DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


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Shadow Lodge

MAP

The Erinyes inclines her head as if considering the priestess plea before slowly shaking her head:"No, I don't think so. The contract was clear. You broke the agreement and now you need to pay the penalty. It's really simple and straightforward, and as a servant of the Lord of the Ninth you should know this as verbatim" so saying the fiend raises her hand in a dramatical fashion and suddenly something impossibly quick jumps out of her mane of black hair and binds Aula faster than the eye can follow.
The priestess tries to scream but her ties are so tight she can only whimper and wiggle a little beofre being rendered completely helpless. Then her bound and contorted form is lifted into the air until level with the Erinyes who then turns her attention to the slowly retreating Silver Ravens.

"As for you, mortals..." she says "You have my thanks. By ruining this one's little plans you consigned her to my master's loving care. I look forward to be playing with her and I hope we'll meet again in your lifetime and under different circumstances so I'll be able to properly convey my gratitude".

The Erinyes black wings open wide and then close on Aula Tanessen's weakly struggling form pressing it towards her. Suddenly air ripples again and they are both gone, leaving just a single black feather gently floating down on the altar's stone floor...

Congratulations!:
You did this. The key was discover how to break the ritual before being eaten by the zombies (there were 95 of them...). All things considered you managed to solve the problem quite quickly although I suspect a bit of luck was involved. I also didn't expect you to have all those problems with zombies. Unfortunately this encounter was planned this way for story reasons. And before you ask, you were never expected to fight Aula Tanessen. As a diabolically augmented lvl 7 cleric of Asmodeus she was above your paygrade, for the moment at least

What do you do now?


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani retrieves the feather that fell from the devil.

"I for one hope never to see her again, but somehow... I have a sense of foreboding that we won't be quite that lucky."

She quickly checks the area for any other traces of residual magic.

"We should leave, surely someone will have senced the arrival of a powerful devil and be coming to investigate."


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

"Yes, let's leave while we still have our lives my pretties. Make sure and grab any weapons or valuables we left behind up til now. We don't run our resistance on free will and good looks, do we ladies and gentlemen!"

And with a smile hidden with her mask, she turns and leads the way out of the slaughter-house tomb.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Before leaving, Valrani quickly scans the room for any residual magic that may have been left behind.


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Standing up Morricone bows to the cleric just before she leaves."I hope you will be given just the right show! And do not come back for encore, your performance was ... lacking!"


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound helps carry the prisoners out to safety as they leave. Turning to his new teammates he says "Maybe we should secure the rest of this place? Are we sure all the threats are gone?
He asks with a grimace, his will is keeping his body going.

Shadow Lodge

MAP

If you want to search the last room Perception is needed. If you want to talk with the prisoners with significant hope of learning something useful you need to roll diplomacy (a month of being tortured and almost sacrificed to some devil lord will make people a bit wary of their fellow man)


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

I'll search, don't think a masked man asking questions will make them reveal too much so I'll leave that to the pretty people in the group ;)

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Knowledge (planes): 1d20 + 4 ⇒ (6) + 4 = 10

Rocco nearly collapses to the floor with relief as the Erinyes seizes Tanessen and disappears. "Ohmygods....ohmygods...ohmygods...," he pants out as he tries to recover his wits. "Do you guys realize what that thing was?!" he asks, his finger raised toward the altar. "It was an Erinyes. And in case you don't know what that means, it means death to us." His arm falls slack by his side and he continues to breathe rapidly, just barely managing to keep from hyperventilating. He removes his mask and wipes a copious amount of sweat from his brow.

Kurglunn, sensing his master's distress, releases the Hound and makes his way over to Rocco. The phantom kneels beside the panicked halfling and lays a phantasmal hand on his shoulder, offering a moment of comfort.

"Thanks, Kurglunn. I know you're here to help. Stay close okay?" Kurglunn simply nods in reply and stands a few feet from his master as the halfling joins in the efforts to locate and secure any valuables.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Walking with the wounded Morricone does his best to address their worries, smile and encourage them that all will be well.
Can he take 10 for a 24 diplomacy?

Shadow Lodge

MAP

As the dangerous outsider and the now captive evil priestess disappear the Silver Ravens are finally able to relax a bit. Rocco quickly scans the room for potential tresure discovering an hidden stone panel under the altar

Disable Device DC20:
Inside you find 1000gp, an old looking book written in a strange language, and a single ring with a violet gem inlaid

Searching the other rooms yelds more bounty...

In the previous rooms:
-The guards were playing with what amounted to 400 gp of coin, you also find 3 potions of CLW and a darkwood buckler among their possessions

Besides

-The 2 dottari each had 1 chain shirt, 1 light steel shield, 1 heavy mace, 1 heavy crossbow with 19 bolts, 11 gp
-The 4 thugs each had 1 studded leather armor, 1 light mace, 1 pair of manacles, 1 bronze Thrune pendant, 4 gp

In the other crypts:
1000 gp, 3 black pearls, a couple of interesting looking gloves, a pair of boots, a well made mantle and a scabbard holding an ordinary looking longsword

@Morricone: You can take 10 with diplomacy but give me something to work with, please


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco discovers the hidden panel beneath the altar and commences to try his hand at opening the compartment, Kurglunn kneeling beside him, holding his tools ready for the halfling to use.

Kurglunn Disable Device aid: 1d20 + 7 ⇒ (11) + 7 = 18
Disable Device, aid: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23

Woo! Looks like we got a pretty decent haul!


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

As the evil witch yelled his name, though it was hidden behind a shawl, Morricone has no need to hide his face.
Walking down the line, Morricone will ask the people where they lived, if they need an escort home, some warm food, distributing what he has, asking if his friends have food or water to distribute.
As the people start to trust him, at least a bit, Morricone starts asking about their torment, if someone was in league with the vile abductor, if they heard anything important.

As Morricone is busy, can someone else check for magical auras?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Knowledge (Planes): 1d20 + 7 ⇒ (14) + 7 = 21

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Knowledge (Arcana): 1d20 + 7 ⇒ (14) + 7 = 21

Spellcraft: 1d20 + 7 ⇒ (10) + 7 = 17

Trying to check the areas and items for magical aura, she hears the fear in Rocco's voice. Lirotha gets obviously frustrated at how easily he is shocked.

"Yes, an be-damned Erinyes Rocco! Did you think to stand up to the might of Thrune and not encounter Devils at some point Short-stack? Besides, I'm be more afraid of her master. Erinyes are still fairly low-level/go-between devils in my book."


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"But powerful enough to snare with no difficulty a powerful priestess of a superior arch-devil to that which she reports." notes Valrani.

"Let us gather what we can from here - that which we can't use we can supply to other rebels or sell for coin. But this place wearies me, and I would like to be gone from it."


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

"Oh is that right, Lirotha? Well, why didn't ya say so? Hells! You might as well have said that to her when she was here! Maybe we can get her to come back so you can tell her she's a low-level go-between devil." The halfling shoots Lirotha a nasty glance over his shoulder as he pauses in the midst of his work of getting into the panel under the altar. "I know we're facing devil-worshiping scum, but that doesn't mean I'm eager to come face to face with the devils themselves. If ya ask me, you're a fool if you're looking t' mix it up with 'em." He turns back to his work.

"Sorry," he says a moment later. "Things just got a bit hairy there for a moment. I know we'll have tough fights like this again, it's part of the gig I suppose. I just...I'm not a soldier, ya know? I'm hardly more than a punk off the street. It's only Kurglunn and the...abilities that came with him that make me anything more than that." He swipes his arm across his brow again before turning back to the task at hand. "Give me another minute here and I should be in, I think. Maybe that'll help clear things up for us a bit."


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Regretting her biting words, Lirotha tries to pass off Rocco' words as an aberration waving her hand as if to clear the air.

"I'm not trying to get under your skin Rocco. We just...need to be mentally prepared for what these bastards throw at us. I'm no soldier either, so we need to OUT-THINK the enemy here. Direct confrontation too much or at the wrong time will quickly finish us off. But, keep your tiny chin up my friend! You obviously offer much more than what Kurglunn provides! No offense Kurgi! Besides, however would we have opened that alter lock without you."

Shadow Lodge

MAP

As Lirotha examines them the book, the ring, gloves, boots, cloak and scabbard resonate as magical to detect magic spells.

The boots (Spellcraft DC16):

The gloves (Spellcraft DC16):

The scabbard (Spellcraft DC17):

The cloak (Spellcraft DC17):

The ring(Spellcraft DC17):

The book (Spellcraft DC17):
Fabius Sarini's Manual of Fiendish Evocation and other grand revelations

Aura: faint transmutation
CL: 5th
Weight: 01 lbs
Description: The scribblings (in infernal) of one Fabius Sarini, obviously a long gone scion of House Sarini who dedicated himself to the dangerous business of binding devils. The book does not actually contain any rituals or spells. What it does contain is just badly written musings on Hell, the outer realms, general cosmology and extraplanar creatures ecologies. Strangely enough, whoever holds the book finds himself much more knowledgeable on such topics despite the dreary prose of the late would be devil binder.

Holding Fabius Sarini's Manual of Fiendish Evocation and other grand revelations gives a +5 competence bonus on Knowledge (planes) checks


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound leans against a nearby wall. Clothes and cloak torn, bloody gashes on his body he looks like the walking dead, or near to it. As he holsters his pistol and knife, beneath his mask and fedora his gravelly voice rings out.

"We survived little one. That's all that matters, and saved innocents. Good work was done here."

He looks up and walks over to Rocco and puts a hand on the halflings shoulder as he walks by "Get some sleep, tomorrow is another fight. It's going to be a long war, you'll need your rest. And after what I saw tonight, we're going to need you and your ghostly friend if we're to win this." he finishes with a nod to Kurglunn then starts walking off with the rest of the group, a noticeable limp in his walk.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Spellcraft(Boots: 1d20 + 7 ⇒ (15) + 7 = 22

Spellcraft(Gloves): 1d20 + 7 ⇒ (20) + 7 = 27

Spellcraft(Scabbard): 1d20 + 7 ⇒ (14) + 7 = 21

Spellcraft(Cloak): 1d20 + 7 ⇒ (9) + 7 = 16 - No Dice

Spellcraft(Ring): 1d20 + 7 ⇒ (2) + 7 = 9 -No Dice

Spellcraft(Book): 1d20 + 7 ⇒ (11) + 7 = 18

Wow! I missed on two of the most COMMON magical items in the game. My brain must be unique-or tired! There is six of us, and six items, right? So Claim/Select your reward! Lots of good stuff to grab! However, while I hate to say it, Lirotha would/should want the book as the chief arcanist of the group for her choice. IMHO: Morri should get the gloves, and the Hound should get the boots. Once we know what they are, Oren and Rocco can fight over the Cloak and Ring. Val should get the Scabbard? Make sense?

Shadow Lodge

MAP

After the shock of the latest happenings fades away a little the two former prisoners seem to fully realize what happened. They give you their names, Lucca and Gustavus and thank you profusely for your timely rescue.

Heal DC15:
The 2 are extremely weak due to the loss of blood they suffered

Heal DC20:
To treat exhausted and reduce it to fatigued

Thanks to Morricone's friendly's attitude they soon explain what happened to them. Apparently they were at Aria's Park during the rally against Barzillai's Thrune but unlike you, when the Woman with the huge hellhound and the dottari dispersed the crowds they ended up being captured by the loyalists and put in Castle Kintargo's jails with hundreds of other unfortunates. While some of their companions were eventually released they were bought by Aula Tanessen claiming the right to do so in the name of the church of Asmodeus, claiming them as slaves. Aula obtained the necessary documentation and was named their owner but never brought them to Asmodeus' Cathedral. She brought them to other dungeons where they were tortured and subjected to some kind of heinous ritual involving scarnification and marking. Then they were brought to these catacombs where they found out a number of the previous prisoners waiting chained to the wall. Two by two their new companions disappeared into the depths of the Sarini's crypt and never returned. When their turn came they discovered the dessicated bodies of their former companions and Aula Tanessen mumbling arcane words surrounded by a bluish halo. The last thing they remember before being brought back to their senses by your intervention are the dead eyes of the other prisoners staring at them and the certainty that something terrible was going to befall them.

If you have questions now's the time to ask them


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Heal Check: 1d20 + 5 ⇒ (17) + 5 = 22

Lirotha will touch both prisoners with her healing touch HEX!

Healing Touch Hex: 1d8 + 2 ⇒ (5) + 2 = 7

Healing Touch Hex: 1d8 + 2 ⇒ (4) + 2 = 6

Seeing a possible way to hurt the Thrunies even more, Lirotha will ask a about the dungeons.

"Could you tell us anything at all about the jail holding the hundreds of other prisoners you were first kept at? While I doubt we can help them all directly right now, there may be a chance to rescue some of them if we know more about the location, layout of the dungeon, or any weakness you may have seen accidentally."

Shadow Lodge

MAP

Btw you can still give me some appraise checks for the other mundane stuff or prepare to pay someone to do it for you


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren examines the magical ring once told of its properties. "I could use something to make it harder for those zombies to punch me," she offers, holding the cloak out for Rocco. She mostly listens to the freed prisoners tell their story, and waits for an answer to Lirotha's query about the prison.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco stands by as Lucca and Gustavus tell their story. When they finish, he shakes his head and says in a croaking voice, "I'm so sorry you suffered all of that. Seems like Tanessen was sacrificing you to gain more power for herself. But I wonder if you ever found out anything else about what she was hoping to accomplish? Did she ever ask you for some kind of information or anything like that?"

Rolls for dealing with other stuff:
Spellcraft (cloak): 1d20 + 4 ⇒ (20) + 4 = 24
Spellcraft (ring): 1d20 + 4 ⇒ (19) + 4 = 23
Appraise (pearls): 1d20 + 4 ⇒ (7) + 4 = 11
Appraise (chain shirt): 1d20 + 4 ⇒ (14) + 4 = 18
Appraise (light steel shield): 1d20 + 4 ⇒ (19) + 4 = 23
Appraise (heavy mace): 1d20 + 4 ⇒ (16) + 4 = 20
Appraise (heavy crossbow): 1d20 + 4 ⇒ (17) + 4 = 21
Appraise (studded leather armor): 1d20 + 4 ⇒ (6) + 4 = 10
Appraise (light mace): 1d20 + 4 ⇒ (9) + 4 = 13
Appraise (manacles): 1d20 + 4 ⇒ (3) + 4 = 7
Appraise (bronze Thrune pendant): 1d20 + 4 ⇒ (18) + 4 = 22
Appraise (darkwood buckler): 1d20 + 4 ⇒ (20) + 4 = 24
As for who gets what, it probably would be a good idea for Oren to take the ring since she's in melee more. I'm using the cloak of elvenkind, though so I don't have that slot open. One of you guys can take the Cloak of Resistance. Or Kurglunn can use it when he's manifested like this. Whatever works best.


Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

Well, if nobody minds, I could use the cloak of resistance? The book is nice, especially since we will probably encounter MORE devils eventually, but it does not help much in direct combat situations.
I think I would be willing to give up some of my money share to get it too. Say...half? Does anybody mind? Then we can also say Rocco can get first pick on our next loot grab?


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Morricone is more interested in the scabbard.
"This is a horrible fate. I am just so glad, that we were in time to save you. And quite unhappy to be to late for the others."


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Would it be alright if the Hound gets the boots? I'm planning on using the rooftops as much as possible hehe.

The Hound stands aside quietly (being the tall dark and bleeding...I mean brooding, and listens to the survivors stories.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor
Aleksara wrote:
Well, if nobody minds, I could use the cloak of resistance? The book is nice, especially since we will probably encounter MORE devils eventually, but it does not help much in direct combat situations. I think I would be willing to give up some of my money share to get it too. Say...half? Does anybody mind? Then we can also say Rocco can get first pick on our next loot grab?

Wow! I missed that completely! GM please delete Aleksara from this game. I was in a hurry yesterday and I missed that I used the wrong avatar! If you can delete the post...even better.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren nods at the others as she slips the ring on her finger. "If we sell what we found, I can restock my potion supply. Looks like we all might need curative draughts."


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor
Morricone wrote:
Morricone is more interested in the scabbard.

Awww...The gauntlets would be SO cool for your character concept! Oh well: Val is an (ex?) aristocrat too. Will she take them?


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Well thats an idea. But then I spend 2 rounds each combat before doing anything.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Kurglunn should totally take the gloves. Hahaha! Just kidding.

Rocco looks over at Oren as the rest of the group continues to question the victims and whispers to her, "Yeah, potions would be good for the middle of a fight, but a wand would be really great for in between. Maybe we can afford a bit of both now that we have some coin!"


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor
Morricone wrote:
Well that's an idea. But then I spend 2 rounds each combat before doing anything.

I think the main idea is to use them out of combat, during role-play to help initiate a combat or duel. But that's just my opinion.

Rocco wrote:
Rocco looks over at Oren as the rest of the group continues to question the victims and whispers to her, "Yeah, potions would be good for the middle of a fight, but a wand would be really great for in between. Maybe we can afford a bit of both now that we have some coin!"

A wand (or two even) is a great idea. Hopefully we can afford a Cure Moderate wand first. At least 4 of us can use it too! You, me, Morri, and Val.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani looks over the gear. "None of this especially speaks to me. Perhaps the ring, as I seem to be getting in the front line a lot."

Valrani is more likely to slap someone with a restraining order than a gauntlet. I don't need any of the items really.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Val? Then just take the cloak of Resistance at least. Bonuses to your saves can never hurt. We can sell the gauntlets...or just give Morri both the scabbard and the gauntlets. (Which does not seem fair to me, but if Val doesn't care then it hardly matters.) Also, with the amount of cash we're getting, we may just be able to buy ourselves a few minor magical items sooner than later anyway: Rings and Cloak's of of Prot, Amulet's of Natural Armor, and Bracers of Armor are all pretty cheap for low level items.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Val tries on the cloak, adjusting it over her shoulders.

"My thanks. Let us hope it is a long time before we need such protections, although I can't help but fear otherwise."

Shadow Lodge

MAP

Rocco:
You identify the ring and cloak. You think the 3 black pearls together are worth around 250 gp. And the estimated worth for the Thrune pendants is around 30 gp each, common items don't need to be appraised.

All of you:
Let me know who gets what, also consider pooling your gold and give something nice to those who get nothing out of the loot. For example Oren could probably use an amulet of mighty fists (the Sarini's were not great fans of hand to hand fighting unfortunately) and the Hound would probably need better armaments (the chances of finding magical fire weapons are almost non existant I fear). Also, a suggestion: work on your strategy. Rushing out alone is almost never a good idea. Try to identify enemy weaknesses. Using piercing or bludgeoning weapons ahainst enemies with DR/slashing isn't going to help you much in a fight.
That said I'd ask you to give me a detailed description of what you want to do with the loot (you can sell it for half the price, or refit armor to suit differently sized characters for a minimal fee (10gp for light armor, 30 for medium, 90 for heavy). You can sell what you don't need for half the price. Then let me know the final amount. It could help if someone could update Veccio's loot sheet


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

@GM: Any way to improve on the 50% sell items percentage? Bargaining is Diplomacy right? Any way to get 60 or 65% instead?

@PCs: If Val takes the cloak then everyone got something except Rocco. The gauntlets are up in the air? Does Rocco want them for himself? Do we want to give them to Morri anyway? In certain situations, combined with the scabbard, it makes Morri much more effect in melee combat too. Or we can just sell them for loot purposes? Also, on the GM's point of upgrading our-selves/weapons: There is a cleric spell that turns items into Masterwork versions of those items permanently. It costs the Masterwork difference to do it, but we may want to think about upgrading some things to masterwork, (Like the Hound's Pistol so we can enchant it later too. We would have to find a trustworthy cleric to cast the spell for us too. Also, does anybody want to take enchanting feats eventually? That would save us a lot from exposure to Thrune and GP cost to enchant or upgrade more current items we already have.Finally, anybody want to volunteer to maintain the 'Loot' and work out everybody's shares?


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

I honestly don't mind skipping some of the loot from this haul. None of it really works all that well for Rocco or Kurglunn, and I still feel like I got away with murder for claiming the Cloak of Elvenkind and getting my stealth up to +16/+19 at 2nd level! I'll just take one of the chain shirts to get resized for Rocco. The boost to AC will be a big help if I ever have to get face to face with people like this again.
I like the idea of finding someone to make our stuff masterwork, especially in Hound's case. I hadn't planned on taking any craft feats, especially with my mediocre Int, but it could be fun. I'll have to think about it a bit more. I'll help out keeping up the loot tracker.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Also, Elan, help me make sure my math on the actual coinage we found is correct. We found..
1000gp in the altar
1000gp in the other crypts
400gp in gambling money
22gp from the 2 Dottari
16gp from the CCG thugs
2438gp total
Is that right?


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

I'm cool with having the boots. They'll come in handy. Besides I've got like 35gp so it's gonna be a while till I can upgrade my pistol to MW and magic.

Shadow Lodge

MAP

@Lirotha: Normally you sell equipment and the like at half cost, we'll keep bargain for rare items (magical ones and works of art). If you have such items to sell and everyone agrees post in discussion and we'll bargain for them

@Rocco: That's right. You gained that much gold by looting House Sarin's ancestral tombs...

Lucca answeers Roco's inquires:"Not really. She wasn't even particularly angry with us for opposing Thrune. She just bought us from the dottari and then marked us before sacrificing us 2 by 2. We were just means to an end for her, I guess, which makes her even more despicable"

After cleaning the crypts of any valuable they could find the Silver Ravens move back to the Wasp's Nest bringing Lucca and the other survivor back with them. As they can't go back to their homes, having officially being sold to the church of Asmodeus as slaves, the team offers them to stay at the Wasp Nest, explaining a little about the rebellion. Luckily they both seem more than glad to have a place to stay and an opportunity to keep up the fight against the oppressor Thrune.

You just gained 2 supporters, the man's name is Dario Donati, I added them to the rebellion's sheet already

A couple of days after the whole "Tanessen incident" is over with a new problem knocks on the Silver Raven's door, bearing the familiar uniforms of the Dottari. Three of them, looking menacing and commanding present themselves to Laria's door demanding to fully inspect her establishment for “suspicious activity and unsavory practices”. Apparently someone sent them a letter mentioning Laria's backery as an hotspot for sedition... The three are in the open and the fact they are investigating Laria's is well known to their superiors who sent them. Fighting them in the street doesn't seem the best of options, which means the Silver Ravens will have to find a way to get rid of them without raising too much suspicion.

How do you want to proceed? They are demanding to search Laria's place, which could cause them to find out the Wasp's Nest. They cite the letter as the only proof they need to do so.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani sits at the table, a sly smile playing over her face. She stands and approaches Laria and then Donati.

"Hello there. I am Valrani. Laria's solicitor. As Law Abdiding citizens I am sure you have the appropriate paperwork to come barging in here."

A wicked smile crosses her face.

"I do believe the law has consequences for unauthorised trespass on private citizens premises. "

profession(lawyer): 1d20 + 10 ⇒ (2) + 10 = 12
Groan, should have taken ten

"May I see that letter please?"


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Drinking coffee at a corner table, Lirotha has her Harrow cards out and is practicing her Harrowing with anybody who wishes to have their fortune's read at no charge.

She's closely observing the Dottari however, as much as she can with her ears and from the corner of her eye, but she's also continuously trying to think of a way to get rid of them!

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco sits beside Lirotha, a cup of coffee on the table in front of him and a cigarette hanging loosely from his mouth. As the Dottari make their presence very clearly known, he leans over to the card reader and whispers, "You think maybe now would be a good time for a little haunting?"

In the recesses of his mind, Kurglunn stirs.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha nods slowly as she looks at the cards laid out before her, and carefully whispers back to Rocco.

"Get him ready sweets...maybe make a distraction outside to draw their attention away from here? On my signal..."


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Suddenly as if from nowhere Talon Bishop stands behind the guards in the street.

"AHEM!! Excuse me sirs. Good day. I couldn't help but overhear. And seeing as the way to the best coffee in all of Kintargo, and I have yet to have any today, I am a bit testy so you'll excuse my tone. But what evidence or proof do you have that leads you to such a fine and upstanding establishment? Hurry now please. Don't delay. Speak up already." he says his hands on his hips.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren watches silently, not sure how best to try and help diffuse the tension. She chooses to wait, and add her support when it might mean the most.

Shadow Lodge

MAP

"Solicitor? Do halflings even get solicitors now?" one of the dottari shakes his head in disbelief advancing on Valrani and showing her the letter. The missive is written in tidy script suggesting “suspicious activity and unsavory practices” at the shop. Valrani knows that under Thrune's law the guards don't need any other warrant to search Laria's place. Which is exactly what they tell Talon's:"Mind your own business, citizen. We are doing our duty in order to stamp out the seditious element threatening Kintargo from within! And we are well within our rights to do so according to the law as set by mayor Thrune!"
Lirotha listens closely to the Dottari's conversation hearing it out clearly enough.

You have a number of options here: sense motive could give you more information on the dottari's motivation, diplomacy could smooth things out, bluff could mislead them and convince them they were duped... and of course violence is always an option, although with consequences

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