DM Dr Evil's ROTRL AE - Private Group (Inactive)

Game Master rpblue

Thistletop Dungeon Level 2

Thistletop Lower Level


1,351 to 1,400 of 1,988 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>

Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Alexei has 2 alchemist's fire vials already.

Alexei is up early, knowing that the day will be full of death and danger. He takes a walk in the dawn hours, his favorite time of day, savoring the moments. When he returns to the Dragon, Bruin and Loges are already downstairs, the wizard dressed in all white.

"It is quite the transformation, Loges. I am certain the goblins will tremble before your new-found power. Just be careful not to get those white robes stained -- blood will never come out of that."

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges nods at Alexei as he approaches the table.
He smiles, I am certain that rivers will flow in these mysterious times. I am also certain that we will be there to wash the stains away!
With that, Loges causally waves his hand in the air, producing the sweet smell of oranges.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruins smiles at his friends, as he finishes his breakfast and says, "Of course, magic spells that can clean anything don't hurt."


Narrative, narrative, narrative...

The Heroes finished their meals, gathered their gear and set off on their mission. Ameiko walked with them to the edge of town, and kissed them each on their cheek for good luck.

"Come back alive, boys, and the drinks are on me," she said, with a teary faraway look.

So your goodbyes to the nice lady, if you wish, and then onto Thistletop! Alexei, if you'd be kind enough to give me let's say 5 survival checks to navigate in a spoiler tag, I'd be much obliged.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Beromar will aid another on Survival he rolls a +9 so he should auto suceed.

Beromar is a bit disgusted at the kiss from the human lady but doesn't make too much of a fuss about it.

Stop yer sobbin and let's get this over wit shall we...


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Noted, Bero.

"By which he means, 'Thank you for your touching concern'," Bruin said while holding back a chuckle.

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

"Not to worry. I learned to translate Gruff Dwarf, many years ago," Ameiko teased.

-Posted with Wayfinder


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Don't think ye needs to sweet talk fer me little man. I knows quite well what I wants an doesn't want o say. Now I'm goin and killin some goblins and Demons ye can either spittle round wit yer lady friend or join me...

With that the Dwarf stomps off into Varisian wilderness, clearly more than a little bit offended.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro grins as he gets his kiss on the cheek.

"We shall avenge the damage done on this town, and the harm done to your person my good lady. Friends; ONWARDS!"

Kicking up his feet, Viro makes a show of taking off after Beromar.

"You know Beromar, you'd be far more fun without any dignity..."

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges warmly returns the farewell, smiling at Beromars...contagious excitement.

We have been chosen to be hero's. Let us proceed!

He nods sagely and follows after his companions.


I'll just go ahead and roll for Alexei.

Alexei Survival, with bonus: 1d20 + 8 + 1 + 3 + 2 ⇒ (19) + 8 + 1 + 3 + 2 = 33
Hours: 1d4 ⇒ 1

0.o

Wow. Literally the best possible outcome. Hold on. Let me narrate this.


After saying their farewells, the Heroes of Sandpoint set off along the Lost Coast Road, heading east. The 6-mile journey takes about 2 hours of walking. At that point, Alexei guides them into the Nettlewood.

The Ranger and Monk team discover goblin sign almost immediately. And it is essentially child’s play for them to follow it along to a narrow goblin trail. They manage to avoid getting harmed along the way with Alexei easily pointing out stinging nettles and a particularly thick patch of poisonous goblinberry.

Pfft! Like a boss.

After about an hour, the Heroes can hear that they are near the ocean.

The briars and thistles that grow so rampantly in Nettlewood are even more dense and tangled here. Although not quite dense enough to block the sound of waves crashing on the unseen shores to the west, the undergrowth is certainly thick enough to block sight and access to the coast. Few trees grow this close to the edge of the sea, but the briars themselves often reach heights to rival them; here, the patch is nearly twenty feet high.

Perception DC 12:

The briars here can be lifted aside to reveal a 4-foot-high tunnel leading into the briars. This must clearly be an entrance used by the goblins.


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Sorry I missed the survival roll, but looks like I did okay!

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Alexei steps forward and pushes aside a curtain of thorny briars with his sword. The parted curtain reveals a goblin-sized 4' tunnel that leads back into the brush.

"Not ideally sized, but effective enough," says Alexei. In what will be cramped conditions, he puts aside his bow, and draws out his longsword, figuring he'll need to close with whatever baddies might be on the other side of the tunnel. He leads the group inside.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Well gotta love sneakin into a goblin Warren through they own tunnels...

Beromar states with excitement. Considering the fact that his companions are night blind the Dwarf proposes.

I leads the way. Ye wit yer torchers stay back a bit. Ten steps should do.

The Dwarf tightly hefts his large hammer and makes his way into the tunnel.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

"Personally, I find it to be 'ideally' sized for the properly heightened. But I suppose we all can't be born hobbits."

Bruin considered the hole for a moment, as Beromar spoke.

"Torches? Why would we need to be so crude?" he said amused. He said a word of power and evoked a light on his beautiful, new crossbow.

"The Starsong's glory is the only shining beacon in the darkness we need."

-Posted with Wayfinder


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Ye wit yer fancy magics...makes no difference... Goblins see it comin from a mile away but they ain't a spot this Dwarf so easily. Ye let's me lead the way an if ye here goblins screamin ye come runnin...

Beromar boasts but then ponders the implications of being alone in a Goblin warren...

An if ye hears a Dwarf screamin maybe ye better be runnin yerself... he trails off as he enters the tunnel which is quite well sized even for a sturdy Dwarf.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Perception, survival and stealth checks, if you'd be so kind, Master Dwarf.

-Posted with Wayfinder


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

After cheerfully heading along with the group for a while Viro eventually gets tired of the long walk and a little petulant. By the time the group has reached the briars he is just in a bad mood.

"I miss that dagger," he says to nobody in particular, although he looks pretty great in his new armour and weapons.

Viro waits a little while to see if Beromar runs back out screaming, and then heads in, padding along behind silently.

Stealth: 1d20 + 9 ⇒ (15) + 9 = 24
Survival: 1d20 - 1 ⇒ (18) - 1 = 17


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Area C2

The 4-foot high tunnel winds through the dense briars and nettles. The floor is hard-packed earth, with patches of wiry plants growing stubbornly here and there. While the ceilings and tunnels consist of tangled, thorny vines.

Even Beromar must stoop low and move cautiously in order to avoid being shredded by the hideously sharp spines. He comes across 3 branching tunnels.

Survival DC 12:
A large object was recently dragged along the tunnel to the right.

After a minute, Viroleth joins Beromar.

-Posted with Wayfinder


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Beromar follows the tunnel along wearily looking out for danger.

Perception1d20 + 9 ⇒ (15) + 9 = 24
Survival 1d20 + 9 ⇒ (4) + 9 = 13 +1 if reading tracks
Stealth 1d20 + 5 ⇒ (7) + 5 = 12


Nothing pops out and tries to swallow the dwarf. And he discovers sign that something large was dragged along the most right branch.

I'm assuming we're keeping this marching order, unless someone says otherwise: Beromar, Viro, Loges, Bruin, Alexei.

The dwarf signals the others to follow along.

Everyone is now in area C2. Not much to see here. I'm going to assume we continue along with right-hand rule. Which just so happens to be where the large object was dragged.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Marching order is fine, although Loges wouldn't be any closer...lol.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

perception: 1d20 + 7 ⇒ (14) + 7 = 21

Loges follows 15' behind Viroleth.
He waves his hand over his white robes,
changing them to a dark, forest green to match their surroundings as he waits to follow.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Let's continue.

Area C3

The thistle tunnel opens into a large cavelike chamber. Above, the thorny canopy grows thin enough that tiny slivers of the sky above can be see, while below, the ground consists of trampled dirt. To the west, the distant sound of sloshing waves echo up from a hole.

-Posted with Wayfinder


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

"What manner of hole is that?" asks Alexei, striding over, sword in hand, to look into the hole and its immediate environs.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Alexei can hear the distant sloshing of water and a low, muscular howl. The hole itself drops further down than a simple light source will show him.

K. Nature DC 18:
It's hard to be sure, but that howl could be a bunyip - a magical creature that is a cross between a seal and a shark. They like to congregate around shores, shallows and sea caves. They are very dangerous predators.

-Posted with Wayfinder

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges waits a moment as Alexei examines the hole before looking it over also.

knowledge nature: 1d20 + 10 ⇒ (6) + 10 = 16

I am unfamiliar with this....


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Beromar will aid another on Knowledge Nature

1d20 + 4 ⇒ (14) + 4 = 18


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

"It sounds like some sort of... creature!" breathes Viro.

"Can we do something that is not descending into that hole? There are all these horrible thorny briars to explore that aren't roaring at us."


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Know Nature: 1d20 + 5 ⇒ (3) + 5 = 8

Alexei also shrugs at the sound not knowing it. "I agree with Viroleth. Descending into a water-filled dark hole to face something that roars at us sounds pretty risky compared to shooting arrows at a few goblins."

He steps away from the hole, and makes ready to follow the others on the right hand rule.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges nods in agreement, taking his place 15' behind Viroleth.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

So with my aid another Loges would have made the check...


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

I don't allow aid another on Knowledge checks unless it's a research situation. A character either knows something or they don't. I've looked on the forums and generally that's how nearly everyone else plays it as well.

"I suppose we could check it out once we've handled Nualia. But for now I'm perfectly happy to leave the monster from the bottomless pit alone."

-Posted with Wayfinder


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Okay then my roll of 18 makes the check?


Yep.

-Posted with Wayfinder


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Well me thinks that howl could be a bunyip - a magical creature that is a cross between a seal and a shark. Dangerous predators from all I hear. We should leave it in one piece for now...

Beromar informs the others as he pushes on through the brushes.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

"That sounds like excellent advice"


The heroes press on, with Beromar scouting ahead.

Area C5

The floor and walls of this musty-smelling chamber are covered with matted, wiry fur. Well-gnawed bones lie scattered about the floor, and a dozen wooden stakes have been driven into the ground near the walls.

GM Only:

1d20 + 1 ⇒ (20) + 1 = 21

Beromar Stealth: 1d20 + 8 ⇒ (6) + 8 = 14

Beromar spots 4 goblin dogs tied up to the stakes. One of the animals notices an odd scent in the air, and begins howling. His 3 pack mates quickly do the same.

The dogs have made you, Bero. What do you want to do?


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Where are the dogs on the map? My first instinct would be to go and kill em while they are tied up and then wait for the reinforcements both Goblin and Human. Combat Reflexes should give them goblins something to think about...


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Still the limited ceilings here? Or is it higher or open air? If Alexei has to bend over, the sword is a better weapon choice than the bow.


Goblin Dogs added. Sorry for the delay. I'm having issues posting with my phone from Wayfinder. Hopefully that gets fixed soon.

Also, the ceilings are a little raised here. Enough so that you can move walk without stooping now. Thanks for asking for the clarification.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I can create some fog.
Perhaps, we could go around them?
, Loges whispers.


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Know Nature: 1d20 + 5 ⇒ (20) + 5 = 25

Alexei has had run-ins with goblin dogs before. "They are evil vermin and deserve to die." growls the hunter with a menace you haven't heard in his voice before. "They, like their goblin masters, will destroy things for pleasure. Let's kill them before they breed more."

He moves to a place where he has clear line of sight and takes careful aim, ready to fire when the others advance.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Beromar slurks in to butcher the Goblin dogs.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I suppose not, then?!

Loges shuffles closer to the dogs (25'), pointing at one not yet engaged in combat.
range touch spell: 1d20 + 1 ⇒ (13) + 1 = 14

Touch of Fatigue DC fort 15


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None
Alexei Petrescu wrote:
"They are evil vermin and deserve to die." growls the hunter with a menace you haven't heard in his voice before. "They, like their goblin masters, will destroy things for pleasure. Let's kill them before they breed more."

"Yes, we've encountered them before. Be wary of their dander. It's highly toxic to skin."

OK, since the Goblin dogs are aware of you, I'll go ahead and roll initiative in a moment.


Round 1

Initiatives:

Alexei: 1d20 + 5 ⇒ (5) + 5 = 10
Beromar: 1d20 + 2 ⇒ (18) + 2 = 20
Bruin: 1d20 + 3 ⇒ (6) + 3 = 9
Loges: 1d20 + 6 ⇒ (2) + 6 = 8
Viroleth: 1d20 + 9 ⇒ (16) + 9 = 25
Goblin Dogs: 1d20 + 2 ⇒ (3) + 2 = 5

Viroleth: 1d20 + 9 ⇒ (16) + 9 = 25
Beromar: 1d20 + 2 ⇒ (18) + 2 = 20
Alexei: 1d20 + 5 ⇒ (5) + 5 = 10
Bruin: 1d20 + 3 ⇒ (6) + 3 = 9
Loges: 1d20 + 6 ⇒ (2) + 6 = 8

Goblin Dogs: 1d20 + 2 ⇒ (3) + 2 = 5

Welp, everybody beat the G-dog initiative. Have at it, lads.

The goblin dogs continue their cacophonous howling.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro, both of his short swords out, looks to the rest of the group before waving to Beromar.

"After you."

Holding.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Aye let em come at us boys...

Beromar grumbles as he steps into the chamber and swings his brand new hammer in a extra wide arc clobbering the first Goblin dog but leaving himself somewhat exposed.

attack 1d20 + 7 ⇒ (9) + 7 = 16 Damage 2d6 + 4 ⇒ (3, 1) + 4 = 8

Good thinking Viroleth this would be a great opportunity to get some use out of Reach and combat reflexes. Use adaption to grant myself Lunge for the next ten minutes and activate lunge after move to attack at 15 foot reach. AC is at -2

AoO 1 1d20 + 7 ⇒ (10) + 7 = 17 Damage 2d6 + 4 ⇒ (4, 3) + 4 = 11
AoO 2 1d20 + 7 ⇒ (12) + 7 = 19 Damage 2d6 + 4 ⇒ (1, 4) + 4 = 9
AoO 3 1d20 + 7 ⇒ (5) + 7 = 12 Damage 2d6 + 4 ⇒ (3, 4) + 4 = 11


Beromar brings his axe to bear on the goblin dig, leaving the animal hurt but alive.

GM ONLY:

A 8
B
C
D

1,351 to 1,400 of 1,988 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Dr Evil's Rise of the Runelords - Private Game (by invitation only) All Messageboards

Want to post a reply? Sign in.