DM-Camris' RISE of the RUNELORDS Gestalt (Anniversary Edition) Part 2: The Skinsaw Murders (Inactive)

Game Master Camris

PART FOUR: MISGIVINGS
The “Misgivings” is the local name for Foxglove Manor, a region
shunned by locals for years as a place of shadowy menace, bad luck,
and haunts. No one travels the road to the Misgivings today.
Lord Foxglove made attempts to rebuild and reclaim the place, but found few willing to work in the region due to its ill history.


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Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Brin's attack connected and he followed with an immediate toppling strike.
vs Grayst CMD free trip: 1d20 + 13 ⇒ (18) + 13 = 31

Brin then hits Grayst again with another sweeping cut, charging it with psychic power.
att/damage: 1d20 + 16 + 4 ⇒ (13) + 16 + 4 = 333d6 + 1d8 + 14 ⇒ (5, 1, 5) + (1) + 14 = 26

Charge weapon with psychic power and toppling strike

Putting the creature on the ground. "If you can stop this, I will not have to end you."


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HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

Rafael stands back, hoping Brin's attack has Grayst finally subdued.

delay for now


Female Human [Tian-Min] Bard/Artisan-4

The madman's last swing drops Midori. (-9 hp)


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

Grapple on Hit: 1d20 + 16 ⇒ (10) + 16 = 26

Korbin refuses the strike the man. His hair falls to the floor, crawling and forming almost rune-like circles beneath Grayst. With a flex of his core, the hair strikes upward, attempting to grab and subdue. Korbin braces himself and gives some slack to his beard. The dwarf didn't want to be sent swinging.


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

Rafael comes out of delay and touches midori...loh for loh: 2d6 ⇒ (5, 2) = 7


Round 3__________

Brindolfin Cloudcap_____
Brin's attack connected and he followed with an immediate toppling strike.
Brin slams Grayst to the ground prone.
Brin then hits Grayst again with another sweeping cut, charging it with psychic power.
He then puts a tremendous hit on Grayst while he’s prone with his soul blade.
"If you can stop this, I will not have to end you."

Rafael Morganis______
Rafael stands back, hoping Brin's attack has Grayst finally subdued.
delay for now

Midori Masaki_____
The madman's last swing drops Midori. (-9 hp)

Korbin Steelsoul_____
Grapple on Hit: 1d20 + 16 ⇒ (10) + 16 = 26
Korbin refuses the strike the man. His hair falls to the floor, crawling and forming almost rune-like circles beneath Grayst. With a flex of his core, the hair strikes upward, attempting to grab and subdue.
With Grayst prone, Korbin establishes a Grapple on him. But can he hold it?

Rafael Morganis_____
Rafael comes out of delay and touches midori...loh for loh: 2d6 ⇒ (5, 2) = 7
(npc) Alkaid______
Kick attack 1: 1d20 + 8 ⇒ (9) + 8 = 17 for a possible 1d8 + 3 ⇒ (6) + 3 = 9 bludgeoning damage.
Kick attack 1: 1d20 + 8 ⇒ (6) + 8 = 14 for a possible 1d8 + 3 ⇒ (7) + 3 = 10 bludgeoning damage.

Idril_____
Idril lashed out with her bladed scarf.
Bladed scarf flank attack: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 for a possible 1d6 + 2 + 2d6 ⇒ (4) + 2 + (1, 3) = 10 slashing damage.

Enemies__________
Grayst_____
In a perfect rage, he struggles to break free from Korbin’s grapple.
Break Grapple vs Korbin’s CMD of 21: 1d20 + 17 ⇒ (17) + 17 = 34
He ripped free from Korbin's hairy grasp and lunged to his feet!
Everybody still conscious gets an AoO on him as he does.

DM only:

45


Round 4__________

Players take their turn in order of posting, enemies will go last.


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

Welp, that is a high Grapple Break.

When Grayst broke from the grapple, Korbin betrayed a bit of anger. Never had the dwarf failed to hold another down like this. He took a step back, concentrated his ki, and lunged forward. While he would prefer to do this without force, an unconscious Grayst was better than a dead one or a raging one.

The attacks ebbed and flowed like waves. As a hairy fist was sent towards Grayst, another was reared. As a fist recoiled, another launched.

Flurry+Ki, Declaring all attacks as Punishing Kicks. Each hit has a DC 16 Fortitude Save or he is knocked prone.

Attack Roll: 1d20 + 8 ⇒ (3) + 8 = 11 Dang.
Grapple on Hit: 1d20 + 16 ⇒ (14) + 16 = 30
Damage on Hit: 1d8 + 4 ⇒ (8) + 4 = 12
Kracken Damage on Grapple: 4 = 4

Attack Roll: 1d20 + 8 ⇒ (2) + 8 = 10 Dang.
Grapple on Hit: 1d20 + 16 ⇒ (6) + 16 = 22
Damage on Hit: 1d8 + 4 ⇒ (3) + 4 = 7
Kracken Damage on Grapple: 4 = 4

Attack Roll: 1d20 + 8 ⇒ (16) + 8 = 24 Yeah!
Grapple on Hit: 1d20 + 16 ⇒ (20) + 16 = 36 Hell yeah!
Damage on Hit: 1d8 + 4 ⇒ (6) + 4 = 10
Kracken Damage on Grapple: 4 = 4


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

Welp, that is a high Grapple Break.

When Grayst broke from the grapple, Korbin betrayed a bit of anger. Never had the dwarf failed to hold another down like this. He took a step back, concentrated his ki, and lunged forward. While he would prefer to do this without force, an unconscious Grayst was better than a dead one or a raging one.

The attacks ebbed and flowed like waves. As a hairy fist was sent towards Grayst, another was reared. As a fist recoiled, another launched.

Flurry+Ki, Declaring all attacks as Punishing Kicks. Each hit has a DC 16 Fortitude Save or he is knocked prone.
ALL NON-LETHAL
Attack Roll: 1d20 + 8 ⇒ (8) + 8 = 16 Dang.
Grapple on Hit: 1d20 + 16 ⇒ (8) + 16 = 24
Damage on Hit: 1d8 + 4 ⇒ (5) + 4 = 9
Kracken Damage on Grapple: 4 = 4

Attack Roll: 1d20 + 8 ⇒ (18) + 8 = 26 Dang.
Grapple on Hit: 1d20 + 16 ⇒ (19) + 16 = 35
Damage on Hit: 1d8 + 4 ⇒ (4) + 4 = 8
Kracken Damage on Grapple: 4 = 4

Attack Roll: 1d20 + 8 ⇒ (1) + 8 = 9 Yeah!
Grapple on Hit: 1d20 + 16 ⇒ (16) + 16 = 32 Hell yeah!
Damage on Hit: 1d8 + 4 ⇒ (8) + 4 = 12
Kracken Damage on Grapple: 4 = 4


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Brin has no chance to charge his blade as the ghoul to be rises, swinging in a nasty arc.
att/damage: 1d20 + 16 + 4 ⇒ (10) + 16 + 4 = 303d6 + 14 ⇒ (1, 1, 6) + 14 = 22
He prepares another psychically charged toppling strike if the dwarf has not put him on the ground.
att/damage: 1d20 + 16 ⇒ (2) + 16 = 183d6 + 1d8 + 14 ⇒ (3, 4, 1) + (3) + 14 = 25 +4 to hit if prone
if hit free trip vs CMD: 1d20 + 13 ⇒ (8) + 13 = 21


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

Rafael takes a kick at the fellow as he rises (aoo)

to hit, aoo: 1d20 + 6 ⇒ (14) + 6 = 20
dmg if hits: 1d6 + 2 ⇒ (3) + 2 = 5


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid continues with her kicks

attack1: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

attack2: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Your combined efforts (especially the tremendous hit put by Brin) finally kills the afflicted patient.

Perception DC25 or Heal DC20:

He's still alive though; you notice his injuries slowly regenerating.


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

perc dc 25: 1d20 + 13 ⇒ (9) + 13 = 22
heal dc 20: 1d20 + 4 ⇒ (7) + 4 = 11

Rafael notices nothing...


Female Human [Tian-Min] Bard/Artisan-4

Midori notices nothing.... ;)


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

per: 1d20 + 9 ⇒ (3) + 9 = 12

"Well, unghoul him so we can question his spirit with some magic."


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

Taking 10 on Heal, Familiar Aid Another
King Crab Aid Another: 1d20 + 4 ⇒ (4) + 4 = 8
Heal: 10 + 12 = 22

Korbin unlatches his familiar's bag, spilling a bit of sea water onto the floor by Grayst. The dwarf puts King Crab on his shoulder. "Boy is regeneratin', ain't dead. Should be up in a few minutes or so. Kill 'em Brin and we got a problem, boys in my care now." Korbin looks over to the doctor. "Get me what you got for improvin' his resistance to ghoulification. Now, or we'll have you here next to 'em. And I doubt you can regenerate."

Korbin's hair begins to wind around Grayst, subduing the body. The hair wraps around him tightly, and ties itself into knots. He throws a coil of rope out to the floor, and begins to tie him proper.

Tie Up, DC 36 to Escape. Checking Grayst, diagnosing with a Take-Ten Heal (Total 22) for how far gone he is, when his next check is, current ability score damage if I can determine those.

Korbin cuts the hair off from his body with a foot-long metal device. Slowly, his hair extends back out. Korbin examines the man and hopes that it isn't too late for intervention. "We can question the boy like a man 'stead of a ghost or ghoul. Ain'tcha s'posed to be heroes of Sandpoint?"


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

he might be regenning because he's already undead.... just a thought... also, you know the hair disappears when you cut it off right?, so it's not helping hold the fellow anymore ". Pieces cut from the witch’s elongated hair shrink away to nothing." to tie up with the rope, don't you have to roll your cmb, and that is the dc to escape? I'm just a little confused where the 36 came from.

Rafael watches the proceedings and stands by ready to put the fellow down again with a kick or two if he breaks free... his attacks won't kill Grayst, but can hurt him back to unconsciousness...


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Brin replies sharply: "You aid a ghoul and cause risk to others, and we got problems. Turns out he could have killed everyone else here had eh wanted. So, if you unghoul him, then he lives. There are other innocents at stake, we can't spend time and resources nursing a ghoul. And attacking the staff is out, we are Heroes."


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

Right on the hair call, I was largely doing it for flavor. Regardless, tie up rules call for 20+my CMB, so 36. Correct me if anytihng is off, GM. And as he is unconscious, it is unopposed and don't call for Grapple to pin to tie up. As for if they are undead or not, probably, but it's not something I'd know. My previous check revealed late stages for ghoul fever, but not gone yet. Perhaps they passed, but it is OoC knowledge if so.

"If you or the others are worried for yerselves, then leave me with my patient. Ya found yerself a stubborn dwarf, and I ain't letting him die or ghoul without a fight. If you wanna stike him again, blade better go through my chest first." Korbin looks to Brin with an almost desperate look in his eyes. He had developed a respect for the half-giant over their brief adventures, but Korbin felt a need to halt this madness at least here. Korbin shifted his glance around the room. "Restoration potions, things for his health, anything you got hand 'em here."


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

"WHy not try a little holy water on him if anyone has any... or a channel to cause damage to undead... If he's not a ghoul yet, neither of those will hurt him... if he is undead, perhaps it will put a stop to the regeneration. Either way, it will resolve the confusion."

He pulls out a small bottle. "I happen to have some holy water on me... if he's still alive, it will only make him wet."

and I think the 'tie up' rules call for a die roll of d20 plus your cmb, I don't think you can take 20 on an opposed roll, which tying up is.


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Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Brin nods. "Well, if you put the holy water on him, and he sizzles, he is an evil deadite. We should probably give Korbin a chance to unghoulify him first. If he can't be fixed, he can't be fixed. I wanted to come here first as I felt this lunatic was the primary concern. Whoever caused this, probably can make other ghouls. If this evil master can make ghouls faster than we can fix them, then saving this one condemns many others to become evil walking dead."

He turns to the asylum staff. "Get his files and anything that can help. We are permanently discharging this patient."

Brin wants to get moving. They had some answers, but then they also had more questions.


Rafael: At this point, spraying Holy Water on Grayst only gets him wet and unhappy, nothing else.
Korbin: With your skill and plenty of companion aid-another help, plus the peculiar abundance of heavy leather straps here in the asylum, you have no problem securing even the strength of a maddened proto-ghoul.

Heal or Knowledge:Religion DC10:

It's too late for Grayst. His transformation into a Ravenous Ghoul has gone too far.

Heal or Knowledge:Religion DC15:

It's not too late for Grayst. His transformation into a Ravenous Ghoul is not yet complete, awaiting only his consumption of human flesh.

Heal or Knowledge:Religion DC20:

It's not too late for Grayst. His transformation into a Ravenous Ghoul is not yet complete, awaiting only his consumption of human flesh.
Unless...
There are rumors of a cure.
One possibility is the hag coven who dwell in the Whisperwood to the south, who make an amusing practice of turning men into undead and back again.
Another is the Necromancer who experiments in the burial mounds of Leb's Tors to the East.

Heal or Knowledge:Religion DC25:

It's not too late for Grayst. His transformation into a Ravenous Ghoul is not yet complete, awaiting only his consumption of human flesh.
Unless...
His only chance is if you can find the alpha of the one who infected him in the first place and end him. He'll need to be stabilize with Restorations in the meantime however.


Brin wrote:
He turns to the asylum staff. "Get his files and anything that can help. We are permanently discharging this patient."

The orderlies just stood there with thuggish unconcern.

"Hey buddy, we don't work for you." They sneer.
Doctor Habe scuttled backward until he hit the back wall.
"I'm sorry, I'm sorry!. I honestly had no idea that the man would react in such a manner!"


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

Korbin consults his familiar, wondering if his Patron of Wisdom had wise words for the dwarf.

King Crab Aid Another, Heal: 1d20 + 4 ⇒ (12) + 4 = 16
Heal: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20

He leans in to inspect the body, removing King Crab from his shoulders. The Dwarf looks at Grayst, touching his flesh, giving a look to his ears, giving the man a small whiff. "Well, it ain't pretty, but the boy ain't lost yet." The dwarf looks to his Crab, checking his diagnosis with the familar. The crab bubbles softly, agreeing. "Keep the boy from flesh and we can keep 'em steady."

King Crab Aid Another, Knowledge: 1d20 ⇒ 8
Know. Religeon: 1d20 + 7 ⇒ (18) + 7 = 25

Korbin weighs his options for a cure. Hags and necromancers ain't too far and could fix this, but I hardly trust 'em far as I can throw 'em. There must be somethin'... King Crab bubbles, offering a solution to his master. Korbin pops up his brows, grinning slightly as he nods his head. "That'll work, me thinks.

"Short of killin' the boy, we gots another option. Find what did this to the boy, slay it, and keep Grayst on restoration in the mean time." Korbin smiles to Brin. "Full Ghoul is what we huntin'. Can all get behind a ghoul slayin', no? Save the boy, stop this happening to others, deliver a wee bit of Dwarven Justice?"

Nearest Temple we could have a Cleric sent here from? Does Sandpoint have a cleric good enough for that?


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

"If a good temple will take him, that would be good. They can take over his care. Let's go!! Temple first, ghoul maker second."

Brin reflects ominously: "If a good temple doesn't take him, that would be bad for the flesh eater."


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

there's the cathedral to Desna in Sandpoint of course."


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

With the matter of Grayst largely sorted, the dwarf remembered Midori had dropped unconscious over the fight. "Oh gods, forgive me, won'tcha?" Korbin's beard dances as he recites the words his patron had taught him.

Stabilize on Midori.

Korbin casts a second spell as she comes back to consciousness. "Ain't even seen a dwarven lass take hits like that before. Gods, on ya feet. Up for fightin' another, bigger ghoulie?" he says with a smile. The spell ends, and Midori's wounds begin to heal, the pain begins to alleviate.

Cure Moderate Wounds: 2d8 + 5 ⇒ (7, 2) + 5 = 14

The Dwarf rustled a large, stubby hand into his bag, pulling out a couple potion. "Take 'em, I got plenty."

Two CLW with a CL of 1, take them, I got seven more.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid casts CLW on Midori

CLW: 1d8 + 4 ⇒ (7) + 4 = 11


Female Human [Tian-Min] Bard/Artisan-4

Midori sits up and says Thanks, all of you."

She then stands and walks over to her adversary, studying him. "You poor soul. You know, deep inside, that 'His Lordship' doesn't care about you or even me. We're all a means to an end. Help us find out what that end is."

She then turns to the holy folk in the group. Um, given his - illness, is there a possibility I'm infected now, too?"


When Korbin talks of taking Grayst to Sandpoint, Doctor Habe squeeks like a frightened mouse and scuttles around the corner to the southwest. You hear something like "...no, no, no, no I'll be ruined!" and the sound of footsteps on stairs.
The two massive orderlies interpose themselves between you and the exit to the north.
"Dis patient ain't goin nowhere. Doc says he stays." One ground out through misshapen teeth. They definitely seem threatening.

Knowledge:Local DC20:

You know, these two resemble a couple of wanted posters you saw in the Sherrifs' office back in Sandpoint. A couple of Tiefling brother fugitives wanted in Cheliax for Racketeering, Murder and Breaking an Infernal Contract.


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

Rafael nocks an arrow and draws his bow... and addresses the two orderlies. "Stand down and let us pass. We have no quarrel with the two of you. Don't force us to kill you."


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Brin concentrates and a shield appears. If given a chance he concentrates again and gains super strength.

"You wanna do this?"


Female Human [Tian-Min] Bard/Artisan-4

Midori sighs and turns to the doctor. "Tell them to stand down. Your little research project ends here and now."


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

"But... we outnumber you!" Said Idril, winding up her scarf again.


"Are you kidding me?" Sneered the left orderly.
"You need ta drop that patient an git outta here before the doc comes an turns ya inta more patients." Said the right orderly.
"An that aint somethin' ya want." Said the left orderly again.


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Brin charges the left orderly, the strength of animals infusing his already large and strong physique.
psychic blade: 1d20 + 18 ⇒ (17) + 18 = 353d6 + 17 + 1d8 ⇒ (5, 2, 4) + 17 + (7) = 35

He discharges the psychic energy in his blade as the force blade comes down hard. He looks to the right orderly.

"Still taking that position."

+4 AC for force shield, -2 AC for charging


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

If that charge didn't drop the left orderly, Rafael fires 2 arrows into him. (if Brin dropped the orderly, then these go into the other guy)

to hit: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
dmg if hits: 1d8 + 2 ⇒ (6) + 2 = 8

to hit: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
dmg if hits: 1d8 + 2 ⇒ (7) + 2 = 9

to confirm crit: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
addl dmg if crits: 2d8 + 4 ⇒ (3, 6) + 4 = 13


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid grapples one of the orderlys

grapple: 1d20 + 11 ⇒ (6) + 11 = 17


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

If the left orderly survives, he may be tripped.

cm to trip vs,cmd: 1d20 + 13 ⇒ (5) + 13 = 18


Even ready for action, the orderly was still shocked at Brin’s assault and staggered under Rafael’s point blank shots. Even so, he was still able to fend off Alkaid’s attempt to grapple and Brin’s attempt to trip.
Eyes burning red with rage he screamed as he erupted in a flurry of blows back at Brin.
Flurry attack 1: 1d20 + 12 ⇒ (15) + 12 = 27 for a possible 1d10 + 4 ⇒ (4) + 4 = 8 bludgeoning damage.
Flurry attack 2: 1d20 + 12 ⇒ (6) + 12 = 18 for a possible 1d10 + 4 ⇒ (1) + 4 = 5 bludgeoning damage.
Flurry attack 3: 1d20 + 7 ⇒ (19) + 7 = 26 for a possible 1d10 + 4 ⇒ (10) + 4 = 14 bludgeoning damage.
Flurry attack 4: 1d20 + 7 ⇒ (20) + 7 = 27 for a possible 1d10 + 4 ⇒ (3) + 4 = 7 bludgeoning damage.
...Crit Confirm?: 1d20 + 7 ⇒ (5) + 7 = 12 for a possible extra 1d10 + 4 ⇒ (1) + 4 = 5 bludgeoning damage.
Erupting forward, his brother lunged at Rafael in a blurred flurry of fists and knees.
Flurry attack 1: 1d20 + 12 ⇒ (19) + 12 = 31 for a possible 1d10 + 4 ⇒ (6) + 4 = 10 bludgeoning damage.
Flurry attack 2: 1d20 + 12 ⇒ (12) + 12 = 24 for a possible 1d10 + 4 ⇒ (10) + 4 = 14 bludgeoning damage.
Flurry attack 3: 1d20 + 7 ⇒ (1) + 7 = 8 for a possible 1d10 + 4 ⇒ (2) + 4 = 6 bludgeoning damage.
Flurry attack 4: 1d20 + 7 ⇒ (12) + 7 = 19 for a possible 1d10 + 4 ⇒ (1) + 4 = 5 bludgeoning damage.

About to dive in, Idril shouted; ”Guys look!”
You turn and see a tall man dressed in elegant black robes of Keleshite fashion standing at the south of the room.
”My, I see the good Doctor’s concern. I suppose I must exert myself to prevent word of our experiments from getting out.” He spoke offhandedly.
Then his eyes fell on Brin and he became VERY interested.
”Is that a… half-giant? Marvellous! Be sure to take that one intact my patients! Smother him or something!” He said with delight. He actually rubbed his hands together in anticipation.
A number of figures in various states of decomposition stumbled into the room from the opening behind him.

DM only:

Orderly 1: 23
Orderly 2: 73


Round 5_________________

Players take their turn in order of posting. Enemies will go last.

TACTICAL SITUATION


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

29/58hp

Brin takes the brutal blows, and retaliates.

Cleave damaged orderly: 1d20 + 16 ⇒ (20) + 16 = 363d6 + 1d8 + 17 ⇒ (6, 5, 4) + (7) + 17 = 39

other orderly if hit: 1d20 + 16 ⇒ (16) + 16 = 323d6 + 1d8 + 17 ⇒ (5, 1, 1) + (3) + 17 = 27

Crit confim?/extra damage on first orderly: 1d20 + 16 ⇒ (13) + 16 = 293d6 + 1d8 + 17 ⇒ (1, 5, 3) + (3) + 17 = 29

if one of these hits drops an orderly Brin gets an attack again with cleaving finish!!

Brin's blades swings around, and after a foe drops, his blade seeks a foe again.
other orderly if first one falls: 1d20 + 16 ⇒ (15) + 16 = 313d6 + 17 ⇒ (1, 2, 1) + 17 = 21

Looks like 58 on the first orderly and 48 on the second orderly


Brins attack tears completely through the first orderly (killing him) and into the second.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid moves and kicks the next orderly

atk: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d8 + 3 ⇒ (7) + 3 = 10


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

Rafael steps back from the remaining orderly, then lets loose with a flurry of arrows at the orderly (point blank and precise shot).

to hit: 1d20 + 8 + 2 + 1 ⇒ (16) + 8 + 2 + 1 = 27
dmg if hits: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

to hit: 1d20 + 8 + 2 + 1 ⇒ (16) + 8 + 2 + 1 = 27
dmg if hits: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

He also lays on hands on himself (swift action), healing loh: 2d6 ⇒ (3, 6) = 9 damage


Round 5_________________

Brindolfin Cloudcap______
Brin takes the brutal blows, and retaliates.
Brins attack tears completely through the first orderly (killing him).
Brin's blades swings around, and after a foe drops, his blade seeks a foe again.
And he hits the other orderly, doing considerable damage.

Alkaid_____
Alkaid moves and kicks the next orderly
She connects sharply, dealing minor damage.

Rafael Morganis_____
Rafael steps back from the remaining orderly, then lets loose with a flurry of arrows at the orderly (point blank and precise shot).
He hits both times, doing minor damage each time.
He also lays on hands on himself (swift action), healing loh: 2d6 ⇒ (3, 6) = 9 damage

(npc) Korbin_____
Korbin continued to concentrate on trying to keep Grayst from dying.

Idril_____
”Guys, we got problems! These things really look like ghouls! A whole LOT of ghouls!” Called out Idril as she moved to the west side and started spinning like a dervish and lashed out with her bladed scarf.
+1 scarf, bladed attack: 1d20 + 8 ⇒ (9) + 8 = 17 for a possible 1d6 + 2 ⇒ (4) + 2 = 6 slashing damage.

(npc) Midori_______
Midori shot at the other orderly.
1d20 + 5 ⇒ (11) + 5 = 16 for a possible 1d8 ⇒ 7 piercing damage.

Enemies___________________________
The second orderly screamed ”MY BROTHER!” and lit into Brin with everything he had.
Flurry attack 1: 1d20 + 12 ⇒ (15) + 12 = 27 for a possible 1d10 + 4 ⇒ (6) + 4 = 10 bludgeoning damage.
Flurry attack 2: 1d20 + 12 ⇒ (12) + 12 = 24 for a possible 1d10 + 4 ⇒ (1) + 4 = 5 bludgeoning damage.
Flurry attack 3: 1d20 + 7 ⇒ (4) + 7 = 11 for a possible 1d10 + 4 ⇒ (1) + 4 = 5 bludgeoning damage.
Flurry attack 4: 1d20 + 7 ⇒ (11) + 7 = 18 for a possible 1d10 + 4 ⇒ (9) + 4 = 13 bludgeoning damage.

Ghoul 3 vs Korbin claw 1: 1d20 + 3 ⇒ (18) + 3 = 21 Hit for 1d6 + 1 ⇒ (1) + 1 = 2 plus fort save DC13 1d20 + 5 ⇒ (5) + 5 = 10 And at the lighest scratch, Korbin froze paralyzed.
Ghoul 4 vs Idril claw 1: 1d20 + 3 ⇒ (15) + 3 = 18 Miss.
Ghoul 5 vs Idril claw 1: 1d20 + 3 ⇒ (14) + 3 = 17 Miss.
Ghoul 6 vs Korbin claw 1: 1d20 + 3 ⇒ (17) + 3 = 20 Hit for 1d6 + 1 ⇒ (2) + 1 = 3 No paralysis.
Ghoul 7 vs Korbin claw 1: 1d20 + 3 ⇒ (4) + 3 = 7 Miss.
Ghoul 8, 9,10,11,12 and 13 went as far as they could this round.

The necromancer looked on with amusement.
”Well well, there is an untapped resource.”
He waved one finger and spoke a few words.

Spellcraft DC16:
Animate Dead

DM only:

Orderly 2: 21


Round 6____________

Players take their turn in order of posting. Enemies will go last.

TACTICAL SITUATION


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Brin is glad his force shield fends of the attacks of the orderly. Realizing that his friends are in trouble, he ignores the orderly to engage the ghouls.

Drawing an AoO from the orderly--Brin is trying for a triple shot!!

Move in the middle of three (7,10,11) of the enemies, Brin tries a swiping cleaving shot with his humming enchanted blade of force.

first attack: 1d20 + 16 ⇒ (5) + 16 = 213d6 + 17 ⇒ (2, 5, 1) + 17 = 25
cleave follow: 1d20 + 16 ⇒ (11) + 16 = 273d6 + 17 ⇒ (2, 4, 2) + 17 = 25
if one drops, bonus attack: 1d20 + 16 ⇒ (6) + 16 = 223d6 + 17 ⇒ (5, 4, 2) + 17 = 28

AC is 29 until cleave, then it drops to 27

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