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About Midori MasakiClass-Level: Gestalt Bard/Artisan-4 Stats & info:
Point Buy: 20 base: 15 (7), 14 (5), 13 (3), 13 (3), 12 (2), 10 (0) Starting Stats: 10 str, 13 dex, 12 con, 14 int, 13 wis, 17 cha Current Stats: STR: 10 (+0); DEX: 13 (+1); CON: 12 (+1); INT: 14 (+2); WIS: 13 (+2); CHA: 18 (+4) Race Features: +2 to one stat (cha); +1 skill/lvl; +1 feat, Favored Class [Bard] Languages [Common+2 int+1 trait+2 linguistics]: Common; Elven, Minkaian, Thasilonian (t), Tien, Varisian Combat Stats:
HP: 42 [1st: 8+12; 2nd: 5; 3rd: 5; 4th: 5; 5th: 7] AC: 15 [10 + 4 armor+1 dex] Touch AC: 11 [10 +1 dex] Flat-footed AC: 14 [10 + 4 armor] BaB: +3 Melee: +3 Ranged: +4 Init: +1 Fort: +2 [+1 class + 1 Con] Ref: +5 (+4 class + 1 Dex) Will: +5 (+4 class + 1 Wis) CMB: +3 [+3 BaB + 0 STR] CMD: 14 [10 + 3 BaB + 0 STR + 1 DEX] Perception: +8 Katana, MW: +4 melee 1d8+0s/18-20 x2; deadly lt Crossbow, MW: +5 ranged 1d8p/19-20 x2 Class Features:
Gestalt Build: HD: d8; Skill Ranks: 8+; BaB: same for both; Fort: same for both; Ref: as Bard; Will: same for both Bard: HD d8; Skill Ranks: 6+; Bardic knowledge, bardic performance [4+ cha mod+ 2/lvl after 1st: 13 rounds/day], cantrips, Bardic performance [countersong, distraction, fascinate, inspire courage +2, inspire competence +2], Versatile Performance [Act (Bluff, Disguise), Comedy (Bluff, Intimidate), Dance (Acrobatics, Fly), Keyboard Instruments (Diplomacy, Intimidate), Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal)], Well Versed, Lore master 1/day Artisan: HD d8; Skill Ranks: 8+; Master Craftsman, Enhancement Pool [4: half class level +int bonus], Magical Affinity [add competence bonus =to class level to craft/profession check to make magic item; add half class level to UMD], Magical Essence [5th lvl: 3,000], Crafter’s Art [Arcana; Empower Damage (Ex): Whenever you use a scroll, wand, or staff to cast a spell that deals damage, you deal an extra amount of damage equal to half your class level (minimum 1.)], Creation Feat [x3: 1st: Brew Potion; 2nd: Scribe Scroll; 5th: Craft Wondrous Item], eye for magic, Craftsman technique [Transformative Weapon (Su): Any weapon in the artisan’s hands is treated as if it had the Transformative special ability. If removed from the artisan’s hands, the weapon reverts to its original form], magical traps, Animate object, homunculus, disenchant
Traits & Feats:
Traits: Campaign: Scholar of Ancients [+1 trait bonus to KN: arcana and KN: history, speak & read Thassilonian] Magic: Spark of Creation [+1 trait bonus to all Craft checks, cost to create magic items reduced by 5%] Regional: Famed Performer [Once per day when you start a bardic performance, you can increase the DC of the saving throw to resist your performance's effects by 1. This effect lasts until you switch performances or end your performance.] Feats: 1st: Cosmopolitan [+2 languages; +2 int, wis (survival) or cha skills (handle animal)], EWP [Katana]; 3rd: Extra Performance (+6 rnds/day); 5th: Lingering Performance
Weapon & Armor Proficiencies:
all simple weapons, plus longsword, rapier, sap, shortsword, shortbow, whip; light & medium armor; shields (except tower); Katana (feat) Spell Info:
Spells Known 0th: 9 [6 + 3 (fc)]: Dancing Lights, Detect Magic, Ghost Sound, Message, Prestidigitation, Read Magic, Sift, Spark, Unwitting Ally 1st: 6 [4 + 2 (fc)]: Charm Person, Cure Light Wounds, Grease, Feather Fall, Identify, Saving Finale [+1 charm person] 2nd: 3: Cure Moderate Wounds, Invisibility, Masterwork Transformation [+1 Invisibility] Spells/Day
Skill info:
Class Skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha, feat), Heal (Wis, trait), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis, feat), Use Magic Device (Cha) Skill Ranks 44 [11/level (8 + 1 race + 2 int) x 5 = 55] 49 =>6 left
Verstile Performance subs
Equipment:
Current Funds: 6,000g (start) – 600g (drawback) = 5400 (available) – 5283 (spent) = 117g Combat Equipment: 1786g
Special: 1875g
Other Gear: 1622
Description:
Midori is 18, stands 5'5”, with Tian features and skin tone, black hair, and golden eyes. She wears well-made clothing with silver and bronze trim and silver and bronze jewelry. [spoiler=Background]
Midori grew up in Magnimar and has traveled much of Golarian with her parents. Her mother Kiriko, a cleric of Brigh, had occasionally spoken of a sister, Atusii, who married a rich glass merchant and moved to a small town called Sandpoint. Six years ago, Kiriko's father called a family meeting to introduce Ameiko Kaijitsu, Atsuii's daughter, who had come for a visit. Ameiko never discussed her family, but she and Midori became friends. Ameiko left to return home upon hearing of her mother's death in a fall. About a year later, Midori briefly encountered a young half-elf, Tsuto Kaijitsu, who claimed to be Atsuii's son. He claimed that Atsuii had been murdered by her husband and demanded that the family do something about it. His claim, and his obvious race, threw the family into turmoil and Ryoma Masaki drove him from the house. Midori was forbidden to contact her cousin and has wondered about the situation ever since. After her father's murdered her mother chose to join a convent, abandoning Midori. Midori has taken her inheritance and headed for Sandpoint to finally learn what she can about her remaining family.
Description:
Midori resembles her cousin, with some minor variations; the streak in Midori's hair is red and her eyes are golden. Her clothing tends to be in a Vudran-like style. Backstory:
[spoiler=homunculus]
Construct Traits: Every homunculus has a d10 Hit Dice, high BAB, and low saves. They have no Constitution score, and possess darkvision 60 ft, low-light vision, and all construct immunities. Intelligent Construct: As a construct with an intelligence score, a homunculus gains 2 skill points per Hit Dice, and gain feats in the usual progression. A homunculus may select any feat it qualifies for, but its physical limitations might prevent it from using certain feats. A homunculus has the same alignment as its creator, and has no class skills. Note if animated as a familiar, it instead gains no feats, and its skill ranks are the same as its creator. Modification: You may add Hit Dice to a homunculus at or after creation at a cost of 2,000 gp per Hit Dice. a homunculus may never have a number of Hit Dice greater than your caster level. Telepathic Link: A homunculus cannot speak, but the process of creating one links it telepathically with its creator. A homunculus knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet. Creation: The process of crafting a homunculus and animating it always requires a pint of the owner’s blood, the Craft Construct feat or the homunculus class feature, and 1,000 gp in supplies (plus 2,000 per extra Hit Die beyond 2.) Each homunculus has a caster level of at least 7. A homunculus’s body must be constructed before it may be made animated as homunculus. Further requirements are listed with each individual homunculus type. Destruction: Whenever a homunculus is destroyed, its master takes 2d10 damage. Swiftling Messenger
Size: Diminutive
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