DMDM's Strange Aeons

Game Master Douglas Muir 406

You have woken up somewhere. Somewhere bad.


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Human (Chelaxian) Oracle (Spirit Guide) 2
Spoiler:
HP 13/16 Sanity 38/42 Init +6; Per +4AC 15/10/15 Fort +0, Ref +1, Will +2

I have AC 17, if we want to put me up front.


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40

Ghelik isn't going to hide behind a girl!!! lol

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

I don't have any armor, and only a dagger for armament.


M Human (Ustalavian) Ranger (infiltrator) 2 -- HP 13/16, AC 16, init +5, Per +8 Fort +5 Refl +6 Will +2, San 32/34, distracted (-4 CHA), sickened (-2 to all)

"Let's put Vitae at the back with me, then, and Ghelik up front where he can see things first."

i still keep confusing Vitae and Nameless...


Diplomacy +6, Religion +4, Perception +6, String +3, Sense Motive +4 Human Paladin of Iomadae Vital: HP 24/24 AC 21/11/20;San 24/24; Will +5 (+1 v evil), Ref +3 (+1 v evil)Fort +7 (+1 v evil) ; Smite 1/1 ;Guilty Smite 1/1 Lay on Hands 3/3

Fritz nods and moves to the front with his shield out

Whimpering Wombats! It is almost as if someone is playing a game with us!

are we able to collect our weapons as we leave or are we unarmed?

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)

Back!

DM was away since late Thursday, but would like to add one thing please.

Going to the shed for the firewood, if I recall correctly from our first visit, there were toys of sorts there? Vitæ would have asked for help and collected them and then given them to Winter for the children in the Chapel if possible.

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)
DM_DM wrote:
Rocksauce has been watching you.

Before leaving for this side trek.

"Would you like to come with us? You know a great many things, and I would wager you would prefer to stretch your legs and get away from the tedium here anyways."

(Whisper) And it will annoy our friendly Wizard.

Vitæ offers Rocksauce to join, the last part he says with a wink.

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)

If you need a roll for Rocksauce DM

Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29

edit - Sweet! Er ... maybe I should have saved that for Initiative.

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)
Yordan Patar wrote:

"Let's put Vitae at the back with me, then, and Ghelik up front where he can see things first."

i still keep confusing Vitae and Nameless...

To be fair here, Vitæ is most likely taller and much paler than the Oracle. And nicer smelling hair.

With a crossbow and very short range spells, Vitæ has been in the second row normally, covering Fritz the Bold and Ghelik the Sly.


M Human (Ustalavian) Ranger (infiltrator) 2 -- HP 13/16, AC 16, init +5, Per +8 Fort +5 Refl +6 Will +2, San 32/34, distracted (-4 CHA), sickened (-2 to all)

So:

Fritz and Ghelik in the front row.
Vitae and Kyleen in the second.
Mrakala and Nameless in the third.
Yordan in the rear.

"Let's get going, then."

Long-term care for the sick will just have to wait.


Vitæ Somnium wrote:

Going to the shed for the firewood, if I recall correctly from our first visit, there were toys of sorts there? Vitæ would have asked for help and collected them and then given them to Winter for the children in the Chapel if possible.

Not the shed. The chute room held patio furniture and some simple lawn games -- lawn bowls, croquet, and the like. Nothing that could be used in the crowded quarters of the Sanctuary.


Vitæ Somnium wrote:


"Would you like to come with us? You know a great many things, and I would wager you would prefer to stretch your legs and get away from the tedium here anyways."

(Whisper) And it will annoy our friendly Wizard.

Vitæ offers Rocksauce to join, the last part he says with a wink.

Diplomacy, as we all know, takes a little while -- at least a minute of conversation. Still, I guess that's possible, and one hates to waste a nat 20.

Rocksauce stares at you for an uncomfortably long moment, eyes half hidden behind the dangling fringe of lank hair. Then,

"I don't need to mess with him any more. He's not a problem right now. And if he lives, he'll hurt himself. No need for me to do anything." She cocks her head. "You're different, aren't you? Different from the rest of your group." Again the long stare. "Well, you're not a problem, or anyway not my problem." She turns and walks away.


Okay! Big roll here... 1d20 ⇒ 19

Ah heh heh heh.


Okay then! You're at a large pair of double doors marked LAUNDRY.

(A quick refresher: about 40' north of you, the corridor ends. Or rather, it's cut off. The ceiling has collapsed, and there's just a pile of rubble. The last 30' of corridor before the end is also partly covered with broken stone and tiles, making it difficult terrain.

Behind you (east) there's a pair of double doors marked STAFF. They're about 20' south of the LAUNDRY doors, so not directly opposite them. As you went past, you noticed that they're hanging open now; one of them sways slowly in the draft that comes in from the Staff room, where you found the "old lady". The door emits the occasional creak as the draft moves it slowly back and forth.

About 40' north of the STAFF doors is a single door marked DE UTY DI EC OR. It's closed.)

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Kyleen looks to the Staff door and shakes her head.
Pretty sure we left the staff door closed and the director's door open. Someone has been here. For some reason, I doubt that whoever it is is friendly.

Kyleen glances in the staff room to see if anything has changed.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10


At a brief glance, it seems much as you left it.


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40

all sorta nasty things slitherin' around ere. Let's stick with the mission and get thu clothes. Just watch ur back.

Ghelik tightens the grip on his shortsword and dagger.

DM DM:

In looking at the dagger more closely does ghelik spot anything unusual about the markings on it? You mentioned they were Scarzni.

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)

DM is giving us a nudge. Possibly. What may be in that room we already went through we would still have to deal with later, possibly better to deal with now rather than later when it's 'more prepared.'

Nameless, did you get your Spells for the day back? And can you please throw Guidance on the party before we enter.


M Human (Ustalavian) Ranger (infiltrator) 2 -- HP 13/16, AC 16, init +5, Per +8 Fort +5 Refl +6 Will +2, San 32/34, distracted (-4 CHA), sickened (-2 to all)

"Might check the Deputy Director's room as well, just in case something is hiding in there, before we start loading ourselves up."


Diplomacy +6, Religion +4, Perception +6, String +3, Sense Motive +4 Human Paladin of Iomadae Vital: HP 24/24 AC 21/11/20;San 24/24; Will +5 (+1 v evil), Ref +3 (+1 v evil)Fort +7 (+1 v evil) ; Smite 1/1 ;Guilty Smite 1/1 Lay on Hands 3/3

Agreed.

Fritz mutters a prayer then draws his sword and waits for the signal to push the door open

I will move in quickly, but be ready to cover my back

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)

Cast Light on a crossbow bolt ?


Wait: you're checking the DD's room first? With Fritz going on?

Okay...


...the DD's room seems about the same as you left it. Shattered mirror pieces everywhere.


Poke around in the DD's room, poke around in the staff room, or head on into the Laundry?


M Human Wizard (Elder Mythos Scholar) 2|Init:+7;Per:+4|HP: 11/11;San: 36/39; AC:12(T:12,FF:10)| Fort:+1, Ref:+2, Will+5|

"Don't even look at the shards of mirror."


M Human (Ustalavian) Ranger (infiltrator) 2 -- HP 13/16, AC 16, init +5, Per +8 Fort +5 Refl +6 Will +2, San 32/34, distracted (-4 CHA), sickened (-2 to all)

"If there's nothing here that's large enough to attack us, move on. We can worry about sifting the dust for clues later if we survive this."

I think the staff room and the DD's room are connected; we should check both, but only enough to make sure that nobody is currently lurking there, then go on to the laundry.


Okey doke! Another big roll coming up... 1d20 ⇒ 12 Yup, that'll do it. 1d20 ⇒ 18 hum dum de dum and a really big one now: 1d4 ⇒ 1 awww.

Yordan only:

Well something just grabbed you around the neck from behind.

You're at the back of the party as they turn away from a cursory search of the staff room, back into the corridor. You take 5 points of damage and you can't speak or call out, because you're being choked. That was the surprise round. So, initiative:

You: 1d20 + 4 ⇒ (12) + 4 = 16
Thing that grabbed you: 1d20 + 8 ⇒ (4) + 8 = 12

Okay, so you can act. Your options are "try to break the grapple" or "attempt to alert the rest of the party", i.e. by kicking or clapping, throwing something, etc. You can't do both. What do you do?


A cursory search of the two rooms does not show anything or anyone lurking there.

Back to the Laundry? Who's kicking the door in?


Diplomacy +6, Religion +4, Perception +6, String +3, Sense Motive +4 Human Paladin of Iomadae Vital: HP 24/24 AC 21/11/20;San 24/24; Will +5 (+1 v evil), Ref +3 (+1 v evil)Fort +7 (+1 v evil) ; Smite 1/1 ;Guilty Smite 1/1 Lay on Hands 3/3

Fritz kicks it in


M Human (Ustalavian) Ranger (infiltrator) 2 -- HP 13/16, AC 16, init +5, Per +8 Fort +5 Refl +6 Will +2, San 32/34, distracted (-4 CHA), sickened (-2 to all)

DMDM only:

Yordan drops his glaive, which ought to make a clattering noise on the floor, as a free action. Then he triggers his spring-loaded dagger into his hand and slams it against the wall, trying to make a noise. They ought to hear one of those.

[ooc]I haven't altered the hit points in my profile yet, because that would show up and alert the other players. Right now I'm at 4/12. Also my initiative is +5 instead of +4 but I don't think that alters my relative position with Gollum.


Okay everyone -- make a Perception check.

DC 11 Perception check:

You hear a clattering noise, as of something metallic striking the ground, followed by a scratching or scraping sound. You turn.

Yordan -- who was at the back of the party -- is being pulled away into the darkness by two long... arms? tentacles?... two long limbs, wrapped around his neck. He is trying to cry out, but his mouth works wordlessly: the limbs are wrapped firmly around his throat, and he has no air. The clattering noise was Yordan dropping his glaive. As you watch he scrapes his dagger along the wall, obviously trying to make a noise to attract attention.

The limbs are connected to something that is clinging to the ceiling. You can't get a good look at it -- it's just out of range of your light -- but two eyes reflect light back at you, like a cat.

You can attack the limbs if you can roll a 13 or higher on Initiative.

If you didn't make the Perception check, just go about your business normally.


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

1d20 + 3 ⇒ (1) + 3 = 4

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Kyleen continues to follow in the middle of the pack, her prison rags and a single dagger her only armaments or equipment.

Somewhere in the back of her head, she can hear the voice of the Doctor babbling, but not making much sense. Unfortunately, this incessant chatter keeps her from paying attention to much else.


Diplomacy +6, Religion +4, Perception +6, String +3, Sense Motive +4 Human Paladin of Iomadae Vital: HP 24/24 AC 21/11/20;San 24/24; Will +5 (+1 v evil), Ref +3 (+1 v evil)Fort +7 (+1 v evil) ; Smite 1/1 ;Guilty Smite 1/1 Lay on Hands 3/3

1d20 + 5 ⇒ (10) + 5 = 15 percep


Diplomacy +6, Religion +4, Perception +6, String +3, Sense Motive +4 Human Paladin of Iomadae Vital: HP 24/24 AC 21/11/20;San 24/24; Will +5 (+1 v evil), Ref +3 (+1 v evil)Fort +7 (+1 v evil) ; Smite 1/1 ;Guilty Smite 1/1 Lay on Hands 3/3

1d20 + 1 ⇒ (5) + 1 = 6

Tittering Tweetybirds! What is that?!


Oh, man. That is terrible, terrible rolling.

That leaves the wizard and the oracle...?


M Human (Ustalavian) Ranger (infiltrator) 2 -- HP 13/16, AC 16, init +5, Per +8 Fort +5 Refl +6 Will +2, San 32/34, distracted (-4 CHA), sickened (-2 to all)

And the mesmerist -- apparently one of Vitae's class features is "not being noticed" :)


Hah!

If *everyone* fails, you could die of other people's bad rolls. That'd be something.


Human (Chelaxian) Oracle (Spirit Guide) 2
Spoiler:
HP 13/16 Sanity 38/42 Init +6; Per +4AC 15/10/15 Fort +0, Ref +1, Will +2

Rolling everything here, as I won't be able to check back until (maybe) late tomorrow

Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative: 1d20 + 8 ⇒ (3) + 8 = 11 ...

Will Save (DC 15 to place self in danger): 1d20 + 1 ⇒ (12) + 1 = 13

The oracle, who has been silent for the majority of the excursion, turns to see Yordan bound. She shrieks: No! Let him go! Her mind reels, vision swimming, she can't bring herself to approach and stab the thing. She calls out to the rest of the group: Help - something has Yordan!


Oh man. *Five* people couldn't make two low, easy rolls? Well, that leaves the wizard...


M Human (Ustalavian) Ranger (infiltrator) 2 -- HP 13/16, AC 16, init +5, Per +8 Fort +5 Refl +6 Will +2, San 32/34, distracted (-4 CHA), sickened (-2 to all)

Botting for Mrakala in the interests of speed per DMDM request...

Perception: 1d20 ⇒ 9
Initiative: 1d20 + 7 ⇒ (11) + 7 = 18

Mrakala's hair-trigger nerves apparently have him so busy jumping at shadows that he doesn't notice anything going on behind him.

I guess Vitae is my last hope. Or is he busy casting light on that crossbow bolt? At least everyone will be able to see how I die...


That is amazing.

If Vitae doesn't show up in the next few hours, any player may bot him.


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40

Being first level characters, most of us have less than a 50% chance to beat the rolls. Hopefully we may still be able to act even if it does drop you below 0.


M Human (Ustalavian) Ranger (infiltrator) 2 -- HP 13/16, AC 16, init +5, Per +8 Fort +5 Refl +6 Will +2, San 32/34, distracted (-4 CHA), sickened (-2 to all)

Botting Vitae, because why not:

Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Initiative: 1d20 + 3 ⇒ (3) + 3 = 6

Vitae sees what's going on but apparently is too shocked to do anything about it quickly enough. Yordan's gurgles are stifled in his throat as whatever is about to happen, happens.

Note to self: start running through lists of character ideas.


Ghelik the Sly wrote:
Being first level characters, most of us have less than a 50% chance to beat the rolls. Hopefully we may still be able to act even if it does drop you below 0.

The average PC in this party has roughly a 50% chance of making both rolls -- most of you have not neglected Perception or Initiative. So, for instance, the Oracle had +4/+8. Vitae had +8/+3, and so forth. Six out of six PCs failing... yeah, the odds of that are comfortably less than 1 in 20.

Welp.


Okay, the whatever-it-is gets to act. It's annoyed at having been seen by some of you, but it's not letting go...

1d20 ⇒ 11
1d20 ⇒ 2


Hm, should have rolled those one at a time. Well...

1d4 + 4 ⇒ (2) + 4 = 6 <-- damage

The creature -- whatever it is -- throttles Yordan into unconsciousness. (In fact, it looks quite close to snapping his neck.)

It moves slowly backwards along the ceiling, away from you, dragging Yordan's limp form along with it. It seems to be heading for the crack that leads outside. (Hey, the rain seems to have quieted down for the moment.)

Everyone can act now. Note that the thing is between 20' and 30' away, in the room that's all broken furniture and calf-deep water -- difficult terrain. Oh, and 10' up on the ceiling, of course.


Diplomacy +6, Religion +4, Perception +6, String +3, Sense Motive +4 Human Paladin of Iomadae Vital: HP 24/24 AC 21/11/20;San 24/24; Will +5 (+1 v evil), Ref +3 (+1 v evil)Fort +7 (+1 v evil) ; Smite 1/1 ;Guilty Smite 1/1 Lay on Hands 3/3

Cantankerous centipedes! Yordan! . Fritz double moves to get in position to attack next ro Be

He pushes detritus away w his shield as he draws his sword


M Human (Ustalavian) Ranger (infiltrator) 2 -- HP 13/16, AC 16, init +5, Per +8 Fort +5 Refl +6 Will +2, San 32/34, distracted (-4 CHA), sickened (-2 to all)

GGGGGHHHLLKKKKKkkkkkkkk......

An exquisitely inlaid dagger falls from Yordan's suddenly limp hand, past his boots dripping water as they leave the ground, and hitting with the floor with a --

-- clink!

This scene will be in the trailer.

Sovereign Court

Female Human(Kellid) Bard(Animal Speaker)/2-Spiritualist/1 - HP 22/22; AC12, FF10, T12; F+4,R+5,W+5; Init+2; Per+4

Going for creative use of spells here.

Kyleen moves slightly forward, points at Yordan, and then speaks several arcane words she recalls from somewhere in the past.

Cast Grease <-- yeh, I think this would give a +10 on Escape Artist. Figure it should give it a -10 on maintaining the Grapple or something like that. Maybe the creature will drop Yordan.

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