DM Dr Evil's ROTRL AE - Private Group (Inactive)

Game Master rpblue

Thistletop Dungeon Level 2

Thistletop Lower Level


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Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Updated loot sheet.

Aye then let us retreat. Beromar concludes.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

The band of heroes make their way to the goblin camp. They make a point to close the temple doors, hoping that the death of the demon won't be discovered by anything else left inside.

Once at the camp, Loges does his best to clear the stench of the place with some prestidigitation. It doesn't do miracles, but it at least makes the place more tolerable.

Once their camp is roughly set up, Loges and Alexei return to town while the others watch the entrance to the cave.

At the temple, Alexei receives his healing.

Lesser Restoration : 1d4 ⇒ 4

Awesome. Our Ranger is back at his fighting weight.

-Posted with Wayfinder


Alexei and Loges return from Sandpoint carrying packed dinners from the Rusty Dragon - a little gift from Ameiko's kitchen. And the five heroes settle in for some rest, recovery and a pleasant supper. But they each make a point to keep a wary eye on the cavern entrance.

After supper, Loges scribes some scrolls. While Bruin channeled energy for the final time that night. Remember, +1HP because I suck.

Viroleth 1st watch: 1d20 + 5 ⇒ (16) + 5 = 21
Loges 2nd Watch: 1d20 + 4 ⇒ (2) + 4 = 6
Alexei 2nd Watch: 1d20 + 7 ⇒ (9) + 7 = 16
Beromar 3rd Watch: 1d20 + 7 ⇒ (6) + 7 = 13
Bruin 4th Watch: 1d20 + 10 ⇒ (1) + 10 = 11

GM Only:

1d4 ⇒ 1
1d20 + 7 ⇒ (15) + 7 = 22

Viroleth is a little busy playing with his new toy to notice something skillfully slinking out of the cave entrance. The others are in their blankets getting some sleep, so they don't notice anything either.

Ranseur vs. Viroleth: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 2d4 + 1 ⇒ (1, 1) + 1 = 3

But suddenly Viroleth feels a blinding pain in his shoulder as a sinspawn stabs him from behind. The Rogue shouts out, waking the others.

Initiatives:

Alexei: 1d20 + 5 ⇒ (7) + 5 = 12
Beromar: 1d20 + 2 ⇒ (12) + 2 = 14
Bruin: 1d20 + 3 ⇒ (9) + 3 = 12
Loges: 1d20 + 6 ⇒ (17) + 6 = 23
Viroleth: 1d20 + 5 ⇒ (11) + 5 = 16
Sinspawn: 1d20 + 5 ⇒ (7) + 5 = 12

Loges: 1d20 + 6 ⇒ (17) + 6 = 23
Viroleth: 1d20 + 5 ⇒ (11) + 5 = 16
Beromar: 1d20 + 2 ⇒ (12) + 2 = 14
Alexei: 1d20 + 5 ⇒ (7) + 5 = 12
Bruin: 1d20 + 3 ⇒ (9) + 3 = 12

Sinspawn: 1d20 + 5 ⇒ (7) + 5 = 12

Well, everyone gets to go before the sinspawn. And everyone but Viro is currently prone, since they were laying down to rest.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

"AUGH?! What the hell?! Who was on watch?"

Grabbing his shortsword, Viro lunges out at the sinspawn, angrily ranting but missing by a mile.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 1d6 ⇒ 4

"Everyone! Up! It's one of these... things!"


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Ouch. Those are not great rolls. I should mention that there is not a map since this is only a single enemy. Everyone is about 10 feet from the baddie, except for Viroleth, clearly.

-Posted with Wayfinder

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges rapidly stands up.
He points his finger at the sinspawn,
while reacting arcane words.

Acid splash: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5

I see how this is going to end...


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Move action get up. Second move action move to flank with Viroleth. Btw the Ranseur is a reach weapon...

Boy been pikin his nose again. Beromar grumbles as he rolls out of his bedroll and rises right next to the fiend ready to break his neck.


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Feeling much improved since the cleric's spell restored his strength, Alexei is loathe to camp out, and would rather chase down these hellspawn immediately, but sensing the weariness of the rest, he agrees to camp.

Stirred awake suddenly, he grabs his bow and quiver as a move action, and stands as the other action. Trying to get his bearings and a look at whatever is attacking them.

Just a pair of move actions to get ready.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin is jolted awake. He sees the aberration bearing down on Viroleth, grabs his crossbow, and gets to his feet.

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Seeing that the lanky rogue has closed in, the sinspawn drops the ranseur and decides to attack with its natural weapons instead.

Bite vs. Viroleth : 1d20 + 3 ⇒ (10) + 3 = 13
Claw: 1d20 + 3 ⇒ (9) + 3 = 12
Claw: 1d20 + 3 ⇒ (3) + 3 = 6

But the agile rogue will not be caught by surprise again, and he parries the furious swipes with his own blades.

-Posted with Wayfinder


Round 2

Loges: 1d20 + 6 ⇒ (17) + 6 = 23
Viroleth: 1d20 + 5 ⇒ (11) + 5 = 16
Beromar: 1d20 + 2 ⇒ (12) + 2 = 14
Alexei: 1d20 + 5 ⇒ (7) + 5 = 12
Bruin: 1d20 + 3 ⇒ (9) + 3 = 12

Sinspawn: 1d20 + 5 ⇒ (7) + 5 = 12

Everyone is up again.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

I'm going to assume I have a flank now.

Viro shoots Beromar a dirty look before he lunges out at the distracted sinspawn, stabbing at it viciously.

Sneak Attack: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d4 + 1d6 + 1 ⇒ (1) + (4) + 1 = 6
Sneak Attack: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 2d6 ⇒ (5, 2) = 7


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Beromar throws a few punches at the distracted Spinspawn.

Flurry Flanking1d20 + 5 ⇒ (13) + 5 = 18Damage 1d6 + 3 ⇒ (1) + 3 = 4
Flurry Flanking1d20 + 5 ⇒ (19) + 5 = 24Damage 1d6 + 3 ⇒ (1) + 3 = 4

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges attempts to maneuver himself to toss another acid splash.

range touch: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Viro opens up a heavy wound in the creature's belly, while Beromar rains punishment on its kidneys. Loges launches a splash of conjured acid, but is afraid to hit his friends so the shot goes wide.

Finally, Bruin takes careful aim with his crossbow, and opens fire.

crossbow: 1d20 + 5 - 4 + 1 ⇒ (18) + 5 - 4 + 1 = 20
damage: 1d6 + 1 ⇒ (4) + 1 = 5

The bolt lands with a wet crack in the middle of the aberration's skull, piercing its brain. The sinspawn moans pitifully before falling over dead.

Encounter over.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Okay, everyone gains 120XP. Putting everyone's tally at 2,694XP. Okay, so we're each only 606XP to go for level 3.

#Loot
* Ranseur

***

"Viro! Are you okay?"

The cleric takes a look at the man's wounds and begins to bind them.

"I don't have any magic now. You'll need to tough it out until the morning. But give the word, and we'll rush you back to Sandpoint."


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Well it's his own bloody fault. Keepin watch ain't countin daisies Viroleth!

Beromar curses as he crawls back into his bedroll and is asleep before the Rogue can even retort.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

The funny thing is that Viroleth actually got the highest perception check of the party. The sinspawn just had a better stealth check and happened to show up on his turn.

The Heroes turn in again and no there are no other surprises throughout the night. They wake up early the next morning and prepare to go back in the cavern.

Everyone regains 3HP for the nights sleep. How are we looking HP wise? I know I need to channel at least once because Bruin is pretty hurt still.

-Posted with Wayfinder


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Beromar should be at 12 HP now...


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro stares murderously at Beromar's snoring form before he shakes his head.

"He can all the watches next time we do this if he's so keen. Thanks Bruin."

Viro is at 14/17.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Once the heroes had a cold breakfast of The Rusty Dragon leftovers. Bruin prayed for his spells.

"Gather round, fellows. Let's see if I can bring us back into good health."

Channel Energy : 1d6 ⇒ 6

"The Goddess is generous this morning. Be sure to thank her before we head in. We don't want to be on the bad side of Lady Luck," Bruin said with a dashing smile.

Woo hoo! I'm back up to full.

-Posted with Wayfinder


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

"We ready to go back in?"

Bruin will cast longstrider just as the group is walking in.

-Posted with Wayfinder


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Alexei rises, sore and weary from the combat of the day before, but ready for action. "Hopefully we see no more of those flying demons today, but yes, I am ready to return to the caverns."

He keeps his bow at the ready as they wander back into the tunnels below the city.

Alexei would usually take a spot near the back of the group, where his ranged attacks can be effective, if we need him for tracking, he will move to fore.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

HP 18/21

Aye nasty little b&#~%es... Beromar grumbles as he leads the group of heroes into the tunnel his axe hefted tightly in both hands.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin casts a light spell on the end of his crossbow.

Bigger update coming later today, when I can access my PC.

-Posted with Wayfinder

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges wedges in the middle of the marching order with a grin and a shrug....


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro keeps both of his swords drawn as he heads down with the group.


Room B3

The heroes move steadily down the catacombs until the come upon a red marble statue of a strikingly beautiful but, at the same time, monstrously enraged human woman stands in the middle of this room, her stony expression twisted in fury. The woman wears flowing robes, and her long hair is held back from her face by an intricate headdress of hooks and blades. In her left hand she carries a large book, the face of which is inscribed with a seven-pointed star. Her right hand holds a glittering metal-and-ivory ranseur.

Of course, the heroes recognize the seven-pointed star as the Sihedron. The same symbol carried by some of the attacking goblins.

K. History DC 25:
You recognize this woman as the famed Runelord Alaznist.

The ranseur appears removable.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin scans the statue for magical signatures but finds none. With a shrug he takes a look at the ranseur.

Appraise: 1d20 + 1 ⇒ (6) + 1 = 7

"It's so shiny."

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges waves his hands around in the direction of the statue.
detect magic

knowledge history: 1d20 + 10 ⇒ (4) + 10 = 14


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Alexei looks at the statue for a moment, but doesn't recognize the face of the snarling woman, and he's glad he doesn't know who that angry visage belongs to.

He shows passing interest in the weapon, but he's not familiar with the ranseur to consider using it.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Beromar wiggles the fancy polearm.

Is this magical? If so we should take it along...


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

"No, not magical. But valuable. I think we can actually sell it as an art piece and make two hundred gold measures from it. Certainly more than if we'd sold it as a weapon."

Bear in mind, Bruin wildly failed his appraise check, so if someone smarter would love to step in, I'd be appreciative.

-Posted with Wayfinder


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro wanders up to the ranseur, removing it from the statue to have a look over it.

APpraise: 1d20 + 7 ⇒ (2) + 7 = 9


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Viroleth nods, thinking two-hundred measures sounds about right.

-Posted with Wayfinder


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

"Just bring the weapon," says Alexei impatiently. "You can admire it or have it valued later."


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

The heroes make their way up the stairs.

Room B4

Water ripples quietly on this circular stone pool, the rim of which is lined with skulls. Suddenly, a blackened, bat-winged head raises from the shadows by the pool. Tentacles dangle from its chin and scalp, and its fanged mouth hangs agape.

It tenses as if to scream.

Initiatives coming.

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Initiatives :

Alexei: 1d20 + 5 ⇒ (3) + 5 = 8
Beromar: 1d20 + 2 ⇒ (13) + 2 = 15
Bruin: 1d20 + 3 ⇒ (9) + 3 = 12
Loges: 1d20 + 6 ⇒ (19) + 6 = 25
Viroleth: 1d20 + 5 ⇒ (13) + 5 = 18
Vargouille: 1d20 + 1 ⇒ (19) + 1 = 20

Loges 25
Demon 20
Viroleth 18
Beromar 15
Bruin 12
Alexei 8

Loges is up.

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

K. Planes DC 16 :
This is a vargouille. A fiend from the outer planes. It has no particular defenses, but it is poisonous and it's shriek is debilitating.

-Posted with Wayfinder


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro stares in horror at the strange demon-head thing, taking a step back involuntarily.

"I do NOT LIKE THIS PLACE."


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Just a note Loges had stated he would cast detect magic. So the information whether the weapon is magical would be quite useful as many things down here seem to have DR...


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Bruin checked it, too. It wasn't magical.

-Posted with Wayfinder

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

knowledge planes: 1d20 + 10 ⇒ (15) + 10 = 25

Loges recognises the creature from class.
He voices his knowledge as he cast a cantrip.
acid splash touch AC: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d3 ⇒ 1


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Loges' acid misses the hideous beast. Then it opens it's mouth and unleashes a deafening shriek.

Normally I make group saves myself, but I haven't been able to get to a computer.

Shriek, Fortitude Save DC 14:
If you fail, you are paralyzed for 2d4 ⇒ (4, 1) = 5 rounds.

Sorry for the delay. Work sucked big time this week.

-Posted with Wayfinder


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Fortitude DC 14: 1d20 + 4 ⇒ (18) + 4 = 22

The halfling cleric shakes off the effects of the shriek with a grimace.

-Posted with Wayfinder


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Fort: 1d20 + 1 ⇒ (18) + 1 = 19

Viro screams in turn at the shriek from the bizarre demon, and he claps his hands over his ears, withstanding the horrible sound.

Am I up? Has the demon taken its full action?


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Yes. Everyone, but Loges is up for this round.

-Posted with Wayfinder


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Fort DC 14: 1d20 + 3 ⇒ (1) + 3 = 4

Hearing the fright inspiring shriek from the demonic head, Alexei finds that his nervous system has shut down. Try as he might, he cannot move to defend himself or run away.

Paralyzed: Round 1 of 5


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Not sure if the mpa is updated, Viro's actions will depend on the demon's positioning. That said, here's an attack roll.

Viro lunges out at the demon twice!

Attack: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d6 ⇒ 6
Attack: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Fort DC14 1d20 + 5 ⇒ (8) + 5 = 13

If this is a magical effect I'd add +5 and save otherwise paralyzed for 5 rounds... ouch much fun without me...
Edit: Just noticed Beromar's Wil save should actually be +6 seem to have forgotten to update that when leveleing. So I save. Map would be nice.

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