DM Crispy's Curse of the Crimson Throne (Inactive)

Game Master Bill Dunn

A group of heroes seeking revenge discover themselves in a quest to save Korvosa.

Maps
Slides
Korvosa
Loot Sheet

Current Adventuring Location Map
Vencarlo's Home
Pilts's Palace

Older Maps
Blood Pig Playing Field
Lavender Perfume Shop
Wererat Sewers
Rat Hunt in the Sewer

Harrowings
Chapter 3: Escape from Old Korvosa
Chapter 3 Harrowing
Chapter 3 Harrowing Roles
Chapter 3 Harrow Reading

Chapter 2: Seven Days to the Grave
Chapter 2 Harrow Reading

Chapter 1: Edge of Anarchy
Chapter 1 Harrow Reading


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HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Pulling himself up Daud will move up next to the rooftop.

So just 1 block I guess to get into block 2 since I don't think I could reattempt the checks again, correct?


You can reattempt the checks as many times as you like. However, it is Tolenn's turn, then Trinia's. We'll delay Tolenn, so Trinia will go. Then everyone can go again.

Trinia glances at the summoner with something akin to panic, thrashing her arms about in what can only be a spellcasting gesture.

Zart Will: 1d20 + 2 ⇒ (14) + 2 = 16

Zart begins to double over with an uncontrollable urge to laugh, the whole situation seeming funny to him all of a sudden. His brow furrows, and he shakes his head, fighting through the magical compulsion. The woman sees him continuing the chase and looks as though she is tearing up.

Everyone up!


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Okies.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Keeping an eye on his footing he will move across the bridge towards Trinia.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn, realizing that with her armour on, she will kill herself if she attempts to follow Zart and Daud, looks around for a quick way down to surface level...

Perception 1d20 + 2 ⇒ (6) + 2 = 8


Male LN Fetchling Summoner (Shadow Caller) 3 | HP: [25]24/24 | AC: 16 (12 Tch, 14 Fl) | CMB: +0, CMD: 12 | F: [4]3, R: [4]3, W: [3]2 | Init: +2 | Perc: -2, SM: -2 | Speed: 30ft | Active conditions: resistance, mage armor. | Spells 1: 1/5; Summons: 5/8

Hi! Back to regular posting now. Hope you didn't miss me too much. ;-)

I take it Zart's previously posted actions take place now, right? The Zoog zooms ahead. Zart moves forwards one card to be within range and casts grease, reflex save DC 17 for Trinia or fall prone.


Tolenn finds no quick point of getting to the ground, beyond falling. Which kind of defeats the purpose. Since the paladin is still on the original rooftop, she could always just go back down the stairs.

That is correct, Zart.

The zoog, not trying to impede anyone's progress, nimbly runs past the blond woman, awaiting her further down the rooftops. Meanwhile, Zart carefully progresses forward, taking a bit of butter and going through the motions of spellcasting, causing a slick grease patch to appear under Trinia.

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20

The cute blond slips and slides, but manages to maintain her footing as you continue to chase her.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Is Trinia's position correct on the doc? She is closer, right?

Gaius again takes his time, trying to find the best route of pursuit.

Full round to use perception, hidden shortcut: 1d20 + 12 ⇒ (8) + 12 = 20


She's 2 spaces from you, Gaius. So taking the one check should get you there. Free grapple attempt?


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Oh, I see. I was reading it wrong.

Gaius drops the tanglefoot bag and tries to grab the fugitive.

grapple: 1d20 + 5 ⇒ (2) + 5 = 7


Male LN Fetchling Summoner (Shadow Caller) 3 | HP: [25]24/24 | AC: 16 (12 Tch, 14 Fl) | CMB: +0, CMD: 12 | F: [4]3, R: [4]3, W: [3]2 | Init: +2 | Perc: -2, SM: -2 | Speed: 30ft | Active conditions: resistance, mage armor. | Spells 1: 1/5; Summons: 5/8

Hey all! Just thought I'd check in. I know it's not my turn yet. While I'm here, I had a look at the chase again. The doc still shows Zart and Zoog at their last location. By my count, Zart should be forward 1 card, the Zoog should be forward 3 cards (ahead of Trinia). No rush, but it may help others decide on their actions. Is it just Pyron who hasn't gone in round 2? Sorry for all the questions! Mostly just wanted to post something to bump the thread.


Waiting on Pyron, yes. I tend to wait until all participants have stated their actions.


Male LN Fetchling Summoner (Shadow Caller) 3 | HP: [25]24/24 | AC: 16 (12 Tch, 14 Fl) | CMB: +0, CMD: 12 | F: [4]3, R: [4]3, W: [3]2 | Init: +2 | Perc: -2, SM: -2 | Speed: 30ft | Active conditions: resistance, mage armor. | Spells 1: 1/5; Summons: 5/8

Ah, thanks for clearing that up. Also, I know it must have made things tricky for anyone who didn't read the thread every hour or so like I did, but all the same I miss Wednesday's romantic romp.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

(ФwФ)


Daud gets started, moving swiftly across a hidden bridge he perceives, while Zart tries unsuccessfully to trip the blonde woman up with a well-placed spell. Meanwhile, the zoog darts forward, past the woman, and Trinia's eyes widen in terror. She is panicked as Gaius' long strides and nimble movement bring him next to her, but she is alert enough to dodge away from his grasp.

She practically begs a nearby group of people on the rooftops for help.

"Please let me through!"

Diplomacy: 1d20 + 3 ⇒ (9) + 3 = 12

They do not react quickly enough, however, and she remains where she is.

Party up!


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14

Seeing Trinia elude both Gaius and Zart Daud will begin to hustle through the makeshift obstacles, his adrenaline feeding his instincts rather than a wariness of making a wrong step.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

strength: 1d20 + 2 ⇒ (9) + 2 = 11 acrobatics: 1d20 - 2 ⇒ (11) - 2 = 9

Both just short by one.


Shadow Wolf | HP: 17/17 | AC: 14 (12 Tch, 12 Fl) | CMB: +4, CMD: 16 | F: 7, R: 5, W: 1 | Init: +2 | Perc: +8, SM: +1 | Speed: 50ft | Active conditions: None.

"மீண்டும் அங்கு இயக்கவும் மற்றும் நீ அவளை ஒரு நடத்த பெற முடியும் என்று பார்க்க அவள் எங்கே அவளை வைத்து!*" Zart yells to the Zoog.

* Aklo:
"Run back there and see if you can get ahold of her and keep her where she is!*"

The Zoog rushes back to where Trinia stands (not sure if I'd need to roll to move back two, but I'm assuming I can do the usual "move action to move one" in reverse).

The Zoog then attempts to grapple Trinia.

Zoog grapple vs Trinia: 1d20 + 2 ⇒ (19) + 2 = 21 -- If this is a "free" grapple, and it succeeds, then the Zoog will also try to pin this round.


Male LN Fetchling Summoner (Shadow Caller) 3 | HP: [25]24/24 | AC: 16 (12 Tch, 14 Fl) | CMB: +0, CMD: 12 | F: [4]3, R: [4]3, W: [3]2 | Init: +2 | Perc: -2, SM: -2 | Speed: 30ft | Active conditions: resistance, mage armor. | Spells 1: 1/5; Summons: 5/8

Noting that the tiny Zoog will probably need help very soon, Zart moves forwards to where the crowd of people are and begins casting something in the dark tongue of shadowmancy:

"καλέσει τέρας λύκος" -- summon monster I, (shadow pony), standard action to begin a full round cast

It may not be useful for many things, but the shadow pony can move as fast as anything I can summon, and it's got quite the strong jaws for grabbing. It's almost as good as the shadow dolphin - but definitely better when out of water.

If you struggle to imagine a pony grappling someone (I'm thinking it'll just grab onto some clothes with its mouth), let me know and I'll let the dog out.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Nah I'm good, I watch MlP:FiM. Grappling can ensue.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Seeing that there was no quick way down to the street level, Tolenn watches her friends converge on the scared woman.

"Be gentle, my friends, be gentle.


The zoog backtracks, leaping back and joining Gaius in surrounding the woman. As the woman slips through Gaius' grasp, the zoog places itself behind her legs, and she falls down in a heap on the rooftop. Seeing the summoner and now a pony-thing appear, she does not attempt to rise, but instead breaks down in tears.

"I didn't do it, I swear!"


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

"We know." Daud mutters out in between heavy breaths after having caught up with the runner.


Male LN Fetchling Summoner (Shadow Caller) 3 | HP: [25]24/24 | AC: 16 (12 Tch, 14 Fl) | CMB: +0, CMD: 12 | F: [4]3, R: [4]3, W: [3]2 | Init: +2 | Perc: -2, SM: -2 | Speed: 30ft | Active conditions: resistance, mage armor. | Spells 1: 1/5; Summons: 5/8

We know? asks Zart to himself, Unless I'm very much mistaken, she still is at the very least a suspect.

The pony stands tall over the situation, looking more or less like this:

King Sombra

(And probably giving Daud a bit of a broner)

"My dear, you are indeed in quite a bit of trouble. We don't have much time to go over the details of it here, but we need to take you back to the castle," perhaps seeing fear in her eyes at this, Zart adds, "You have friends there. Friends who wish to see the trial done properly so that you can be exonerated of this crime. Field Marshall Cressida Croft believes that you deserve to have your truths heard. She has even consented to allowing magic to determine the truth to your situation. We will smuggle you in that you may be given a proper trial - in preference to a lynching."

Zart pauses, both to let her answer and for the sounds of the distant mob to sink in.

Do we have the means to disguise her? I can only disguise myself. Alternatively, if she's small enough, we could enfold her in Raamanti's cloak.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Draping his coat over the girl he'll turn back to Zart. "We're taking her to Croft. If we take her to the palace she will be executed."


Male LN Fetchling Summoner (Shadow Caller) 3 | HP: [25]24/24 | AC: 16 (12 Tch, 14 Fl) | CMB: +0, CMD: 12 | F: [4]3, R: [4]3, W: [3]2 | Init: +2 | Perc: -2, SM: -2 | Speed: 30ft | Active conditions: resistance, mage armor. | Spells 1: 1/5; Summons: 5/8

Isn't Croft located in the castle? I know about the chance of summary execution, hence the disguise / under cover thing.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Defintely a yes on the disguise, but I was just under the assumption that the guard HQ was a separate building from the castle.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

When Pyron finally reaches them, he will assist in disguising her.


The Queen resides in Castle Korvosa, while Croft is stationed at the Citadel. It is indeed a separate location.

The woman cries all the harder. "Sure!...This...Croft...might...want...to...give...me...a...fair...
trial...but...the...Queen...wants...my...head! Who...do...you...think...WILL WIN???"
She bows her head, not helping you with any of your attempts, but not obstructing, either. The fight is completely out of her as she sobs.


Male LN Fetchling Summoner (Shadow Caller) 3 | HP: [25]24/24 | AC: 16 (12 Tch, 14 Fl) | CMB: +0, CMD: 12 | F: [4]3, R: [4]3, W: [3]2 | Init: +2 | Perc: -2, SM: -2 | Speed: 30ft | Active conditions: resistance, mage armor. | Spells 1: 1/5; Summons: 5/8

My bad!

"Sorry, Daud, of course I meant the citadel not the castle. We should still disguise Trinia," Zart consider's the girl's question, "I do not know who will win, but we will try everything we can to make sure you have a fair trial. It is not just you who depends upon it, but the whole city. We cannot have chaos rule, not at any time, but certainly not at this time. Now, let's get you back to our safe house. How good are you at disguising yourself?"

Zart encourages Trinia and the rest of the party to move along before the mob closes in.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Croft is fair, and will give you more of a chance than the Queen, or the oncoming mob for that matter. Here, Gaius takes off his armored coat and hands it to her.

Put this on and cover your face. Keep your head down and stay quiet. I can draw the mob away for now to give you all a window of escape. I'll meet you at the citadel.

He speaks a few secret words and runs a hand down the length of his face. As he does so his visage transforms, mirroring Trinia's own.

Let's see if the mob can tell the difference.

Disguise check: 1d20 + 15 ⇒ (8) + 15 = 23

Forgot to say--cast Disguise Self


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn calls over to the others as they disguise Trinia, "Keep her over there, take the rooftops as far as you can go. I'll descend back through the tenement and send the mob off in the opposite direction if need be."


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Daud will put a hand on Trinia-Gaius' shoulder as he hands him his coat instead. "Only if you have to. Don't go kicking the hornet's nest just for fun." With a nod to each of them and Trinia he will then head back over to Tolenn. "I'll let you do the talking then, I'm better at prodding the fireplace rather than pitting it out."


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Just to be clear, I was planning on gaining the mob's attention (from a relatively safe distance), running away (hence the need to remove my armored coat anyway), turning a corner and then just resuming my normal appearance while they run by, cartoon-style. That should buy the rest of you enough time to escape. Tolenn--are you intending to confront the mob?


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

lol my bad, that makes a lot more sense :3 we should really confer our plans more hehe.


In response to Zart's question, Trinia just sobs quietly, occasionally shaking her head in denial.

So, let's have some disguise checks for Trinia, then a general plan on what you are doing. Seems like the two options put forth are faux Trinia, or Tolenn doing something with the mob to send it away.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

I vote for the faux Trinia.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Whichever. Pyron will be amused either way.


Male LN Fetchling Summoner (Shadow Caller) 3 | HP: [25]24/24 | AC: 16 (12 Tch, 14 Fl) | CMB: +0, CMD: 12 | F: [4]3, R: [4]3, W: [3]2 | Init: +2 | Perc: -2, SM: -2 | Speed: 30ft | Active conditions: resistance, mage armor. | Spells 1: 1/5; Summons: 5/8

From Gaius' initial post, faux Trinia is happening unless we stop him. Zart isn't stopping him.

"Half your number offer to sacrifice themselves for someone they've never met, just like that?" Zart is incredulous, [b]"You truly are heroes, my friends. It is a pleasure to see you in action." I just hope you don't get me killed. Man, I wish Raamanti were here. It is so unusual that I need to face... difficulties... without him.

Zart will disguise Trinia, if she'll let him, but will strongly recommend just hiding her features beneath Gaius' armored coat until they're somewhere they can spend some time on it! (as per the disguise skill, the disguise action takes 1d3 × 10 minutes of work)

Zart disguising Trinia, look like someone else - no-one in particular (minor details only): 1d20 + 5 + 5 ⇒ (13) + 5 + 5 = 23


So we're going with faux Trinia, then. Next question, are you guys going to wait the 10-30 minutes to disguise not-faux Trinia? The mob is inching ever closer, and probably will be here before then.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

If Gaius is leading them on a snipe hunt then the best course would probably be to walk as swiftly but not hurriedly in the other direction.


Male LN Fetchling Summoner (Shadow Caller) 3 | HP: [25]24/24 | AC: 16 (12 Tch, 14 Fl) | CMB: +0, CMD: 12 | F: [4]3, R: [4]3, W: [3]2 | Init: +2 | Perc: -2, SM: -2 | Speed: 30ft | Active conditions: resistance, mage armor. | Spells 1: 1/5; Summons: 5/8

As per above, my vote is safe house first - hide her features under Gaius' coat for now.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

I was working under the assumption that Tolenn was by herself back on the the roof of Trinia's building, with Daud and Pyron nearby on the next building. Zart and Gaius were way ahead with Trinia, so therefor, Tolenn would have no idea what Gaius was planning....No biggee, jsut that mob would be converging on Trinia's building, so makes sense for others to continue from where Gaius/Trinia are and Tolenn to descend to the surface here...since she can't make the jump :)


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Hmm so we go back to Trinia's building at which point faux Trinia makes an escape and the rest of the group makes away with the real Trinia. Regardless, Daud would have been in earshot of Tolenn so he would have returned to her when she made the suggestion.


So, more or less, the plan is for Zart, Pyron, & Daud to escort real Trinia away, Tolenn to make her exit via the building so she doesn't break her neck, and faux Trinia to pop up soon after and lead the mob on a wild chase?


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Daud's with Tolenn, but yeah pretty much.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Sounds about right. Be safe.


Male LN Fetchling Summoner (Shadow Caller) 3 | HP: [25]24/24 | AC: 16 (12 Tch, 14 Fl) | CMB: +0, CMD: 12 | F: [4]3, R: [4]3, W: [3]2 | Init: +2 | Perc: -2, SM: -2 | Speed: 30ft | Active conditions: resistance, mage armor. | Spells 1: 1/5; Summons: 5/8

Yep, that's the plan from Zart's perspective!


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Guess we're in agreememt then?

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