DM Deinol's Crypt of the Everflame

Game Master deinol

Crypt of the Everflame by Jason Bulmahn


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Liberty's Edge

Watching Yarroth unbar the door, Santoval shrugs and pockets the potion.

"Never mind then."

"We have this key, and I think that there is a passage that we haven't seen. If not, we have to go back to the main chamber and go across the hall to the opposite door."


Male Human Fighter 3

Watching Santoval, Anton moves to join the group. "Better to have those potions ready when we might really need them - such as when someone in our group goes rushing into an ambush with more courage than sense!" he says, shrugging, a smirk on his face.

"Yarroth, I'll follow your lead - your keen senses can see further than my eyes can. Just holler loudly if you fall into a pit or something. I think we should check that unknown passage in the hallway, just to be thorough. Let's keep our eyes out for a keyhole for that key Santoval found."


The room with the beetle had another stairway leading west. Back after you exited the room with the pits, there was a hallway leading west. Which way do you guys head?


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

"I suggest we take the stairs west. It is closer and I dont really want to jump over those pits again. But if you all decide, we can go all he way back there. "

Liberty's Edge

"Sounds good enough to me. No reason for us to go all the way back to the entrance when we have places to poke around in nearby."


Male Human Fighter 3

"Let's check the stairs, then."

As the party makes their way back to the room where the altercation with the beetle took place, Anton moves cautiously around the pit marks where the beetle's acid scorched the floor towards the stairs leading down.

"Shall I go first?"


The stairs lead down to a short hallway. There is door to the south and another stairway that continues the hallway upward. In front of the doorway a pile of bones are arranged in some sort of symbol. It forms the shape of a moth.

Anton:

Knowledge Anton: 1d20 ⇒ 6

Santoval:

Knowledge Santoval: 1d20 ⇒ 13
The symbol could be the butterfly of Desna.

Yarroth:

Knowledge Yarroth: 1d20 + 1 ⇒ (12) + 1 = 13
The symbol could be the butterfly of Desna.

Liberty's Edge

"Well that is odd...its almost like those bones are in the shape of a Desnan symbol...like a butterfly...or it could be a moth...or a sideways hourglass... I think we should check this room out. Anyone thoughts?"


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

"I agree with you Santoval. This is strange, and warrents our investigation."


Male Human Fighter 3

DM:
Surprised I needed a knowledge check on that - my character does worship Desna!

Anton put his extended thumbs together and outstretches his fingers in a representation of a winged butterfly, whispering a prayer or litany to himself.

"Something important is here, my friends."

Anton moves towards the door calmly, and inspects it closely for a moment, then attempts to open it.

Perception 1d20 + 1 ⇒ (9) + 1 = 10
Strength (if the door is barred)1d20 + 4 ⇒ (12) + 4 = 16


Anton:
Well, formed in bones is an unusual method to create the symbol. I probably should have given you a bonus, but it's only a DC 10 to recognize common religious symbols. ;)

You hear nothing on the other side of the door. The door appears to be barred from the other side, and will take a little more strength to open.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Yarroth lends his shoulder to help open the door.

Assist-Strength: 1d20 + 2 ⇒ (3) + 2 = 5

Owww...my shoulder!!

Liberty's Edge

Assist-Str: 1d20 + 3 ⇒ (3) + 3 = 6

Santoval lends his shoulder to the door, but cannot get good footing and slips on some small bones. Cursing, he shuffles his feet around, clearing a small space, then starts hitting the door with his shoulder. Dusts starts to sift out of the door as he starts timing his efforts with Anton.

Str 1d20 + 3 ⇒ (6) + 3 = 9

arrrggg! Santoval you are weak today...what is this, Friday? You taking the day off son? Put your back into it!


In Varisian, from the other side of the door:
"Um, hello? Are you from Kassen? Did mayor Uptal send you?"


Male Human Fighter 3

DM:
That makes sense, Anton just didn't recognize it as a Desnan symbol as such until the others made it clear.

Hearing the voice from behind the door, a puzzled looks crosses his face.

"Hello? We're Anton, Santoval and Yarroth, sent from Kassen, and we've been fighting our way through the creatures and dark spirits that have infested this tomb!"

"Strange, that language seems familiar - like something from childhood, or a dream." Anton instinctively reaches for his kapenia - the Varisian family scarf tied around his left arm.

"The tongue you speaks seems familiar, but I do not know it. Do you speak Common?"


"Yes, I speak it. Hold on. I will open the door."
There is sound of wood scraping and dragging.
Kerren opens the door and comes into the room.
"Do you have food or water? I am glad to meet you. I'm Kerren. I am so happy you are not skeletons." Kerren looks around the room. "I see my symbol scared the skeletons away. Sarenrae and Desna protected us." A fox walks behind Kerren and jumps into his arm. "This is Crevin. I ran out of food and water."
Then Kerren takes a breath.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Yarroth sets his pack down and starts to rummage through it to find something for the man and his fox to eat. He removes 2 rations, as well as his water bottle, and hands them over to the Varisian.
"There you go. Hope that will tide you over. So how did you end up here? Were you with the townsfolk who came out here to 'prepare' the tomb for our arrival?"


"Yeah, We're from Kassen." Reaching for the food Kerren adds, "Thank you very much." He hands his fox some food in between talking and chewing. "We had a a great trap planned that was going to drop a bunch of sticky hay and sticks on whoever got stuck. We got here and we camped outside after unloading our supplies. Then in the middle of the night we were attacked by a lot of skeletons. There was a leader yelling at them in a language I didn't understand. I ran inside the crypt. I was being chased by two skeletons and we ended up in that room. We ended up killing them and..."
Kerren pauses, looks around, "Where are the others, did you find them?"


Male Human Fighter 3

Anton smiles as he watches the man give the bit of food to his animal companion. "Crevin - the cunning one no doubt!" he says, offering his open palms in a non-threatening, friendly way to the fox to discern his scent. Then, turning to the newcomer, his brow furrows.

"Kerren, I'm sorry to tell you this, but many of the villagers we came across were slain. There was a man holed up in a room like yourself. He shot me." Anton winces mockingly. "Eventually we were able to speak with him and discovered that his sister had been abducted by some creature within the crypt. We are searching for her and any other survivors."

Liberty's Edge

"I am just glad that you are alive...and not shooting at us. As Anton said, not many from the town seem to have survived. Are you interested in helping us find more survivors and possibly clearing the tomb of the undead?"


"I would gladly join you in your search for anyone else. Just give us a minute to finish this wonderful meal."
Handing the last bite to Crevin Kerren gathers his belongings.
"Ready when you are."


"What time of day is it? I lost track since being stuck in that room."


Male Human Fighter 3
Kerren Lanethil wrote:
"What time of day is it? I lost track since being stuck in that room."

"I don't really know either - possibly afternoon, but was it evening when we entered the crypt?" Anton starts counting on his fingers, then stops somewhat embarrassed. "At any rate, we should get moving - the sooner we can clear this crypt, the sooner we can be on our way back to Kassen. I've got a date with this certain tavern we... - um, I mean, it will be good to be back home once again."

I assume we are heading back to the passageway and trying the doorway we haven't explored yet? At this point, some kind of a map might be helpful - I could sketch one out, but I don't have as clear of an idea of distances in the crypt as the DM does.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Yarroth smiles at Anton's slip of the tongue. "Yes it will be nice to be back home. But let us keep our minds on the hear and now, so we can enjoy the 'hero's welcome' when we do return!"


There is still a stairway up from where you are going west. The door to the pit room locked behind you. Here's a rough map of what you know.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

I suggest we continue off to the stairs...it was where we were going to start with.

Scarab Sages

M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4

"All right. I'll follow, someone leads."
Speaking softly to Crevin, "Stay close my friend."
"I can provide light ahead of us if anyone would like that."

Group Heal check 1d20 + 5 ⇒ (9) + 5 = 14


Santoval is lightly injured and Anton is weak (strength damage). I think everyone else is ok, but let me know if I forgot something.


Turning toward Santoval, "I notice you are wounded sir. I can give you some small relief but only once a day. Would you like some assistance?"

Liberty's Edge

"You probably should...we have been facing significant challenges, and it would not be good if we perished simply for reasons of machismo. In any event, lets take the stairs and see where they lead. Do you want me to take the lead Anton?"


Kerren hits Santoval with a healing hex.
1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

"Thank you Kerren, that felt great!" Santoval stretches his arms before him, and the joints pop in succession. He then makes a couple of circles with his right arm, limbering up his shoulder.

"Well I am ready, let's go destroy some undead."


The stairs lead to a large room. You enter from the north east side. The southern half of this lofty chamber has a lowered floor, with stairs on either side to reach the bottom. Standing in the lower section facing north is a tall wooden statue of Kassen grasping a gigantic wooden shield in each hand. One of the shields is inscribed with the word “home,” while the other reads “family.”

There is another doorway in the north wall (upper section) and a door in the south wall (lower section).


"I can send some lights ahead of us to the end of intersection."

Liberty's Edge

"Since this place was designed originally to test folks who were reaching adulthood, it seems that we should check out these shields for any sort of secret or trap. Remember the pillow room, how it was designed for us to work together?"

Santoval begins examining the statue and the shields, looking for mechanisms.

Perception 1d20 + 5 ⇒ (19) + 5 = 24


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

"A very sound idea, Santoval. Perhaps we should check the rest of the room as well?"

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Male Human Fighter 3

"How is that guy going to fight properly with two shields?" Anton says. "Oh right, it's just a wooden statue."

Seeing Yarroth and Santoval give the room a careful inspection, he asks them if they see anything strange or suspicious.

"Those two tend to have the sharp eyes, but I bet that I have the sharpest sword!" he says as an aside, jokingly, to Kerren.


The statue is in the lower section of the room to the south, you will need to go downstairs to examine it more closely.

Yarroth & Santoval:
The pedestal he stands on seems to be depressed by its weight.

Kerren:
Knowledge Arcana 1d20 + 7 ⇒ (14) + 7 = 21 Success! It looks like a wooden golem, which is immune to most magic but vulnerable to fire.


Kerren smiles with Anton. Since the others are looking the room and statue over Kerren looks around too. There is something about the statue that sparks a thought.
"Um... guys. That statue reminds me of a wood golem. It burns but is immune to a lot of magic.
Can someone give me a tourch?
I think we should all have one if we can or at least have one close at hand."


Male Human Fighter 3

So it's not just a statue? Are you saying that thing can...I don't know, attack us? I was just joking about the two shield thing, honest."

Anton tosses a spare torch to Kerren. "Just in case."

He looks at the inscriptions on the wooden shields the statue - golem - is holding and scratches his head. "Home...family. This might take somebody who you know, reads a bit more than I do to figure it out. Reminds me of something I might have skimmed over in a Pathfinder Chronicle book my uncle had...I tended to go more for the action and fighting parts."

Intelligence 1d20 ⇒ 20


So it's up to you guys to actually do something...

Anton:
The shields he carries look too large and unwieldy to be used in melee, but would be very effective at blocking arrows and other ranged attacks.


Kerren lights his torch and does to the bottom of the statue to check it out.

Liberty's Edge

"It looks like the statue is depressing a plate or something. There might be something we have to say or do to get the statue to move...then again, it looks like a wooden statue, we should be able to get a rope around it and pull it off the plate."

Santoval stands and scratches his scraggly whiskers as he looks at the statue. I need a shave...

"It could be a riddle...If nobody has any thoughts on it, I say we work together and brute force it."


Does anyone follow Kerren down the stairs?


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Yarroth follows Kerren to the stairs and watches the statue as well as the priest, to see if he triggers some action from one or the other.


Male Human Fighter 3

"Let's get a good look at this wooden fellow and the surrounding area." Anton says, descending to ground level with Kerren and Yarroth.

Perception 1d20 ⇒ 3

"Do you think it would respond to spoken words? Worth a try." Anton stand back and shouts at the statue. Home... "KASSEN!" Family... "VIELLO!"

Anton steps back quickly and crouches out of the statue's "path". "Did it work?"


When Kerren reaches the bottom floor that statues lurches into motion. As it steps from the pedestal the steps of the stairs rotate to become a ramp instead.

Yarroth Acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15
Anton Acrobatics: 1d20 + 1 ⇒ (10) + 1 = 11

Yarroth keeps his footing as he slides down the ramp, but Anton slips and falls prone on the lower level.

Statue Initiative: 1d20 ⇒ 18
Anton Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Kerren Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Santoval Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Yarroth Initiative: 1d20 + 5 ⇒ (11) + 5 = 16

The statues lunges like it is going to bash Kerren with its shields.

Santoval is up before the statue.

Liberty's Edge

Rage, rnd 1. Charge the statue.

Roaring like a madman, Santoval barrels down the ramp, his greatsword whipping around in a vicious arc at the statue.

Attack +2(rage) +2 (charge) 1d20 + 8 ⇒ (9) + 8 = 17
Damage 2d6 + 6 ⇒ (5, 4) + 6 = 15


Can we get a map of the room and PC location?


We've been running more fluid combat without maps. Everyone in the lower section (which is everyone now that Santoval charged down the ramp) are within the reach of the statue. Kerren and Santoval are adjacent to he statue, the others are a square away in the south east corner.

Santoval's sword cuts deeply into the wooden statue.

Attack vs Santoval 1d20 + 5 ⇒ (6) + 5 = 11
Attack vs Kerren 1d20 + 5 ⇒ (15) + 5 = 20
Damage vs Santoval 1d8 + 4 ⇒ (3) + 4 = 7
Damage vs Kerren 1d8 + 4 ⇒ (1) + 4 = 5

The statue slams Kerren and Santoval with its two shields, smashing them hard.

Feel free to post your actions in any order, once everyone has declared I'll resolve things.

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