GM Fez's Hell' Rebels (Inactive)

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


1,501 to 1,550 of 5,737 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

7/14

Spellcraft (Wand): 1d20 + 7 ⇒ (16) + 7 = 23
Spellcraft (Mace): 1d20 + 7 ⇒ (19) + 7 = 26
Spellcraft (Scale Mail): 1d20 + 7 ⇒ (8) + 7 = 15

For when I healed the prisoners!
Knowledge (Arcana): 1d20 + 7 ⇒ (5) + 7 = 12 -Not Good enough!

Shadow Lodge

MAP

Lirotha identifies the spells on the mace and wand. The mace is an excellent weapon enchanted for increased accuracy and damage while the wand is meant to tune a weapon with the spiritual inclination the one using it whishes for. Unfortunately it has just a few charges left.

Loot:
+1 heavy mace and wand of align weapon with 7 charges left lasting 3 minutes each

Lirotha:
You never healed the prisoners... they escaped as soon as Talon left the room...


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

"That wand could come in quite handy for attacking whatever is waiting on us from afar. And as beaten us as the rest of us are, that could be important. But, we have to force our way onward...the sacrificial ritual could be happening right now."

Oren tucked into her belt. "I have three brews to heal us. Mixing ponzu juice with the correct herbs can spur the body on to quickly heal terrible wounds."

I have 3 CLW potions. The Hound needs one. Lirotha probably needs one, and I'll keep one for myself. Does that sound okay?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha will take the potion for now, but will just hold on to it until its needed.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

10/17hp

"I can use my sling from afar..." adds Valrani.

"And have another ally I can call to help in the fight. But one goo dblow and I'll be down for the count."


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

"Thank you Oren."

The Hound will have it now. Probably won't get the chance to in combat.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Of course. And HP 19/19 (3+2 taken 7 healed) 3 rounds of bardic performance used/2/3spells used (Now)
Moving to Valrani uses an encouraging speech to remind her of her duties yet to come. Curelightwounds: 1d8 + 2 ⇒ (4) + 2 = 6
"I hope you feel better now V.!"

Shadow Lodge

MAP

Do you approach the door?


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"Why, thankyou Morricone!" exclaims Valrani.

"That is just what I wanted to here! OF course, this is bigger than any of us."

With a wary eye, Valrani approaches the door.

perception: 1d20 + 2 ⇒ (12) + 2 = 14


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Perception (traps): 1d20 + 5 ⇒ (7) + 5 = 12

Shadow Lodge

MAP

Perception (Morricone): 1d20 + 5 ⇒ (10) + 5 = 15

Perception (Oren): 1d20 + 6 ⇒ (12) + 6 = 18

The Silver Ravens study the door carefully. It's made of solid iron at least 2 inches thick. It also sports 2 different locks. One fits the key you found on the priestess' body...

I forgot to mention it, sorry

... while the other opens using the second set of keys Talon found on the dottari in balck. Before springing it open Talon notices something else though. There's a secret door on the northern wall. After finding the triggering mechanism the party discovers a flight of stairs leading to the crypt where they fought the skeletons.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

"Are we ready to proceed? I'll take the lead if the rest of you are prepared," Oren explains, prepared to take the fight to the cultists ahead of them.

Shadow Lodge

MAP

New map is up

With a kick from Oren the Silver Ravens slam the iron door open entering the next crypt.
The room is bigger than the previous ones but 2 things make it even more remarkable. Corpses are everywhere here, their lifeless forms piled up in disordered heaps.
The stench of death is heavy but a beautiful blonde woman wearing a red and black cape looks at you from atop a stone altar chiselled with blood red runes.
She's chanting in a strange language while holding some sort of horrid statuette. She doesn't adress you as you approach, yet she's seemingly unperturbed by your arrival. Her features twitch a little as she notices Morricone though.
The altar dominates the room and a strange bluish energy seems to surround it, you also think you see shades of black whirling around the woman in red and the slab of stone in front of her.
On the sides outside the blue light, 2 shackled figures sit, one on the left and one on the right of the stony pedestal. They seem oblivious to your arrival and look very pale. After a moment you can see thick drops of blood coming out of their eyes and gently fly down, towards the runes just outside the altar that absorb them!

Perception DC15:
The corpses near you all seem to bear runic carvings on their foreheads

Intelligence DC10:
The blood red statuette in the priestess hands resembles the statue guarding the crypts' upper room

Intelligence DC15:
One of the shackled prisoners is a woman fitting the description of Lucca Avalanti

Knowledge (arcana) DC15:
The red runes are part of a larger ritual absorbing the blood from the prisoners and collecting it into the statuette in her hands

Knowledge (arcana) DC22:
The altar the priestess is standing on is under the effect of a desecrate spell but it doesn't seem to get out of the bluish light

Knowledge (arcana) DC25:
The whole altar is protected by a wall of force


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Perception 1d20 + 6 ⇒ (18) + 6 = 24
Intelligence 1d20 ⇒ 11

"Look at the corpses! They all have strange markings in their foreheads. And the statue in her hand looks just like the statue we had to fight before!". After calling out her observations, Oren double moves straight for the obviously evil woman.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

perception: 1d20 + 2 ⇒ (13) + 2 = 15
int: 1d20 ⇒ 3

"Why would someone paint runes on dead bodies?"

Valrani advances quickly into the room, circling to the right of the priestess and up the stairs.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Int: 1d20 + 3 ⇒ (14) + 3 = 17

Knowledge (Arcana): 1d20 + 7 ⇒ (4) + 7 = 11

Pointing at the obvious woman who fits the description of the missing woman Lucca Avalanti, Lirotha immediately shouts.

"That's her! That's Lucca! Rescue the prisoners at all cost! Quickly!"

Where are the bleeding prisoners on the Map?

Lirotha immediately steps in and launches a Harrow card at the chanting woman.

Deadly Dealer Card: 1d20 + 4 ⇒ (17) + 4 = 21
Damage(Magic/Piercing): 1d4 + 2 ⇒ (4) + 2 = 6


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Intelligence: 1d20 + 0 ⇒ (19) + 0 = 19

The Hound remains silent and when he see's the open room, he quickly changes the ammo in his pistol from a bullet to a strange alchemical cartridge (move action) and whispers to Rocco and Morricone as he passes by them "Keep everyone clear of the altar get the innocents away from that priestess. I'm gonna unleash some dragon's fire on her."and then he walks into the room with his pistol raised.

Shadow Lodge

MAP

Prisoners added, they are on the sides of the altar

As the Silver Ravens advance towards the prisoners the room erupts into caos: udead creatures start crawling out of the piles of dead bodies!

Later for complete post, we are in surprise and then regular initiative


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

perc: 1d20 + 5 ⇒ (13) + 5 = 18
int: 1d20 - 1 ⇒ (6) - 1 = 5
knowarcana: 1d20 + 4 ⇒ (6) + 4 = 10
Starting his performance again to bolster their courage, Morricone prepares for the worst.

Shadow Lodge

MAP

Initiative:
Initiative check (Lirotha): 1d20 + 3 ⇒ (3) + 3 = 6
Initiative check (Kurglunn): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative check (Morricone): 1d20 + 1 ⇒ (9) + 1 = 10
Initiative check (Oren): 1d20 + 2 ⇒ (6) + 2 = 8
Initiative check (Rocco): 1d20 + 3 ⇒ (1) + 3 = 4
Initiative check (Talon): 1d20 + 4 ⇒ (13) + 4 = 17
Initiative check (Valrani): 1d20 + 1 ⇒ (18) + 1 = 19
Initiative check (Zombies): 1d20 ⇒ 5

Surprise Round

None of you noticed them it was pretty difficult considering how they were perfectly motionless among the other corpses. They still needed to take a move action to rise so no attack

The zombies pull themselves up to their feet, their opaque eyes lit with malign intent as they start shambling towards the party!

Round 1 - Bold may act

Valrani 17/17hp
Kurglunn 17/17hp
Talon 12/15hp
Morricone 19/19hp
Oren 18/21hp
Lirotha ?/14hp

Zombies

Rocco 15/15hp


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Kurglunn recoils in shock as some of the bodies around him begin to move and rise up. He gives a yelp of terror, then brings both of his arms down on the shoulders of the zombie that stood up next to him.

From behind him, Morricone hears Rocco mutter, "Moron is afraid of a bunch of zombies when he's basically the same thing! Geez!"

Slam, Inspire Courage: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22 Damage, IC: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Slam, IC: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 Damage, IC: 1d6 + 1 ⇒ (4) + 1 = 5


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Did Valrani manage to cross that blue line, or did the undead animate before she got there?

Valrani, seeing zombies rising, puts away her staff, opting to instead use her cold iron scimitar again.

I'll probably put in a move as well.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Fighting defensively! +2AC -4 to hit! Taking a 5 foot step she attacks the 'Orange' Zombie as it stands!

Healing Hex Touch Attack!: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Positive Energy; DC14 for 1/2: 1d8 + 2 ⇒ (8) + 2 = 10


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Seeing an open charge lane to the orange undead, Oren charges that zombie.

Charging Mutagen attack 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19

Inspired Mutagen damage 1d6 + 6 ⇒ (2) + 6 = 8

Would someone please move me to orange enemy? Thanks.

Shadow Lodge

MAP

@Valrani: Did you try to get on the altar's dais crossing the blue field? The zombies animated after you entered the room and made your movement towards the prisoners. the place you were was fine.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Yes, I'm assuming we have no idea what the blue line is, or even that it exists. If it represents something we can see, I might think twice about it though.

Shadow Lodge

MAP

Valrani moves towards the dais and the priestess on it but as soon as she reaches the stais she hits some sort of blue energy field making it impossible to advance any further.

Kurglun hits the Zombie in front of him, causing a little damage to the undead flesh, while Oren does a bit more... but not much! Seeing how things are going badly for them Lirotha steps in and unleashes positive energy on the undead nearest to her!

Will Save Zombie (orange=): 1d20 + 3 ⇒ (20) + 3 = 23


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

That is one willful zombie! Yikes!


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Grabbing his sword in booth hands Morricone walks into flanking position and swings at the closest zombie.[ooc]Performance still going
Attack: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 4 ⇒ (1) + 4 = 5
Conf: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 4 ⇒ (3) + 4 = 7

Shadow Lodge

MAP

Valrani moves towards the dais and the priestess on it but as soon as she reaches the stais she hits some sort of blue energy field making it impossible to advance any further.

Kurglun hits the Zombie in front of him, causing a little damage to the undead flesh, while Oren does a bit more... but not much! Seeing how things are going badly for them Lirotha steps in and unleashes positive energy on the undead nearest to her causing its rotten flesh to sizzle!
It's Morricone who proves the most effective of the group though as he slips behind the zombie fighting Kurglunn and decapitates him with a swipe of his longsword.

Will Save Zombie (orange): 1d20 + 3 ⇒ (4) + 3 = 7

This has an effect but the abomination still stands!

Round 1 - Bold may act

Valrani 17/17hp
Kurglunn 17/17hp
Talon 12/15hp
Morricone 19/19hp
Oren 18/21hp
Lirotha ?/14hp

Zombie (green)
Zombie (orange) -8hp
Zombie (violet)
Zombie (black)
Zombie (blue)
Zombie (yellow)
Zombie (aquamarine)
Zombie (fuchsia)
Zombie (red)

Rocco 15/15hp


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor
DM Elan Morin wrote:

... but not much! Seeing how things are going badly for them Lirotha steps in and unleashes positive energy on the undead nearest to her causing its rotten flesh to sizzle!

Will Save Zombie (orange): 1d20 + 3 ⇒ (4) + 3 = 7

This has an effect but the abomination still stands!

Lirotha 7/14hp (Updated by Lirotha! I'm still at 7 hp.)

Zombie (orange) -8hp

Just for clarification's sake, did it make or fail my save? Why 2 save checks? - I'm assuming for simplicity the first one is the correct one? If he made it, he still took 5 pts positive damage from me...so he must have gotten 3 pts from somewhere else...OK I think I'm caught up here.

Shadow Lodge

MAP

Because I copy - pasted the first part and forgot to erase the roll... XD, also Oren caused 3 dmg to the orange zombie with her punch


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound takes but a second to asses the scene. Seeing Val get stopped from going past some form of blue energy surrounding the dias, and seeing the zombies and the prisoners, be bolts, running to the far side of the room to get to the other prisoner. (double move)

"Dammit! Val get that prisoner free, maybe they're the key to dropping that force field!"

Shadow Lodge

MAP

As the Hound reaches the male prisoner the priestess's grimace but keeps chanting on.
The man is secured with iron chains and seems to be in a sort of deep trance, but the Hound doesn't have the time to ponder on this as 3 zombies close in on him. Given the cramped space one is left unable to attack for the moment but the other launches itself into a poorly coordinated charges and slams into the hero of Kintargo!

Attack roll (red vs the Hound): 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 -> Damage roll: 1d6 + 4 ⇒ (5) + 4 = 9

But the Hound somehow managed to avoid the clumsy attack.

Two other zombies march towards Valrani, blocking her path but it's Morricone who becomes the focus of the undead's onslaught as 2 of the foul creatures attack him at the same time...

Attack roll (Aquamarine vs the Morricone): 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 -> Damage roll: 1d6 + 4 ⇒ (4) + 4 = 8

Attack roll (Green vs the Morricone): 1d20 + 4 ⇒ (11) + 4 = 15 -> Damage roll: 1d6 + 4 ⇒ (4) + 4 = 8

Attack roll (Aquamarine vs the Morricone confirm?): 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 -> Damage roll: 1d6 + 4 ⇒ (3) + 4 = 7

And the bard falls under the furious undead assault.

Meanwhile the zombie near Lirotha and Oren tries to tear the brawler's throat out!

Attack roll (Orange vs Oren): 1d20 + 4 ⇒ (5) + 4 = 9 -> Damage roll: 1d6 + 4 ⇒ (3) + 4 = 7

But fails miserably.

Round 1 - Bold may act

Valrani 17/17hp
Kurglunn 17/17hp
Talon 12/15hp
Morricone -4/19hp
Oren 18/21hp
Lirotha 7/14hp

Zombie (green)
Zombie (orange) -8hp
Zombie (violet)
Zombie (black)
Zombie (blue)
Zombie (yellow)
Zombie (aquamarine)
Zombie (fuchsia)
Zombie (red)

Rocco 15/15hp

Zombies are staggered but unfortunately they can still charge. I hope you have slashing weapons with you. Feel free to get round 2 going as well (but Rocco actions happen first so you might have to retcon)


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren uses her patented one two combination against the orange zombie.

Mutagen attack 1d20 + 6 ⇒ (4) + 6 = 10
Mutagen damage 1d6 + 6 ⇒ (6) + 6 = 12

Mutagen attack 1d20 + 6 ⇒ (19) + 6 = 25
Mutagen damage 1d6 + 6 ⇒ (1) + 6 = 7


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Seeing Morri fall, Lirotha quickly moves to the (green) zombie near him in a few steps and attempts to give him the 'good' touch too!

Remember if they charge their AC is even worse for the round! Lirotha will move to engage the green zombie directly, then she is fighting defensively again. +2AC, -4 to hit! Follow the GM's advice! Use slashing weapons! They probably have damage reduction!

Healing Hex Touch Attack!: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
Positive Energy; DC14 for 1/2: 1d8 + 2 ⇒ (2) + 2 = 4


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Seeing how ineffective Kurglunn's attacks were against the zombies, and how effective Morricone's sword was, Rocco drops his sling and draws his short knife as he moves up beside the fallen performer. He steps up and slashes at the aquamarine zombie's legs.

Kukri: 1d20 + 1 ⇒ (12) + 1 = 13 Slashing Damage: 1d3 - 1 ⇒ (1) - 1 = 0


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Kurglunn's fears grow move pressing when he hears Rocco's shrill battle cry as the halfling rushes forward to attack one of the zombies in close quarters. The phantom turns and strikes at the zombie, striking in concert with his small master.

Slam: 1d20 + 3 ⇒ (17) + 3 = 20 B damage: 1d6 + 1 ⇒ (1) + 1 = 2
Slam: 1d20 + 3 ⇒ (16) + 3 = 19 B damage: 1d6 ⇒ 4

Shadow Lodge

MAP

Give me a Knowledge (religion) check for info about Zombies

Lirotha steps near the green zombie unleashing positive life energy dissipating the necromantic power fuelling the abomination.

Will Save: 1d20 + 3 ⇒ (12) + 3 = 15

Oren keeps assaulting the one in front of her, scoring an hit mut failing to cause much damage to the monster.
Similarly Kurglunn unleashes a savage one-two against the aquamarine zombie but its blows do no damage while Rocco manages to inflict a small wound on the undead instead!

Round 1 - Bold may act

Valrani 17/17hp
Kurglunn 17/17hp
Talon 12/15hp
Morricone -4/19hp
Oren 18/21hp
Lirotha 7/14hp

Zombie (green) -2hp
Zombie (orange) -10hp
Zombie (violet)
Zombie (black)
Zombie (blue)
Zombie (yellow)
Zombie (aquamarine) -1hp
Zombie (fuchsia)
Zombie (red)

Rocco 15/15hp

In hindsight focusing the orange zombie would have probably been a good idea


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Bleeding.con: 1d20 + 2 ⇒ (11) + 2 = 13


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound draws his dagger and tries plunging it into the head of the zombie (Red) that just rushed up behind him.

Attack: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

"Argh!"

To no avail it seems.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"More dead!" spits the druid.

She slashes out at the creature in black robes and then steps backwards.

attack: 1d20 + 6 ⇒ (16) + 6 = 22
damage, slashing, cold iron: 1d6 + 6 ⇒ (6) + 6 = 12

Shadow Lodge

MAP

@ Morricone: it's unfortunate but you also need to subtract your wounds so your roll to stabilize fails by 1

Morricone keeps bleeding on the ground, the Hound attacks one of the zombies but fails to hit the creature and Valrani... Valrani cuts the zombie in front of her in two with a single stroke of her scimitar!

Just to clarify, the Hound has soft cover against blue and he's not flanked, for some reason the creature won't trample the prisoner, it keeps its distance as if it didn't want to wake him up

Unconcerned with the fate of its undead brethen the yellow zombie moves towards Valrani... the distance is so small he can't gather the momentum to charge.

Then the zombies strike again...

Attack roll=Zombie (orange) vs Oren: 1d20 + 4 ⇒ (17) + 4 = 21 -> Damage roll: 1d6 + 4 ⇒ (2) + 4 = 6

Attack roll=Zombie (green) vs Lirotha: 1d20 + 4 ⇒ (15) + 4 = 19 -> Damage roll: 1d6 + 4 ⇒ (2) + 4 = 6

Attack roll=Zombie (aquamarine) vs Rocco: 1d20 + 4 ⇒ (17) + 4 = 21 -> Damage roll: 1d6 + 4 ⇒ (3) + 4 = 7

Attack roll=Zombie (red) vs the Hound: 1d20 + 4 ⇒ (9) + 4 = 13 -> Damage roll: 1d6 + 4 ⇒ (5) + 4 = 9

Attack roll=Zombie (blue) vs the Hound: 1d20 + 4 ⇒ (14) + 4 = 18 -> Damage roll: 1d6 + 4 ⇒ (1) + 4 = 5

Round 2 (and 3) - Bold may act

Valrani 17/17hp
Kurglunn 17/17hp
Talon 7/15hp
Morricone -5/19hp
Oren 12/21hp
Lirotha 1/14hp

Zombie (green) -2hp
Zombie (orange) -10hp
Zombie (black)
Zombie (blue)
Zombie (yellow)
Zombie (aquamarine) -1hp
Zombie (fuchsia)
Zombie (red)

Rocco 15/15hp


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren pulls out her cold iron handaxe and swings it at orange.

Mutagen attack 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Mutagen damage 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Shadow Lodge

MAP

As usual feel free to start round 3

Seeing how things are going badly for them Oren takes out her handaxe and buries it into the head of zombie in front of her. It falls to the ground and stops moving.

Round 2 (and 3) - Bold may act

Valrani 17/17hp
Kurglunn 17/17hp
Talon 7/15hp
Morricone -5/19hp
Oren 12/21hp
Lirotha 1/14hp

Zombie (green) -2hp
Zombie (orange)
Zombie (black)
Zombie (blue)
Zombie (yellow)
Zombie (aquamarine) -1hp
Zombie (fuchsia)
Zombie (red)

Rocco 15/15hp


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Feeling the pain of the zombie's latest attack, Lirotha will back off just out of reach and pull out her new potion of healing from her sash to down it quickly.

Potion of Healing: 1d8 + 1 ⇒ (3) + 1 = 4


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani slashes again, horrified at having to strike at the dead. Memories of the dead tiefling come back to her as she desperately tries to keep this fresh corpse at bay.

attack: 1d20 + 6 ⇒ (4) + 6 = 10
damage(cold iron, slash): 1d6 + 6 ⇒ (6) + 6 = 12

She again steps back, hoping to bring more of her allies in to help finish the creature off.


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound takes another stab at the zombies (blue) head with his dagger

Round 2
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d4 + 1 ⇒ (1) + 1 = 2

Then decided screw it and uses his pistol on the thing.

Round 3
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d8 + 2 ⇒ (2) + 2 = 4

Not sure if the bonuses Morricone gave still apply, if so they'll have to be added to my rolls above. And I think that the zombie gets an AoO for when I use the gun in round 3. If he goes down and I'm not dead then I'll take a 5ft move into his square away from the Red Zombie. Thanks

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