DM Crispy's Curse of the Crimson Throne (Inactive)

Game Master Bill Dunn

A group of heroes seeking revenge discover themselves in a quest to save Korvosa.

Maps
Slides
Korvosa
Loot Sheet

Current Adventuring Location Map
Vencarlo's Home
Pilts's Palace

Older Maps
Blood Pig Playing Field
Lavender Perfume Shop
Wererat Sewers
Rat Hunt in the Sewer

Harrowings
Chapter 3: Escape from Old Korvosa
Chapter 3 Harrowing
Chapter 3 Harrowing Roles
Chapter 3 Harrow Reading

Chapter 2: Seven Days to the Grave
Chapter 2 Harrow Reading

Chapter 1: Edge of Anarchy
Chapter 1 Harrow Reading


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Taking her time, Cassandra does detect a few faint magical auras from the area the would be below the captain's cabin, if the ship were upright. They are light auras of necromancy, abjuration, and transmutation.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Terri holds her glaive steady, making sure to stay out of Wednesday's way and the light.


Female Human Tangled Briar (2/2) // Conjurer (teleportation) 8 | HP: 47/47 | AC: 15 | T: 13 | FF: 12 | CMD: 17 | Fort: +4 | Ref: +5 | Will: +8 | Init: +3 | Perc: +1 (+6)/+3 | Sense Motive: +1/+3. Current Con 13 | Current Cha 6

Cassandra moves closer to Tolenn until they are almost touching.

"I'm seEinG mAGic unDEr the CAPtaIN's caBIn." Cassandra burbles. "InCLUDing necROMANcy. MiGHt be some unDEaD. MaYBe."


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn nods grimly at Cassandra's news, looking about the deck if there are any other entrances to below decks.


There is a 10' square cargo covering on the stern section, and a small 5' square plug that likely leads to a man-sized ladder to get belowdecks.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

>.>

<.<

Unless someone points something else out to him he's gonna keep hacking at the door till he gets in.


Wednesday finally manages to hack apart the door, his arm and shoulder burning for the effort. Along with a few other bits of ruined furnishings, the scorched sheets of a canopied bed twist like ghosts above the snapped wooden bed frame. Knotted amid the linens, a drowned corpse wearing the birdlike mask of a Queen's Physician twirls in the current. The body moves occasionally, caught in some minor current or wave movement, giving it an eerie semblance of life.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Cautiously moving into the room just in case it is not only the water moving the corpse Daud searches the room as well as the body.

Perception: 1d20 + 12 ⇒ (13) + 12 = 25


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Eyebrows raised in surprise, Tolenn asks the question on everyone's minds, "WhBBat iBs a Queen's PhBBysician dooBBing oBn a plaBBgue sBBhip?"

She grabs the door frame and pulls herself in, watching over Daud as he searches.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

"KeeBBing Ban eyeB on thBe pBBlague."


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

"ThaBBT meaBBns they BBwere in BBplay befBBore BBthe BBBplague struBBBck. " Amira reasons, eyes widening with the realization.

Concentrating, she once again casts the spell that allows her to identify disease, searching for any sign of the plague as they enter the ship.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

"Oh s!&#," Kiley blurbs.

Fffffffffffuuu---


As they enter, Amira does not find any sign of the plague in the room you are currently entering. There does not appear to be anything in the room, beyond the beds, the bed coverings, and the body of the Queen's Physician.

Wednesday then does a thorough search of the body itself. Inside the jacket of a Queen's Physician, the ranger finds that the man inside had worn plain black robes. In a fold of the robes, Wednesday finds a brass holy symbol. The symbol seems to resemble a fly with a skull etched onto its back.

Kn Religion DC 12:
This is a holy symbol of Urgathoa, Goddess of gluttony, disease, and undeath.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Knowledge(Religion): 1d20 + 7 ⇒ (5) + 7 = 12

Terri feels her skin go numb as she recognizes the symbol. Her heart leaps into her throat as the realization goes home.

This was planned! This isn't some random plague, someone's trying to kill Korvosans, and I don't buy for a minute that the Queen's physicians aren't behind this.

The priestess swims over, looking for anything that might have evidence that couldn't be conveniently explained away.


Terri searches for more evidence, but her endeavor is fruitless, beyond what has already been found.

Cassandra:
I completely missed it, but you felt some magic emanate from this room, too. Durp. The magic radiates from the mask, and has a faint conjuration aura.


Female Human Tangled Briar (2/2) // Conjurer (teleportation) 8 | HP: 47/47 | AC: 15 | T: 13 | FF: 12 | CMD: 17 | Fort: +4 | Ref: +5 | Will: +8 | Init: +3 | Perc: +1 (+6)/+3 | Sense Motive: +1/+3. Current Con 13 | Current Cha 6

Cassandra floats over towards the mask. She doesn't pick it up but does lean in close, examining it carefully.

Spellcraft: 1d20 + 11 ⇒ (13) + 11 = 24


Cassandra:
The mask looks like a common doctor's mask, but after a bit of examining, you notice is has a few magical properties. The first is a certain resistance to nauseating scents (+2 resistance bonus). The mask is also intended to give the wearer immunity to one disease (as Cassandra would probably guess, the disease for this mask is Blood Veil). Finally, the mask veils the wearer's attitude and allegiance, making him register as ordinary for those searching for good or evil.


Female Human Tangled Briar (2/2) // Conjurer (teleportation) 8 | HP: 47/47 | AC: 15 | T: 13 | FF: 12 | CMD: 17 | Fort: +4 | Ref: +5 | Will: +8 | Init: +3 | Perc: +1 (+6)/+3 | Sense Motive: +1/+3. Current Con 13 | Current Cha 6

I forget, was Doctor Fancypants wearing one of these things?


He was not.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Knowledge (Religion): 1d20 + 7 ⇒ (9) + 7 = 16

Narrowing his eyes at the symbol Daud grips it tightly with his teeth while taking hold of the doctor's head and bracing it against the floor. He then uses his cleaver to hack the man's head off, lest he get back up of his own accord.

After the grisly work is done he turns to the others, ready to continue through the rest of the ship.


The water inside the cabin becomes cloudy for a few minutes as Wednesday separates the man's head from his body, making sure he doesn't rise behind the group. Satisfied, he turns to the others, ready to proceed.

Who was keeping track of loot?


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

I am, So that's one Plague Doctor's mask and an unholy symbol of Urgathoa so far, right?
Also can you paste the loot sheet to the top? The url is https://docs.google.com/spreadsheets/d/1pQropou9gyhFXwVWY6E_9qXqHFnERwiDzmj Ks2v-1RY/edit?usp=sharing

Terri looks away from Wednesday's grisly work. She can't blame him, but it is still not easy to watch a man being beheaded.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Shaking her head, Amiri moves forward to check the rest of the ship.


Correct, and done.

Amira, there is no other exit from the Captain's cabin, and the rest of the exterior has been seen. The smaller stern section on the other side of the rocks is relatively open, and there are two remaining entryways into the larger bow section, the smaller portal used by the crew, and a larger seal used for lowering cargo.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

So which way do you guys want to take?


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Shrugging, Amira gestures to the smaller portal, looking to the others for opinions.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Daud just nods to the druid before swimming over and then through the indicated portal.


There is a covering (hatch) over the entrance.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Can it be removed?


Strength Check, please.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Strength: 1d20 + 2 ⇒ (19) + 2 = 21


What is this I spy? A good roll?

Sunday pulls mightily against the warped plug, and suddenly it comes out with a muffled pop. Tossing it aside to sink in the depths, Sunday peeks inside the murk.

Perception checks, everyone.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Terri follows Wednesday, renewing the light on her glaive as needed.


Female Human Tangled Briar (2/2) // Conjurer (teleportation) 8 | HP: 47/47 | AC: 15 | T: 13 | FF: 12 | CMD: 17 | Fort: +4 | Ref: +5 | Will: +8 | Init: +3 | Perc: +1 (+6)/+3 | Sense Motive: +1/+3. Current Con 13 | Current Cha 6

Cassandra swims along behind the others. She pays attention to her surroundings - the bulkheads and the layout, the wood and the structure. Who built the ship? What port did she sail from?

Knowledge (engineering) to pinpoint the specific building style: 1d20 + 11 ⇒ (11) + 11 = 22

Knowledge (local) to look for signs of colors, decoration that pinpoints port of origin and so forth: 1d20 + 11 ⇒ (15) + 11 = 26


Cassandra, could I also get a perception check, please?

Cassandra:
From the remains of the black sails, and the angles of the beams and hull, you would hazard a safe guess that this ship was both built in Cheliax, and hailed from a Chelish port.


Female Human Tangled Briar (2/2) // Conjurer (teleportation) 8 | HP: 47/47 | AC: 15 | T: 13 | FF: 12 | CMD: 17 | Fort: +4 | Ref: +5 | Will: +8 | Init: +3 | Perc: +1 (+6)/+3 | Sense Motive: +1/+3. Current Con 13 | Current Cha 6

Perception: 1d20 + 3 ⇒ (14) + 3 = 17


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn watches closely as Daud pull up on the hatch, nodding to herself as he manages to wrench it open by himself.

Waving her hand, she tries to dissapate some of the wood particles that float through the water, peering down into the hatch...

Perception: 1d20 + 4 ⇒ (17) + 4 = 21


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Perception: 1d20 + 12 ⇒ (11) + 12 = 23
Must be the lack of oxygen...


Tolenn & Wednesday:
As you peek through the hatch, you see a dark shape lurking further down the bow. Although it is at the edge of your limited light, you can tell that it is fairly large (as in, larger than you).


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Crispy:
Even with Darkvision?


Wednesday:
You see a shark. Go ahead and put that darkvision 60 ft in your tagline. I won't remember, unfortunately.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

K.

Thrusting his arm out to stop Tolenn he then uses his hand to mime a chomping effect and motion before urging her back out.


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

Perception: 1d20 + 9 ⇒ (9) + 9 = 18


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn sees the dark shape but cannot discern anything besides it's size. Looking at Daud, she nods and backs her head away from the hatch.

Turning to the others , she says "BBShaBBrk"


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Sense Motive: 1d20 + 10 ⇒ (15) + 10 = 25

Oh pooey.

Terri feels the chill water get even colder as she realizes what Tollenn's saying.

"Is bere anodder way around?"


It's pretty clear that the larger entrance leads down into the same hold. There are no other apparent entrances.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Know a gator that owes me a favor... don't know if he speaks shark though...

Looking over to Amira Daud will mime talking with his hand before tossing a thumb back towards the ship.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn tries to follow what Daud it trying to convey with his hand gestures, "YBBou BBcaBBn taBBlk, BBWeBBdnesdaBBy." she says quietly and bubbly, "WBBhat's youBBr pBBlan? We nBBeed to inveBBstiBBgate thBBis holdBB..."


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Letting out a bubbly sigh he turns to Tolenn. "I dBon't Blike BBthe soundBB of mBy Bvoice norBBmally, Blet alonBBe Bwith BBbuBbbles."

Getting an annoyed look he turns back to the others. "Bcan. EBBither. Of. BBYou. TBBalk. To. SharBBks?"


Spoiler:
Human Female Urban Druid 4/ Slayer 4. AC (current): 18 (Deflection aura/ shield spell) , Touch: 12 [16], FF: 10 (14) [15 (19)].: Fort: +11 Reflex: +8 Will: +11 (+13 fear save each round). Perception +9, Init +2

"BBnot BBreally," she says shaking her head. "BBwe talk, itbbbb'll bbbe bbbwith bbthis." she says drawing a starknife.

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