DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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1st Floor Map, 2nd Floor Map

The ship carries no magic anything.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Moving back over to the captured sailors Nymph isn't exactly subtle. "Okay, what's up with the useless-ass bows? Where are the strings and arrows?"


1st Floor Map, 2nd Floor Map

The sailors stare back at Nymph.

We have to carry bows by the charter, we don't have to carry arrows. We have a catapult.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Rocky face palms and mines a catapult points at them. The. He shakes his head. He mimes the catapult again and points at his friends and shakes his head yes.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph stares at them like it's the stupidest thing she's heard. "That's the stupidest thing I've ever heard. Not all of you can be shooting the catapult at the same time. So where's the arrows?"

Looking over at Rocky she rolls her eyes and nods before grinning.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Earlier.
Galean shrugs. "Cannons are only a problems if they see what they're aiming at. And any bunch of wizards travelling on a ship instead of flying around aren't really that big of a threat. Besides, we're kind of the improvising bunch." He puts on Sandara's hat back, his ears managing to hold it in place for once and walks out.

---------------------------

Galean walks in on Yuki, and puts his hands behind his back in a weird manner of a salute. As he does so, Sandara's hat slowly slumps down on his brow. "Right, captain. I've catapul...catalogued the plunder, and I've got a couple of thing to bring to your attention." He leans over the desk. "I'm worried about the pesh shipment. We need to get rid of it, as expensive as it may be. Maybe we can turn it in to some of the authorities and get some sort of bounty?" The look on his face turns uneasy. "As for the papers, uh, Cap'n, I suggest we could preserve the body somehow, then someone could impersonate them and receive the payment? I got the spell that'd let me look like him, but I'm not that great at the whole 'ordering people around' stuff."


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Earlier.

"And how are you gonna go about making the ship not be seen? And what about wizards that are, oh I don't know, guards?"

You could always skin him and have Ayre wear it into the bank.


1st Floor Map, 2nd Floor Map

Authorities? In the Shackles?

The sailors look at Nymph like she's crazy.

We don't carry arrows. We've never carried arrows. We sell them when they turn them over to us in port.

You can roll Knowledge (Local) if you'd like?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Intelligence: 1d20 - 1 ⇒ (6) - 1 = 5

Nymph just shakes her head. "Yeah, and that worked out SO well for ya, ya dumb f~%$s."


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 6 ⇒ (4) + 6 = 10 for Rocky's intelligence


1st Floor Map, 2nd Floor Map

Nymph and Rocky remain clueless.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Knowledge (local): 1d20 + 5 ⇒ (9) + 5 = 14

"Oh, we're taking the catapult, so that won't be a concern for you guys any longer." Yuki says to the prisoners with a smirk, then turns her attention to Galean's suggestions, "We'll keep the pesh for now until we can figure out a good way to make use of it. Be sure to lock it up so no one gets any bad ideas like trying some. As for the captain, unless you have a spell that preserves his body, we should let the sea have him. Have someone take a quick sketch of him to make it easier to impersonate him later though."

Before leaving the Aspis ship to its own devices, Captain Yuki makes sure the catapult and its ammunition is brought over to their ship.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Is the captain wearing fancy captain clothes?


1st Floor Map, 2nd Floor Map

Not really - he was pretending to be a fishing captain after all. Are you taking the fish?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

There's fish?! Is that in addition to their normal supplies?


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"Load up the fish after you move the catapult." Yuki says to the crew.


1st Floor Map, 2nd Floor Map

Yes, their cargo hold is full of hake and herring.

You crew moves to comply, looking at the catapult nervously. Without a crane they have to dismantle it or use the ship's cargo pulleys in order to move it across the ships.

Anyone have Knowledge (Engineering)? If not, make a DC 30 Profession (Sailor) Check, you cannot take 20 as that would cause the catapult to crash to the decks, damaging the siege engine irreparably.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean scratches his head as he tries to figure out the moving of the catapult. Profession(Sailor): 1d20 + 18 ⇒ (10) + 18 = 28 Just a little nudge, folks.

"To the left! Put your back into it, g$*$~$nit!", Galean starts shouting as the catapult starts tilting dangerously. "Give me a hand here, cap'n!", he shouts, seeing the sailors grumble.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Profession (Sailor) Aid: 1d20 + 11 ⇒ (10) + 11 = 21

"Maybe a lil to the right..."


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki moves in and actively attempts to help dismantle and move the catapult, making sure the crew is gentle with war machine.

Aid Profession (sailor): 1d20 + 8 ⇒ (4) + 8 = 12


1st Floor Map, 2nd Floor Map

You load the catapult onto the ship and now have to figure out how to maintain it. (Piracy! The most work you'll ever have at fun.)

Are you taking the fish and casting off the merchants?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Unca Guppy could use the snack.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

the merchants or the fish?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Yes.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yes, taking fish, releasing the 'merchants'


1st Floor Map, 2nd Floor Map

The ship is cast aside and the sailors on the Aspis Consortium's vessel waste no time turning their ship around and sailing away - probably towards Ilizmagorti but you can't be sure.

Whatever they do, soon the Shackles will know a new pirate crew has arisen and is sailing across the seas.

Meanwhile, Sandara waits until sundown and then channels her powers into understanding the logs of the captain. When she comes out of her study she looks outraged, her normally healthy skin mottled with rage. She thrusts the book at Yuki and spits over the side.

Those bastards. I can't believe anyone could be so, so cruel.

After she calms down she sits and explains the plans of the captain.

The Aspis Consortium - they've...addicted a village off coast of the Expanse. That's what the pesh is for - a shipment to keep the villagers under control. Apparently they've set up a gold mine set up there off a small creek that they use Mwangi to work. The captain said they don't even bother feeding the Mwangi. They just addict new Mwangi when they run through workers.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"I regret not sinking their damn ship now." Nymph growls out.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29 alchemy

Ayre and Rocky put their heads together and do some tests on the pesh and look at some texts and old notes to see what is the best way to break a pesh addiction


1st Floor Map, 2nd Floor Map

Cutting off their supply or high level healing spells are the only known cure, although pesh addicts bereft of their supply do go through painful withdrawal.

Pesh addicts in weakened states have been known to die due to the withdrawal leaving poisonous humours to stew inside the addicts' bodies instead of having it forced out with other bodily wastes.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean puts his hand on his chin. "Uh, cap'n? Maybe we can go to the island they got the mine on, save the workers, and uh, requisition the mine for us? We can treat the folk a lot fairer, and we can get a significant income off of a mine, regardless of how hard we push the workers. Plus, a fed worker is better than a starved, slaved worker." He coughs.

"We could even get some more crew there. I think it's a win-win, and that's without us being heartless bastards. It's the Shackles, after all." I'd rather avoid pissing of the Consortium, if they're as bad as they say they are. But means we get some good people on our side...

"I'm ready to set sail for there as soon as Sandara tells me exactly where it is, cap'n.", Galean says, hands on his waist.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

It's possible to break them of the addiction, it's gonna be nasty though and I'll have my hands full. he explains what he knows


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"My thoughts exactly, Galean. We'll liberate the poor workers and make a lot of gold from the mine. Once you figure out the location with Sandara's help, set a course for the village. It'll probably be best to attack at night to completely surprise the guards, but that's subject to change until we know the layout. We'll see what we can do about the poor addicts once we have the area under our control." Captain Yuki announces with a thoughtful expression.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nodding to Yuki Nymph turns to the rest of the crew. "Alright! You heard the captain, get some shut eye and prepare for raiding and liberation on the-whenever the f@!& we get there!" she bellows.


1st Floor Map, 2nd Floor Map

Make a Profession (Sailor) roll to navigate towards the village (which is on the coast, not on an island) and tell me how and when you want to approach (at night, in ship's boats or just anchoring offshore, scouted out yourself or with the crew, etc).


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Um, isn't a coast a part of an island?


1st Floor Map, 2nd Floor Map

Only in the sense that Garund is a really, really big island.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Well it is :3


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Profession (sailor) aid Galean: 1d20 + 8 ⇒ (2) + 8 = 10

Once we get close but not within visual range, perhaps those who can shape change turn into innocuous animals and do some scouting so we have an idea of the lay of the land. Once we know that, we can plan from there.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

And by "those", you mean Gal?


1st Floor Map, 2nd Floor Map

What do you mean by those people?


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

And/or an NPC on the ship that's been holding out on us.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

... Tilly?


1 person marked this as a favorite.
F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

She should be a weredolphin just to cause more drama.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

SQQQQQQQQQQQUUUUUUUUUUEEEEEEEEE!


1st Floor Map, 2nd Floor Map
Nymph wrote:
SQQQQQQQQQQQUUUUUUUUUUEEEEEEEEE!

So Nymph is opposed to this idea, clearly. I should make her a weremonkfish.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

werejellyfish


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)
DM Davy Jones wrote:
Nymph wrote:
SQQQQQQQQQQQUUUUUUUUUUEEEEEEEEE!
So Nymph is opposed to this idea, clearly. I should make her a weremonkfish.

-_-


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)
Ayre wrote:
werejellyfish

On one hand, jellyfish. On the other, tentacles.

Hmmm...


1 person marked this as a favorite.
1st Floor Map, 2nd Floor Map
Nymph wrote:
Ayre wrote:
werejellyfish

On one hand, jellyfish. On the other, tentacles.

Hmmm...

No.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)
DM Davy Jones wrote:
Nymph wrote:
Ayre wrote:
werejellyfish

On one hand, jellyfish. On the other, tentacles.

Hmmm...

No.

:3

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