇒ (1) + 6 + (2, 6) + (1, 4, 3, 1) = 24
Attack 2
1d20 + 15 ⇒ (3) + 15 = 18
Damage
1d8 + 6 + 2d6 + 4d6 ⇒ (8) + 6 + (4, 4) + (5, 4, 2, 6) = 39
Attack 3
1d20 + 10 ⇒ (1) + 10 = 11
Damage
1d8 + 6 + 2d6 + 4d6 ⇒ (1) + 6 + (3, 5) + (6, 6, 4, 3) = 34
and then take a 5' step back