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Kerren Lanethil's page

41 posts. Alias of fray.


About Kerren Lanethil

Stat block

Spoiler:

Kerren Lanethil
human witch 1
lawful good medium humanoid
Init +2; Senses Perception +XX
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DEFENSE
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AC 12, touch 12, flat-footed 10
(Dex +2)
hp 7
Fort +1, Ref +4, Will +3
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OFFENSE
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Speed 30 ft
Melee club: +1 (1d6+1, x2)
Ranged short bow: +2 (1d6, x3)
Special Attacks
Evil Eye (DC: 14), Slumber (DC: 14)
Special Qualities
Cantrips, hex, witch's familiar
Spells (3/2)
0 – arcane mark, bleed, [dancing lights], [daze], [detect magic], detect poison, guidance, light, mending, message, putrefy food and drink*, read magic, resistance, spark*, stabilize, touch of fatigue.
1 - burning hands, [cure light wounds], identify, [mage armor], ray of enfeeblement, summon minor monster
[readied]

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STATISTICS
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Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 16 (+3), Wis 12 (+1), Cha 12 (+1)
Base Atk +0 CMB +1 CMD +13

Feats
Extra Hex (h)
Extra Hex (1)

Traits
Sacred Touch - stabilize dying
Adopted - Elf wepon familiarity

Skills
Fly [c] 1 ranks +6
Heal [c] 1 ranks +5
Knowledge (arcana) [c] 1 ranks +7
Perception 1 ranks +2
Spellcraft [c] 1 ranks +7
Survival 1 ranks +2
Use Magic Device [c] 1 ranks +5
[c] = class skill

Languages Common, Varisian, Elven, Halfling,

Patron Sarenrae:
Healing: 2nd—remove fear, 4th—lesser restoration, 6th—remove disease, 8th—restoration, 10th—cleanse, 12th—pillar of life 14th—greater restoration, 16th—mass cure critical wounds, 18th—true resurrection.

Familiar:
Fox "Crevin" - Master gains a +2 bonus on Reflex saves

Hexes
Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.
Healing (Su): A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch's caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.
Slumber (Su): A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch's level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

Equipment

Spoiler:

Dagger (1) 2gp 1 lb.
Short bow (1) 30gp 2 lbs.
Arrows (30) 1gp 5sp 4.5 lbs.
club 3 lbs.
backpack 2gp 2 lbs
bedroll 1sp 5 lbs
blanket, winter 5sp 3 lbs
candles (2) 2cp
flask (2) 6cp 3lbs
flint and steel 1gp
lantern, hooded 7gp 2 lbs
oil (3) 3sp 3 lbs
mug 2cp 1 lbs
rope, sillk (50') 10gp 5 lbs
whetstone 2cp 1lb
travelers outfit 1 gp 5 lbs (wearing)
peasants outfit 1 sp 2 lbs
rations (1) 3sp .5lbs
scroll cases
paper
ink

cost: 55gp XXsp weight: XX.X lbs

Loot:

money: XXgp XXsp

Background

Spoiler:

Every year there is a ritual lighting of a torch in Kassen's crypt, a local hero the town was named for. Every few years a group of younger villagers is selected to go on a mock adventure for the lighting. Several villagers (including Kerren) go to the crypt and setup challenges. Pillow filled pits, blunt arrow traps, things like that. The crypt is a day and a half's walk from the village, so you camped overnight at the entrance. In the middle of the night skeletons attacked, led by some form of undead champion who barked commands. You managed to get away and barricade yourself in a room inside the crypt, and have been waiting for rescue. It's been a couple days, and you keep hearing strange wailing noises. They recently stopped, and the deathly silence feels worse. 

Description:
5'8"
145lbs
dark brown eyes
shoulder length straight black hair
thin athletic build
male human, 16 years old
varisian tattoos cover left arm and shoulder and left calf


Crevin:

Fox CR 1/4
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +8

Defense
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +1

Offense
Speed 40 ft.
Melee bite +1 (1d3–1)
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 9, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+10 jumping), Perception +8, Stealth +10, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

Foxes are small, doglike carnivores with narrow snouts and bushy tails.