DM Faelax presents: Rise of the Runelords

Game Master Aroach1188


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Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
Brun IronBender wrote:

Brun is Human, just raised by a dwarf.

@DM Detect Evil and continue to wait for the door to open

Ah sry! I just noticed that! Lol! Good call on the detect magic.

Grand Lodge

Brun:

Three evil entities upstairs, but nothing else

Grand Lodge

Back door crew

The back door is smaller than the front, and is boarded up.

DC 15 Str check to break down, or find another way in


Male Half-Orc
Spoiler:
HP 30; AC 19, t 11, ff 18; F +7, R +5, W +4; CMB +7, CMD +18; Percep +2; Init +1; darkvision

Tekk looks at Spectrum, then puts his ear up to the door. He jumps back in surprise! "By Gorum, did you hear that?! We'd better get in there!"

Smite Door: 1d20 + 4 ⇒ (13) + 4 = 17


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Perception to here the back door busted in? 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Tekkis lays into the door with his fist, breaking it in half with ease. A high pitched shriek can be heard from upstairs

@Ceinwynn and Brun:

You hear the sound of wood shattering and a high pitched scream


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene makes ready to move in. "Poor door, What it ever do to you?" Gene sarcastically mutters before, fallowing Tekkis in, looking around to get a feel for the place.

Grand Lodge

Map


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn checks the door for traps: Perception 1d20 + 5 ⇒ (6) + 5 = 11
Then to see if it is locked. If not locked, steps back.
If it is locked, she attempts to pick the lock. Disable Device 1d20 + 7 ⇒ (19) + 7 = 26
If it takes more than 1 round, I step out of the way for Brun to hulk smash!

Grand Lodge

You dont see any traps

As Ceinwynn picks the lock, a small needle pricks her hand, dealing 1d4 ⇒ 1 Damage. Ceinwynn, roll a fort save. You did unlock the door by the way, just didnt see the trap.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Fortitude Save: 1d20 + 2 ⇒ (17) + 2 = 19

Crap! No worries...my finger disabled the trap. She puts her finger in her mouth to ease the pain.

Initiative if needed: 1d20 + 4 ⇒ (17) + 4 = 21


Male Half-Orc
Spoiler:
HP 30; AC 19, t 11, ff 18; F +7, R +5, W +4; CMB +7, CMD +18; Percep +2; Init +1; darkvision

Tekk grins as he reaches over his shoulder and pulls his mattock. "It got in my way, Gene. It got in my way. Now for some more fun."

Tekk attempts to listen inside the house for any movement.

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

Well, guess he didn't hear anything!

Grand Lodge

No initiative yet Ceinwynn, just describe what you do in the house


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

"It may be hard to talk to them if there dead but, can't help that to much... Gene stops for a moment to listen.

Perception: 1d20 + 0 ⇒ (8) + 0 = 8

"I really hope there home after all this, broken door and all..."


Male Human Paladin 1

Brun steps into the house and looks around wondering what happened. Since he sees nothing he heads in and looks for the stairs. Inside his head he thinks real hard at the little dragon Go outside and look in the second story windows and tell me what you see. Don't let them see you.
perception: 1d20 + 1 ⇒ (15) + 1 = 16

gonna be interesting to play a pally with a CN in the group


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn follows Brun into the house looking around for an ambush and hiding behind his massive HUMAN frame. ;P

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

As an archaeoligist, my perception grows at 1/2 per level + skill point so it will get better as we level.


Current Effects:
none
HP 8/8, AC 15, Fort +0, Ref +2, Will +2, Perception +5, Blindsense 30'

Glimmer looks up at the man with the funny red marks on his face. "Alright."

Flitting back outside, the tiny dragon latches onto a sill and peers into the upper level of the house.

stealth: 1d20 + 21 ⇒ (8) + 21 = 29
Perception: 1d20 + 6 ⇒ (6) + 6 = 12

"Ceinwynn says someone in the house is underneath an Altered Self spell." Glimmer broadcasts to Spectrum. "Is that important?"


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

"Yes. Thank you. Tell the others." Spectrum replied mentally as he followed the half-orc into the house.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
Spectrum wrote:
"Yes. Thank you. Tell the others." Spectrum replied mentally as he followed the half-orc into the house.

I forgot about that! I shouldn't have taken message! Good job.


Finally returning from his quest to find more goblins and managing to track down where the elf who fed him went, Array spotted Glimmer before she landed and took to hiding, swooping down to land on the roof above her.

Some kind of silent communication passed between them. The other little dragon snorted and went to the other side of the house

Array will join in the surveillance next round


Current Effects:
none
HP 8/8, AC 15, Fort +0, Ref +2, Will +2, Perception +5, Blindsense 30'

Psudodragons are kind of like flying Message wands that you have to feed to keep working, and will sometimes garble your message.


Male Half-Orc
Spoiler:
HP 30; AC 19, t 11, ff 18; F +7, R +5, W +4; CMB +7, CMD +18; Percep +2; Init +1; darkvision

Tekk looks around the house, then bellows as loud as he can, "The house is surrounded! Come out now and you live. Refuse and you're going to suffer for it!"

Intimidate: 1d20 + 5 ⇒ (5) + 5 = 10


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

"Quite diplomatic." Spectrum says with an arched eyebrow.

Grand Lodge

The same chanting you heard in the square earlier repeats itself here, as two goblins charge down the stairs, not phased by Tekkis's threat.

Init: 1d20 + 4 ⇒ (15) + 4 = 19

Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Attack: 1d20 + 3 ⇒ (11) + 3 = 14

Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Both swing at Tekkis


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Initiative: 1d20 + 4 ⇒ (5) + 4 = 9


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Know: Arcana/Spellcraft (whichever is appropriate) to recognize the purpose of the chanting: 1d20 + 9 ⇒ (11) + 9 = 20 +1 if it's Know: Arcana

Initiative: 1d20 + 1 ⇒ (10) + 1 = 11


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Init: 1d20 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Spectrum:

The chanting is part of a bardic performance


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Spectrum rolls his eyes as he glances up at the ceiling, as if he can see the source of the sound, and waits for Tekkis to respond to the goblin attacks.

If this excitement continues I will have to develop additional response options.


Male Human Paladin 1

init: 1d20 + 1 ⇒ (4) + 1 = 5

I don't think I have ever played a PC with an init higher the 12


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene casts Lifelink on Tekkis and his words now become jibberish to all but, Spectrum.


Male Half-Orc
Spoiler:
HP 30; AC 19, t 11, ff 18; F +7, R +5, W +4; CMB +7, CMD +18; Percep +2; Init +1; darkvision

Initiative: 1d20 + 1 ⇒ (8) + 1 = 9

Tekk watches in amusement as the goblins charge down the stairs. "You asked for it, scum!" he yells as he swings at one of the goblins.

Attack, Power Attack: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
Damage, Power Attack: 2d4 + 6 + 3 ⇒ (3, 4) + 6 + 3 = 16

Tekk's flat-footed AC is 15, so both goblins missed


Male Human Cavalier

Init1d20 + 3 ⇒ (8) + 3 = 11

Auto Readys to charge an hostiles Coming out of the house.

Grand Lodge

Tekkis swings his weapon at the Goblin, almost pounding it's head in. The other one flees upstairs, filled with fear


Male Half-Orc
Spoiler:
HP 30; AC 19, t 11, ff 18; F +7, R +5, W +4; CMB +7, CMD +18; Percep +2; Init +1; darkvision

I assume the goblin that Tekk hit is dead

Tekk watches the goblin run back up the stairs and yells after it, "Who is next, who wants to die?!"

Intimidate: 1d20 + 5 ⇒ (14) + 5 = 19

He moves into the house to the base of the stairs.

Grand Lodge

Tekkis threatens the goblins, and the chanting stops. Some obvious shaking can be heard from upstairs

Yes, its dead Tekkis


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

"Perhaps we should follow." Spectrum says, waiting for Tekkis to move up the stairs.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene fallows Tekkis in letting the Half-Orc's actions speak for him.
"حاول أن لا تضطر إلى Tekkis الكثير من المرح. على الرغم من أنا متأكد أنه هو بالفعل في وقت متأخر عن ذلك."

Spectrum:

Try not to have to much fun Tekkis.


Male Half-Orc
Spoiler:
HP 30; AC 19, t 11, ff 18; F +7, R +5, W +4; CMB +7, CMD +18; Percep +2; Init +1; darkvision

Seeing the others fall in behind him, Tekk walks up the stairs with his mattock ready to ward off any attacks.

Moving up the stairs using Total Defense


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn follows with her bow out.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

As Tekkis reaches the top of the stairs, the goblin who ran from him is sitting in the corner shaking. The other, is dressed just like the chanter from the square earlier. He aims his bow and takes a shot at Tekkis.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 ⇒ 1

Confirm: 1d20 + 3 ⇒ (9) + 3 = 12
Extra Damage: 2d6 ⇒ (2, 3) = 5


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

As Winnie tops the stairs, she calls on her deity for luck...

Chaldira Zuzaristan may my arrow fly true.

And unleashes a shot.

Attack 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1d4 + 3 ⇒ (3) + 3 = 6

We need to take the chanter alive!

This is what I will do when I am able. If someone gets in melee before I shoot, my attack is -4

Grand Lodge

Ceinwynn takes her shot, flying true through the cowering goblin, blood rushing down his body. The chanter glances over to his ally, then at the halfling who took her ally down


Male Half-Orc
Spoiler:
HP 30; AC 19, t 11, ff 18; F +7, R +5, W +4; CMB +7, CMD +18; Percep +2; Init +1; darkvision

HP 11/12

Tekk steps foward and glares at the goblin with the bow, "Surrender now or die!"

Readied action, if the goblin does anything but surrender, Tekk puts his mattock through its chest

In case it's needed:
Attack, Power Attack: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20
Damage, Power Attack: 2d4 + 6 + 3 ⇒ (3, 2) + 6 + 3 = 14

Grand Lodge

The goblin stares at Tekkis for a moment, looks at Ceinwynn pointing her bow at him, then drops him bow. "Plleasse, doont hurt Grak! Grak soorry fooor sshhhoootttingg big man!" The goblin shakes as he begs to be spared


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn casts detect magic as the others start to tie up the prisoner.

Spellcraft: 1d20 + 4 ⇒ (6) + 4 = 10

And then searches the room and the bodies.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

Ceinwynn:

Nothing from detect magic or the Spellcraft check. From the goblins, A shortbow, two shortswords, and 3 sets of leather armor. All of this is small sized. The house just has mundane furniture, nothing of interest otherwise.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Nothing of much value and no clues for why they are here. Gentlemen why don't you encourage the little miss here to talk about the long shank.

Ceinwynn puts her bow over her shoulder, pulls out her short sword, and stands behind the goblin.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Having his native tongue back Gene smiles. Are you suggesting a little bit of encouraged talking? He starts cracking his hands a bit before continuing on. "Because, I have been itching to try out some things and this Goblin would work just fine for them... Any objections?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Spectrum says nothing. He simply looks at Brun and waits.

This should be interesting.

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