DM-Camris' SECOND DARKNESS Part 3: The Armageddon Echo (Inactive)

Game Master Camris

SECTION SEVEN: In Armageddon's Shadow
The city of Celwynvian hides a terrible sin. For countless centuries the elves of the Mierani Forest have barred outsiders from the fabled City of Emerald Rains, in a desperate attempt to contain an ancient shame. The Drow.
In the battle to retake the ancient city, the heroes join in the final assault on the Drow Headquarters...


401 to 450 of 994 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Round 4__________

Sylvianna______
Grunting at the crystal imparts a small shock, Sylvianna continues to stab the vile demon with her cold iron dagger.
After first almost stabbing herself, she brilliantly evaded the demon’s parry to stab it right in the torso, producing a sucking chest wound that seems to fatigue the dretch as well as produce a gout of blood.

LizArdoc______
Liz acrobatics to C-11 to flank with Nadoka
Clumsily, Liz rolled into flank with Nakoda.
She then stabs with her dagger
Liz just managed to hit with a precision strike to a vital point. Even the demon’s tough hide is unable to stop the thrust from hurting it.

Zephram Taranis______
Zephram starts to twist away from the beast's attacks, then notices the orb flying toward him and flings himself forward out of the way of the sudden burst of electricity.. but toward the demon's claws and teeth, getting inside the beast's attacks. He wasn't expecting that.... Finding himself inside the creature's defenses, he smiles, ...or, this, I'll wager, and slashes again with the cold iron dagger.
With what looked like effortless motion, Zephram’s slash neatly cut the demon’s throat all the way through. It fell in a gout of blood.

Nakoda______
Swinging again, Nakoda tried to hit the demon harder.
She hit, but again, the demon’s tough hide resisted a lot of her damage.

(npc) Zane_______
Zane’s eye fell on the wounded dretch and he punched the air. His Telekinetic Fist hit punched the Dretch in the stomach, lightly wounding him and stunning him briefly.

ENEMIES_____________________
Dretch 2 is stunned this round and can’t do anything.
Dretch 3 stood up and stumbled around, still blind from the glitterdust.
Dretch 4 ran around the curve of the platform to grab another irreplaceable elven memory crystal off another stand and throws it at Zane.
Globe toss vs touch AC: 1d20 + 4 ⇒ (20) + 4 = 24 possibly dealing 1d6 ⇒ 6 electrical damage to him.
...Crit Confirm?: 1d20 + 4 ⇒ (3) + 4 = 7 nope.
Realizing the value of the globes, Zane used his Arrow Snatching power to catch the globe aimed at him safely; it doesn't explode.
Dretch 5 gleefully grabs another irreplaceable elven memory crystal off another stand and throws it at Sylvianna.
Globe toss vs touch AC: 1d20 + 4 ⇒ (10) + 4 = 14 possibly dealing 1d6 ⇒ 5 electrical damage to her and. Zephram will also take1d6 ⇒ 6 electrical damage, but he gets a Ref save DC11 for half damage.

DM:

2:7-stun
3:16
4:16
5:16


Round 5______

Players take their turns in order of posting, enemies will go last.

TACTICAL OVERVIEW


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Battle stats
HP :60/66
AC: 16/13/13 (+4 dodge ac after delivering sneak attack]
Saves :F5R9W6
Weapon in hand: Dagger+1, Handcrossbow +1
Effects:

Liz stabs again
Dagger+1,Flank,Sneak: 1d20 + 11 ⇒ (2) + 11 = 131d4 + 1 + 4d6 ⇒ (4) + 1 + (6, 4, 3, 6) = 24


Female Elf Ranger 8

Dodging the thrown crystal at the last second, Sylvianna dashes forward with the speed and grace that only an elf can accomplish, viciously driving her cold iron punching dagger deep into the dretch's gut.

1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Cold Iron: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4

1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
Cold Iron: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Charging #5


Male Human Wizard 8

Pointing at the blind dretch, Zan sends a volley of projectiles of pure force slamming into the misshapen demon.

4d4 + 4 ⇒ (1, 3, 3, 1) + 4 = 12


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Reflex: 1d20 + 10 ⇒ (13) + 10 = 23

Zephram dodges the worst of the blast, then winces, I shudder to think what precious knowledge was just lost... but I can at least stop this from happening again.. He starts to rush the nearest Dretch, the one that hurled a crystal at the ranger, but seeing Sylvianna rushing it, he pauses, reaching down to his belt and drawing an extract, allowing its magic to fill him, and then crossing the room to close on the dretch that hurled at Zane.

Drinking the extract of expeditious retreat -- base move is now 65', so I should be able to reach #4...


Female Human(Shoanti) Skald 8

Certainly irked that that she had missed the cues to acquire a weapon that would affect the demons, Nakoda gritted her teeth and continued attacking, unable to think of something that could level the field.
_________________
Attack: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27, Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Round 5______

LizArdoc______
Liz stabs again
But her wild stab missed.

Sylvianna_____
Dodging the thrown crystal at the last second, Sylvianna dashes forward with the speed and grace that only an elf can accomplish, viciously driving her cold iron punching dagger deep into the dretch's gut.
Her superb strike hits important blood vessels in the throat; blood fountained high into the air and the dretch goes down.

Zane Argentus_____
Pointing at the blind dretch, Zan sends a volley of projectiles of pure force slamming into the misshapen demon.
Blinded and unable to dodge, I would call that a critical. The card says ‘Knockback’, and so Dretch 3 is riddled by the force of the magic missiles, is flung back and pinned to the platform behind him, thoroughly dead.

Zephram Taranis_____
Zephram dodges the worst of the blast, then winces, I shudder to think what precious knowledge was just lost... but I can at least stop this from happening again.. He starts to rush the nearest Dretch, the one that hurled a crystal at the ranger, but seeing Sylvianna rushing it, he pauses, reaching down to his belt and drawing an extract, allowing its magic to fill him, and then crossing the room to close on the dretch that hurled at Zane.
Drinking the extract of expeditious retreat -- base move is now 65', so I should be able to reach #4...
In a burst of unnatural speed, Zephram blurred and suddenly, he is standing next to Dretch 4. (Even through the rubble of stones dropped by Zane earlier.)

Nakoda_____
Certainly irked that that she had missed the cues to acquire a weapon that would affect the demons, Nakoda gritted her teeth and continued attacking, unable to think of something that could level the field.
[ooc]Her attack was excellent, but again her weapon was turned aside by the tough hide of the demon.

Enemies______________
Dretch 2 recovered from its stun and attacked Nakoda, maniacally clawing and biting at her.
Claw 1: 1d20 + 4 ⇒ (2) + 4 = 6 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.
Claw 2: 1d20 + 4 ⇒ (9) + 4 = 13 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
Bite: 1d20 + 4 ⇒ (3) + 4 = 7 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.

Dretch 4 shrieked in surprise and attacked Zephram, maniacally clawing and biting at him.
Claw 1: 1d20 + 4 ⇒ (18) + 4 = 22 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw 2: 1d20 + 4 ⇒ (2) + 4 = 6 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
Bite: 1d20 + 4 ⇒ (7) + 4 = 11 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.

DM:

2:7
4:16


Round 6__________

Players take their turns in order of posting, enemies will go last.

TACTICAL OVERVIEW


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Zephram winces as the Dretch connects with a claw, Its reactions were a little faster than I'd expected... Is there something strange or remarkable about this one? He pauses for a moment, watching the thing snarl and reach for him, then nods, Seems to have the same near-mindless style.... just adapted to its reach... I must have just rushed into its attack..... just like it will if I strike... now.

Cold Iron Dagger (Studied): 1d20 + 10 + 3 ⇒ (7) + 10 + 3 = 20 for 1d4 + 1 + 3 ⇒ (4) + 1 + 3 = 8


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz stabs her dagger into the creature again
Dagger+1,P.Strike,Flank,Sneak: 1d20 + 9 ⇒ (11) + 9 = 201d4 + 5 + 4d6 ⇒ (2) + 5 + (6, 1, 3, 1) = 18


Female Human(Shoanti) Skald 8

Nakoda was impressed. Liz was looking like she was managing to hit some very vital spots, given what could be interpreted as the demon's reactions. Confidently grinning, she kept harrying the demon with semi-effectual attacks.
_____________________
Attack: 1d20 + 8 ⇒ (17) + 8 = 25, Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Inspired Rage 9/21 (AC 15)


Both Zephram and Liz pushed their respective daggers deeply into the chests of the little demons, ending their existances simultaneously.

This battle is over.


Spellcraft DC16 or Knowledge:Arcana DC17:

This chamber is clearly meant to be a giant scrying ceremony anchor.

There are six of the crystal globe remaining. The rest were thrown and destroyed by the dretches. The shelves around the perimeter of the chamber hold places for more globes, but are empty.

Most of the globes only show vague shifting images of an ancient elven city. One of the globes that survives the fight still partially functions. A glowing flickering figure appears in the middle of the crystal and turns towards you.

Spellcraft DC20 or Use Magic Device DC25:

This globe was meant to convey information on elven history. It actually responds to your questions.

Each globe weighs 10 pounds and is extremely fragile.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Know-Arcana: 1d20 + 11 ⇒ (18) + 11 = 29
UMD: 1d20 + 12 ⇒ (7) + 12 = 19

This chamber is used for scrying with magic, probably ceremony based.


Male Human Wizard 8

Spellcraft: 1d20 + 10 ⇒ (2) + 10 = 12
Knowledge Arcana: 1d20 + 11 ⇒ (1) + 11 = 12 WTF???

With a sigh of relief, Zane looks around the chamber, unsure of it's purpose. Noting the glowing figure her studies it for a moment, surprised to encounter magic so unlike that of his prior experiences.

Spellcraft: 1d20 + 10 ⇒ (1) + 10 = 11


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz notices Zane standing around looking rather concussed. Hey! Do you need help? I have a wand that can help heal.

I have a clw wand with 49 charges, if anyone has CLW on their spell list they can use it, just mark off charges and roll the dice


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Spellcraft: 1d20 + 12 + 1d6 ⇒ (15) + 12 + (5) = 32
Spellcraft: 1d20 + 12 + 1d6 ⇒ (5) + 12 + (6) = 23

Zephram takes a moment to study the crystals and the room, then nods at Liz's statement, "Indeed, I believe you are correct. These crystals are intended to convey elven history... in fact, I believe they would even answer our questions. The knowledge they hold is likely invaluable, but as you can see, highly fragile. The destruction of these spheres is a terrible loss..."


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

We should notify the elves about this for certain.


So far you have cleared the center and northern chambers of enemies, leaving only the southern doorway to check, and the probably two snipers on the rooftop.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz boops Zane with the wand
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Zephram
CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Male Human Wizard 8

"Thanks Liz, much appreciated." Zane replies with a smile.


Female Elf Ranger 8

Sylvianna frowns at the discovery that the filthy dretches were throwing the invaluable memory crystals. Collecting her weapons she sheathes them. "We can report that later, we need to clear through to prepare for the main assault. These scum consort with demons of the lowest kind." she says with disgust.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz checks the south door before the party heads through it.
Perception: 1d20 + 14 ⇒ (13) + 14 = 27
disable as needed: 1d20 + 18 ⇒ (17) + 18 = 35


What are you doing with the remaining six memory crystals? Remember they are 10lbs each, about the size of a bowling ball and fragile.


Male Human Wizard 8

Who'e the strongest party member?

Wow! Nobody's strength exceeds 13.lol


Female Elf Ranger 8

Sylvianna stares at the crystals, clearly trying to fins a way to best transport of hide them.


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Zephram says, "For now, given their size, I would suggest that we find a place to hide them -- let's keep them secure and shift about the shards to make it appear they were all destroyed. Unless someone has a bag of holding large enough to contain them?"


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

I have a Handy Haversack, but maybe it would be best to leave them be until this whole fight is over. Zephram does have a good suggestion.


Female Human(Shoanti) Skald 8

"I have one as well", Nakoda commented after Liz, frowning down at the dead demon, considering what could have been done better. With the corpse being inert, she poked at it with the hammer, examining it. Curiously, she examined the skin of the demons, a thoughtful look on her face as she paid half attention to the conversation that was going on.


Female Elf Ranger 8

"I'd rather take them with us than leave them to the drow or more of those foul demons they consort with." Sylvianna says in response."The knowledge contained in them is utterly irreplacable. The queen would definitely reward you for keeping them safe."


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Well ok, I'll wrap them in blankets and put them in my Haversack.

Liz wraps a few and slips them into her magical haversak.


Approaching the southern door in the vestibule, Liz makes short work of the remnants of the lock and opens it.

Beyond is another circlular chamber much like the northern Hall of Memories. This chamber was once used for displaying expertly crafted
tapestries and paintings but over the years these have fallen into ruin, with only a few scraps of ancient fabric hanging on the walls.
Thick spiderwebs cover much of the walls, but after a heartstopping search the only spiders to be found are of ordinary size.
There is a single locked door on the southern side.

Library of Dust Explored area.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz checks stuff out on the door.
Perception: 1d20 + 14 ⇒ (1) + 14 = 15
DD if needed: 1d20 + 18 ⇒ (3) + 18 = 21


Liz has a great deal of trouble with this lock. (If no one helps with at least 4 points of 'Aid Another', it'll take her 20 minutes and a lot of noise.)


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Seeing Liz struggle, Zephram suggests, "Perhaps I should give it a try?"

Disable: 1d20 + 17 + 1d6 ⇒ (7) + 17 + (4) = 28 That's assuming it's a lock and not including the +3 from trapfinding


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Please.


Zephram easily opened the lock and opened the doors.
Beyond you see...

The center of this vast oval chamber is dominated by a number of tall stone bookcases coated in dust and cobwebs.
Some of these shelves lean ominously to one side, their age clearly showing.
Scattered about the floor of the chamber are thousands of crumbling tomes, most holding little more than scraps and dust, their knowledge forever lost.

TACTICAL OVERVIEW


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz loads both her handcrossbows and starts to enter stealthily, her eyes peeled for danger.
Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Stealth: 1d20 + 13 ⇒ (12) + 13 = 25


Female Elf Ranger 8

Keeping both her blades draw, Sylvianna likewise makes a stealthy entrance into the desolate library, scanning the area fr any signs of activity.

Stealth: 1d20 + 13 ⇒ (16) + 13 = 29
Perception: 1d20 + 13 ⇒ (6) + 13 = 19


Male Human Wizard 8

Zane lets out a quiet gasp at the sight of the abandoned library, his mind ablaze with thoughts of the knowledge contained within.


Nothing happens as you enter the decrepit library.
Liz and Sylvianna just barely see traces of thinly shot footprints going east, west and south through the stacks.
Where do you go now?


Female Human(Shoanti) Skald 8

Doing what she could to remain quiet, Nakoda remained in the entryway, considering a number of spells that she could cast that might help in the event that they encountered more demons. The library did not hold much allure for her, though she was aware of how much history could potentially be held and salvaged from the decrepit tomes.


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Zephram follows quietly, also keeping himself alert, then whispering, "Sylvianna, can your tracking skills tell us anything about the footprints?"

Stealth: 1d20 + 19 ⇒ (2) + 19 = 21
Perception: 1d20 + 14 ⇒ (17) + 14 = 31


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz waitz for Sylvianna to check out the tracks.


Female Elf Ranger 8

Crouching near the footprints, Sylvianna studies them closely.

Survival: 1d20 + 10 + 3 ⇒ (15) + 10 + 3 = 28


Sylvianna:

The tracks are pretty even as far as traffic, leading forward and back in all three directions. Recent, as the library dust has not settled back into them yet.
You see a flicker of motion south as something flitted across the far end of the stacks.

Zephram:

You see a flicker of motion south as something flitted across the far end of the stacks.
But more quietly, you hear the subtle *click* of a crossbow string being set; it seems to be coming from the East side of the stacks.


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Zephram's hand drops to his belt, drawing his rapier with a practiced motion, as he uses his enhanced speed to rush to the east end of the stacks, trying to get close enough to ruin the upcoming shot.

(Assuming that the expeditious is still up -- and that my companions will figure out what I'm doing -- calling out mighte have led to them shooting first...)


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz's head snaps up as Zeph moves.

1 to 50 of 994 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM-Camris' Second Darkness Part 3--The Armageddon Echo All Messageboards

Want to post a reply? Sign in.