DMD's Hell's Vengeance (Inactive)

Game Master Darkness Rising

"Nobody ever became extremely wicked suddenly"
-- Juvenal

Spheres of Power Wiki


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Male Human
Adahn_Cielo wrote:
EDIT: Does the Scion of Humanity trait for Tiefling and Aasimar lets you select Human FCBs? That "any effect related to race" is a very broad description, and the fact that it says that "feat prerequisites" are effects only confuses me more D:

Aasimar has Scion of Humanity, while Tiefling has Pass for Human. Essentially the same, though the tiefling one does have some restrictions (you basically cannot take racial traits that are too apparent, such as the tail one and so on).

And as far as I know, they indeed count as humans (in addition to still counting as native outsiders mind you) for any effect related to race, such as bane weapons, race-specific feats and traits and race-specific FCBs.


Adahn_Cielo wrote:
EDIT: Does the Scion of Humanity trait for Tiefling and Aasimar lets you select Human FCBs?

My best guess: yes.

Love the de-bugging typo, btw.


Stats:
HP: 10/10|AC:18 T:15 FF:13|CMD:14|Fort:+2 Ref:+5 Will:+3(-1 vs. compul.) |Spell Points 5/5 |Init:+5|Perc+1 Diplo+9 Inti+7 Sing +10
Female Thaumaturge(Devourer) 1
DM Darkness wrote:
Adahn_Cielo wrote:
EDIT: Does the Scion of Humanity trait for Tiefling and Aasimar lets you select Human FCBs?

My best guess: yes.

Got it! It won't come into play for some time, anyway. :P

Also, I'm almost done with Lythirra here (recycled from an old game that died before even starting. Yay!): I have to work on the talents and which of Protection or Enhancement to pick, at least at the start, and see for a drawback and another trait. I'll sleep on it and finish tomorrow.

EDIT: Giving a last look over before bed, I've seen that Enhancement has a ton of possible sphere specific drawbacks: I can pick it later and use them to get a neat package to make little creep walking objects, so I'll probably pick Protection together with Destruction for now.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

"Hold the line..." growled Sergeant Ricks, as the massed undead horde shambled forward. Aelden could feel his palms sweating, and a cold chill ran down his spine. It was all he could do keep from shaking.

"Hold..." The horde grew closer. The foul stench of rotten meat and death preceded them. Aelden then knew fear, real fear, the kind that made men soil themselves. He feared he might do just that.

"Hold..." Then they were upon him. A wave of death crashed against the line of soldiers, hacking and biting, clawing and stabbing. Gren was disemboweled by a rusty sword wielded by a leering skeleton. Laska went down screaming, dragged to the ground by hungry claws and teeth.

"Hold, damn you! Fight!" But Aelden was running, running for his very life. He cast away sword and shield, the screams following him, always following...

Aelden woke in a cold sweat, dimly aware he'd been screaming in the dark. The night breeze blew cool through the window of the cheap room he had here in Longacre. '...how much longer?...' he wondered, checking his coin pouch tucked under his pillow. Money was running short. And employment prospects were slim. It seemed every damn soldier-reject was here in this infernal town. You could only hire so many sellswords...still, he'd come because...damned if he knew. Aelden vaguely remembered some of the regiment talking about Longacre as the place where the castaways went. The 'long march to Longacre' they called it. '...no help for it...' he thought '...might as well make the best of it...' With that Aelden laid back down to try and sleep again, hoping the nightmares were done with him for the night. As if they ever were...

Re-purposed name and alias. Have crunch to finish, but done for the most part. DM Dark, any chance you could put up a gameplay thread for us to dot?


Male Human

I have found a new pic for this Erevan. Hope you like it.

Erevan Cale

Aelden Cormallen: I think you have one more background skill point to spend. You should have 5 adventuring skills (2 + 1 Int + 1 human + 1 FCB) and 2 background skills. You seem to only have one of the latter, that being Knowledge (Engineering).


@Aelden - done. And my friends call me DMD ;)

I do like Erevan's new pic - it's very 'atop a mountain of corpses'

BTW, if you dot in to the gameplay thread, you can delete the post and still 'count' as dotted in.


Male Human
DM Darkness wrote:
I do like Erevan's new pic - it's very 'atop a mountain of corpses'

Thank you. It is a nice touch, is it not? ;-P

You know what is funny? When I came up with the name Erevan, I did not notice its similarity to Erebus.

DM Darkness wrote:
BTW, if you dot in to the gameplay thread, you can delete the post and still 'count' as dotted in.

Emphasis mine. Definitely my favorite -and only- way to dot an IC thread, as it lessens the number of OOC posts at the very beginning of the thread.


DM Darkness wrote:
BTW, if you dot in to the gameplay thread, you can delete the post and still 'count' as dotted in.

Learn something new every day!


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

What all do we have for classes/builds at this point? I have a pretty good idea, but don't want to duplicate someone else.


Stats:
HP: 10/10|AC:18 T:15 FF:13|CMD:14|Fort:+2 Ref:+5 Will:+3(-1 vs. compul.) |Spell Points 5/5 |Init:+5|Perc+1 Diplo+9 Inti+7 Sing +10
Female Thaumaturge(Devourer) 1

Thau 1, Magus 2, Thau X for class progression, focusing on Destruction/Enhancement to summon with a sprinkle of protection. High Diplomacy, Intimidate, and UMD. Better at range for debuffing with Admixture, and melee for damage trough crit-fishing.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Straight up fighter. Stand-in-the-front, take/give a beating so you squishy types can do your thing.


Ok, so it looks like:

OGGM: Fighter
Adahn: Cha-based caster (blasting, buffing)
Fighting Chicken: Hedge witch (healing, debugging (sic), possibly minions)
Tirion: not yet decided
F. Castor: Vigilante (TWF mêlée, skills)

Nothing obviously missing; you're a bit light on ranged attacks, possibly, and stealth, possibly.

In other words, pick what you feel like Tirion and take it from there.


Male Human

Stealth? How dare you sirrah! I demand you recant! :-P


Stats:
HP: 10/10|AC:18 T:15 FF:13|CMD:14|Fort:+2 Ref:+5 Will:+3(-1 vs. compul.) |Spell Points 5/5 |Init:+5|Perc+1 Diplo+9 Inti+7 Sing +10
Female Thaumaturge(Devourer) 1

All of the crunch should be done, just tell me if something seems weird! Should I organize the talents in another way, or is this okay?
Also, DMD, a little fluff question: my character has the Chelish Noble trait, and has been adopted in a noble family at a young age (as I mentioned before, she's been sent to Longacre to get her out of the way after *stuff* happened). Is there a noble family that I should pick up to tie into the plot, or I make something up?

Aelden Cormallen wrote:
Straight up fighter. Stand-in-the-front, take/give a beating so you squishy types can do your thing.

No archetypes?


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5
Lythirra, Apostle of Joy wrote:

All of the crunch should be done, just tell me if something seems weird! Should I organize the talents in another way, or is this okay?

Also, DMD, a little fluff question: my character has the Chelish Noble trait, and has been adopted in a noble family at a young age (as I mentioned before, she's been sent to Longacre to get her out of the way after *stuff* happened). Is there a noble family that I should pick up to tie into the plot, or I make something up?

Aelden Cormallen wrote:
Straight up fighter. Stand-in-the-front, take/give a beating so you squishy types can do your thing.
No archetypes?

Never been a fan of archetypes. Some people like that sort of thing, I don't see the need myself.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Ok, crazy week at work, but have managed to at least get a little bit of an idea of how the Spheres of Power work.

I am currently considering a Fey Adept. But will look at a few other ideas tomorrow. Should have a decent amount of time.


Everyone seems to be making good progress; I look forward to reading your background stories and getting us started.

BTW, it would be a good idea to ensure that at least one of your Background Skills is in Profession or Craft, or something along those lines.

A word to the wise.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

I am done as far as I can tell. Following wise-men's words, I took Profession: Soldier. This is tied into the background-shadowing I posted earlier. I'm going to stay with that for background. I have a plan for revealing the whole of it as we go.


Stats:
HP: 10/10|AC:18 T:15 FF:13|CMD:14|Fort:+2 Ref:+5 Will:+3(-1 vs. compul.) |Spell Points 5/5 |Init:+5|Perc+1 Diplo+9 Inti+7 Sing +10
Female Thaumaturge(Devourer) 1
DM Darkness wrote:


BTW, it would be a good idea to ensure that at least one of your Background Skills is in Profession or Craft, or something along those lines.

Is Perform okay? Longacre sounds a little backwater, but maybe there's a tavern or someplace where they need a singer.

Also, any words on my previous question?


Perform probably works.

Give me a background to work with and I'll try and answer your question.


Stats:
HP: 10/10|AC:18 T:15 FF:13|CMD:14|Fort:+2 Ref:+5 Will:+3(-1 vs. compul.) |Spell Points 5/5 |Init:+5|Perc+1 Diplo+9 Inti+7 Sing +10
Female Thaumaturge(Devourer) 1

I should have a background written down by tomorrow evening: I'll post it as soon as I'm done!


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Does anyone know what Fighting Chicken settled on? He appears to be taking a Hedgewitch, but I do not know what spheres/talents he is considering. I think that for simplicity I will go with a straight Incanter.

Ok, wrote the above part several hours ago. Here is my thought.

Incanter(Human)
Spheres - Fate, Mind, Illusion, Time, Warp and a few others could all be fun. Might also take the ability to channel energy. Not sure how the channel would fit into the background, but it would be a nice healing bonus for all involved.

Initially, I will probably take Fate (one of the talents fits with the background I have in mind), Illusion and probably Warp. With all the bonus feats and talents, I will have a lot of diversity.


Back home but I got laid out with a cold; I'm pretty sick at the moment, so nothings really coming together for me. Don't worry about me, I'll fill in around the group.

Tirion, I don't think you can go wrong with incanter. Channel energy certainly would be good to have.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Any restrictions on traits? Trying to get ones that give the Incanter some social skills, something the Incanter is completely lacking. Could always take the Additional Traits feat I suppose.


No restrictions on traits.


Stats:
HP: 10/10|AC:18 T:15 FF:13|CMD:14|Fort:+2 Ref:+5 Will:+3(-1 vs. compul.) |Spell Points 5/5 |Init:+5|Perc+1 Diplo+9 Inti+7 Sing +10
Female Thaumaturge(Devourer) 1

Sorry if I haven't still wrote a background: had a very busy last two days. I promise I'll put up something tomorrow!


Male Human

Same here I have to say. Should have something within the next couple of days give or take.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Got the crunch mostly put together. Pretty sure I know what I am doing for background. Cannot say she will be the most optimized for combat, but I am trying to build a fun character to play which should work with this campaign considering the player guide.


Stats:
HP: 10/10|AC:18 T:15 FF:13|CMD:14|Fort:+2 Ref:+5 Will:+3(-1 vs. compul.) |Spell Points 5/5 |Init:+5|Perc+1 Diplo+9 Inti+7 Sing +10
Female Thaumaturge(Devourer) 1

Background is almost done, should be able to finish it up tomorrow.


Male Human

A question that just occurred to me. When you say Campaign Trait, do you want it to be Hell's Vengeance specific, or do the following also count?

Black Sheep

Favored Son/Daughter

Outlander

I am asking about the Outlander (Exile) trait specifically, as I think it would fit with the Betrayed drawback Erevan has. And it would probably make my life a little easier while concocting his background.


Lythirra: background looks good so far. Let's say your adopted family is a minor house with estates just to the south of Egorian. I'll let you choose the name.

F.Castor: please do choose a HV campaign trait.

Tirion: for those still putting together characters, can you give some hints on what Spheres/role you will be covering?


Male Human

No problem. :-)


Stats:
HP: 10/10|AC:18 T:15 FF:13|CMD:14|Fort:+2 Ref:+5 Will:+3(-1 vs. compul.) |Spell Points 5/5 |Init:+5|Perc+1 Diplo+9 Inti+7 Sing +10
Female Thaumaturge(Devourer) 1

Ok, background should be done!


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Initially I am going with Mind and Fate, and the Channel Energy additional Incanter ability. I have the background figured out, still writing it though. I hope to have it finished tomorrow night, but have a RL game to run at a local store on Friday and should probably read the scenario tomorrow night. (Players appreciate it more if I am at least a little prepared.)

Hope it is ok, I went with 3 traits (Local Tough, Fast-Talker, Honeyed Tongued) and a drawback (Cruelty). This gives her Bluff, Diplomacy and Intimidate as class skills. Yeh, she is a mage, but she has more social skills than most.

Here is the alias for Drathi. No, it is not finished, but should give you an idea of where she is going.


Male Human

I have a question about the Student of Philosophy trait.

Regarding Bluff (which is in essence lying), I am assuming you use Intelligence instead of Charisma on all checks except for feinting in combat and -I think- passing secret messages. The former exception (feinting in combat) is mentioned specifically. The latter (passing secret messages) is not mentioned, so I am not entirely sure. It is not exactly lying, but I am also not certain how dependent would such an act be on Charisma, so I could use some clarification.

Regarding Diplomacy, I am a little bit more confused. You use Intelligence instead of Charisma on checks to persuade, and then it specifically mentions gather information as being an exception. Does that mean you use Intelligence on all Diplomacy checks (such as improving attitude and making requests and mediating and such) except for gather information?


Lythira: looks good. Are you using the RAW starting Aasimar ages for her? If so, presumably all involved are long-dead and the House is ruled by her nieces and nephews (or even great-nieces and great-nephews). In which case, it's possible she really has been forgotten about. How does she feel about that?

Also, I'd like you to start the campaign without your signet ring (it was taken from you when you were sent into hiding). You'll get it back, at some point

F. Castor: Hmm.

Is there some reason you aren't using the Clever Wordplay instead? I'd probably still rule that you can't use it to feint in combat, but everything else is permitted.


Male Human

Clever Wordplay seems to be pretty straightforward. You choose a Charisma-based skill and replace Charisma with Intelligence for it. But only one.

Student of Philosophy (though I would refluff it and call it Sharp-Witted or something with your permission, having it relate to cunning and a sharp wit rather than the study of some defunct philosophical tradition) affects both Bluff and Diplomacy.

I may still go with the former but I do like to see what my options are and which is the better one. Thus the question about Student of Philosophy and the need for clarification.

By the way, I have started on the fluff. I have also replaced Improved Unarmed Strike with Deceitful; much more fitting.


Stats:
HP: 10/10|AC:18 T:15 FF:13|CMD:14|Fort:+2 Ref:+5 Will:+3(-1 vs. compul.) |Spell Points 5/5 |Init:+5|Perc+1 Diplo+9 Inti+7 Sing +10
Female Thaumaturge(Devourer) 1
DM Darkness wrote:

Lythira: looks good. Are you using the RAW starting Aasimar ages for her? If so, presumably all involved are long-dead and the House is ruled by her nieces and nephews (or even great-nieces and great-nephews). In which case, it's possible she really has been forgotten about. How does she feel about that?

Also, I'd like you to start the campaign without your signet ring (it was taken from you when you were sent into hiding). You'll get it back, at some point

Ah, I hadn't thought about that because Aasimars/Tieflings age categories are such a mess: the elf-like lifespans in the ARG were an error at first, retconned a year or so after that in blood of fiends/angelss(shorter and longer than human, respectively), before the ARG was errata'ed and the devs said "just use whatever you want".

Let's just go for a middle road and say that while she doesn't have an elf equivalent life-spawn, she has been in hiding for the last 30 or so years and she looks barely older. As for how she feels about it, while she doesn't care for the political power gained from being a noble, she has grown tired of living in hiding for the past 3 decades, and she's hoping to change that.

And I'm okay with the signet ring!


CE Male Human (Chelaxian) Shfiter (Beastmind) 1 | HP: 15/15 | AC: 16 (13 Tch, 13 Ff) | CMB: +3, CMD: 16 | F:+6, R:+5, W:+1 | Init: +5 | Perc: +4, SM: +4 | Speed 30 ft | Spell Pool: 5/6 | Active conditions: nonlethal (1); Move 40'; AC 14

Here's FC's submission; bad dude Brynjolvar "Mule" Ironeyes.

He's a logger by trade, complicit in murder by choice, and power-hungry opportunist by nature. Socially, he's a bully and I plan on playing him as such (though I'll tone it down with the PCs).

Mechanically, I've changed things up a little bit. Went back to my first concept, so he's right now a skirmisher, good with mobility and stealth, and can heal (fluffed as his first attempts to shift others, it will be a painful, if effective form of crude surgery). Longer term, Bryn will be a decent buffer and perhaps even a debugger, if the talents are there.

Edit: Still got one talent to pick and some gear to choose. I may also do away with the drawback so that I can shift others from the get-go.


F.Castor - got it. Hadn't seen that Philosophy gives you 2 skills rather than 1. Stands to reason it would be more limited.

I'm going to say it lets you use Bluff for lying (but not feinting or passing secret messages) and Diplomacy for changing attitudes/reasoning with people/etc but not for gathering information. Reasonable?

Lythirra - yep, the ages thing is a mess, which is why I asked. I'm happy to play it however you like - let's say she's been in town a few decades and the rest of her family that actually remembers her has died off.

Brynjolvar Ironeyes wrote:
He's a logger by trade, complicit in murder by choice, and power-hungry opportunist by nature. Socially, he's a bully and I plan on playing him as such

Yeah OK, but you have to balance it out and give him some bad qualities... :)

Everyone: don't worry about writing out your personality, as that will come into role-play - but please can you give me a paragraph or two of description/appearance? Thanks.

I'm writing up a description of Longacre and its notables and will have that in the Campaign tab soon. I'll make some suggestions as to which NPCs you might know, and how; I am of course open to other possibilities.


OK, that took FAR longer than I expected and inspiration is now lacking. I'll be back.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Ok, may tweak it some, but I think that Drathi is just about finished. Let me know if there are any comments. I have a RL game tomorrow night, so I will probably not post much until Saturday evening.


Thanks Drathi, looks good so far. Just a couple of questions.

1) Doesn't look like you've taken the Powerful Charm talent for Mind, so you can't use the powerful versions - is that right?

2) You've listed the Greater Serendipity talent, but I can't see that you've actually taken it: you have 4 Incanter talents (you've taken Fate, Mind, Subtlety, Pain) plus 1 talent from a feat (you've taken Read Mind) - is that right?


CE Male Human (Chelaxian) Shfiter (Beastmind) 1 | HP: 15/15 | AC: 16 (13 Tch, 13 Ff) | CMB: +3, CMD: 16 | F:+6, R:+5, W:+1 | Init: +5 | Perc: +4, SM: +4 | Speed 30 ft | Spell Pool: 5/6 | Active conditions: nonlethal (1); Move 40'; AC 14

Updated Bryn's profile with appearance. I've decided to nix the drawback and so I won't be picking another talent. However, at game's beginning, Bryn doesn't know that he can shift others - the first time he'll think about it is when someone is hurt.

DMD wrote:
Yeah OK, but you have to balance it out and give him some bad qualities... :)

Well, he's a little bit of a rake (a low-charisma one, but one none-the-less), and he is loyal to those that show him genuine respect, and he loves his sisters and mother very much, so he's got that going against him. But Bryn didn't tell you that, no siree.

And he's a healer, so there's that. CE healer for the win!

Incidentally, I'm using this guide to CE as a guide. It is pretty great.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Still lurking, waiting for you 'Spheres' types to figure out what you're going to do.

Sovereign Court

Female Human Incanter/1 - (HP: 8/8 - AC13;FF10;T13 - F+2;R+3;W+4 - Init+3 - Per+2)

Yeh, I had been considering taking Greater Serendipity. Initially I had it, but then switched to Additional Traits, but then remembered I could take a drawback to get the third trait I wanted. In the end, instead of another additional talent, I went with Sphere Focus to buff up the save DC.

I struck out the Greater Serendipity. I also thought about Powerful Charm, but I only have so many, so that is one I did not get. Will probably pick up both within a level or two if I survive that long.


Aelden Cormallen wrote:
Still lurking, waiting for you 'Spheres' types to figure out what you're going to do.

...then you've got time to give me a description and background ;-)

Drathi: noted. Looks fine. Survival not guaranteed.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

I'll get a description, but you've seen as much of the background as I'm going to throw out at this point. Aelden's story and the trauma that followed will play itself out as we go.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Description
Aelden is a man who looks ten years older than his 30 years. His hair is - or was - dark, but now shows signs of grey all the way down through the beard. He is unshaven, with thick sideburns and facial hair. His look is sullen, eyes often downcast as he walks, a man who has seen too much. His equipment is worn, but well-maintained, a soldier's gear. He can often be found in the local watering hole, drinking something cheap and almost palatable. More often than not, he smells of whatever cheap swill he has been drinking that day.


Male Human
DM Darkness wrote:

F.Castor - got it. Hadn't seen that Philosophy gives you 2 skills rather than 1. Stands to reason it would be more limited.

I'm going to say it lets you use Bluff for lying (but not feinting or passing secret messages) and Diplomacy for changing attitudes/reasoning with people/etc but not for gathering information. Reasonable?

Indeed. So, replacing Clever Wordplay with Cunning Wit (refluffed Student of Philosophy). And with that I do believe Mr. Cale -or is it Mr. Valkeri?- should be quite finished.

Erevan Cale, Skulk/Corridan Valkeri, Tailor

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