DM-Camris' REIGN of WINTER Part 2: The Shackled Hut (Inactive)

Game Master Camris

SECTION TWO: Strolling through the Howlings
The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest—to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital city of Whitethrone, where Baba Yaga’s Dancing Hut has been captured and put on display. Will possession of the miraculous artifact lead them to the Witch Queen, or will they die a cold death at the hands of Irrisen’s White Witches?
Heldren Villiage Map | Overland Map of Taldor


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Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Firmly in Ten-penny's chokehold, Gondork fails to respond in any way, his face so close to hers that his only response surmounts in wide-eyed stammering.

Then he kisses her.

Fireworks explode

Half orc romance

Notsureifokay.jpg


the big picture

yes. this whole incident happened before you go into the shanty town.


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Arwyn grinned and unbuckled Gondorks armor while he was otherwise occupied, leaving him his cloak for modesty's sake. She added it to the 'to be concealed' pile.


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Ten-Penny is completly stunned... Who the hell does he think he is!?! She releases him from his headlock and kicks him over into the snow.
Trip: 1d20 + 8 ⇒ (11) + 8 = 19

She then kicks him in his crownjewels.
Dirty Trick: 1d20 + 5 ⇒ (11) + 5 = 16

"Wh.. wha..., WHAT the HELL! You OAF! You BASTARD! You... You... Gggrr ha!" Huffs Ten-Penny as she kicks snow towards Gondork, and then she storms off, her face red as a beet.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

What... a woman...

Gondork adds, with a squeaky voice face down in the snow, while clutching his reproductive organs.

One day, I'm going to marry this woman.

Giacomo... could you... help me up please?


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo, completely stunned, offers his hand to help Gondork up, and promptly gets pulled into the snow.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Off we go, I suppose?


the big picture

After finding out that Ringeirr was recently arrested, your attention is drawn to the piers. A group of local men carrying ogre hooks, looking like thugs, have encircled a local fisherman. You hear them knock the fisherman to the ground, pleading "please, i can't afford to pay!"

The fisherman that you were talking to, Giacomo, points them out "That's them now, they're part of the Fishcamp Guards. Same ones who dragged Ringeirr off a few days ago."


the big picture
Gondork Ramcleft wrote:
Off we go, I suppose?

and with all that i presume they got your armor off. I rather laxly believe armor comes in layers. So even a full plate suit, might have some kind of leather or chain shirt underlayer that you can leave on, under your winter outfit if you like. caladan is doing the same.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft
Griffin Master wrote:
Gondork Ramcleft wrote:
Off we go, I suppose?
and with all that i presume they got your armor off. I rather laxly believe armor comes in layers. So even a full plate suit, might have some kind of leather or chain shirt underlayer that you can leave on, under your winter outfit if you like. caladan is doing the same.

I'm more worried about losing all my powers tbh...


the big picture

::crusty the clown laugh::
::shrug:: or you hang back and don't go in to town with the rest of them?


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Nah I'm good I still have my skills, and an axe. Don't look at me for the social ecounters though.


the big picture

well, Giacomo's source has told you where the Fish Camp Guards are keeping Ringeirr. is that where youd like to go ?


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Kinda sounds like the way to go. Go towards their camp immediately or save this fisherman first (that may draw attention though)


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Arwyn glared at the guards harassing the fisherman.
"I don't like bullies..." She said, clenching her fists.


the big picture

they dont even seem to notice you.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

leave them be... there will be misery plenty we can't afford to help out with in this evil country.

We could pretend we're on their side, and that we have beef with Ringeirr. Tricky.


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

"Yes." She snarled, clenching her fists. "That would be the smart move. The locals could not help but be grateful we didn't do anything to help."


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Don't take it out on me, Arwynn... us helping these poor folk could jeopardise the plan to save the lives of all the people in your own village as well.

Gondork adds through gritted teeth.


the big picture

you seem divided...


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

"Usually we could use some disguises, but something tells me our party doesn't have a lot of use for such charades..." she says while giving a quick glance at Gondork and Caladan. She then pictures Giacomo in the oversized clothes, and realizes that such a plan will never succeed.

She looks around, are there any other guards around?
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
If not, then we might get away with it if we act fast.

"We could dispose of these guards quickly... There is a boat to stash them which we can then push onto the lake... maybe with holes..." Ten-Penny quietly adds.

"Anyway, we could always use some more allies. Helping these people might provide us with some. Very handy when we need to lay low. I say we help him. Maybe we can pin the guards disappearance on the water ogres a little way back?"


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Is this still the same day as when our sled got attacked?


the big picture

yeah, its evening on the same day that you got attacked.

there dont seem to be any other guards/thugs around


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

"Come on guys, we have to help that poor man! And maybe they'll take us to their hideout, just like last time!"

I'll be away this weekend. I might post from my phone, but it'll be sporadic.


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Arwyn nodded sharply. "Let's do this."

She casually strolled up behind one of the thugs, walking as if she belonged here...
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
Then she picked up one of the thugs and tossed him off the pier and into the water (or ice sheet).
CMB: 1d20 + 6 ⇒ (20) + 6 = 26
"Da Troll brothers sends they regards..." Said Arwyn boldly, trying to disguise her voice as well.


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Whelp, don't want to undo a natural 20. Fighting it is.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Ar...wynn.

Gondork facepalms.

Double move to baddie


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Are we in initiative? Posting on my phone so can't move my mini


the big picture

sorry, been awol. Hopefully get back to posting soon.


the big picture

in a sleight cut to the chase. you quickly incapacitate the goon squad pummelling the fisherman. a few well placed questions later, and indeed these are part of the Fishcamp Guards. Once incapacitated, they quickly beg for their lives. asking after Ringeirr, the guards quickly tell that their leader, Marcian Enarxion, ordered Ringeirr arrested for trying to organize the peasants of the Fishcamps to take advantage of the chaos in Whitethrone and overthrow the Fishcamp Guards. Ringeirr is currently being held in the largest wooden shack in the village, Marcian's "Guardhouse".


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

"Lets go raid me some guardhouse. Must be mighty fine weapony to be found there. Besides information, of course. I'm going to put my armor back on."


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

"Well then, next stop: the guardhouse."


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Wait, 10p doesn't stop me from putting on armor? :P


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Arwyn grabbed Gondork.
"We're just a gaggle of innocent citizens of Irrisen, out to conduct trade," She hissed at Gondork, smiling at bystanders. "Stone knives, bearskins, etc. We certainly are not dangerous outsiders, since we aren't wearing military armor or weapons; dangerous enough to send for help from the witch rulers here. Certainly not."


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Wow, completely forgot about that problem. I need to read a couple of the past pages...


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

"Good. Now let's get a look at this guardhouse; see how hard a target it is." Arwyn said, taking a firm hold of Gondork's arm and encouraging him to come along now.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Arwyn manages to interrupt Gondork's attempt at putting his armor back on, dragging him to the guardhouse.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

I have a Barkskin for someone. Combat usually surprises us during our trek, so it's usually not a good pre-buff, but since we know where trouble is going to be, this seems like a good time to cast it. Who'd like it? +2 natural armour. I'd like to slap it on Gondork, but my guess is enemies will hit 13 just as easily as 11.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Don't put it on me, I'm "light infantry" now :P


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Arwyn casually looked around the guardhouse, looking for access points, guards, lookouts, innocent and not-so-innocent bystanders, etc.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Ten-Penny follows Arwyn's example, waiting till she is passed by a little while ago. Then she too inspects the building and its surrounding.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Perception: 1d20 + 9 ⇒ (12) + 9 = 21


Fishcamp Guardhouse Location

The windows of this large, ugly, unpainted building are boarded shut. Its construction is rough and haphazard, as if it were once a smaller shack that had many additions tacked on later.
The word “guardhouse,” along with a crude symbol of a shield crossed by a hook, is painted on the building’s only door facing the road.

Despite being in the center of town, the locals seem to try to avoid coming anywhere near the place.
You don't see any guards outside the building.

Knowledge:Engineering DC15:

This shack used to be a small residence before it was taken over as the Guardhouse.
The construction of the guardhouse is poor.
The wooden walls are weak and flimsy.
The simple wooden front door has no lock but is probably barred from the inside.

Perception DC20:

You see something in the back of the building. Those scratches, the discoloration... There could be a Secret Door accessing the rear of the building.


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Whelp, don't have Engineering and already rolled a perception (which failed), so I'm done...

Ten-Penny goes back towards the rest of the party.
"So, what's the plan?"


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

"I think there's a backdoor into that building. We should try to charge in from behind, they won't expect that."


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

"What? Arwyn said, then looked closer. "I can't believe I missed that.
"Well then, as I see it, we have two ways to do this.
"One; loud but fast. We smash in, beat up the guards, get out with our guy. No time for the guards to call for reinforcements, no time for locals to get involved.
"Two; smart and sneaky. We cause a commotion that the guards have to go see to, lure them as far away as possible. Maybe start a trash fire on the outskirts of town. Then while they're away, sneak in and extract our guy. Sneak out, leave no trace.
"What do you think?"


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

"Why not both? I can hardly see all the guards leaving."


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

"I like the sneaky way. It also affects the locals the least."


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

"Let's try sneaky. Brute-forcing can lead to some ugly fights, like in the wizard tower last time."


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Ugly!? That was great!

Gondork says as he slams his fist into his open palm.

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