
Nowzai al'Nazari |

Round 5
_____________________
hp 42 of 64
AC 18 (t 14, ff 16)
Status darkvision (10 hours), mage armor (60 min), staggered (2 rounds)
Spells Prepared
5th: summon monster V (x2), telekinesis, wall of stone
4th: black tentacles, secure shelter, stoneskin, summon monster IV (3) (2)
3rd: magic circle vs evil, sound lance (x3), summon monster III, wind wall
2nd: baleful transposition, darkvision, greater slide, levitate (2), resist energy (2)
1st: benign transposition (x2), feather fall, identify[/i], [s]lesser orb of sound (x2), shield
Cantrips: detect magic, light, open/close, sonic snap
Acid Dart 11 uses remaining (11/day)
Dimensional Steps 35 feet remaining (300/day)
Riftcutter 0 use remaining (1/day)
Pearl of Power (1st) 0 use remaining (1/day)
Slippers of Spider Climbing 10 minutes remaining (10/day)
Staff of Size Alteration 6 charges remaining
Wand of acid arrow 4 charges
Wand of detect secret doors 13 charges
Wand of mage armor 25 charges
Wand of unseen servant 49 charges
Crossbow bolts 17
_________________________________
Black Tentacles: 1d20 + 15 ⇒ (2) + 15 = 17; Damage: 1d6 + 4 ⇒ (3) + 4 = 7
"Bah! The demon has broke free... beware!"
Nowzai casts telekinesis and concentrates on the rakshasa.
SR: 1d20 + 12 ⇒ (19) + 12 = 31
Trip: 1d20 + 18 ⇒ (2) + 18 = 20

DMFflash |

Before Nowzai ... and possibly changing his action.
Zaur Sa breaks free and then flies up shooting toward the ceiling and then west down the hall about 45 feet.
The shiver in the walls becomes larger and a circular wave comes up from below moving everyone who is standing in the tunnel 30 feet up. If that puts you into Nowzais tentacles, please post your CMD to determine if you're entangled
Nowzai? Change or keep.action above?
-Posted with Wayfinder

DMFflash |

Seeing the tunnel moving everyone to the tentacles , Nowzai swiftly cancels them and begins a summoning spell.
The giant, bleeding profusely takes one languid swing at Epik.
To hit : 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 2d6 + 24 ⇒ (1, 1) + 24 = 26
At Epik and Sam for action. Magma and dalamus have posted.
-Posted with Wayfinder

Epik |

Round 5
I can't access R20, but I'm assuming Epik is still within melee range with the giant.
Epik will power attack the Giant.
Attack: 1d20 + 21 ⇒ (14) + 21 = 35
Damage: 2d6 + 26 ⇒ (3, 3) + 26 = 32
Attack: 1d20 + 21 ⇒ (5) + 21 = 26; Fervor attack
Damage: 2d6 + 26 ⇒ (3, 4) + 26 = 33
Attack: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 2d6 + 26 ⇒ (1, 4) + 26 = 31

DM Fflash |

Competitive Regurgitation Round 6
Initiative: Nowzai, Epik, Sam, Magma, Nemoris, Dalamus, Jenya, Zaur Sa, Kaurophon,
Sam and Magma move up as Dalamus checks over the dead fire giant. Jenya and Nemoris do things. The rakshasha zips around the corner of the tunnel out of view.
Kaurophon moves up to Dalamus and casts a quick spell. "The blade and shield are magical as are both his rings and his belt."
Actions Round 7? I'll have Nowzai move up to follow

Dalamus Othreleth |

"Quick then lets relieve him of these burdens. Let's not let rakshasha get away, I will take care of the giant and catch up with the rest of you. " Dalamus will start to remove the magical items from the giant. Then head down the tunnel with the rest of the party.

Epik |

Round 7
Epik nods at Dalamus and sprints down the hall after the Rakshasa.

Nemoris |

Not sure how many arrows I'd get at his back while he fled Tike, my range should be pretty good, but I don't know how much line of sight will last:
I'll roll ~10 attacks and see how it goes, with fervor haste, and base 40 move from longstrider, I think I go up to 100ft per round (base 30+10, 30 from haste, 30 from fervor), so I think I'd be able to do 200 feet movement and then attack once.
Hopefully I'll get a full 4 attacks on the last round before he starts to run.
Attack: 1d20 + 13 ⇒ (12) + 13 = 25 Damage: 1d8 + 16 ⇒ (3) + 16 = 19 Miss:1d100 ⇒ 35 Crit: 1d20 + 13 ⇒ (3) + 13 = 16
Full round (which I'll take unless I have no vision):
Attack: 1d20 + 12 ⇒ (8) + 12 = 20 Damage: 1d8 + 13 ⇒ (7) + 13 = 20 Miss:1d100 ⇒ 74 Crit: 1d20 + 12 ⇒ (20) + 12 = 32
Attack: 1d20 + 12 ⇒ (8) + 12 = 20 Damage: 1d8 + 13 ⇒ (4) + 13 = 17 Miss:1d100 ⇒ 68 Crit: 1d20 + 12 ⇒ (13) + 12 = 25
Attack: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d8 + 13 ⇒ (6) + 13 = 19 Miss:1d100 ⇒ 56 Crit: 1d20 + 7 ⇒ (15) + 7 = 22
Attack: 1d20 + 12 ⇒ (10) + 12 = 22 Damage: 1d8 + 13 ⇒ (3) + 13 = 16 Miss:1d100 ⇒ 67 Crit: 1d20 + 12 ⇒ (14) + 12 = 26
Single attack with 200 feet of movement before it:
Attack: 1d20 + 14 ⇒ (1) + 14 = 15 Damage: 1d8 + 13 ⇒ (3) + 13 = 16 Miss:1d100 ⇒ 100 Crit: 1d20 + 14 ⇒ (6) + 14 = 20
Single attack:
Attack: 1d20 + 14 ⇒ (17) + 14 = 31 Damage: 1d8 + 13 ⇒ (1) + 13 = 14 Miss:1d100 ⇒ 15 Crit: 1d20 + 14 ⇒ (6) + 14 = 20
Single attack:
Attack: 1d20 + 14 ⇒ (13) + 14 = 27 Damage: 1d8 + 13 ⇒ (7) + 13 = 20 Miss:1d100 ⇒ 90 Crit: 1d20 + 14 ⇒ (10) + 14 = 24
Single attack:
Attack: 1d20 + 14 ⇒ (5) + 14 = 19 Damage: 1d8 + 13 ⇒ (6) + 13 = 19 Miss:1d100 ⇒ 79 Crit: 1d20 + 14 ⇒ (18) + 14 = 32
Single attack:
Attack: 1d20 + 14 ⇒ (4) + 14 = 18 Damage: 1d8 + 13 ⇒ (5) + 13 = 18 Miss:1d100 ⇒ 79 Crit: 1d20 + 14 ⇒ (14) + 14 = 28
Single attack:
Attack: 1d20 + 14 ⇒ (15) + 14 = 29 Damage: 1d8 + 13 ⇒ (5) + 13 = 18 Miss:1d100 ⇒ 76 Crit: 1d20 + 14 ⇒ (4) + 14 = 18
Single attack:
Attack: 1d20 + 14 ⇒ (19) + 14 = 33 Damage: 1d8 + 13 ⇒ (3) + 13 = 16 Miss:1d100 ⇒ 98 Crit: 1d20 + 14 ⇒ (19) + 14 = 33

Sama'el Val'varen |

I am faster then him (or damn close), with blessing and Fly I am at 120 - edit 90 - without having to do anything extra like double move
And I was pretty close to him before he fled, I would think I should be able to keep at at the very least and I am invis
Fly Check - 1d20 + 30 ⇒ (15) + 30 = 45

DM Fflash |

Hot Pursuit
The party sets off chasing the flying tiger ... headed competitor. Sam, also flying is able to keep pace and the pair of them leave the foot bound ones behind fairly quickly. The tunnel winds around as it climbs, making a couple of regurgitating pulses again which dont affect either of the fliers, but help to move the others along quicker. The last one carries a small dose of acid from the bottom of the tunnel and the faint scent of bile.
The tube’s upward spiral ends in a round chamber with a doorway in the opposite end leading to a spiral staircase. Furniture in this room is limited to a massive iron throne festooned with spikes. Most of the back of the throne is missing, although the framework of the back remains. Before the throne lies a pile of wood - furniture debris from the looks of it. There are ceramic shards on the floor; it looks as if someone smashed dozens of clay pots here.
Actions? Map is updated, Dalamus, Jenya and Kaurophon are still back with the giant's corpse and Nemoris' broken bow

Epik |

Epik runs the remaining stretch into the room. He looks up at Sam, "Where is the rakshasa?"

Nowzai al'Nazari |

Hot Pursuit
Kind of an important detail was missed...
Before the rakshasa bolts, Nowzai finishes his summon spell, bringing 1d4 + 2 ⇒ (4) + 2 = 6 lantern archons. They will chase along with Sam and attack if it is in range. How long does the chase take?
If they see it turn invisible, they will detect evil and try to triangulate its position.

DM Fflash |

That sounds made up.
Seriously, though... we have some perceptive people in the group. Any help with the search?
You can go back and check when we were round by round to verify, but when I made the decision to go narrative, it was because no one could catch him
Anyone wanting to search, please roll perception. Your high perception guy is Magma, I believe but since he only posts like once a month, I wouldn't hold your breath

Epik |

"I gather this throne is of significance. Perhaps it relates to the test of the smoking eye. What do you think Kaurophon?"
Epik will sift through the debris on the floor and will examine the throne without touching it.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
"Surely this Rakshasa cannot pass the test without his fire giant brute. Perhaps we should rest and prepare ourselves. We should be able to defend ourselves against the Rakshasa if he dares attack."

Epik |

Epik runs to the stairs and begins descending.