DM CD's Unrest in Atlus

Game Master Vethcyr


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M Human Paladin 2, Ranger 6

Gobo Group:

Sense Motive:1d20 ⇒ 13

"We can talk about trinkets later! There's no way we can push the horse for that long, and we'll end up on foot in the middle of the forest. Both meaning that we'll be in eminent danger and won't get there any faster. I think out only option is to go around. Also, the vista group should have a good look out from there. They'll notice the smoke long before the fire reaches them."


DM:
Eleri's stats as 'rolled' are Str: 9(-1), Dex: 15(+7), Con: 13(+3), Int: 17(+13), Wis: 11 (+1), Cha: 7(-4). This should add up to 19, meaning that I actually forgot to put in an extra point that I had. The discrepancy you saw is probably caused by the fact that Eleri is middle aged, giving her a -1 to str, dex and con, and a +1 to int, wis and cha. The human racial bonus went into int, getting her up to her current 20 intelligence.

Vista Group:

Perception, DC 21: 1d20 + 1 ⇒ (7) + 1 = 8

Eleri looks on at the two men, both now in front of her, either draw weapons or dismount. Did they see something, or were they being cautious now that they were approaching the vista?

Perception to overhear Caladrius' whispering, DC 15 I guess?: 1d20 + 1 ⇒ (3) + 1 = 4
Well okay then.

Not knowing what the two are on about, Eleri simply stops her horse and waits. Annoyed at being left out of the loop, she silently vows to project her voice more during future lectures.


Goblin Group:
Jamros, let me be clear: only the individual player may decide whether his or her character wants to believe a bluff check made against them. I trust all of you to be true to your characters and to apply such modifiers as appropriate. I fully support Gareth's decision there to roll against the higher DC.

To clarify, you likely will not be able to make the rendezvous with the Vista group if you go around. There is simply too much ground to cover and you likely don't have adequate healing to sustain your horses over that forced march. It will likely be safer than going through the forest, however. Going through the forest will be a shorter trek, so your healing should keep your horses up and going for a greater proportion of the travel time. Plus, you have a good chance of beating the forest fire if you can keep up a swift pace.

I encourage you to read the forced march rules on page 171 of the core rulebook.

Also, we will be using appraisals in this game. I would have done them for this encounter's loot, but I was too focused on the imminent forest fire to remember that.


Gareth:
You think the necklace is normally worth about 500 gold. To the right collector, however, it could be worth as much as twice that sum.

Eleri:
Ah, I had forgotten you were middle aged. Tweak your scores up to par, then!

Vista Group:
As I seem to have won initiative, let's initiate the surprise round!

Two men charge from cover in -C20 and -C22 to -F19 and -G20, where they attack Caladrius, the apparent leader of your party, with their spears. Curiously, the bushes they were hiding behind do not seem to impede their movements at all. The man in -F19's strike fails to penetrate Caladrius's armor, but his fellow's strike hits home (7 damage to Caladrius, critical not confirmed). Meanwhile the sentry in -B15 blows a loud alarm call on his horn.

All three men are dressed for wilderness riding (explorer's outfits). Each wears a half-helm and a chain shirt with the arms of Goldcrest emblazoned upon the armor.

DM done, Pygrado and Caladrius may act in this surprise round. Eleri, roll initiative so we can work you in next round.

Map


Vista Group Will Save DC 11:
The bushes are illusory.

Vista Group Spellcraft DC 16 ONLY if you made the will save:
The illusion appears to be the result of a Minor Image spell.

DM Rolls:
DM Initiative: 1d20 + 6 ⇒ (13) + 6 = 19
-F19 attack vs Caladrius: 1d20 + 5 ⇒ (12) + 5 = 17
-G20 attack vs Caladrius: 1d20 + 5 ⇒ (20) + 5 = 25
-G20 confirmation roll: 1d20 + 5 ⇒ (10) + 5 = 15
-G20 damage vs Caladrius: 1d8 + 1d6 + 3 ⇒ (2) + (2) + 3 = 7


HP: 33/45, Smite: 2/2, LoH: 3/6

Goblin Group:

Gareth scoffs at Martin. "I don't know about what kind of horses you've ridden in your life, but I assure you that Petey has never let me down when I've needed him. Yes, it may be a little harsh, but I should be able to soothe him and tend to his fatigue. And I know that Jamros can tend to his pony's needs as well.

Besides, how else are we going to meet up with the others? If we don't make the rendezvous point, then they'll just assume the worst. And then it's going to be much more difficult to meet up with them."


HP 42/43

Vista Battle:
Will Save 1d20 - 1 ⇒ (17) - 1 = 16
Pygrado moves low and quick across the ground, rolling under the soldier's guard (acrobatics 1d20 + 9 ⇒ (3) + 9 = 12) and coming up in -E20 with both blades drawn.

Probably not rolling so successfully, but I still make it there and draw both blades during movement. -F19 gets an opportunity attack.

Careful! There's a spellcaster around here somewhere!


Vista Group:
As far as I can see it, both get opportunity attacks against you. Spears are reach weapons. Every path I can see for your movement to -E20 provokes from both men. If you can demonstrate otherwise, I will ignore -G20's attack and its outcome.

Both sentries thrust their spears at Pygrado as he dashes past. -F19's strike misses, but the more competent spearman in -G20 manages to stab Pygrado in the leg as the assassin tries to sneak around him (9 damage to Pygrado).


DM Rolls:
-F19 AoO vs Pygrado: 1d20 + 3 ⇒ (14) + 3 = 17
-G20 AoO vs Pygrado: 1d20 + 3 ⇒ (18) + 3 = 21
-G20 damage to Pygrado: 1d8 + 1d6 + 3 ⇒ (3) + (3) + 3 = 9


HP 42/43

Vista:
Oh right. Both provoke. Also, d8+d6? Is that elemental damage?


Vista Group:
Nope. Precision.


Male Human Rogue [Investigator] 1/Dragonfire Adept 3

The Vista:

Will:1d20 + 3 ⇒ (9) + 3 = 12
Caladrius swears in what sounds like Draconic and roars out a rolling blast of flame at the spearmen which miraculously stops inches from Pygrado's nose. He then flourishes his empty hands and steps towards them dramatically into the smoke from his exhalation.

[ooc]Used my breath weapon, (15' cone, so it should hit both guards near me and not Pygrado.[ooc]
[ooc]1d6 ⇒ 4 Fire (DC 17 half)
5' Step to -G18. Happy flanking, Pygrado...

Eleri, you might like to know that you get +1 DC on all [electricity] spells and effects if you are within 30' ft of me from my Draconic Aura feat.

DM:

I updated my stats to what my character sheet was calculating based on anyway. On my character sheet my CON was 16 to start with for some reason, so my HP should not go down. (I can tell this because I have 11 HP from a Rogue HD at 1st level, which is what I should have with 16 CON)


Vista Group:
Caladrius catches both sentries in his blast, and while the one in -F19 manages to avoid the full force of the blast, his companion in -G20 is not so lucky.

Round 1!

Dodging from Caladrius's blast, the man in -F19 attempts to tumble to -E17, but is clumsy in doing so and leaves himself vulnerable to retaliation. Pygrado may attempt an opportunity attack against him. Caladrius is unarmed and does not threaten, so no opportunity attack for him, and no flanking for Pygrado. He attempts to stab Caladrius with his spear, but misses once more.

The man in -G20 moves to -F22 before stabbing unsuccessfully at Pygrado with his spear.

The sentry in -B15 drops his horn and moves to -G16, readying his own spear for use.

From beyond the boulder and shrubs you hear cries of alarm from several voices.

Map


DM Rolls:
-F19 Reflex Save: 1d20 + 4 ⇒ (17) + 4 = 21
-G20 Reflex Save: 1d20 + 4 ⇒ (12) + 4 = 16
-F19 Tumble to -E17 Check: 1d20 + 6 ⇒ (5) + 6 = 11
-E17 Attack vs Caladrius: 1d20 + 3 ⇒ (11) + 3 = 14
-F22 Attack vs Pygrado: 1d20 + 3 ⇒ (3) + 3 = 6


Male Human Rogue [Investigator] 1/Dragonfire Adept 3

DM:
How precisely do my spring loaded wrist sheathes work then? The description says that releasing the weapon in it is an immidiate action, which strongly implies that you can make an AoO with it. I think Pygrado has one too. Item Description


HP 42/43

Vista:
I assumed the line about flourishing his empty hands was readying a dagger from his wrist sheath, but I guess it doesn't say so explicitly. I'll post both and we'll wait on comment from CvH.

EDIT: Ninja'd, and before Ultimate Combat came out, even. So I guess it depends on your ruling.

Attack of Opportunity 1d20 + 7 ⇒ (16) + 7 = 23 (25 with flank)
Damage 1d8 + 1 ⇒ (6) + 1 = 7
Sneak Attack damage (if flanking) 1d6 ⇒ 2

Pygrado lashes at out the feckless spearman, (probably) landing smarting blow on the arm.

I'll take my next action after Eliri has rolled initiative.


Caladrius wrote:
** spoiler omitted **

Vista Group:
I revisited the entry on them - you have to use your immediate action to deploy the dagger, but all right, you threaten and may attempt the attack of opportunity as normal. I had thought they functioned like 3.5's gnome quickrazor weapon, which explicitly does not threaten. Pygrado gains flanking.

With a quick slash, Pygrado scores a deep wound on the spearman's arm and torso, killing him. Even without the flank!

Map


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Goblin Group:
Fair's fair. Would have been fun if you believed me... :P
"Lets go through the forest. We should at least try to get to the vista in time!" Assuming this is what they do... The trio rides away from the fire. By riding hard, do you mean hustling for 8 hours? That is 64 miles, assuming you are calculating with us finding trails. However, this would also deal 1+2+4+8+16+32+64 damage to our horses and we could never make it in 8 hours. Do we have 32 miles to cover, 8 hours movement not hustling? If so, then we could hustle for the first hour free, the second with 1 damage, the third with 2, and make 32 miles in 5 hours with 3 damage or in 4 hours with 7 damage. Are we looking at something in between (seems reasonable to make the game interesting)? If we don't find trails, we go half speed. does that make 32 miles more reasonable? We need more info.

EDIT:
You also said here,

DMCD wrote:
The goblin caves are about half a day's ride from Pendrian's Gorge, or about a third if the woods can be passed through at speed. A good choke point in Pendrian's pass would be just below Harrod's Vista, a large stone overhang near the western edge of the gorge.

A day is only 8 hours of travel, so it sounds like the long way around is only 32 miles and through the forest is at most 18 miles. We can make that pretty easily going either direction.


Male Human Rogue [Investigator] 1/Dragonfire Adept 3

The Vista:
Caladrius looks towards the nearest guard and smiles, opening his mouth as if he were going to berathe fire again. When his opponent flinches, a dagger appears in Caladrius' hand, which he slams into the guard's throat with the same smile on his face.
Sleight of Hand:1d20 + 8 ⇒ (15) + 8 = 23
Dagger Attack:1d20 + 2 ⇒ (19) + 2 = 21
Critical Confirmation:1d20 + 2 ⇒ (15) + 2 = 17 -> Might confirm.

So assuming that sleight of hand succeeds and I get SA, the damage is.
Dagger Damage:1d4 ⇒ 1
Critical Damage:1d4 ⇒ 3
Sneak Attack Damage:2d6 ⇒ (1, 6) = 7 Fire


HP: 33/45, Smite: 2/2, LoH: 3/6
Jamros Milltell wrote:
** spoiler omitted **

Gobzorz:

Yeah, it would've been funny, but although Gareth isn't the wisest of the bunch, he can still read people decently well. So it only makes sense that I have a shot at passively picking up on the bluff.

Anyways, onto more pressing matters. I could have misread stuff, but aren't we going to be dealing with forced march rules? We've rode for anywhere between 5-6 hours today already based on the timestamps, meaning that we get 2-3 hours of riding before our horses start taking penalties. Does this mean that the hustle penalties stack with the forced march penalties? Or are we dealing with those separately?

Because if we just go by forced march rules, it's 1d6 damage to the horses every hour for 5-6 hours, and I can heal 6d6 more damage today.


Vista Group:
Caladrius, I assume you are 5-foot stepping to attack the guy in -G16?

There are several problems with your actions. Feinting in combat is a standard action and uses bluff, not sleight of hand. You cannot attack and feint in the same turn without the improved feint feat. Further, you have 1 level of rogue (1d6 sneak attack damage), so I am forced to conclude that you multiplied your sneak attack for the critical. Precision damage never multiplies with a critical.


Goblin Group:
Jamros, that would be true if Petey weren't now carrying a medium load and therefore suffering movement penalty. His speed is reduced to 35 feet/round and while there are trails through and around the forest, they aren't optimal for riding horses quickly. There are no main roads in this area, as it has been largely left to the predations of the goblins and other wildlife. As such, the new travel times are roughly accurate.

The figures I gave for travel time were for non-hustling forced marches. If you hustle, you can reduce the travel time somewhat, although it may be harder to keep your horses alive.


EDIT: Combined posts


Male Human Rogue [Investigator] 1/Dragonfire Adept 3

The Vista:
Allow me to clarify. The Sleight of Hand was in relation to drawing a hidden weapon (dagger in wrist sheath), not feinting. While I do have 1d6 Sneak Attack, the feat Dragonfire Strike adds 1d6 damage and turns all the precision damage to fire damage, as noted on my character sheet. If I didn't take a 5' step I should have (into -G17).


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5
DM CD wrote:

** spoiler omitted **

** spoiler omitted **
EDIT: Combined posts

Gobs:

Rules as Written, hustling doubles speed. Also, a horse with a med or heavy load moves at the same speed as a pony with a light load. I say we cover the first half of the trip in 2 hours with 1 pt damage each stead. If we get another hour of riding before forced march rules apply, we use that, get within two hours under forced march rules, and lose another 2 hp. From there, we force march to get to the vista in a total of 5 hours if we have 3 hours of regular travel.


M Human Paladin 2, Ranger 6

Gobo Group:

I will leave this one to you guys


HP: 33/45, Smite: 2/2, LoH: 3/6

Goblin Group:

Can we hustle through the woods easily? I mean, is the terrain suitable for us to hustle? Because if it is then I'm down for Jam's plan. If not, then I suppose we can just forced march. Either way, let's not get too caught up on the technicalities of travel. I'm fine with hustling if we can do it to some benefit in this terrain. If not, then we can just normally forced march.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

GG:
However quickly we go, I think we've chosen to go through the woods. Forest Fire!!


Goblin Group:
You can hustle, just remember that I said the trails are not well-maintained, and in some areas qualify as rough terrain. Movement is impeded through such terrain, and (house ruling here) that makes hustling more difficult.

Will provide a more thorough update in a bit.


HP 42/43

Vistaaaaaaaaa!:
Also, CvH, I have higher initiative than you. And we don't even know Eliri's initiative. But that said...

Pygrado pivots on his rear foot and springs upon the guard behind him. Five foot shift to -E22. Full attack.

Attack 1 1d20 + 5 ⇒ (9) + 5 = 14 damage 1d8 + 1 ⇒ (5) + 1 = 6
Attack 2 1d20 + 5 ⇒ (15) + 5 = 20 damage 1d8 + 1 ⇒ (4) + 1 = 5


HP: 33/45, Smite: 2/2, LoH: 3/6

Just posted something in the OOC thread, so you guys should check that out. I'm looking for advice as an aspiring DM.


HP 42/43

The Vista:
Forgot that I don't get strength on my off-hand weapon. So only 4 damage if that attack hits.


Female Human Sorceror (Sage) 3

Vista Group:

Sorry about the delay.

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Will Save, DC 11: 1d20 + 5 ⇒ (16) + 5 = 21
Spellcraft, DC 16: 1d20 + 13 ⇒ (4) + 13 = 17

"Whatever type of mage they have, he's an illusionist! Those bushes are a Minor Image, they're not real."

Not being confident in her ability to fight a battle while on horseback, Eleri dismounts into -H19. Seeing a disturbingly open path between herself and the Goldcrestian soldier in -F22, she points a finger at him, and her voice changes into a low cadence reminiscent of the rumbling of thunder. "Selected Shock Arc".
Damage: 3d4 ⇒ (3, 3, 2) = 8
Save: DC 17 Reflex for half damage


Vista Group:
Pygrado springs toward his foe (I can only put you in -E21, as you were in -E20 before you shift), blades swinging. His first blow is caught by the spearman's armor, but his second scores a deep would on the man's chest. The man staggers but does not fall under this new blow.

Caladrius manages to deceive his foe, and viciously stabs the man in the neck, killing him outright.

Eleri's blast strikes her target full in the chest. Already twice injured, her strike finishes him off (not even rolling a save - he's dead no matter what).

End round 1!

Another spearman runs around the boulder, spear ready to attack the nearest foe - Pygrado. His strike misses the lucky assassin, however.

From beyond the boulder you hear a shout of "Destroy the key and signal the alarm - enemy action!" A big, armored man runs around the rock as well, longbow in hand. Unlike the other men you have fought thus far, he wears a suit of leather armor with a gold crown emblazoned on the sleeve. Seeing Pygrado standing by the corpse of the spearman, he fires. The arrow strikes Pygrado high in the chest (17 damage).

High in the sky on the far side of the boulder, a bright red light show erupts.

DM done!

Map


Vista Group Spellcraft DC 15:
The spell appears to be Dancing Lights.

DM Rolls:
-G16 Perception: 1d20 + 5 ⇒ (17) + 5 = 22
-C21 attack vs Pygrado: 1d20 + 3 ⇒ (14) + 3 = 17
Captain's shot vs Pygrado: 1d20 + 9 ⇒ (16) + 9 = 25
Captain Damage: 1d8 + 5 + 1d6 ⇒ (8) + 5 + (4) = 17


HP 42/43

Vista:
Damn, these people hit hard. At 1hp!

With blood burbling from around the arrow in his chest, Pygrado staggers back towards his companions, though he still manages to fend off the blows of the spearman facing him. He hisses to the others: Damn, we gotta get those lights out somehow, and fast.

Withdraw action to -H17.


Male Human Rogue [Investigator] 1/Dragonfire Adept 3

The Vista:
Caladrius, who can't quite see the origin of the arrow which struck Pygrado, or the spellcaster who is presumably sending up the flares, spins and breathes a crackling bolt of lightning at the one opponent he can see clearly, then ducks his head and runs to the cover of the boulder which seems to be the only non-illusory feature to hide behind.

Breath Weapon (30' lightning line) towards -C21. 1d6 ⇒ 6 Electricity damage, Ref DC 18 for half.

Also, what is the light level at this point. It everything illuminated from the magic flares, or is it still nighttime (low-light) illumination?


Caladrius wrote:
** spoiler omitted **

Vista Group:
The flares illuminate the vista quite nicely - you can see as though it were day.

Male Human Rogue [Investigator] 1/Dragonfire Adept 3

The Vista:
So I guess that it's not dark enough for me to stealth behind the boulder, unless the boulder is large enough to get concealment relative to any live enemies.


Vista Group:
The boulder is large enough to grant concealment from enemies on the opposite side or around a corner. Also, you need to tell me exactly what square you are moving to.


The Vista:
I intend to be in -D18, and will attempt a stealth check as I move there.
Stealth:1d20 + 6 ⇒ (20) + 6 = 26


Caleth, wrong alias.


Female Human Sorceror (Sage) 3

Vista Group:

"Gah, what use are you people as bodyguards if you won't stay in between me and the enemy? No matter, I'll just make my own meatshield, then!" Her voice changes again, this time taking on a feral, almost monstrous tone. "Lengthy Servitor I!"

A burly medium-sized dog with nearly luminescent white fur ((celestial template)) appears in -D21 and bites at the soldier in -C21.

Attack roll: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Trip attempt, if the attack hit: 1d20 + 5 ⇒ (6) + 5 = 11


Vista Group:
Pygrado beats a hasty retreat from the action, escaping back to the horses.

Caladrius looses a bolt of lighting at the remaining spearman, who manages to dodge the worst of the blast.

Eleri summons a hound to attack, but the beast's bite fails to connect.
Point of order, spells with full-round casting times take effect on the following turn. As such, the Summon whatever spells are cast on one turn, and the critter(s) appear in the next round on the caster's initiative. This is the official ruling on these spells. It worked this time, but in the future I will enforce this rule.

End round 2!

The spearman sees the man who shot lighting at him and moves to engage Caladrius (you have concealment vs the archer, not the spearman). The spearman's attack fails to connect, however.

Seeing Eleri summon a beast against his men, the archer fires two arrows at her, both of which connect - one in the right arm, and the other in her left leg (7 damage from each arrow, for 14 total).

After firing, the archer shouts, "Surrender yourselves and your weapons, and you will not be harmed any further!"

DM Done!

Map


DM Rolls:
-C21 Reflex: 1d20 + 4 ⇒ (20) + 4 = 24
-D20 Attack vs Caladrius: 1d20 + 3 ⇒ (8) + 3 = 11
Captain Attack 1 vs Eleri: 1d20 + 6 ⇒ (19) + 6 = 25
Captain Damage 1: 1d8 + 4 ⇒ (3) + 4 = 7
Captain Attack 2 vs Eleri: 1d20 + 6 ⇒ (10) + 6 = 16
Captain Damage 2: 1d8 + 4 ⇒ (3) + 4 = 7

Goblin Group:
Given your silence, I'm guessing that you've decided to move on through the forest. As always, feel free to retcon in conversations you have along the way.

You ride through the burning forest, gradually opening a small lead ahead of the flames, but it is tough going. The trails are rutted, and your mounts have difficulty on the overgrown and uneven terrain. After three grueling hours of travel, your mounts begin to struggle. Shortly before you complete the fourth hour of travel, you come across a longhouse in a clearing in the woods. From inside the building, you hear high-pitched shrieks. The cries are wordless, but they sound like their speaker is in the throes of mortal terror. You have only a scant few minutes before the smoke and heat catch up to you. What do you do?

Map

You have now travelled for almost 9 hours. After this bit is resolved, you and your mounts will need to begin making checks vs fatigue every hour.


HP 42/43

Vista:
Pygrado drops his off-hand sword and uses that hand to pull a vial from his belt. He drains it, and then pulls the arrow from his chest. The flesh seals up around it.

Cure Light Wounds Potion 1d8 + 1 ⇒ (7) + 1 = 8


Male Human Rogue [Investigator] 1/Dragonfire Adept 3

The Vista:
Caladrius refuses to believe that he is in anything approaching an impossible situation and instead steps forward to attack the impudent enemy who has dared to attack him.
5' Step forward to the guard.
Attack:1d20 + 4 ⇒ (17) + 4 = 21
Damage:1d4 ⇒ 3
SA Damage (from flank):2d6 ⇒ (3, 1) = 4 Fire.


HP: 33/45, Smite: 2/2, LoH: 3/6

Goblin Group:

First things first, I want to retcon a conversation because this never got resolved. We can have this conversation while we deal with whatever kind of situation is coming up here.

While hustling through the forest, Gareth decides to bring up an old subject with Jamros, showing a surprising amount of calm considering the flames behind the party.
"Jamros, you never did tell us. What kind of heist were you involved in? Come on, I'm really curious."

...

Upon reaching the clearing, Gareth appears to be very concerned. He says to the others. "Wait! Stop! There's someone in there! They won't survive the fire if we don't help them." He brings Petey up towards the house (let's say E13) and says orders him to stop "Whoa, Petey! Easy! Stay here, buddy."

He turns to the others. "Are you guys coming?"

DM Only:

Sense Motive:1d20 + 4 ⇒ (20) + 4 = 24
Are the shrieks belonging to a human/common race in this world? Does it sound like she is under duress by others?
Perception:1d20 - 2 ⇒ (18) - 2 = 16
Are there traces of other people in the area that may be causing the shrieker trouble?

Okay, this is ridiculous. My last 5 rolls have now all been 18-20.


Gareth:
Good instincts, and better rolls! I think you'll do well in this campaign.

The shrieks are high-pitched. If you had to guess, you likely believe they stem from someone who is small in stature. They are wordless screams, and while they sound a lot like the tone of someone who is terrified, there is something... off about the timbre of the screams. Identifying a specific race is impossible from here. The screams are curiously regular, however, and seem to come from a number of voices - perhaps three or four individuals seem to be screaming within the building.

This lodge appears to have seen heavy travel over the past few days, if the number of footprints around it are to be believed. The lodge itself looks like it is used by a group of trappers and hunters as their base of operations and storehouse - over the door is an emblem of a bear trap snapping an arrow in twain.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Gobeldy Group:

Retcon, also please excuse the sudden change in dialect, I'm still trying to nail down how Jamros talks.
Jamros sighs. "Well, I s'ppose I'm gunna have t' tell you this one. 'snot that exciting. A street urchin buddy o' mine put me up t' sneakin' int' Princess Lynessa's carriage wit' 'im when she was out makin' a scene. O' course, he jus' wanted a chance t' snatch a trinket an' we made off wit' a brooch o' hers. She recognized me an' now I'm in trouble. Don' even have the brooch anymore, fenced it for cash. That was a few months ago an' I didn' catch any heat for it 'til now."

--------------------
At the Cabin:
Jamros looks over his shoulder at the smoke and flames. "The fire's acomin'. We don' got a lota time. Let's check it out, but we don' got time for puzzlin'." Jamros trots his pony over to a tree on the far side of the clearing, dismounts and ties him up quickly (10 seconds).

Also everybody, remember that mounts automatically fail con checks for forced marches. Do riders also have to make the check? Makes sense if they do, since riding is hard work, but I can't find a rule about it.


HP: 33/45, Smite: 2/2, LoH: 3/6

GOBGOBGOBOGOBGOB:

Retcon
Gareth gives a hearty laugh. "You snuck into Lynessa's carriage and almost got away with it? You're crazier than I thought, kiddo. I suppose that's why they sent you out on this sui..." Gareth stops himself from saying suicide mission and corrects himself, "this adventure."

--------------------

Cabin Time
Gareth dismounts Petey and quietly says to the others, "Alright, listen. There's gotta be at least 3 or 4 people in there. But there's something... off about the screams. We need to be on our guards. Give me one second to check something out."

Gareth enters a brief trance as he studies the house.

DM Only:

I detect evil in the area from where I think the screams are coming from. What auras, if any do I detect?


Goblin Group:
Yes, riders do need to make forced march checks - riding is hard work, and you're all likely starting to be saddle sore by this point. No checks until after we resolve this bit, however.

Gareth:
You detect two evil auras, one of them weak and the other moderate.

You've gotta love Paladin-radar, eh?


M Human Paladin 2, Ranger 6

Gobos:

Is really confused, when did we spot a cabin?


Martin Stillwaters wrote:
** spoiler omitted **

It's the longhouse I mentioned a few posts back.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

I've started a treasure inventory on my user page. I'll post any treasure we get as a group and keep track of where people wrt party gold and treasure. Any goodies that we get when split up will be in a spoiler and the gold will be kept sperate (if that sounds fair to everyone)For example, the +7 Dancing Vorpal Sun Blade that we picked up will not be party loot, but will be instead split between the three of us. ;)
Also, DM, I calculated my exuberance and retconed not having a bunch of stuff to make sure I had a light load. Doesn't affect any gameplay unless you want me to go pick it back up, but I thought I would let you know. Also, (this is to everybody) I've been using http://www.d20pfsrd.com/ (the url in my profile) and it is very useful. It has basically every rule and stuff from both the paizo and 3rd party books and says what stuff is from where. Super useful.

Gobby-gob Gobby-gob Gobby Gob Gob:

Retcon:
Jamros shrugs and says "Might as well call it wha' it is. 'yah think they meant us t' make it, let alone succeed?"

Cabin:
Jamros watches Gareth with a curious expression.


You can't retcon your gear. You can certainly throw stuff away, but you don't get back the gold you spent on it.


HP: 33/45, Smite: 2/2, LoH: 3/6

Gobzorz:

"Well, at first I was thinking, if they sent me out to do it, I'm sure they were planning for us to succeed. But now I'm not so sure, if they're sending out criminals with us."

He quickly qualifies what he said, "Not that I mean that in a bad way. Half of the Silver Guard and the royal family have their armor on too tight that it's chafing with their junk, if you know what i mean. But there must be some reason why they sent us on this mission. Martin, have you been hiding anything from us?"

--------------------------

Gareth breaks from the trance and says quietly to the others. "As I expected. There are at least two evil beings in there, one of them stronger than the other. I have a bad feeling about this, but we need to help, and help fast."


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5
DM CD wrote:
You can't retcon your gear. You can certainly throw stuff away, but you don't get back the gold you spent on it.

I'll retcon putting my other gear in the saddle bags then, if you let me. If not, then should I reroll that acrobatics check I made last combat when I had a medium load? While I wouldn't really miss the 20gp, I'll keep the stuff on the horse.

Goblin:

retcon
"Yeah, why're ya out here anyway?"
-------------------------------------------
Cabin
"How d'we know there's anyone t' save?" He stares at the house and touches his forehead.

DM:
I detect magic at the longhouse.

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