DM-Camris' SECOND DARKNESS Part 3: The Armageddon Echo (Inactive)

Game Master Camris

SECTION SEVEN: In Armageddon's Shadow
The city of Celwynvian hides a terrible sin. For countless centuries the elves of the Mierani Forest have barred outsiders from the fabled City of Emerald Rains, in a desperate attempt to contain an ancient shame. The Drow.
In the battle to retake the ancient city, the heroes join in the final assault on the Drow Headquarters...


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Male Human Wizard 8

"That works for me." Zane says with a nod.


Female Elf Ranger 8

"I will accompany you. Iam familiar with the area, at least as far as scouting patrols have gone so far." Sylvianna says calmy looking at both Liz and Zephram.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz gets her equipment and heads out with the others.


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Zephram nods, "That seems wise. I imagine your first-hand familiarity will be quite useful -- many things often do not appear on maps."

He drinks his extract of false life, then starts to reach for his mutagen... then replaces it. Not yet - not until we're in striking range. I would imagine that all the excitement should happen within the next seven hours... but maybe not the next seventy minutes.

He asks, "Can someone keep a message spell on us?"

False Life: 1d10 + 7 ⇒ (8) + 7 = 15


Female Human(Shoanti) Skald 8

Preparing herself to go out and fight again, Nakoda looked inside of herself more than she did outside. This request by the elders had taken her to places that she never thought that she would see, and even now, she was wondering what seeing this through would cost her. She spent a lot of the time silent, considering. They were going to have to push the dark elves back. They were likely going to have to follow them back to where they came from, and now that they were consorting with demons... She really did not know what could happen next. She did realize, though: She would have to prepare more.


Sylvianna pulls out her personal sectional map and starts discussing with you your approach to the Library.

STRATEGIC OVERVIEW

OK, how are you approaching the library?
Your obvious options are:
*from the north along the Path of Fallen Shadows,
*directly from the west, along a well-trodden path,
*or from the south, though the forest.
Or, if you have other ideas, I am all ears...not unlike the elves;)


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

I think south is a solid idea, the paths are no doubt watched pretty well.


Female Elf Ranger 8

As they move forward, Sylvianna listens the the other two, assessing their knowledge. "The plan for the main assault is to approach from the west, but do not fear the gates. They were destroyed long ago. This way the main force can attack directly."

"The dark elves appear to be using the library as their guardpost against approaches from the west. There are usually one or two patrols that go in and out, plus whatever forces may be garrisoned inside. From our scouts, we do not believe the library holds more than a score of drow, including the patrols, and perhaps as few as ten. This is why the post needs to fall before the main force moves. Approaching from the south is sound." the ranger says quietly.


Male Human Wizard 8

"Sounds as if the west will be the most heavily watched. I'm fine with approaching from the south." Zane says thoughtfully.


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Zephram says, "I suspect that coming from the south would give us the best chance of hiding our approach, though the same cover might be used by sentries or a small patrol. I concur with the approach, but suggest that we be cautious."


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Well it looks like we are decided, I am ready to head out.


Female Elf Ranger 8

"Yes we should be about it. The main force will attack in the daylight, hampering the drow's vision and ability to respond." Sylvianna says curtly. "The initial assault planned for noon. We have four and a half hours."


The trail used to come up on Celwynvian from the east was in fairly good repair for the first quarter mile or so, then quickly degenerated.
Sylvianna guides you to split off into the woods. She is confident that you would have plenty of time to get into position for the raid.
Circling around to the South West, there were no trails, and you had to make your way through the forest's undergrowth in the faint light of the early morning. It took an unexpected two hours or more, but finally the top of the library was in sight in full daylight.

Leaving the ancient forest behind, the ruins of Celwynvian loom out of the morning fog like ancient bones. Gnarled trees and dense vines cover many of the crumbling structures, making for a strange landscape of leafy walls and verdant towers. Not far beyond them, a mostly intact library stands in the center of the road.

It looked exactly as it had been described to you, and from the sketch on the map; a two story building that looked as if an egg had been fused to a sphere with a short hallway between.

THE LIBRARY OF DUST

TACTICAL OVERVIEW
Each square is 20 feet on a side.
White squares are clear terrain.
Light green squares are tall grass, brambles, blackberry vines and such that are Difficult terrain and give Concealment.
Dark green squares are trees and overgrown construction that are Impassable terrain. They require a climb check to go over and give Cover.
Sylvianna, you may start your party at any square in the "T" column.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz swooshes over to 16-T

Stealth: 1d20 + 13 ⇒ (12) + 13 = 25


Female Elf Ranger 8

Taking point, Sylvianna moves effortlessly (Woodland stride) through the overgrowth and brush, leading the group in a circuitous approach, her passing almost unnoticeable..

Starting group in T 17 moving into T 15

Stealth: 1d20 + 13 ⇒ (18) + 13 = 31


Male Human Wizard 8

Far from the most stealthy of the group, Zane fights his way through the dense foliage the best he can.

Stealth: 1d20 + 2 ⇒ (7) + 2 = 9

Moving to T 16


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Slippers of Feather Step are your friend. ;)

Zephram takes a moment to consume his mutagen, grimacing slightly as his tendons and ligaments shift and stretch, giving him a strange, unnatural grace. "Let's go."

Stealth: 1d20 + 19 ⇒ (10) + 19 = 29

He points to the cover more to the west, then points to himself, taking a moment to ensure there's noone to see him before sneaking carefully to cover.

From T17 to P18


Everybody chart your course out to column 'N'.
Don't be afraid to occupy the same square, they are 20 foot square.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz sneaks over to N-12.
Stealth: 1d20 + 13 ⇒ (7) + 13 = 20


Female Elf Ranger 8

With effortless grace, Sylvianna slips through the forest to stop beside Liz.

N 12
Stealth: 1d20 + 13 ⇒ (20) + 13 = 33


Female Human(Shoanti) Skald 8

Stealth: 1d20 + 1 ⇒ (20) + 1 = 21
Not much the type to have to sneak anywhere, Nakoda stuck to the edge of cover, but took the clear areas to follow the others. She was not expecting to make it to the tower without any encounters, but she at least hoped that she would make it far enough to find cover without hindering the others.
_____________________
Starting in T-20, taking the edge of the clear areas to N


Now Perception checks everybody!


Male Human Wizard 8

Perception: 1d20 ⇒ 5


Female Elf Ranger 8

Perception: 1d20 + 13 ⇒ (12) + 13 = 25


Female Human(Shoanti) Skald 8

Perception: 1d20 + 5 ⇒ (12) + 5 = 17
For checks like this -- or any roll that would be a single post, feel free to roll for me. I can provide you a list of rolls, if you'd like, so that there won't be this string of blank space.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Perception: 1d20 + 12 ⇒ (6) + 12 = 18

I agree, when rolls like Perception and Initiative need to be done, it is best for the Dm to roll em to help things keep moving.


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Perception: 1d20 + 14 ⇒ (17) + 14 = 31

Didn't realize the 20' square -- Zephram would follow the same route as the Ranger, in that case, especially with the feather-step


Hand Crossbow shot vs Zane FlatFooted AC: 1d20 + 7 + 4 ⇒ (11) + 7 + 4 = 22 for a possible 1d4 + 1d6 ⇒ (3) + (3) = 6 damage plus poison (Fort DC13 or sleep).
Hand Crossbow shot vs Zane FlatFooted AC: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27 for a possible 1d4 + 1d6 ⇒ (4) + (6) = 10 damage plus poison (Fort DC13 or sleep).

Perception DC20:
You spotted where the shots came from. On the roof of the Library; about (I,12).


Round 1___________

Players take their turn in order of posting. Enemies will go last.

TACTICAL SITUATION


Male Human Wizard 8

As the sudden pain of two bolts slamming into him registers in Zane's mind, everything else is banished to darkness as the fog of sleep washes over him. Barely able to utter more than a grunt, the wizard collapses.

Fort save: 1d20 + 4 ⇒ (2) + 4 = 6
Fort save: 1d20 + 4 ⇒ (6) + 4 = 10


Female Elf Ranger 8

Sylvianna sees the shots streaking toward the wizard before the first even hits. "They're firing from the roof of the library!" the ranger announces in a sharp whisper.

Perception: 1d20 + 13 ⇒ (10) + 13 = 23

Can I see and target the person firing or only where the shot came from?


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz moves over to Zephram and drags him over to N-14 so he is under cover.


Zane: You're out for one minute. Then another Fort save DC13 or you'll be out for 2d4 hours.

Sylvianna: You cannot see them directly, they have total concealment. But anyone who made the DC20 Perception check (You and Zephram) know what square they are in. That means you can attack the square and there is a 50% miss chance, if they haven't moved.

Sylvianna:
You know there is a minimum of one squad of six stationed here. On occasion, there are two. Where are the rest?


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

You mean Zane. I'm fine, so far.

Those are still 20' squares, so even with a fly speed of 60, I can't quite get there?

Zephram tries to keep under cover and watch where the shots came from, his swift mind trying to calculate all the possible actions, and how they might change if the drow saw him or not. He whispers, "Careful. We know that they saw Zane, but we might still be a surprise to them. Especially if they might send someone out to retrieve or interrogate him.... or if we can have a distraction that lets us get to the roof."


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Forgot about the 20' squares, I use Quick-Runner shirt for two double moves


Female Elf Ranger 8

"There is at least one squad of six stationed up there, occasionally even two. The question is where are the rest of them." Sylvianna whispers. "I can take the shot but it will give away our position. You advise that I hold?" she says looking at Zephram.


Male Human Wizard 8

After a minute

1d20 + 4 ⇒ (4) + 4 = 8 ZZZZZZzzzzzzz.....


If you aren't in combat (like now) and you don't have any antitoxon/antivenom, I would say that you can use a Heal check to Aid Another on Zane's Fort save by slapping his face, plying him with coffee, etc. Each Heal check success vs DC10 gives him a +2 to the save, and you can default to Wis if you don't have it.
If you have actual ranks in Heal, you can use the Treat Poison part of Heal. Beat the DC13 of the poison, Zane gets +4 to the save.


Sylviana:
They know you're here, but cannot see you. If they run true to form, they'll get impatient after a while and send some flankers around to one side or the other.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

I got some anti-toxin to give Zane


Female Elf Ranger 8

"If the drow remain true to form, they will get impatient and come looking for us soon. Probably try to flank us." Sylvianna says quietly. "We need to get your friend on his feet."


Liz: If you give it to Zane, he gets a new Save vs the poison +5, and +5 to any poison fort save for the next hour.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Drink up Zane! *gives him the stuff*


Male Human Wizard 8

As Liz force-feeds him the anti-toxin, Zane wakes up coughing. Groggily sitting up, the mage takes stock of his surroundings. "Thanks Liz, bastards got me pretty good."

Fort save: 1d20 + 4 + 5 ⇒ (7) + 4 + 5 = 16

He quickly casts a spell bending reality around him to create armor made of pure force, before getting up.

Cast Mage Armor


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Zephram nods, "Given that, we should be able to ambush their flankers before trying to raid the building itself. "


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

So we conceal ourselves and ambush the ambushers?


Male Sylph Investigator(Empiricist) 7
Vitals:
(HP: 55/55; AC: 18{22}/13{15}/15{17} (+2 vs. ranged); Percep: +15{+14}; Init: +3{+5}; Fort +4, Ref: +8{+10}, Will: +6{+5}; CMD: 19{21}; CMB +6; Inspiration: 8/8)

Zephram nods, "Always best to use the enemy's preconceptions against them... We could even leave a 'sleeper' as bait to lure them where we'd like them..."


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Sounds good to me, Zane seems the best choice since he was hit by a bolt.


Female Human(Shoanti) Skald 8

Ducking for cover, Nakoda looked at where Zane had been hit, and took stock of what she carried, wondering if she had the foresight to pack anything like that. While an antitoxin was something that she did not have, she did move closer to him and produce the wand from her wrist sheath, tapping him twice to make sure that the majority of the damage was at least removed. The bolts were pulled from his unconscious form and collected, an angry smile growing on her face.
______________________
2 uses of the CLW wand, 2d8 + 2 ⇒ (6, 5) + 2 = 13


Male Human Wizard 8

"Thanks, Nakoda." Zane says gratefully. "That idea works for me." the mage says thinking.

"Let's set the trap properly shall we?" drawing out a scroll he quickly reads the incantation, summoning the magic within as a silent image of himself lying unconscious with a pair of bolts stuck in his body appears where he fell. "Sylvianna? How long do you think before they come looking?"

Silent Image

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