DM Corerue's Carrion Crown

Game Master DM Corerue

Loot Spreadsheet: Here!
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Trial of the Beast Map 5


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Posting to make sure 'Dot' comes back after forum maintenance. (^_^)


Recovering from laptop failure, not fun.]

Everyone braces as best they can...

Iesha: 1d20 ⇒ 3
Sour Heck: 1d20 ⇒ 1

However Sour Heck and Iesha take the worst of it, becoming completely dislodged and spinning in the on rush of water that threatens to take the entire group out.

Sour Hecks rope break? dc 27: 1d20 + 6 ⇒ (19) + 6 = 25

Sour Heck's grunt is but a burst of bubbles as the rope goes taut around his waist the knot slipping enough to injure him.

1d6 ⇒ 3

When the water abates finally, you all are completely soaked but thankfully still on the ledge. Water continues to trickle out of the open doorway now. The sound of a waterfall can be heard somewhere within as well, the obvious source of the flooding the building suffered.


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

Sunset picks herself up gently,

"That.. was not fun..." She sighs, wiping wet hair from her face. She looks around to see what state every one else is in and how best to help.


Human Spiritualist (Ectoplasmatist) 6 | HP 57/57 | AC 18 (22) T 13 FF 16 (20) | Fo +8 Re +5 Wi +9 | Init +2 | Percep +6 | Spells 2: 0/4; Lvl 1: 3/5; Cantrip: at will

Adelram goes into the now open doorway and uses the wall to brace himself as he helps get everyone else inside as well.

Str Check: 1d20 + 4 ⇒ (9) + 4 = 13


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Strength check 1d20 + 2 ⇒ (8) + 2 = 10

Muttering darkly about boobytraps, Eloise adds her strength to Adelram's.


The water has subsided enough that it no longer yanks you towards the mountainside. However beyond the door Adelram's boots slosh and he finds himself in upto three foot deep water.

Just inside the doorway was a set of stairs going up, which had water running down it as well. To the left and right was flooded halls, looking to be about 3 ft deep as well and carved out of the stone of the mountainside. In the darkness he can tell that both left and right hall end about the same distance.

Thank you for your patience! On with the end of the adventure!


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Eloise mutters a cantrip, conjuring three balls of light, which she sends spinning and dancing into the tower's interior.

"Wonderful," she growls. "Just wonderful. Another sleazy wrongdoer who fails to illuminate his house."

The Magus draws her sword....


Human Spiritualist (Ectoplasmatist) 6 | HP 57/57 | AC 18 (22) T 13 FF 16 (20) | Fo +8 Re +5 Wi +9 | Init +2 | Percep +6 | Spells 2: 0/4; Lvl 1: 3/5; Cantrip: at will

Do we have another map or are we using the same one?
Why is there still water? Is it at it's level or is it still flowing out? Is there a lip keeping it in?


AdelramThe area beyond the doorway descends into a lower area nearly 3 ft deep. Water is still coming down from above from an actively flowing source. Where however is currently not in sight.

Working on a map atm. Ice fog is mucking everything up right now -.-;


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

All the very best DM. *Hugz*

Sunset edges closer and peers around the corner of the door and hence down into the dank, damp depths.

"Un-inviting..." She comments.


Human Spiritualist (Ectoplasmatist) 6 | HP 57/57 | AC 18 (22) T 13 FF 16 (20) | Fo +8 Re +5 Wi +9 | Init +2 | Percep +6 | Spells 2: 0/4; Lvl 1: 3/5; Cantrip: at will

"A swimming pool on the inside? Seems rather posh to me." Adelram wades into the water.

You said there was a stair case. Is it caved in or walled off or something?


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

Sunset hesitates before descending into the 'Pool', as Adelram so cleverly puts it, and hesitantly steps into the water.

Perception:1d20 + 7 ⇒ (7) + 7 = 14
How cold is the water etc?

Before deftly removing the heaver items of her garments... leaving little of Sunset's form to the imagination. Gripping her large sword firmly in one hand she prepares to follow Adelram cautiously into the dank depths.

Perception:1d20 + 7 ⇒ (18) + 7 = 25 Searching for... anything? Also 'Lighting'? Do we need any ourselves?


Map link posted above as Trial of the Beast Map 5, apologies for the wait. Continuing on if you wish.

Trial of the beast map 5 additional link for convenience

These towers appear to be carved out of the rockface and masonry added later to complete it. Water is running loudly somewhere within and the chambers, which appear slightly lower then normal, are flooded completely. Aside from the water it is hard to hear any other noises. Directly ahead from the door you had to pry open is a stairwell leading up, which has very little water running down it now. To the left and right are ten foot wide hallway's.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

""No need for sneaking. If there's anything in there, it'll know we came in because the water ran out," Eloise decides. "Still, take it slow. Clear the hallways before we go up."

Putting action to words, Eloise starts to move down the left hand corridor.


Human Spiritualist (Ectoplasmatist) 6 | HP 57/57 | AC 18 (22) T 13 FF 16 (20) | Fo +8 Re +5 Wi +9 | Init +2 | Percep +6 | Spells 2: 0/4; Lvl 1: 3/5; Cantrip: at will

Adelram follows.


Eloise moves down the dark hall and manages to wade her way up to what appears to be a sharp right hand corner. When she made her way into the corner she felt the floor slip away from her feet. Forcing her to start swimming to avoid her head going under water.

Swim check DC 10 or become submerged.

Map updated


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Swim 1d20 + 7 ⇒ (5) + 7 = 12

Eloise manages to keep her head above water, but immediately whispers to the others: "Pull me out! Get me out of here before something tries to bite me leg off!"


Human Spiritualist (Ectoplasmatist) 6 | HP 57/57 | AC 18 (22) T 13 FF 16 (20) | Fo +8 Re +5 Wi +9 | Init +2 | Percep +6 | Spells 2: 0/4; Lvl 1: 3/5; Cantrip: at will

Aren't we still tied to each other? Now that we know of the sinkhole, can we roll Aid Another check to help overcome the trap?


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

[oc]I think we're still roped?[/ooc]

Sunset gasps as Eloise plunges, grabbing their connecting tether and helping pull.

Str Check:1d20 + 0 ⇒ (20) + 0 = 20


Only Iesha and Sour Heck are untied, Since Sour Heck's bindings were injuring him.

The group successfully uses the rope to pull the now bobbing Eloise back out of the sudden hole she found herself in. However as they were pulling Eloise felt something brushing along her legs and thighs.

Roll Initiative Everyone.

????: 1d20 + 4 ⇒ (10) + 4 = 14


Human Spiritualist (Ectoplasmatist) 6 | HP 57/57 | AC 18 (22) T 13 FF 16 (20) | Fo +8 Re +5 Wi +9 | Init +2 | Percep +6 | Spells 2: 0/4; Lvl 1: 3/5; Cantrip: at will

Initiative: 1d20 + 2 ⇒ (14) + 2 = 16


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

Innitiative:1d20 + 3 ⇒ (2) + 3 = 5


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Initiative 1d20 + 5 ⇒ (15) + 5 = 20


Party is first!

The place where Eloise had sunk upto her neck at appears to be darkening, though with the lack of light and the murky water it was hard to tell what the cause was.

will update map when I can, party is first!


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Gahh! Get me out of here!" Eloise shouts as she struggles to get out of the water. "Pull! Pull! There's something in here!"

Withdrawing!


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

Trying to help


Between the five of you, you are able to retreat to dry ground. Soon after you can see the water become clouded with dark shapes. This lasts several minutes, these dark shapes were small and moved fairly fluidly in the water but after several minutes they seem to disappear completely.


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

Sunset peers into the darkness.

"Some sort of... ooz...?" She hazards a guess...


Human Spiritualist (Ectoplasmatist) 6 | HP 57/57 | AC 18 (22) T 13 FF 16 (20) | Fo +8 Re +5 Wi +9 | Init +2 | Percep +6 | Spells 2: 0/4; Lvl 1: 3/5; Cantrip: at will

"Maybe just fish or some such thing. Let's be careful crossing that. Anyone have a suggestion on how we're going to cross that?"


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"But what kind of fish?" Eloise asks, suspiciously. "Could be pirañha or something. Hmmm. Does either of you have any lightning-based magic?"


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

"I have a minor light spell... Not sure if it will travel into the water though..." Sunset offers.

So, DM ruling on 'Dancing Lights' and whether it can pass through the Air/water boundary?


Since Dancing light doesn't specifically say it can't, I will rule it can. Proceed. :)


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Eloise will join Sunset in casting Dancing lights, sending the luminous orbs into the water.


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

Sunset sets one of her orbs to flit down below the water's surface. Adjusting its hue the better to illuminate what lies beneath.

Perception:1d20 + 7 ⇒ (18) + 7 = 25


Be each the water surface appears near sliver thin creatures swimming back and forth in the water. Without the additional light it would be hard to make them out. Dozens of themy appear to be swimming back and forth independent of each other. These things are black in color but with no discernable head or tail.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Leeches?" Eloise asks out loud, her upper lip curling up in disgust.

Knowledge (dungeoneering) 1d20 + 9 ⇒ (17) + 9 = 26


Indeed, a massive swarm of leeches. These creatures possibly have been starved, locked beneath the trap for so long. Making them swarm anything viable to feed on...

Eloise knows the statistics in Leech Swarm and there are approximately two swarms in the water.


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

"Um.... do we have enough salt?" Sunset hazards to ask... having no real idea with how to deal such a thing.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"We'd need a whole lot to saturate the water," Eloise says. "But we'd better sicken them as best we can; they're laden with disease, they're immune to weapons and they'll move as a swarm."


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

"Ah!" Sunset has a thought.

Running the idea past the DM, feel free to read every one, though:
So.. an electrical spell cast under water? Will it still act as per usual or will the water carry the charge in an area? Sunset's "Shocking Grasp" might work as an area of effect that way and we can deal damage to the swarm.

Input DM?


Sour Heck offers up a solution. "Perhaps up and over is the trick? he offers up his rope of climbing in an attempt to help.


Sunset:
As awesome as that idea sounds I am going to have to say no. The inner electrician in me is screaming all sorts of hate at the idea and trying to figure out the resistivity of the water to the leeches is math better left out for now. It was however an awesome suggestion and I did look into it for a bit. Keep'em coming!


Posts coming soon


Human Spiritualist (Ectoplasmatist) 6 | HP 57/57 | AC 18 (22) T 13 FF 16 (20) | Fo +8 Re +5 Wi +9 | Init +2 | Percep +6 | Spells 2: 0/4; Lvl 1: 3/5; Cantrip: at will

Posts! Posts! Posts!


Test, test. (^_^)


With the help of the magic rope, everyone is able to safely bypass the leeches that swarm in the deeper waters. Though it meant exploring the lower area would be impossible without dealing with them. Somehow.

The area you are standing in has a slight trickle of water coming down from the roof aboe, which is cracked and damaged. Two metal doors are closed on either side of the hallway's though don't appear to be barred when tested...


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

Perception1d20 + 7 ⇒ (11) + 7 = 18

Sunset approaches the door(s) carefully and cautiously, bare feet making small ripples in the water sl=pilling across the floor. She searches for anything which might constitute a danger.

(Is the water coming from under the door?)

Ah, but to have an Alchemist with a depth-charge. :P


Human Spiritualist (Ectoplasmatist) 6 | HP 57/57 | AC 18 (22) T 13 FF 16 (20) | Fo +8 Re +5 Wi +9 | Init +2 | Percep +6 | Spells 2: 0/4; Lvl 1: 3/5; Cantrip: at will

Adelram is already tired of sloshing through the waterlogged building. "Let's hope that our goal is behind this door so that we can be done with this aquatic home."
He also tries to determine if anything dangerous is on the other side of the door before using a cantrip to open the door (Open/Close)
Perception: 1d20 + 6 ⇒ (1) + 6 = 7


When the left chamber door opened a heavy stench of rot filled the small hall you were standing in, revealing the remains of a shattered scaffolding walkway. Torn down by unknown means. It looked hazardous to traverse, possible but failure would result in a fall. Though on the far side of the broken scaffod is a door, leading further into this strange tower of flooded stone.

Heavy growling and panting could be heard from below and from your vantage point you saw what appeared to be cages. What they contained was hard to see but it seemed to be where the noise was coming from, the water was fairly deep in the chamber as well, flooding the cages as well.

The right hand door has much the same, a broken scaffold walkway and what appears to be an empty chamber. Flooded with water. Another doorway leading further in on the otherside of the shattered walkways.

As you are examining this Iesha cries out. "Behind us!" drawing her weapon as she was at the bottom of the stairs. From Adelrams vantage point, he can see what is clearly a leech covered undead human rising out of the water, brandishing a longsword and wearing a similar tattered tunic like Eloise. This walking corpse looks like a zombie, but is dripping with water, bloated and giving off a nauseating stench....

The doors of each room open Eloise and Sunset witness it individually, though nothing appears to be above water...

Perception check!

Roll Initiative! If the party scores higher than party goes first in the order of posts.

1d20 ⇒ 4
1d20 ⇒ 11
1d20 ⇒ 4
1d20 ⇒ 13


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

Innitiative:1d20 + 3 ⇒ (18) + 3 = 21

Yay! (^_^)

Sunset readies her sword, assuming a defensive pose. "So, the best way to make such a shambler desceased again?" She asks.

Perception:1d20 + 7 ⇒ (13) + 7 = 20

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