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About AleksaraTBD:
Personal Treasure:
NOT YET! Shortcuts:
[dice=Survival*]1d20 + 8[/dice] *A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. [dice=Perception]1d20 + 7[/dice] [dice=MW Falcata (Mountain Cutter)]1d20 + 5[/dice]
[dice=Composite Longbow (+2 Str) w/PBS]1d20 + 5[/dice]
Crunch:
Aleksara Darkeye Female, CG 1/2 elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) Init +2; Senses: Low-Light Vision Statistics
Speed: 30ft. Defense
Hit Points: 18 Saving Throws:
Offense
Melee :
Ranged :
Special Attacks:
Class Abilities:
*Track (Ex)
*Wild Empathy (Ex)
*Combat Style Feat (Ex)
Favored Class Option: Sorcerer(See Racial Traits) Spellcasting Memorized:
*Level 1 (Memorized 0/day) *Level 2 (Memorized 0+1/day) Ranger Spells Possible: Skills: *= Class Skill (7/lvl=14pts) + 0 for Favored Class
Background Skills: (+2/lvl= 4)
Languages Known: Elven, Common, Tian, Draconic Feats:
Feats to Get!
Traits:
* Killer (Combat) You deal an amount of additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus. * Simple Disciple (Social) You gain a +1 trait bonus on checks with a Profession or Craft skill of your choice. (Craft: Weapon-smithing) SQ:
*Arcane Training: (Sorcerer)
* Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait. * Shadowhunter: Characters with this trait deal 50% weapon damage to incorporeal creatures when using non-magical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day). Half-elves can take this trait in place of elven immunities. Starting Money: 175 gp +500gp
Gear:
Ranger Kit: (9gp)
Tools, Artisan's, common (Weapon Smithing) (5gp)
Background::
Born in the island bound Nation-City of Absalom to two very different people from very different places, Aleksara always felt more alone amongst the crowded city after her mother's passing. Her father was an ambassador's cousin visiting from the elven nation of Kyonin and her mother was the youngest daughter from a large Tian shipping merchant that specializes in exotic items and weapons from many far away places. Together they forged a small but intensely loving family until her mother's sudden death to inept kidnappers at the tender age of 8. Family resources and spies garnered that some undead monstrosity was behind the attempt, but for completely unknown reasons unfortunately. It was at that point Aleksara insisted from her father to begin training in combat, knowing he could not protect her forever. Teaching her himself and hiring the best tutors he could find (and afford) in the city, she dedicated herself to learning the elven art of archery and hunting as well as the human art of heavy swordplay. She also learned of the undead and everything she could read on the subject, knowing such knowledge may help her hunt down her mother's killer eventually. From her mother's family she learned the art of weapon smithing, and after many mistakes, forged her own sword, trying her best to remain prepared for the day her skills and abilities were finally needed to hunt down her mother's enemies. There are days however...where she feels something stirring in her thoughts. A 'background noise' or strange feelings of extreme anger that pulsate from within. She fears sometimes her hatred of her mother's killers would blind her and cause her to overreact to some small thing and somehow harm innocents. To that end, and now of an age where she needed to be on her own to grow as a person, she has decided to travel the world, unless otherwise prevented by situation or circumstance. This has led to odd jobs as a ship's hand, caravan mercenary, or as a weapon-tinker, resharpening or fixing broken weapons and knives for those who need it, as she travels to earn enough to continue her personal search for answers. Yet still...the anger lives on in the back of heart. She dreams almost nightly of finding the one(s) responsible for her mother's death, and dealing he/she/it/them/whatever, the final blow in return for her years of losses and pain. |