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Rolls
Day 1:1d20 ⇒ 16, 1d100 ⇒ 12
1d20 ⇒ 6, 1d100 ⇒ 58
1d20 ⇒ 7, 1d100 ⇒ 33
1d20 ⇒ 14, 1d100 ⇒ 2
Day 2:1d20 ⇒ 17, 1d100 ⇒ 51
1d20 ⇒ 15, 1d100 ⇒ 88
1d20 ⇒ 11, 1d100 ⇒ 49
1d20 ⇒ 3, 1d100 ⇒ 42
Day 3:1d20 ⇒ 18, 1d100 ⇒ 38
1d20 ⇒ 4, 1d100 ⇒ 29
1d20 ⇒ 3, 1d100 ⇒ 95
1d20 ⇒ 11, 1d100 ⇒ 64
Day 4:1d20 ⇒ 16, 1d100 ⇒ 12
1d20 ⇒ 19, 1d100 ⇒ 82
1d20 ⇒ 18, 1d100 ⇒ 15
1d20 ⇒ 1, 1d100 ⇒ 78
You travel on through the day, and nothing of importance happens the second full day you left the oasis. Icarus, you realize, you do not have enough food to make it to Qara Werset, before you run out, as the bandits you killed had no food on them, you surmise they were in the process of stocking up at the Oasis.

Icarus Ras'Drexel |

once camp is set up,
"Alan our food supplies are a little low, starting tomorrow I will have to hunt for food for us. This will slow us down by quite a bit but I would rather have food and be slow then starve and move quickly."

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1d20 + 2 ⇒ (13) + 2 = 15
1d20 + 2 ⇒ (10) + 2 = 12
1d20 + 2 ⇒ (10) + 2 = 12
1d20 + 2 ⇒ (7) + 2 = 9
You set up camp, and the camels settle down after a long days of travel. Again one of the camels has been irritable and apparently is not friendly to humans. Still you are both able to 'persuade' it to follow along with the others.
Alan, nothing happens during your watch.
Icarus, it is the hour just before dawn breaking and you notice a few clouds up in the sky obscuring the moon, somewhat.
Perception check please.

Icarus Ras'Drexel |

wow he must really suck at being sneaky
I will sit and observe for a moment as though I do not notice him to see what he is trying to do, depending on what he does I will just attack or perhaps initiate a conversation.

Icarus Ras'Drexel |

I stand and call out, "If you want to live I recommend rethinking the actions that you are going to take in the immediate future"
Intimidate 1d20 + 7 ⇒ (9) + 7 = 16
I will ready an action to cast mage armor on myself if he tries to attack me.

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@Alan: you sit up and see Icarus in a guarded stance looking off into
the distance, due to the distance, you cannot see exactly what he is looking at, but you would guess he is not friendly.
@Icarus, you hear Alan call out, and then the fellow hears this as well, and then starts to run away.
Icarus
1d1d20 + 5 ⇒ (4) + 5 = 9

Icarus Ras'Drexel |

Initiative 1d20 + 6 ⇒ (20) + 6 = 26
Perception 1d20 + 7 ⇒ (2) + 7 = 9 Can I learn anything else about the humanoid?
I will charge up to the opponent and attempt to grapple him so that he cannot get away.
Grapple 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 (+2 for charging)

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Round 1
Icarus
Man
Alan
Icarus: You charge forward hoping to capture the individual, or at least prevent him from fleeing. As you get closer, you can see he is human, dressed in tattered clothes, and wearing leathers underneath, probably marking him as a bandit. You also notice he is armed, as he thruists at you with a spear, as you close in. AoO 1d20 + 1 + 2 + 2 ⇒ (16) + 1 + 2 + 2 = 21, damage 1d6 + 1 ⇒ (2) + 1 = 3, take 3 points of damage. His blow wounds you slightly, but doesn't prevent you from initiaiting the grapple.
The bandit curses at you, and drops his spear, then attemps to free himself, Grapple check 1d20 + 1 ⇒ (1) + 1 = 2 CMB vs CMD 15 but fails miserably. Grappled
Alan: Perception check please.

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Oh, well can I just delay my action and act if someone else shows up?
If they appear to be hostile I will fire with my crossbow. If they are not attacking I will just cover them with it and fire if they become hostile
You can delay your action, but there is no one else out there, you think.

Icarus Ras'Drexel |

I will continue the grapple
grapple 1d20 + 3 + 5 ⇒ (15) + 3 + 5 = 23 (+5 for succeeding on grapple check last round)
I will drag the person that I am grappling 15ft (half my movement) toward Alan so that he can assist me in subduing the person.

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The bandit tries to break the hold Icarus has on him, Grapple check 1d20 + 1 ⇒ (17) + 1 = 18, he is not able to succeed. He gives a valiant effort, kicking and gouging like a madman, but Icarus is able to drag him closer to the camp. 30' away from Alan
The camels are beconing quite agitated again, no doubt due to being roused from their restful slumber.
Alan, no one else showed themselves, was there something you wishe to do before Icarus's action?

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1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
1d20 + 7 ⇒ (19) + 7 = 26
1d20 + 7 ⇒ (14) + 7 = 21
As the two of you manhandle the bandit to the ground, you both notice movement near tha camels, Icarus is able to determine there are at least several humanoids, and they are moving towards the camels!

Icarus Ras'Drexel |

I tell Alan "keep the prisoner held while I take care of some more rats." then I stand up and begin walking toward the camels.
I issue an ultimatum to the bandits heading toward the camels "Leave now and I will allow you to leave alive, if you insist on continuing to pester me I will destroy you."
Intimidate 1d20 + 7 ⇒ (14) + 7 = 21

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Round 2
-Icarus, maintains grapple.
-Bandit, fails to break the grapple.
-Alan, moves to assist icarus.
Round 3
-Icarus, maintains grapple, 1d20 + 3 + 5 ⇒ (14) + 3 + 5 = 22 CMB, previous grappled. Now Pinned
-Bandit, tries to break grapple, 1d20 + 1 ⇒ (10) + 1 = 11 Still grappled.
-Alan, joins Grapple, auto succeeds as he cannot stop you
-Bandits, ***
Icarus, you are concentrating on maintaining your hold, so you cannot use your Intimidate here. You yell your command out, but are not sure what the response is.

Icarus Ras'Drexel |

As soon as Alan joins the grapple I release my hold on the man (free action) and move toward the camels to see what the other bandits are doing, again repeating my warning to them and intimidating them.
Can I keep my intimidate roll from my previous post?

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Yeah, you can keep the roll.
Round 4
Icarus, you allow Alan to join the grapple. He holds the bandit down, and you move to where the camels have been tethered. You notice that two of them are on each side of the train you have set up, and are in the process of cutting them loose from their ropes.
You shout the challenge at them, and they seem to slow their efforts but do not stop. Shaken for 2 rounds The third bandit overseeing this, looks at you and laughs at you. He then draws a spear and moves towards you, clearly unimpressed. Since he is on the other side of the camels, he moves around them and will be in melee range next round.
The bandit tries to break the pin, 1d20 + 1 ⇒ (6) + 1 = 7vs. CMD 15 and fails.
Alan , What do you want to do?

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Round 4
Alan, you succeed in staggering him He is at 0 hp
The bandits finish whatever they were doing, and the one at the rear of your camel train swats the camel, striking it on the rear. The other one, at the frony, heaves the bridle ropes attached to it, and you notice now the camels have been freed of their stakes. They have not fled the scene yet, due to the fact they are still tied together, but it looks like the bandits will be able to get away with the camels, given time.
The bandit leader glares at you and speaks in heavily accented Common, "Too late, boy, you will need to find other wares to sell, ha ha!" He then move to engage you, Attack Spear, 1d20 + 5 ⇒ (18) + 5 = 23, damage 1d6 + 2 ⇒ (1) + 2 = 3 His spear jabs painfully into your side, Take 3 points damage.
Round 5
Icarus you are up.

Icarus Ras'Drexel |

I take a 5ft step back and glare at the leader of the bandits, "You just made the last mistake of your pathetic life scum." I spit at him.
I cast Mage armor on myself raising my AC to 17
I then pull out my cold iron Kukri and ready myself to kill this lowlife.

Alan Edan |

Sense motive 1d20 + 8 ⇒ (17) + 8 = 25
If he seems sincere I will say to him, "remain where you are and I will grant you mercy when we finish dealing with your comrades, if you move so much as an inch I will take the killing blow on you myself"
If I think he is lying about giving up I will punch him again so he stays where he is.
I will then make haste toward the closest guy on the camel train (I am not sure if I am closer to the front or the back.)

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Round 5
Alan knocks out the bandit who apparently needed to take acting lessons. He then moves to stop the bandits, seeing he is closer to the bandit at the rear of the camel train, he moves to intercept the bandit.
The bandit sees Alan coning and yells a warning to his comrade, at the front. He then draws a spear, ready to meet you in combat.
The opposite bandit concentrates on getting the camels moving Intimidate 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14 shaken and succeeds in getting the first three camels moving. The troublesome camels balks, and the bandit curses in frustration.
The leader bandit, seeing the heist proceeding according to plan, slips into a defensive posture, and calls, "Come and get me boy, if you dare." Total Defense
Round 6
Icarus, your turn.

Alan Edan |

If I can get to the bandit at the end of the carvan this turn I will pull out my my longsword as part of my move action and attack him.
If I cannot reach him then I will pull out my crossbow and use that instead.
To hit 1d20 ⇒ 14 +4 if ranged +5 if melee
Damage 1d8 ⇒ 3 +2 if melee

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Alan draws his sword, and moves against the other bandit, stiking him a solid blow. The final bandit utters a gugle, as the blade shears into his neck, and he collapses, his lifesblood spilling into the desert sand.
The bandit leader glances at the fallen companions, then looks Icarus in the eye. "Very well, boy, you have gotten me, for this round. We shall meet again."
He turns away from and starts moving off into the desert night. Withdrawal action, move 60' away. His voice rings out, "Ware following me, lest you bite off more than you can swallow!"
Combat is effectively over. There are still three bandit bodies lying on the ground, and also the camels are threatening to move away, as they are not being guided by anyone at this point.

Icarus Ras'Drexel |

I shout back at him as he withdraws "ware returning to fight me again fool, or next time you see my face it will be your last"
I then run over to the head of the camel train and stop them calm them down and return them to their bed for the rest of the night. I then make sure that the two bandits that are dieing are fully dead and drag their corpses away from the camp a goodly distance after searching them and approach Alan about what to do with the bandit that he knocked out.

Icarus Ras'Drexel |

"That is a good idea." I nod impressed by Alan's for though.
"We had better tie him up until he wakes though. He may not like the idea of forced servitude as much as you and myself."
I am unsure what to roll for use rope since that skill does not exist anymore.

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Notes:
1. 200 XP, each, for the encounter, guys.
2. The Rope Use is no longer a skill, so the way it works now is you set the Escape Artist check for whoever you tie up by you by 20+ your CMB .
You have no trouble tying up the camels, and securing them to the camp. Knowing dawn is only a short time away; you hurry to finish your grisly deeds. Searching the corpses reveals little, each bandit was wearing ragged clothes, carrying a spear, and a knife, nothing special about them, By the time you have finished the sun is starting to peek out from the horizon.
Day 19, dawn
Dawn is starting to break, your bandit prisoner is still unconscious, although Alan is able to tell, he will wake up before the sun crests the sky.
Actions?

Icarus Ras'Drexel |

Since there is no point in trying to sleep again before the sun comes up we will break camp get the camels ready and throw the unconscious prisoner over the back of the head camel, when the prisoner comes to we will stop and go from there.