Driven By Guilt: You awake after your
ordeal with a lingering feeling that you have
taken part in something outside the normal
bounds of your morals. Whether you were
corrupted at one point or compelled to
perform some forgotten actions, this guilt
drives you to fight against those forces in
the world that prey upon the good. You
see your present condition as a chance
to redeem yourself and banish this unsettling emotion.
You gain a +1 trait bonus on saving throws against
any spells or spell-like abilities cast by evil creatures. In
addition, once per day as a swift action, you can add your
Charisma bonus to your attack rolls and deal 1 additional
point of damage for each class level you have against evil
creatures for 1 round. You must have a good alignment to
take this trait.
Eyes and Ears of the City