DM Deinol's Crypt of the Everflame

Game Master deinol

Crypt of the Everflame by Jason Bulmahn


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Male Halfling Oracle/1

I guess I will make some more checks to speed things up...

Acrobatics: 1. 1d20 + 5 ⇒ (7) + 5 = 12
2. 1d20 + 5 ⇒ (15) + 5 = 20
3. 1d20 + 5 ⇒ (12) + 5 = 17
4. 1d20 + 5 ⇒ (5) + 5 = 10
Let me know if I need to roll more.
By the way, who is this Sorin fellow? Was it an accidental miss-post or did we get a new player?


Male Human Fighter 3

"Damn it!" Anton yells as he slides feet first down the ravine, clanking and swearing as he drops in a heap. "Ouch. Well, on the bright side, I'm closer to the bottom. Desna help me, I don't really want to do that again." he says, standing up and slowly trying to traverse the slippery slope again.

Acrobatics 1d20 - 3 ⇒ (7) - 3 = 4
Reflex save 1d20 + 3 ⇒ (17) + 3 = 20

Anton loses his footing once more. "Damn. Here we go again."


You only need 3 total to make it down to the bottom. DC is 8 with the ropes. I believe "Sorin" was supposed to be "Santoval" in a mispost.

Anton slips as he makes his way down the final stretch of the slope, but manages to catch himself on a nearby bush before sliding far.

Artagan picks his way through the steep hillside without difficulty, joining Anton at the bottom of the gorge.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Once Santoval makes it down, Yarroth will decend.

Seeing all the others down at the bottom of the ravine, Yarroth grabs hold of the rope and begins to climb down.

Acrobatics: 1d20 + 3 ⇒ (10) + 3 = 13
Acrobatics: 1d20 + 3 ⇒ (20) + 3 = 23
Acrobatics: 1d20 + 3 ⇒ (7) + 3 = 10

Once down he asks, "Is everyone ok? That looked like a nasty fall you took Anton."


Male Halfling Oracle/1

Artagan dusts his hands off at the botom of the gorge and kicks his muddy shoes on a nearby rock, trying to scrape as much mud off as possible. "Yuck."

"I can patch you up Anton. Let me take a look..."

Waiting for Santoval's results before I channel.


Male Human Fighter 3

"Oh, I'll be all right." Anton says to Yarroth and Artagan, pulling bits of turf out of his hair and armor joints. "Some nasty bruises on my backside, a scrape on my forehead, a couple of sprained toes - so nothing, really." he says, smiling.

Anton looks around the gorge bottom for a possible way back up.

Perception 1d20 + 1 ⇒ (4) + 1 = 5


My map was probably a little unclear, you get to the crypt by following the bottom of the gorge.

Liberty's Edge

Acrobatics1d20 ⇒ 19
Acrobatics1d20 ⇒ 13

Making it safely to the bottom of the gorge, Santoval breaths a sigh of relief, then walks over and claps Anton on the shoulder. "Well, that could have been a nasty spill, thank the gods you caught yourself!"

Santoval looks around at the shadowed gorge a moment as he re-settles the pack on his shoulders and adjusts a few armor straps.

"I think that we should leave the rope there. If we need to get out of the gorge in a hurry, we will need it in place. Besides, its just a rope, unless you know its there, it does a decent job blending into the hillside. So nobody should take it."


After another hour's travel you find the crypt. An archway of stone is set into the side of a small hill at the bottom of the valley. Moss has overgrown many of the details, but one is still quite clear. The keystone of the arch is carved with a flame symbol with a stylized rune in the middle. Beyond the archway is a darkened tunnel that leads to a pair of massive wooden doors, one of which is slightly ajar.

A pair of horses and a trio of ponies lie slaughtered next to the archway, each corpse still tied to a post set into the ground nearby. A swarm of flies hangs lazily in the air above them.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

"Dear gods!! What happened here?" Yarroth moves forward carefully and examines the horses and ponies.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Blood coats the ground around the bodies. Yarroth notices some bones sticking out from under one of the horses. The animals still have their packs attached, but most of them seem empty.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Yarroth looks at the bones beneath the horses. That is weird. If the horses are still fleshed, where did the bones come from?
Deciding to investigate further, Yarroth goes and looks at the bones.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


To uncover more of the bones you'll need a strength check to push the horse body off.

Liberty's Edge

Santoval surveys the bodies calmly, but a greyish tinge comes over his face.

"I really never get used to the sight of bodies...monsters are not a problem...people always are..."

Santoval turns around, and looks back up the ravine, seeming to find something interesting in the scrub and rock of the gully.

"You know...all these bodies lying around is an awful lot of activity for a supposedly deserted crypt. If I would have to hazard a guess...I would say that there are brigands using the Crypt for a hideout.", he says, still facing away.

As an aside, I have absolutly no experience with this module, so if I say anything that is correct, it is purely by accident.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Yarroth calls over to Anton to get his help in moving the horse from the bones.

Strength Check: 1d20 + 2 ⇒ (10) + 2 = 12 Plus Antons' assisting


Male Human Fighter 3

"Santoval, it could be bandits - but don't you think they would have stolen these animals instead of slaughtering them?"

"Yarroth - here, let me help if you're trying to move that. I doubt we can do it without some ropes and an oxen team though."

Strength 1d20 + 4 ⇒ (10) + 4 = 14


Anton and Yarroth manage to roll the horse away from the bones. They are clearly a scattered human skeleton, but they look very old. There are fresh breaks where the weight of the horse crushed them into the ground.


Male Halfling Oracle/1

Artagan stutters a little as he begins to speak, fear hinging on his words, "Uhmm, it it its just an illusion right? Right?" As they move the horse the reality of it all hits the halfling like a brick. He takes a seat nearby and tries to regain what little composure he has. The blood long gone from his now white face.

"By the gods... if the townsfolk came here to set traps and illusions.." He jumps to his feat a dreadful look creeping across his face. "Hurry we must try to get to the other villagers before anything bad happens to them! Maybe I can heal them if we hurry."

He slings his shield from his back and slides it over his forearm. He awaits the others, fidgiting impatiently and stands prepared to enter the crypt at a moments notice.

Liberty's Edge

Squaring his shoulders and taking a deep breath, Santoval walks over to where Yarroth and Anton are standing, and peers at the skeleton. His skin still looks a bit grey, but he appears to be keeping himself calm.

"I think you are right Artagan. The villagers might have come and walked right into a group of bandits. Although its odd that the skeleton looks so old and clean. If it were the villagers wouldn't there be more fleshy bits?"

"Anyways, standing out here won't get us anywhere. Let's light some torches and head on in."


Male Human Fighter 3

Anton uses some flint and steel to light a pitch soaked torch, and slides his left arm through his shield straps.

"Some of us can't see very well in the dark," he says, looking at Yarroth. "Hope you're feeling brave, Yarroth. I'll watch your back."

I say we keep with our marching order we established before, but just to make sure, it's Yarroth, me, Artagan, and Santoval, right? We can go two by two until the path narrows, at any rate.

"Very well, let's be vigilant, and find that damn Everflame - the sooner the better."


Male Halfling Oracle/1
DM Deinol wrote:
Blood coats the ground around the bodies. Yarroth notices some bones sticking out from under one of the horses. The animals still have their packs attached, but most of them seem empty.

"Most of them seem empty..." Were there any that had anything in them? Artagan wouldn't have looked, but maybe someone else was interested in the interesting choice of words =P. That marching order sounds good to me.


The large wooden doors of the crypt take two of you to push open. As the heavy doors swing open, the faint light from outside reveals a long chamber with risen platforms on either side. There is a door on each platform that leads further into the crypt to the east and west. A faded painting of Kassen is on the far wall. The room appears to be the site of a gruesome battle, with two bodies piled in the center and a number of skeletons scattered around. An echoing wail can be heard somewhere in the distance, beyond this foul chamber.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Yarroth moves towards the enterence of the crypt. He peers inside, then steels himself and enters. "I may be able to see better than most at night, but I do not have dark vision. We will still need a light source."


Male Halfling Oracle/1
DM Deinol wrote:
The large wooden doors of the crypt take two of you to push open. As the heavy doors swing open, the faint light from outside reveals a long chamber with risen platforms on either side. There is a door on each platform that leads further into the crypt to the east and west. A faded painting of Kassen is on the far wall. The room appears to be the site of a gruesome battle, with two bodies piled in the center and a number of skeletons scattered around. An echoing wail can be heard somewhere in the distance, beyond this foul chamber.

Artagan rushes past the rest of the group. He sprints quickly towards the bodies. If nothing impedes his progress- he desperately looks over the bodies, trying to see if they may still yet be alive. "Call out if you can hear me. We are here to help," he states as he searches the room.

EDIT: Thought you said 2 piles of bodies for some reason... had to change some things.

Liberty's Edge

Santoval moves into the room, carefully watching as the shadows move and play in the flickering torchlight. The piles of bodies fill him with such dread that he almost startles when Artagan shouts deeper into the crypt.

Well that settles it...if anything didn't know we were here, it most certainly does now..."

Santoval goes back to watching the shadows, every now and again checking the doors to the east and west and watching Artagan's progress with the bodies.

Perception1d20 + 5 ⇒ (4) + 5 = 9


Artagan's quick search reveals no living people in the room. The bodies look like they have been dead at least a day. To everyone's horror, six skeletons rise to their feet on their own power. They lurch toward you, several of them holding rusted and chipped scimitars.

Initiative time: 1d20 + 6 ⇒ (12) + 6 = 18


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Inititive: 1d20 + 5 ⇒ (18) + 5 = 23

Liberty's Edge

Initiative 1d20 + 1 ⇒ (14) + 1 = 15


Male Human Fighter 3

Initiative 1d20 + 1 ⇒ (14) + 1 = 15

Anton draws his sword, leaving the torch burning as he tosses it to the ground. "Undead. Figures."

Liberty's Edge

"I wish it had figured for me...", Santoval says, watching the rise of the skeletons with no small measure of surprise.


Do you guys prefer "rolling" your own initiative, or should I go ahead and just roll for the group in future combats to save time? I'll go ahead and do Artagan's now to get things rolling. Yarroth will be up first regardless.

Artagan's Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

Since Artagan and Santoval rushed in, they are about 15 feet into the room when the skeletons attacked. Anton and Yarroth are at the entryway. The stairs to the upper platforms are past the skeletons on the south of the room. You guys entered from the north. The raised platforms run the width of the eastern and western walls.


Male Human Fighter 3
DM Deinol wrote:
Do you guys prefer "rolling" your own initiative, or should I go ahead and just roll for the group in future combats to save time?

I don't mind if you roll for everybody, the dice expression is random anyways - it's not like I have a lucky keyboard or anything.

Also, I'm not sure if you guys are big on tactics, but we might want to split the skellies into two groups of three (or three groups of two?), and try to take advantage of the upper platforms with our ranger and divine caster - up to you guys, though.


Anton Viello wrote:
DM Deinol wrote:
Do you guys prefer "rolling" your own initiative, or should I go ahead and just roll for the group in future combats to save time?

I don't mind if you roll for everybody, the dice expression is random anyways - it's not like I have a lucky keyboard or anything.

I'm still new at running a game via play-by-post, so some of my many years of table-top GMing instincts are counter-productive. Since we are diverting anyway, how has the pacing felt so far? Too slow? Too rushed? I never quite know when I should let you guys talk more or push on to a new scene.


Male Halfling Oracle/1

I think the pace is great. Also, I think it'd be better for you to roll everyone's initiative. Have you ever looked at RPTools? I was perusing some of the site and I guess a lot of DMs will use RPTools to edit the map, place tokens, and then post a screen shot of the map with a grid (A-Z, 1-10) on an image hosting site like imageshack.com each round. Anton, I wouldn't split the skeletons too much, my channel can wreak havoc.

Pre-staging my action to go after Yarroth:

"Sarenrae save me!" Artagan shrieks as the skeletons begin to rise around him. He pulls his shield up in front of him and shivers for a brief moment before a golden light surges around him. Sarenrae's grace bursts forth from the halfling, spreading across the room. The light rips through the skeletons making their joints vibrate and rattle.

Religion for monster lore: 1d20 + 3 ⇒ (6) + 3 = 9
Channel Energy (DC = 16 (10 +1 Level, +4 CHA, +1 Trait): 1d6 ⇒ 5

Liberty's Edge

Please roll the inititive to speed up the action. I certianly don't mind you taking care of the standard mechanical rolls. For instance if you want us to all save for some environmental effect, please just roll for me. If there is an action required such that we need to modify things, in that case I would want to describe my action then roll, so you can make your DMish modifiers.

As for speed, I think that you are good. I would like to recommend you get a mapping program though. There are some free ones that are fairly decent, and you can then link to screenshots of the map. For example: http://i.imgur.com/XrJiJ.jpg is a link that another DM has provided. The following is the one that I used quite successfully in the past: http://rptools.net The token maker allows you to swipe the portraits right off the page here, save them to your desktop and then use them on the virtual map. In any regard, as long as you give us a general idea of where everyone is at, we should be able to do without a map.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Pacing is great and please do roll for inititives. And a mapping program is always handy to make sure we know where we are and such.

Yarroth moves forward into the room, mostly to protect the halfling who ran in to check the bodies. He moves forward to confront one of the skeletons, the recently discovered shortsword in his hand.
Not sure if there is anything special about this sword...but never hurts to try it out!
Attack-Melee: 1d20 + 4 ⇒ (1) + 4 = 5

Arrrgh it is a sword of critical misses!!!


Saving Throws:
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (10) + 2 = 12
1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (4) + 2 = 6

Artagan:
These are definitely skeletons animated by evil magic. It is best to use blunt weapons against them. The bones themselves appear quite old.

Attacks against Yarroth: Scimitar 1d20 ⇒ 15 Claw 1d20 - 3 ⇒ (3) - 3 = 0

Attacks against Artagan: Claw 1d20 + 2 ⇒ (9) + 2 = 11 Claw 1d20 + 2 ⇒ (16) + 2 = 18

Attack against Santoval: Scimitar 1d20 ⇒ 1

The skeleton deftly parries Yarroth's blade in a surprising burst of speed. It tries to attack back, but Yarroth blocks the blow in return.

The light from the halfling shatters half of the skeletons, and makes the remaining tremble. The nearest skeleton tries to claw at Artagan, but the agile halfling ducks under the blows.

The last skeleton rushes toward Santoval before he is ready, but its chipped scimitar shatters against a stud on his leather armor.

Either Anton or Santoval are next.


Male Halfling Oracle/1

LOL, sword of critical misses. Always wanted one of those.

Having felt the light of Sarenrae wash over him, he becomes emboldened. Peering over his shield he sees the skeleton aggresively strike at him. Narrowly dodging the skeleton's claws, he shouts to the others, "Use weapons that can smash the bones, if you can!"


Male Human Fighter 3

I'll post then, turns out Santoval and I have the same Dex. Deinol - Pacing, combat, and RP have all been great so far. I like the old-school feel of grid-less descriptive combat, but that's just me.

Anton charges furiously, his sword held low like a lance, at the closest skeleton. "For...Kassen!"

Charge Attack 1d20 + 8 ⇒ (19) + 8 = 27
Confirm Critical 1d20 + 8 ⇒ (9) + 8 = 17
Damage 1d8 + 4 ⇒ (8) + 4 = 12 x 2

Wow. "For Kassen!" is going to be my battle cry from this point forward, gentlemen.


As much as I like maps, I think I'm going to stick with narrative combat. If someone wants to try and flank, etc, just indicate it to me. If you have questions about the battle area, just ask.

The skull of the skeleton shatters into dust as Anton's blade stabs through its eye socket. The rest of the bones clatter lifelessly to the floor.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Anton...that was awesome...and I love the new battelcry!! As to maps...I'm fine with descriptive...real old-school feel!!

I think we are waiting for Santoval to act. Then back to me, I believe....

Liberty's Edge

"Artagan, that would be great...", Santoval pauses as he ducks away , the skeleton reaching its claws out at him,"...but there is no time to get my club out! I will just have to hit them harder!", Santoval bellows as he swings at the musty ribcage of the undead with all his might.

Power Attack +2: 1d20 + 2 ⇒ (17) + 2 = 19
Damage + PA: 2d6 + 6 ⇒ (3, 6) + 6 = 15


Santoval smashes the ribcage of the skeleton before him, it crumbles before him. One skeleton remains standing.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Yarroth sifts to face the last skeleton. He raises the shortsword and swings with all his might.

Attack-Melee: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


The skeleton swiftly avoids Yarroth's blow.

Artagan's up.


Male Halfling Oracle/1

Morningstar Attack: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Artagan swings his morningstar towards the last skeleton's hip hoping to bring it smashing down.


To hit vs Artagan: Claw 1d20 + 2 ⇒ (17) + 2 = 19 Claw 1d20 + 2 ⇒ (5) + 2 = 7

Artgan's blow is deflected by the skeleton's ancient chainmail. The skeleton reaches out to claw at the halfling, but he ducks away long before the undead thing can connect.

Back to Anton or Santoval.


Male Human Fighter 3

"Hey! Pick on someone your own size!" shouts Anton at the remaining skeleton.

Attack 1d20 + 6 ⇒ (10) + 6 = 16
Damage 1d8 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

Santoval ducks around the skeleton, hoping to confuse it long enough to get the advantage over it and perhaps keep it from attacking Artagan again.

"Over here you bag of bones!"

Flanking Power attack +2 1d20 + 4 ⇒ (6) + 4 = 10


Anton's blow severs the skeleton's spine. Bones clatter to the floor. You still faintly hear wailing from somewhere deep inside the crypt.

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