DM CD's Unrest in Atlus

Game Master Vethcyr


501 to 550 of 2,803 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Goblin Group:
Sorry Martin, I completely missed your earlier post.

You think you recall hearing about a hidden cave nestled in the foothills about 15 minutes from your current position, which you think would serve as a decent place to make camp.

As an unrelated side note, the OOC thread for my evil kingmaker game is up!

Find it here!


M Human Paladin 2, Ranger 6

GG:

"As I was saying, I definitely think a good night's rest would serve us well, however this might not be the best place for it. Bandits are known to roam this thing, and who knows what the forest fire may have stirred up. I think it would be best if we made camp in the hills. I know of a small cave nestled in the foothills not a fifteen minute ride from here. Provided no other occupants have taken up residence there, it might prove to be a better fortified spot than this. "


HP: 33/45, Smite: 2/2, LoH: 3/6

Goblin Group goes camping!:

"Right. This site is a little exposed. Let's check out this cave and hope that other creatures don't have the same idea that we do."

He adds on, with a guilty facial expression. "Oh, and I hope you guys ended up bringing extra food with ya, cause I didn't and I'm f***ing starving."


Female Human Sorceror (Sage) 3

reliops:

Seeing that the sorceress is still alive, Eleri runs over to the tents, frantically searching for any kind of healing potion or item. Assuming she finds something, she'll tend to Pygrado first and then, if she still has something for the sorceress, ask for help in healing her.


Eleri:
There are two potions in the tent Caladrius and Pygrado are in. Both are marked with the letters CLW.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Goblin Group:
Ignoring Gareth's comment about his poor planning, Jamros says "Le's go t' the caves. I'm ready fer a rest." As they get close to the cave (assuming nothing interesting happens before then), Jamros whispers to the others "Quiet now. God's know what's in there." He then attempts to move stealthfully. 1d20 + 12 ⇒ (3) + 12 = 15 BUT HE CAN BE SO SNEAKY!!!


HP: 33/45, Smite: 2/2, LoH: 3/6

Goblin Group:

Don't be a jerk Jamros. I bought an hourglass for our party and it's not like I would normally have "trail rations" in my character's inventory. :P

Gareth attempts to be as stealthy as possible and follows Jamros' lead, bow in hand.

Stealth:1d20 + 3 - 3 ⇒ (14) + 3 - 3 = 14


M Human Paladin 2, Ranger 6

GG:

"Don't worry, I have some trail rations with me, and in the morning I can take a look around for some more game before we set out again. As for now, lets take a look inside this cave."

Martin, begins to crouch, and tries to slink behind bushes as he makes his way up the hill on which the cave is located.

Stealth: 1d20 + 3 ⇒ (5) + 3 = 8
Is so the noisy one of this group


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5
Gareth Aldridge wrote:
** spoiler omitted **

Gob Group:
lol, I've only got rations for small adventurers anyway. You would have to eat two of my rations for every day on the trail. Don't worry, Jamros has got your back. :)

Goblin Group:
You trek carefully through the hills, darting between and around bushes along the way. Martin in particular seems to step on every branch imaginable, punctuating your journey with a series of loud snapping noises.

You soon find your way to the cave. As you survey it from the sparse cover of the bushes, you can see that it has seen activity of late. A large bloodstain mars the ground outside the cave, while a freshly-dug grave lies atop the nearest crest of the hill. Peering into the cave, you are just able to make out the burned-out remains of a campfire.

Map


Goblin Group Perception or Survival DC 23:
Stealth: 1d20 + 4 ⇒ (19) + 4 = 23
Around the cave, you can make out the carefully-concealed tracks of human and horse. They appear to lead off to the east, toward the gorge and the vista. The tracks appear to be about a day old.


HP: 33/45, Smite: 2/2, LoH: 3/6

Goblin Group:

Gareth shudders as he sees the bloodstain. He whispers to the others, "Looks like there's been company here after all. This place gives me the creeps... What happened here?"

Not rolling perception or survival because I can't make those rolls :(

Probably a longshot, but Knowledge:religion to see any kind of religious markings/remnants of particular rituals on the freshly-dug grave.
1d20 + 4 ⇒ (12) + 4 = 16


M Human Paladin 2, Ranger 6

Goblin's Blood Will Tell:

Martin examines the scene, taking in the campsite.

Survival:1d20 + 4 ⇒ (8) + 4 = 12
Perception:1d20 + 4 ⇒ (6) + 4 = 10

"Well, it looks like people were here, but the question is if they have left or not, and why the blood stain?"

Unless Jamros tells Martin to stop, Martin is going to start heading towards the cave, and try to stealthy peak his head in.

stealth:1d20 + 3 ⇒ (1) + 3 = 4
Apparently I knock over several large rocks as I make my way to the cave mouth. Also, I feel like the Random number generator has no love for my character.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Gob Group:
"Stop! I have a preminition that you will make a lot of noise if you go over there!!!
Perception: 1d20 + 3 ⇒ (9) + 3 = 12
"Eh, this looks ugly. Should we scamper?"


Female Human Sorceror (Sage) 3

Vista:

Eleri grabs the "CLW" potions and speaks the words for Sense Magic in order to confirm that they are what the label says they are. If the potions are indeed potions of cure light wounds, she trickles the contents of one down Pygrado's throat.


Goblin Group:
You split up as Martin moves toward the cave, Jamros hangs back, and Gareth moves to examine the grave site.

Martin trips and stumbles noisily into the cave. Fortunately for him, nothing is inside to leap out at him.

Jamros simply calls out to the others, asking if you should move on.


Gareth:
You examine the gravesite. It appears that the burial took place recently, as the dirt is freshly dug. The tombstone, however, is marble - very heavy and exquisitely crafted, and unlikely to have been taken from this area. It is devoid of writing, leaving no visible clues to who or what lies beneath the earth. The only marking on the tombstone is a blue spiral, which swirls slowly as you watch it. You recognize this spiral as the symbol of Pharasma, the goddess of death and rebirth.

Vista:
The potion detects as Conjuration (healing) magic.

Healing: 1d8 + 1 ⇒ (5) + 1 = 6

Some of Pygrado's wounds close up.

As you haven't listed current HP in your profile, Pygrado, I don't know if this restores you to consciousness or not.


HP: 33/45, Smite: 2/2, LoH: 3/6

Goblin Group:

Gareth calls out to Jamros, who seems to be hanging back. "Jam, come take a look at this."

When Jamros approaches, he points at the gravesite. "This was freshly dug. The only marking I could find was this." He points to a symbol on the gravestone, of a blue spiral, which seems to swirl as you watch it.

"This is the mark of Pharasma, the goddess of death and rebirth. Not an evil goddess, but... well you probably know a bit about Pharasma yourself. What do you make of this?"


Male Human Rogue [Investigator] 1/Dragonfire Adept 3

Caladrius has been busying himself unloading the blasting powder from the horses and laying out all the rope he can find.

If Pygrado regains consciousness and emerges from the tent, Caladrius will fill him in on the plan to run the explosives under the Vista and ask if he has any engineering based suggestions to help with that.


M Human Paladin 2, Ranger 6

Good to know Caladrius

GG:

Martin looks a little flush after tripping on the rocks, but picks himself up and pokes his head into the cave. Martin takes a look inside the cave.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Gobby Group:
"Interesting." Jamros mutters to himself. He detects magic, looking for any magical writing. He also examines the toumbstone for any clues about the being buried here.
Spellcraft on tombstone: 1d20 + 7 ⇒ (17) + 7 = 24
Knowledge Planes: 1d20 + 5 ⇒ (2) + 5 = 7
Knowledge Religion: 1d20 + 7 ⇒ (14) + 7 = 21


Martin:
The cave is deserted, although the faint reek of guano indicates that bats may roost here during the day. In the center of the cave lies the burned-out remains of a fire pit. No embers glow, and it is cool to the touch. Scraps of food - bread crusts and crumbs, a partially-eaten chicken wing, and a discarded tankard - indicate that people were recently here.

Jamros:
Your divinations reveal the following engraving upon the tombstone: "Here lies Ser Leonard, champion of the fallen. May he never return to lead them." It is dated almost two hundred years ago.

You detect four auras, and are able to identify all of them:

- Faint Necromancy: Gentle Repose
- Moderate Universal: Permanency
These two auras radiate out from the grave.

- Strong Conjuration: Maze
- Moderate Universal: Permanency
These two auras radiate out of the headstone itself.

Additionally, the swirl is identifiable as an Arcane Mark, likely placed by one of Pharasma's priests.


HP 42/43

Vista:
Pygrado is up, current HP=4

Pygrado's eyes open with a flutter, and he moves to sit up abruptly before wincing at the pain of his wounds. He bursts a series of questions at Eliri.

Gah! How long was I out? Where are we? The soldier-- no, the girl, is she still alive? Either of them, we need information. The key, the signal... He calms a bit.

Has Stronginthearm passed the vista yet? And where's Caladrius? Did that man with the sword get him?


M Human Paladin 2, Ranger 6

GG:

Martin walks strides inside the cave, and calls out to the group,
"Well, it looks like the cave is clear. Whatever happened to it's previouse occupants, they're not here anymore. It should be safe enough for us to spend a night. What does that tombstone say up there?


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Gob Group:
Jamros leans in close to examine the headstone. After a moment or two of studying, "Interestin'... Hmmmm... WHOA!" and he jumps back. "I wouldn' touch tha' stone if I was you. We could be in a tight spot. The stone here says nothin' without some 'arcane examination,' but it says 'Here lies Ser Leonard, champion o' the fallen. May he never return t' lead 'em.' Ser Leonard sound familiar t' ya? Anyway, looks like there's a permanent Gentle Repose spell on somethin' down there. And a maze spell on that headstone. Funniest thing, the grave is dated 200 years ago. Figure someone has gone an res-u-rected this Ser Leanoard fella?"

"Any rate, seems like we'd be ok 'ere."
Famous last words....


HP: 33/45, Smite: 2/2, LoH: 3/6

George Oscar Bluth, Jr.:

"Champion of the fallen. Eesh. And may he never return to lead who? This could be something big. I don't know my history, but we should seriously look into this matter when we get back home. Or at least read a bit about it."

Gareth takes Jamros' assurance of safety in faith. "But enough for now. If it's safe, let's set up camp here."

Gareth gathers the horses and leads them up to the cave entrance. He removes a large sack and his bedroll from Petey. "Martin, can you tie these horses up for the night? I'm gonna go set up my tent. And I'd love some food right now if you guys are still willing to share."

I'm not sure how many people can fit in tents but it's up to you if your characters want to join the slumber party.


M Human Paladin 2, Ranger 6

GG:

Wasnt sure if I was suppose to read MB's last post or not because of spoiler tag, but I decided to venture it anyway, which was good. Also, CD can you describe what this cave looks like a little more?

"Sure, let me take off their saddles for some rest as well.
90% sure your suppose to unbridle horses for the night.

Martin walks out of the cave and begins to tie the horses up to a nearby tree, and removes their saddles for the night. He also pours them some water from his water-skin and makes sure that they are feed (assuming they came with some sort of feed when we took them). Walking back into the cave, Martin spies Gareth setting up his tent and chuckles,
"You know we don't need a tent if we are sleeping inside a cave. Ain;t gonna rain on you in here, and that tent aint gonna keep out any critters that a cave wouldn't. Might wanna just save that for next time we go camping"

Perception Check#1, DC15

Martin pulls off his pack and lets it fall to the ground. From the back he begins to unstrap a large bedroll which he curls onto the ground near the entrance to the cave, but not so much as to be blocking the entrance.
Martin reaches into his pack (Perception Check#2, DC11) and pulls out a package of cooked and slated meat, carefully wrapped in dried leaves. He then takes this package and tosses it to Gareth.
"Here's some good salted deer meat for you. Isn't the tastiest stuff in the world, but it lasts a long time, and sure tastes better after a full day of marching.

Martin then proceeds to pull out another packet of dear meat. After closing up his bag,he then slumps down onto his bedroll, and carefully unwraps his own package, which he unceremoniously begins to chow down on.

Perception Check#1, DC15:

DC= overhearing a whispered conversation from core
you see Martin give a slight smirk, and comment under his breath "Ah city folks"

Perception Check#2, DC11:

Dc = taking ten on a slight of hand check for martin, assuming he stuffed it in his bag trying to conceal it, and wasnt pressured while doing so.
Stuffed in Martin's bagged you see a silver cloak with a red insignia on it.
Knowledge Local or Nobility, DC 15.

Successful Perception Check#2 and knowledge local/Nobility DC 15:

DC= I felt like this was a basic question within this field of study, which by pg 100, is a DC 15 knowledge check. Seemed appropriate for both locals and learned scholars of nobility to know this. DM, if u think a DC 10 (an easy question) might be more appropriate feel free to say so
You think that the insignia on the cloak is that of the Mithral Guards. A group of elite guards personally responsible for protecting the king of Silverkeep.


HP: 33/45, Smite: 2/2, LoH: 3/6

Goblin Group:

Sorry for messing with the spoilers. If they're some kind of jibberish or a joke, they are for our group for now. If they are for only someone's eyes, then I will be explicit about it.

On to the dice rolls!
Perception#1:1d20 - 2 ⇒ (16) - 2 = 14
Perception#2:1d20 - 2 ⇒ (1) - 2 = -1
If #2 successful, K(Nobility):1d20 + 4 ⇒ (6) + 4 = 10

Failure!

Gareth pauses as Martin pokes fun at his tent. "You know what? You're right. We might as well embrace the wilderness." He laughs and starts to pack the half-constructed tent back up, and when he is done removes his breastplate. He is too occupied with these actions to notice any details of what Martin is up to.

After packing up the tent, Gareth accepts the deer meet graciously from Martin and takes a large bite. "You know, this isn't half bad. It just needs a few spices or something." He leans back on a rock and asks, "While we're at it, are you guys up for starting a fire? It's just that... this sounds silly, but... it... being out here setting up camp reminds me of when I was young."


Goblin Group:
The cave extends about 20 feet back into the hillside and is about 30 feet wide. The interior is largely stony, with clumps of moss scattered throughout. The stone itself is mostly limestone, with flecks of granite and shale evident at points. The floor is rough but mostly level, while the walls and ceiling are very rough.

Were there any specific details you wanted?


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Gob Group:
Man, JZ, you sure are a LG person.... :P
perception #1 1d20 + 3 ⇒ (1) + 3 = 4
perception #2 1d20 + 3 ⇒ (10) + 3 = 13
knowledge... religion? jk

Jamros lays out his bedroll in the cave, exhausted from the day's journey. As he looks up from his pack after grabbing his food, he sees something in Martins bag.

"Hey there, Martin. You' been so secret about yo'self, I'm curious 'bout that silver cloak in that bag. What's that insignia?"

He munches away at his last third of the day's trail ration.


M Human Paladin 2, Ranger 6

gg:

on a mobile devise, so going to make this brief, but longer post to come. Also, CD kjust wanted to male sure there were not obviose passages in the back of the cave.

Martin flushes when he hears the mention of the cloak, "oh, you saw that did you? Guess I should have hide it in my bag a little better. Any way, that old thing is probably why they asked for me to go on this whole mess."

MB, count yourself as having passed the second perception check, so you get a chance at tje knowledge rolls.


Goblin Group:
The DC is totally fair. That said, Gareth's backstory gives him a +4 circumstance modifier on that particular Knowledge Local/Nobility check.

Also, let me know when you guys want me to advance the story. I would also like a watch order (if any) should you rest here for the night.

In other news, the fumble table is finally up and running! I have shared it with you via GoogleDocs.


HP: 33/45, Smite: 2/2, LoH: 3/6

Active Group:

^Lol @ my spoiler title

Knowledge Nobility:1d20 + 8 ⇒ (12) + 8 = 20

"Wait, hold up. That's the insignia of the Mithral Guard!"

Gareth looks a little bewildered. "You're part of the Mithral Guard? In that case, it's an honor to be traveling with ya. Not that it wasn't already."

He chuckles, then explains to Jamros, "These guys are handpicked by the king as a special force to defend the throne."

He pauses and then asks Martin, "Out of curiosity, why would King Heric send one of his finest men out here with the coming battle? And why you of all of them? And do you know anything about why all of us were selected for this mission?"


Vista Group:
Okay guys, you're really holding things up at the moment. To expedite things, allow me to give this recap of your situation:

1: Caladrius is trying to work out how to blow up the Vista. I need him to roll a knowledge: engineering check to do so. The rest of you may aid if you have the ability to.
2: Eleri has revived Pygrado. What are you two doing?
3: The sorceress is bleeding out. Do you choose to save her?


HP 42/43

Vista:
I'm waiting for Eliri's response to my questions before I decide what to do.


Female Human Sorceror (Sage) 3

Vista:

Sorry about falling of the edge of the world for the past few days. I'm out of town and my internet access may be spotty.

"You've only been out for a short while. Caladrius is fine; he's started setting up the explosives. We have to hurry if we want to save the mage you cut to ribbons. Come with me."

Eleri rushes over to where the sorceress is (hopefully) still bleeding out. Kneeling next to her, Eleri opens the remaining potion and presses it to the young woman's lips so the contents trickle down her throat. As she does so, Eleri looks back towards Pygrado.

"Honestly, did you have to do.. all this to her?"


Vista:
It's been about 4 rounds since combat ended. She had 6 rounds before death.

Healing: 1d8 + 1 ⇒ (2) + 1 = 3

She's stable, but remains very unconscious.


HP 42/43

Vista:
I tried to take her prisoner, so that we could use her as a hostage and figure out how she signaled Stronginthearm and what the contingency plan was in that case. She was... uncooperative. A frown flickers across Pygrado's face. An assassin can show no mercy.

He pauses while her wounds heal.

Well? Wake her. We need to figure out what Stronginthearm will do now that he's been warned.

He stands over the girl, producing both sleeve blades with a flourish. He puts on his most intimidating demeanor. Intimidate 1d20 + 6 ⇒ (17) + 6 = 23
Unfortunately, she gets some kind of bonus to CMD for being unconcious.


M Human Paladin 2, Ranger 6

Gareth just got told by the other group's activity:

Martin flushes one more time, stammering "I'm not a Mithral guard, that is to say I am not one anymore... well not that I every one was... to say.... I mean.. What I'm trying to say is that I was a candidate to be a Mithral guard. Both my father and my brother were members, and I was being groomed as a cadet, but that was a while ago. I am not one anymore, Ok? I am just a guide now." and then continuing quickly, "And as your guide, I think it's getting late. Jamros if you'll take first watch, I'll take second and Gareth can take last watch. I'm getting to bed.

Martin quickly takes off his armor, hicks close his backpack and slumps into his bedroll.


HP: 33/45, Smite: 2/2, LoH: 3/6

<-- Just got told indeed:

Gareth shrugs at Jamros. He mutters, "Didn't mean to bring up a sore subject."

He then says a little louder, "You fought really bravely today. Get some good sleep, okay Martin?"

"Good night Jamros. Happy watching."

Gareth then unrolls his bedroll in his own corner of the cave and attempts to fall asleep. He tosses and turns uncomfortably for a little while but eventually settles down and falls asleep.


As a heads up, I will be out of town for the next week, so my posting may be slightly erratic.

Goblin Group:
Okay, so Gareth and Martin are going to sleep. Jamros, what are you doing?

Vista Group:
Needless to say, the unconscious woman does not react to Pygrado's posturing.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5
DM CD wrote:

As a heads up, I will be out of town for the next week, so my posting may be slightly erratic.

** spoiler omitted **
** spoiler omitted **

gg:

Jamros spends some time mending his pack, just fiddling really. After his watch, he goes to sleep.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Ok everyone, let's pick this up! I don't want this game to die! Commit my friends, and revel in the game! Make a decision, who cares if it is ideal! Let's move!


I'm just saying, not to single you out, but just saying: Caladrius has posted 27 times under DM Caleth since the last time he has posted here...

I'm enjoying this game quite a bit so far and I know that DM CD has a lot of cool stuff planned for us, so it would be a huge shame to see this game die. I thought we were planning on trying to get everyone to post once per day as a goal. I know this isn't always realistic, but it doesn't take that long to post on your character. I'm not trying to be a dick, and I understand Eleri is on vacation/Caladrius is DMing for 2 groups. I just would like us to kick things back up again.

One post/day or at least 3-5 posts/week should be a reasonable goal, shouldn't it?

DM:

K(Engineering) for Caladrius: 1d20 + 7 ⇒ (2) + 7 = 9

Take it if you want. It appears the bad roll could be a punishment for his neglect.


Let's keep the finger-pointing to a minimum. I'll NPC Caladrius as necessary. Also, I'll make any necessary rolls for absent players. That said, we really should be managing at least a post per day.

Goblin Group:
The night passes uneventfully, and you experience pleasant dreams despite the hardships of the past day.

Goblin Group Perception DC 10 (Martin) or DC 20 (Gareth & Jamros):
During Martin's watch, you hear the flapping of leathery wings, followed by brief snuffling noises from above the cave. Whatever causes these noises seems to depart as suddenly as it arrived, for it stops mere seconds after you first hear it.

Do you investigate?


Goblin Group IF last perception a success, and IF you investigate:
You don't see anything moving about in or around the hills. Strange, clawed footprints appear freshly-made in the soil above the cave, however.

Goblin Group IF last perception a success, and IF you investigate - Perception DC 15:
Flying away to the north is a large winged creature. It looks vaguely lizardlike, but it is too dark for you to distinguish much else.

DM Rolls - Goblin Group:
1d4 ⇒ 2

Vista Group:
Caladrius toils away at his calculations, and after an hour calls out to you, "I think I've got it! Let's get ready to bring this sucker down!"

With that, he outlines his plan to you, explaining that by using all of your blasting powder tied together into one big charge and then slung under the vista, you can bring down the vista into the gorge, blocking travel within it. He estimates that rigging this should take two people about 6 hours.

Caladrius Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Spotting the chest within the tent, Caladrius searches around for a means of opening it, but is stymied by the task. "Do either of you know how to open this thing?"

After an hour, the sorceress remains unconscious.


SECRET! DO NOT OPEN!:
Caladrius Kn: Engineering: 1d20 + 7 ⇒ (8) + 7 = 15
Sorceress Con check: 1d20 - 5 ⇒ (8) - 5 = 3

Eleri and Pygrado ONLY Knowledge Engineering DC 20:
Caladrius's distribution of the black powder fails to account for the natural fault lines of the vista, and wouldn't do more than bring down scattered rocks - hardly the destruction you were hoping for. A better approach would be to spread the powder charges along the rope and pull them tight to the vista before detonating them. Rigging things in this way will take one person eight hours, or two people four hours.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Gobbies:
YAY!!! I HAVE MY SPELLS BACK!!!
Perception: 1d20 + 3 ⇒ (8) + 3 = 11
sleep sleep sleep...


HP: 33/45, Smite: 2/2, LoH: 3/6

Goblin Group:

Gareth awakes early to take the third shift. As he takes his post, he is a little groggy but quickly works to be alert. After all, he did get the most sleep of anyone. He takes a perch at the exit of the tunnel, bow at his side, looking over the land. The sun is starting to rise; it looks like it will be a beautiful day outside. Gareth whiles away the time by thinking about the events of yesterday and how he hopes that his group's efforts will ultimately lead to Silverkeep's safety.

Not rolling perception because I can't hit a DC 20


M Human Paladin 2, Ranger 6

Gobos vs Wall of DM spoilers:

Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Oh boy, just barely

Martin stands up, and picks up his shield from beside him. He glances around the camp site, but decides not to wake his companions. However, he does walk over to the fire, and stirs the embers, throwing another branch on the campfire to keep it going. Having done this, he pops his head out of the cave and takes a look around. Seeing nothing at first, he looks around the cave entrance for any signs.

perception:1d20 + 4 ⇒ (14) + 4 = 18
Booyah

Satisfied, Martin renters the cave and begins stirring the campfire once more.


Female Human Sorceror (Sage) 3

Vista Group:

Eleri, sitting patiently by the sorceress in case she wakes up, listens to Caladrius' plan for use of the explosives.

"It occurs to me that perhaps I have limited the horizons of my studies to too great an extent. It's not often that I must rely upon others to do the thinking and planning, but here I admit that I have absolutely no training whatsoever." She shrugs. "Thus, I cannot see any flaws in your plan, if there are any. By the way, in the case that our captive here wakes up, could one of you young men tie her up? I'd hate to have her wake up only to cast her way into an escape."


Going to be gone with little/no internet access starting tomorrow, ending on late monday


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Good Morning Goblins:
Jamros awakens, refreshed and prepared for a new day. He stretches and wriggles around a bit, humming a pleasant ditty while he does so. He rolls up his bedroll and then munches his breakfst. "So," he says with his mouth full, "'spose we at'ta go fin' the others?"

What does the surrounding forest look like? Is it still on fire? Seems like it might be pretty impossible to travel through? Does the fire look like it has crossed over the gorge? what is the weather like?


HP 42/43

vista:
So, I don't know how nitpicky we want to be about realism, but I have a few OOC problems with Caladrius' plan for dynamiting the vista, so I'm going to rant about it. Slinging multiple charges under the vista would fail IRL for three reasons.

1) If you put an explosive on a suface, most of the force will be deflected away from the surface. That's why you usually drill holes to put charges in, so that the force is distributed into the rock.

2) Caladrius' plan requires incredibly precise timing of the fuses. If one goes of earlier, the rope will be severed and the rest will fall away from the rock before detonating.

3) When you want to bring down a structure like this, you want to notch the upper side. This is a bit more difficult to understand, but is a question of torque. If we take a look at this mock-up of the vista, we can see that the torque on the pivot is in the counterclockwise direction. If we blow up the bottom, the torque will in fact push the crack back together and even brace the pieces together. If we instead go from the top you can see that the torque will pull the crack wider, in effect helping us to bring down the vista.

[/rant]

Now to see if Pygrado actually knows any of that. Knowledge(Engineering)1d20 + 6 ⇒ (2) + 6 = 8 sigh

Sounds like a great idea!

Pygrado reaches into his belt pouch and pulls out some lockpicks. Why don't you get started on that while I get this chest open.
Disable device 1d20 + 11 ⇒ (3) + 11 = 14

He turns to Eliri with a smile. Better than that, I've got a pair of manacles in my saddlebags. Should be easier and sturdier. An assassin is always prepared.

501 to 550 of 2,803 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM CD's Unrest in Atlus All Messageboards

Want to post a reply? Sign in.