Vale Temros

Adelram's page

88 posts. Alias of Dax Thura.


Classes/Levels

Human Spiritualist (Ectoplasmatist) 6 | HP 57/57 | AC 18 (22) T 13 FF 16 (20) | Fo +8 Re +5 Wi +9 | Init +2 | Percep +6 | Spells 2: 0/4; Lvl 1: 3/5; Cantrip: at will

About Adelram

Adelram
Male human spiritualist (ectoplasmatist) 6 (Pathfinder RPG Occult Adventures 72, 108)
LG Medium humanoid (human)
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 22, touch 13, flat-footed 20 (+5 armor, +1 deflection, +2 Dex, +4 shield)
hp 57 (6d8+24)
Fort +8, Ref +5, Will +9; +2 vs. fear
Defensive Abilities ectoplasmic armor
--------------------
Offense
--------------------
Speed 30 ft.
Melee +2 ectoplasmic lash +11 (1d8+6/19-20)
Ranged light crossbow +6 (1d8/19-20)
Special Attacks spiritual combatant
Spiritualist Spell-Like Abilities (CL 6th; concentration +9)
. . At will—detect undead
Spiritualist (Ectoplasmatist) Spells Known (CL 6th; concentration +9)
. . 2nd (4/day)—cure moderate wounds, ghoul touch (DC 15), remove paralysis, see invisibility
. . 1st (5/day)—chill touch (DC 14), cure light wounds, protection from evil, shield
. . 0 (at will)—light, mage hand, mending, open/close (DC 13), read magic, telekinetic projectile[OA]
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 12, Wis 16, Cha 10
Base Atk +4; CMB +8; CMD 21
Feats Power Attack, Toughness, Weapon Focus (ectoplasmic lash), Weapon Versatility
Traits corpse hunter, unafraid (ustalav)
Skills Heal +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +9, Linguistics +7, Perception +6, Sense Motive +9, Spellcraft +6, Stealth +2
Languages Azlanti, Common, Skald, Thassilonian, Varisian
SQ ectoplasmic lash, ectoplasmic lash reach
Combat Gear potion of fly, alchemist's fire (2), antiplague[APG] (2), antitoxin (2), ectoplasmic residue[OA], holy water (2), magnetized paper[OA], oil (2), smokestick (2), thunderstone (2); Other Gear +1 chain shirt, crossbow bolts (10), light crossbow, belt of giant strength +2, cloak of resistance +1, handy haversack, headband of inspired wisdom +2, ring of protection +1, bedroll, belt pouch, candle (4), candle lamp[UE], canteen[UE], censer[OA], chalk (2), crowbar, fishhook, fishing net, flint and steel, hammer, holy text[UE], incense (oa)[OA] (10), mirror, pot, shovel, silk rope (50 ft.), silver holy symbol of Pharasma, sunrod (2), tent, medium[APG], thread (50 ft.), torch (10), trail rations (5), 252 gp, 1 sp, 3 cp
--------------------
Special Abilities
--------------------
Ectoplasmic Armor (Su) When manifesting ectoplasmic lash, gain an armor bonus.
Ectoplasmic Lash (2H weapon [2d6, x2]) (Su) As a full round action, can manifest one or two ectoplasm weapons.
Ectoplasmic Lash Reach (5 feet) Reach of lashes increase.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Spiritual Combatant (Su) As a full rd action, make full att with one hand at -2 and cast standard action spell with other.
Weapon Versatility Weapon w/ Weapon Focus: shift grip to alter damage to B/P/S (swift act.).

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

=====DICE=====

[dice=Initiative]1d20+2[/dice]

[dice=Perception]1d20+6[/dice]

2-Hand Ectoplasmic Lash +2:
[dice=to hit]1d20+11[/dice] [dice=to hurt]2d6+8[/dice]

1-hand Ectoplasmic Lash +2:
[dice=to hit]1d20+11[/dice] [dice=to hurt]1d8+6[/dice]

1-Hand Ectoplasmic Lash +2: power attack
[dice=to hit]1d20+11-2[/dice] [dice=to hurt]1d8+6+4[/dice]

Ghoul Touch: touch attack
[dice=to hit]1d20+9[/dice] DC 15 v Paralysis

Light Crossbow:
[dice=to hit]1d20+6[/dice] [dice=to hurt]1d8[/dice]