| DM Carbide - Dark Road |
Round 1 (final):
Ava steps up and shreds one of the two wolfoids on Dashel, and Krolmnite moves around Ava and puts a crossbow bolt into the as-yet unengaged one.
Light crossbow damage to W1: 1d6 ⇒ 4
PA Bite to W4: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
PA claw to W4: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
PA claw to W4: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
PA tail slap to W4: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Map as of end of round is HERE. Incidentally, I didn't move Conner up for two reasons: 1) he couldn't move and use Rapid Shot, and 2) I forgot.
Round 2:
Initiative Order
Duncan-
Conner
Worgs
Lyekeli
Dashel/Besmarial/Shriezyx
Bear
Krolmnite
Ava
Duncan is up!
| Warpriest |
Duncan, now seeing how far forward he is, decides to stay close enough to support his allies.
charge worg 3, Bless, DF, Charge, Haste, Power Attack: 1d20 + 10 + 1 + 2 + 2 + 1 - 1 ⇒ (8) + 10 + 1 + 2 + 2 + 1 - 1 = 23
2 hand damage, DF, PA: 1d12 + 1 + 6 + 2 + 3 ⇒ (12) + 1 + 6 + 2 + 3 = 24
The mighty armored dwarf rolls on, powerfully, mercilessly.
| Conner Hawthorne |
Round 2
Conner steps quickly to W37 as he drops his bow, draws his longsword, and attacks W2
LS Att: 1d20 + 10 ⇒ (10) + 10 = 20
LS Dam: 1d8 + 4 ⇒ (3) + 4 = 7
LS Att: 1d20 + 10 ⇒ (16) + 10 = 26
LS Dam: 1d8 + 4 ⇒ (7) + 4 = 11
| DM Carbide - Dark Road |
80' for your charge, I think. As I read the spell, you can do no more than double your base movement rate:
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement.
Emphasis mine. Not that it helps my poor hapless unnatural abomination, mind, as you're more like sixty feet away from it.
The third wolfoid falls to Duncan's axe. The remaining pair are sufficiently discomfited that they miss both Duncan and Conner.
Bite to Conner: 1d20 + 9 ⇒ (3) + 9 = 12
Round 2 (ongoing):
Initiative Order
Duncan-acted
Conner-acted
Worgs-acted
Lyekeli
Dashel/Besmarial/Shriezyx
Bear
Krolmnite
Ava
Lyekeli is up!
| Conner Hawthorne |
I took both of my first attacks at my highest attack bonus, by accident. So I will take this one as my second attack of my full-round action after my 5 foot step. That should handle the Haste adjustment. How many additional rounds do we have on it?
LS Att: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
LS Dam: 1d8 + 4 ⇒ (4) + 4 = 8
| Dashel de Penderwon |
RD 2: Dashel
AC: currently 19
Divine Favor +2 Att, +2 Dam
Haste: +1 att, +1 dodge AC, +1 reflex
Bless: +1 morale att, +1 saves
Dashel steps to Z,36, "May the light of the almighty set you free." As he attacks the W1.
DF,bless, haste, PA: 1d20 + 8 + 1 + 1 + 2 - 1 ⇒ (1) + 8 + 1 + 1 + 2 - 1 = 12;damage DF,PA: 1d8 + 4 + 2 + 2 ⇒ (8) + 4 + 2 + 2 = 16
*With a nat 1 do you have potential dropped weapon or anything special?
DF,bless, haste, PA: 1d20 + 8 + 1 + 1 + 2 - 1 ⇒ (9) + 8 + 1 + 1 + 2 - 1 = 20;damage DF,PA: 1d8 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9
| DM Carbide - Dark Road |
Round 2 (ongoing):
Initiative Order
Duncan-acted
Conner-acted
Worgs-acted
Lyekeli
Dashel-acted/Besmarial-acted/Shriezyx-acted
Bear-acted
Krolmnite
Ava
Still waiting on Lyekeli; I'm going to run the shriezyx and the bear, though.
The spiderlike monstrosity advances towards the party and launches a sheet of sticky webbing from its abdomen at Duncan. This time its aim is better, and the inquisitor finds himself entangled in the stuff. DC 18 STR check for you to break free; in addition, make a DC 14 Fort save to avoid being slowed (i.e., losing your haste spell).
Immediately thereafter, the bear lumbers towards the party. The only one it can easily reach is the now-entangled dwarf. Its massive jaws snap shut on Duncan and leave a minor wound. Take 8 HP damage, Duncan.
Ranged touch attack on Duncan, incl. range penalty: 1d20 + 8 - 2 - 2 ⇒ (11) + 8 - 2 - 2 = 15
Bite on Duncan from bear: 1d20 + 9 ⇒ (14) + 9 = 23
Bite damage to Duncan: 1d6 + 7 ⇒ (1) + 7 = 8
| Duncan Redhammer |
DC14 Fort: 1d20 + 10 ⇒ (20) + 10 = 30+5 vs magic and sla's
ROUND 3:
Made my save so still hasted. Buffs, BANE, Rage +4 morale to Str /Con, saves F10/R5/W11, AC17
Kill ye!
Duncan grimaces at the bite but despite the Web responds little a Furry ball of FURY. The creature had not only angered him but was stupid enough to remain in his Greataxe's reach.
2 hand Rage,BANE PA, Df, Haste, Bless, Entangled: 1d20 + 10 + 1 + 2 + 2 - 2 + 3 + 1 + 1 - 2 ⇒ (5) + 10 + 1 + 2 + 2 - 2 + 3 + 1 + 1 - 2 = 21
2 hand RAGE Damage, Bane, PA, DF: 1d12 + 9 + 2 + 2d6 + 6 + 3 ⇒ (11) + 9 + 2 + (5, 4) + 6 + 3 = 40
2 hand Haste bonus attack: 1d20 + 10 + 1 + 2 + 2 - 2 + 3 + 1 + 1 - 2 ⇒ (12) + 10 + 1 + 2 + 2 - 2 + 3 + 1 + 1 - 2 = 28
2 hand RAGE Damage, Bane, PA, DF: 1d12 + 9 + 2 + 2d6 + 6 + 3 ⇒ (9) + 9 + 2 + (5, 5) + 6 + 3 = 39
| Duncan Redhammer |
lol. Rage+bane+divine favor+haste+bless makes me happy. 79 damage and I am not even using Judgement
Lyekeli Veran
|
Generic posts for now. Bot me if you absolutely have to. The building I am had a power outage and when it came back on a power surge broke the net equipment I use so sporadic posts at best will try to keep up though.
Lyekeli will use Burning Arc on the two wolves nearest to her.
Arc Tar 1 DC16 Fire for Half: 6d6 ⇒ (2, 3, 2, 1, 6, 1) = 15
Arc Tar 2 DC14 Fire for Half: 3d6 ⇒ (6, 1, 2) = 9
SR1?: 1d20 + 6 ⇒ (12) + 6 = 18
SR2?: 1d20 + 6 ⇒ (16) + 6 = 22
| DM Carbide - Dark Road |
Round 2 (final):
Lyekeli's spell burns through both of the remaining wolfoids, neither of which manages to either resist or dodge out of the way. They're down and dying. In response to the flash of magical flame, the shriezyx appears to be taken aback, but quickly recovers as the fire dies away.
Krolmnite and Ava retreat into the chain-bound area, as the number of foes in the area is going down rapidly.
Round 3:
Initiative Order
Duncan-acted
Conner-
Lyekeli
Dashel-/Besmarial-/Shriezyx-
Krolmnite
Ava
Duncan cleaves through the unnatural bear's shoulders, severing its head with a spray of foul-smelling black blood. It remains standing for a moment, then collapses to the ground.
Conner is up!
W1 DC 14 Reflex save: 1d20 + 8 ⇒ (3) + 8 = 11
| DM Carbide - Dark Road |
For future reference, these don't have SR, Lyekeli.
Round 3 (ongoing):
Initiative Order
Duncan-acted
Conner-acted
Lyekeli-acted
Dashel-/Besmarial-acted/Shriezyx-acted
Krolmnite
Ava
Lyekeli's scorching ray leaves a raw trail across its carapace, inflicting more damage than the sorceress would have expected. The creature trembles in terror but manages to master its instinctive reaction. Unfortunately, it's unable to pinpoint where the spell originated; in the absence of hard data it scuttles forward and sprays Conner with webbing. Conner, DC 14 Fort save or the haste spell is dispelled; DC 18 STR check to break free.
Besmarial flits over towards the shriezyx and sprays a line of fire onto the creature, but it dodges the worst of the effects.
Dashel is up!
Perception check: 1d20 + 12 ⇒ (3) + 12 = 15
Ranged touch attack on Conner: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
Fire damage from Besmarial: 1d6 ⇒ 6
DC 12 Reflex save: 1d20 + 5 ⇒ (8) + 5 = 13
| Dashel de Penderwon |
RD 3: Dashel
Dashel will move 45 feet (straight line AA to 29, then over five feet to Z 29, then five feet to Y 30) using haste to get to Y,30 for eventual flanking with the someone. He'll take the AOO, if it has reach.
He attacks the Shriezyx (S1),
DF,bless, haste, PA: 1d20 + 8 + 1 + 1 + 2 - 1 ⇒ (12) + 8 + 1 + 1 + 2 - 1 = 23;damage DF,PA: 1d8 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 11
| Dashel de Penderwon |
Simple answer is: it's not. I'm use to playing lightly armored characters and I screwed up.
Rather than going up to Z 30 that will use 30 feet of movement using haste.
| DM Carbide - Dark Road |
Thanks for the clarification. There are enough little bits and pieces in PF that I wasn't sure if I'd just missed the 1-level dip in Barbarian, or something like that.
Even on his own, Dashel is still able to land a solid blow on the arachnoid monstrosity. It's still up and active, though looking much the worse for wear.
Krolmnite continues to hold, Ava closes with the shriezyx and misses with a bite, and with that the round is done.
Bite PA, incl. haste: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Round 4:
Initiative Order
Duncan-
Conner-
Lyekeli-
Dashel-/Besmarial-/Shriezyx-
Krolmnite
Ava
Duncan is up!
| Duncan Redhammer |
ROUND4:
Duncan drags his furious, raging as over to the Spider thingy and attempts to end it. He keeps his rage going but drops Bane, seeing the thing is nearly done for.
Buffs, Bless, Haste, Divine favor, rage +4 morale to Str /Con, saves F10/R5/W11, AC17
2 hand Rage, PA, Df, Haste, Bless, Entangled: 1d20 + 10 + 1 + 2 - 2 + 3 + 1 + 1 - 2 ⇒ (3) + 10 + 1 + 2 - 2 + 3 + 1 + 1 - 2 = 17
2 hand RAGE Damage, PA, DF: 1d12 + 9 + 6 + 3 ⇒ (3) + 9 + 6 + 3 = 21
| Conner Hawthorne |
Round 4, Point Blaink, Favored Target
Conner shakes off the webbing attempt by the spider, takes a 5 foot step closer, and targets the creature as his favorite to slay.
LB Att: 1d20 + 11 + 1 + 2 ⇒ (1) + 11 + 1 + 2 = 15
LB Dam: 1d8 + 3 + 1 + 2 ⇒ (8) + 3 + 1 + 2 = 14
| DM Carbide - Dark Road |
Duncan, as I read the description of web you have to break free before you can move. However, it doesn't much matter, as Conner's next arrow brings the shriezyx down. Since Lyekeli had hit it with a scorching ray last round, its regeneration doesn't function, and it stays down.
At some point in the next round someone will notice that the one Duncan put out of the fight at its appearance is slowly healing.
With the cessation of hostilities on the ground, it is now possible to hear a couple of things. First, the fight in the air is still going on...for now. Second, there seems to be something or things coming the party's way along the lake's edge.
One other thing--Lyekeli, since Conner goes before you in the round, you didn't have to cast that last spell.
| Duncan Redhammer |
I thought I only need to break free if it is anchored to something. RETCON!
At the apparent cessation of hostilities Duncan dismisses his rage and starts hacking at his sticky bonds to free himself of the Web.
Fatigued for 3 rounds
Stay sharp, we may be in fer more. Anybody wanna drop another blow on that other spider thing? Could a swore I clove it in two but it looks to be slowly healin
| DM Carbide - Dark Road |
Conner--it's hard to pick out details in the fading light, but it looks as though there's either a swarm of small creatures or a very large amorphous creature approaching the party from the east. They're/It's probably about 400 feet away at the moment and moving about as fast as an unarmored human.
| Conner Hawthorne |
Conner stops in his persusal of the perimeter and focuses his attention to the East.
We have company about 400 feet out, approaching from the East. Let's get into a defensive position.
Conner immediately searches the terrain for a spot to conceal himself with his bow and ready a full round attack from a hidden position.
Stealth: 1d20 + 13 ⇒ (17) + 13 = 30
| Duncan Redhammer |
Everybody that can fit, hop in the chain. Use the few seconds we got fer healing if ya need.
with a few rounds, can Duncan free himself? How long till it gets here? Duncan is fatigued for 3 rds
If he can free himself, DDuncan will use
His wands of
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
and Shield of Faith.
| Dashel de Penderwon |
Dashel makes sure he back up into the defensive wall that Conner has urged.
perception: 1d20 + 9 ⇒ (20) + 9 = 29
His keen vision focusing on the approaching mass.
how many others can fit in the chain and what is the chain. My character has not seen it used before.
| Duncan Redhammer |
We found it back when I was playing a TWF Fighter in this game. Lykeli carries it. Basically you throw down the chain in a circle and step inside and you are invisible. I am pretty sure she used it in Duncan's and Dashel's presence in the last battle.