Cressyk Shadowscar |
If Cressyk can fit south of Nessian, he will do the following with the remainder of his actions. If he can't, then he'll stay where he is.
Swift action: Cast Litany of Sloth at Nessian
Move action: Move through Nessian's square to the other side, allowing someone else to flank.
Elael Foxfire |
Elael runs up the stairs, eager to get back into the thick of things. He manages to corner Nessian between himself and Cressyk.
Attack, Flank: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 1d4 + 1 + 1d8 ⇒ (1) + 1 + (1) = 3
Jiro i' Legatu |
Jiro moves up the stairs to get into a fighting position with Nessian. "To Pharasma's embrace with you!"
Swift action - challenge. Double move.
Challenge: 1 DR/- vs Nessian, +1 damage vs Nessian.
I'm not entirely sure if he's just a floor up .. or two floors up, but I double moved myself on the map hoping I did it right!
DM DoctorEvil |
It is one floor up to the second level. Don't know why they put the ground floor map on there twice. I changed some of your actions slightly to best effect.
Pyramid of the Dog - round 5 - concluded
Cressyk casts his slowing spell on Nessian, allowing the half-orc to slide by him unimpeded. The inquisitor now stands on the edge of the siege tower's upper opening, but also flanks the War Hounder's master.
Elael rushes up the stairs and sticks his knife where he thought Nessian was, but the blurred outline fools the rogue, and his attack misses.
Jiro yells a challenge in his native tongue which emboldens his attacks and strengthens his defense. He moves into position, patiently waiting for the right opportunity to end this.
From behind, Rhanloi's last force missile flies between the heroes, catching the surrounded villain with a sizzling sound.
Catching his breath, Archibald also climbs the stairs hoping to witness the end of the Black Echelon threat.
End of Round 5
Elael miss chance: 1d100 ⇒ 11
DM DoctorEvil |
Pyramid of the Dog - Round 6
16 Nessian (blurred)
13 Elael
12 Cressyk
11 Jiro
7 Archibald
5 Rhanloi
Recovering from his sloth, Nessian pulls something from his belt, tossing it at Elael. The tanglefoot bag explodes on contact into a mess of sticky goo. He shrugs his shield around trying to cover both flanks, flail held ready.
SA toss the bag (which wasn't really a stored item), MA ready the shield. Elael needs DC 15 Reflex save or be entangled by the bag's gooey contents. All of you now may go and see if you can finish him.
Jiro i' Legatu |
Opting for deadly precision, Jiro aims for the man's neck. A horizontal feint into a diagonal cut tried to bring an end to Black Echelon.
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d10 + 7 ⇒ (4) + 7 = 11
Cressyk Shadowscar |
Cressyk swings his greataxe once more at Nessian, hoping to drop him.
Attack (Greataxe (2H), Justice Judgement, Flanking): 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18
Damage (Greataxe (2H)): 1d12 + 6 ⇒ (11) + 6 = 17
Miss Chance: 1d100 ⇒ 38
DM DoctorEvil |
Pyramid of the Dog - Round 6 - continued
The samurai's blow is deflected by Nessian's shield, and the greataxe of Cressyk looks for the world like it will hit, but it strikes a magical barrier surrounding the man, and is deflected from harming him.
He has downed a potion of mage armor in addition to the blur effect in the first two rounds of the fight, he will be quite hard to hit for a while, especially with the shield up now. Don't forget your blur miss chances also.
Rhanloi |
You see Rhanloi cup his mouth and scream...only none of the party hears anything. Nessian, however, is assaulted with Rhanloi's ear-piercing scream.
Elael Foxfire |
Reflex Save: 1d20 + 6 ⇒ (16) + 6 = 22
Elael dodges by the thrown bag, and the goo explodes behind him. He lashes out with another dagger strike.
Attack vs. Nessian: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Concealment: 1d100 ⇒ 23
Damage: 1d4 + 1 + 1d8 ⇒ (1) + 1 + (1) = 3
DM DoctorEvil |
Pyramid of the Dog - Round 6 - concluded
Rhanloi magically throws his scream across the room where only Nessian is affected. He contorts his face in pain, but is not dazed and the effect isn't as dramatic as hoped.
Elael avoids the tanglefoot bag, but his knife strike misses as he has to dance out of the way.
With only one Magic Missile left in his arcane arsenal, Archibald shrugs and fires it.
Nessian Fort DC 16: 1d20 + 5 ⇒ (13) + 5 = 18
Ear Piercing half damage: 1d3 ⇒ 1
Archie MM damge: 1d4 + 1 ⇒ (3) + 1 = 4
End of Round 6
DM DoctorEvil |
Pyramid of the Dog - Round 7
16 Nessian (blurred)
13 Elael
12 Cressyk
11 Jiro
7 Archibald
5 Rhanloi
Grunting with pain and frustration, Nessian looks desperately for a way out. Gathering up his strength, he bull rushes Elael trying to move him off the spot in front. But his force isn't enough to move the elf.
Nessian Bull Rush vs CMD 15: 1d20 + 3 ⇒ (7) + 3 = 10
Elael gets AoO on the bad guy in addition to his normal attack, still have the 25% miss chance. You guys are go again.
Elael Foxfire |
Rawr!
"You're done!" Elael shouts. As Nessian begins to rush him, he gets down on his haunches and stabs low, at Nessian's belly.
Attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Concealment: 1d100 ⇒ 90
Damage: 1d4 + 1 + 1d8 ⇒ (1) + 1 + (2) = 4
And my actual action..
Lunging forward from his crouch, Elael goes in for another stab on the criminal leader.
Attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Concealment: 1d100 ⇒ 13
Damage: 1d4 + 1 + 1d8 ⇒ (2) + 1 + (6) = 9
Jiro i' Legatu |
The crowded affair leaves something to be desired. Jiro tries to wield his oversized sword grace, but finds himself stabbing air again and again. Nonetheless, he kept on pushing the argument.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d10 + 7 ⇒ (1) + 7 = 8
Miss Chance: 1d100 ⇒ 57
Rhanloi |
Digging deep into his magical knowledge, Rhanloi points his finger at Nessian and a ray of frost shoots at the blurred man!
Ranged touch attack: 1d20 + 2 ⇒ (11) + 2 = 13
Blur effect: 1d100 ⇒ 97
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Archibald the Addlebrained |
With Archibald's spell specialization, he deals an additional 1d4 with his magic missile.
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Archibald, breathless from his climb up the stairs, wheezes words of encouragement from the sidelines as he attemtps a daze spell. (DC 13)
Cressyk Shadowscar |
Cressyk swings his greataxe once again.
Attack (Greataxe (2H), Justice Judgement, Flanking): 1d20 + 4 + 1 + 2 ⇒ (15) + 4 + 1 + 2 = 22
Damage (Greataxe (2H)): 1d12 + 6 ⇒ (1) + 6 = 7
Miss Chance: 1d100 ⇒ 23
DM DoctorEvil |
Pyramid of the Dog - Round 7 - concluded
As he fights off the bull rush of the trapped criminal, Elael stabs once but watches it deflect off the shield. He stabs again, a sure shot headed for the belly of the man, but the blurry outline and form cause his thrust to be in the wrong place, and it misses.
Cressyk, who is used to things dying by now, swings again with his greataxe, but the blurry shape of Nessian causes his swing to miss as well.
Jiro mutters in frustration as his sword slices nothing but air, the target nimbly leaning to avoid him.
The elderly wizard twirls his fingers and watches as the man's eyes cross and his arms freeze as the Daze confuses him.
Rhanloi's frost ray deflects off the dazed man's magically induced force field and misses.
DC 13 Will Save: 1d20 - 1 ⇒ (7) - 1 = 6
It's a little sad that the guys who roll enough to-hit, then roll low on the miss chance. Oh well, with Nessian dazed (no AC impact), you guys get to go again.
Elael Foxfire |
"Die already, criminal scum!"
Attack: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Damage: 1d4 + 1 + 1d8 ⇒ (2) + 1 + (4) = 7
Concealment: 1d100 ⇒ 90
He whiffs yet again, his dagger hitting only air.
Cressyk Shadowscar |
Isn't it a 20% miss chance? A 23 would've hit, no?
Cressyk's arms begin to tire as he swings his greataxe yet again. This had better not go on much longer.
Attack (Greataxe (2H), Justice Judgement, Flanking): 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19
Damage (Greataxe (2H)): 1d12 + 6 ⇒ (10) + 6 = 16
Miss Chance: 1d100 ⇒ 89
Archibald the Addlebrained |
Archibald lets out a triumphant shout as his spell takes hold, his hat nearly falling off of his head. Snatching at its wide brim and pulling it firmly over his eyes, Archibald lets another daze spell fly.
DM DoctorEvil |
Augh! I was running him at 25% miss chance, but after looking it up, you are correct. I will allow this round to hit in exchange.
As Elael's miss distracts Nessian, the half-orc inquisitor manages to slice him with his axe. The blade goes deep into the villain crumpling him in a heap on the floor.
End of Combat
Ok, end of final fight.
Cressyk Shadowscar |
FWIW, Archibald - you can only cast daze once per target per minute (10 rounds)
Cressyk watches as Nessian falls, then looks around to see if there are any other opponents. Finding none, he relaxes somewhat. No more of Gorum's justice will be dealt by me this day, I hope.
Seeing Jiro's wound, Cressyk walks over and lightly touches it, offering a prayer for healing.
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Then, he joins Rhanloi in helping search the bodies and the surrounding area.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
DM DoctorEvil |
On his person, Nessian has a masterwork flail with the word Augur scratched roughly into the handle. He also has a composite longbow (+2 STR draw), a scroll of Cure Moderate Wounds, a scroll of Delay Poison, a scroll of Arcane Lock, and a jeweled earring worth 100gp. A purse at his side contains a few odd coins, as well.
Further searching the room, you find in a desk drawer the old codebook you had been seeking. Showing it to Yargos, he quite easily finds the master abort code.
Using the colored lanterns littering the floor of the tower, you sequence the correct code and the Silent Tide invasion is aborted (for now...)
After the final code is sent, Yargos gladly gives up the codebook to the safekeeping of the Pathfinder Society. He remains friendly and offers his aide if you should ever again need it.
You also receive a cryptic note, once safely back in the Lodge house, from Grandmaster Torch. "One hand washes another. I do so hope we do business again soon!" is all it reads.
END of SCENARIO!