DM CD's Unrest in Atlus

Game Master Vethcyr


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Female Human Sorceror (Sage) 3

Vista Group:

I considered summoning something on to the other side of the chasm when we first came up to it, but CD, being the clever scamp that he is, made the chasm five feet too wide for that.
True to her word, Eleri remains seated on her horse. She is comfortable letting the men do the work, but godsdamn her if she's going to let them do all the thinking. She raises her voice, the better to be audible to Pygrado on the other side.
"If you can get a rope attached to the bridge, things will be easier. Run the other end of the rope around a tree over there, then bring it back over here. I'm sure the horses will be strong enough to pull it."


HP: 33/45, Smite: 2/2, LoH: 3/6

Goblin Group:

Gareth says to the rest of the party, "You know, you're probably right Jamros. Now that you mention it, I can sort of see what you're talking about. For now, I will be perfectly clear that the horses are not to be eaten tonight. If one of you wishes to stay behind to protect them, you are welcome to do so."

He then turns to the goblins and says, "Ezek a lovak nem szabad enni ma este. Várjuk ma este, és mi lakoma holnap több ló. Ha eszünk ezek a lovak ma este, nem lesz több ló holnap. Elmagyarázom, a nagy főnök."

Goblin Group, Goblin:

"These horses are not to be eaten tonight. There is no time, must prepare for tomorrow. We wait for tonight, and we feast tomorrow on more horses. If we eat these horses tonight, there won't be more horses tomorrow. I'll explain to big boss."

Let me know if you want a diplomacy.


HP 42/43

Vista:
Brilliant, Eliri! With cleverness like that, you'd make a great assassin. Pygrado snags the bridge with the grappling hook and passes the back end around a tree. He ties a rock to the other end, hefting it. I'd rather not cross back if I don't have to. Tie this to the horses and get me the bridge. He throws the rock across.


Goblin Group:
Gareth - I do need a diplomacy check from you. You are attempting to persuade the goblins to alter their immediate plans, which is textbook diplomacy.

Vista Group:
The rope is not long enough to reach across the chasm twice, so the end holding the rock simply jerks and falls to dangle in the chasm as the rope extends to its full length. I'm sorry Pygrado, but you only have 50' of rope with you, and the chasm is 35' across. You would need at least 70' rope to make it reach. The trees are a little further back from the cusp of the chasm as well, so to reach around the trunk of one you will need a total of 80' of rope. I'm assuming this is the same rope you walked over on and that you have subsequently disconnected it from the posts? And no, a rock light enough for you to throw would not be heavy enough to act as a weight to bring the bridge up.


HP: 33/45, Smite: 2/2, LoH: 3/6

Goblin Group:

Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18


Goblin Group:
"Finom. Mi nem ehet lovak most. Összekötöz valahol őket - nem elszaladtak. majd utánam a vezető" The lead goblin says with ill grace, as his fellows glower at you reproachfully. He then motions for you to follow him down a well-hidden hole in the floor of the ruined main building.

Goblin Group - Goblin:
fine. we not eat horses now. tie them somewhere - not run away. follow me to bigboss


Female Human Sorceror (Sage) 3

Vista Group:

Eleri watches, expressionless, as the rock reaches the end of its rope and falls into the chasm.
"Wonderful."
Ever so slowly, her head turns to face Caladrius.
"I don't suppose you would happen to have any rope on you, would you?"


HP 42/43
DM CD wrote:
Vista Group:
The rope is not long enough to reach across the chasm twice, so the end holding the rock simply jerks and falls to dangle in the chasm as the rope extends to its full length. I'm sorry Pygrado, but you only have 50' of rope with you, and the chasm is 35' across. You would need at least 70' rope to make it reach. The trees are a little further back from the cusp of the chasm as well, so to reach around the trunk of one you will need a total of 80' of rope. I'm assuming this is the same rope you walked over on and that you have subsequently disconnected it from the posts? And no, a rock light enough for you to throw would not be heavy enough to act as a weight to bring the bridge up.

Vista Group:
Not quite. I have two seperate 50 foot lengths of rope. Rope 1 made the tight rope, and rope 2 first was my safety line, then was used to get my tools across, and now is the one attached to the bridge and the rock. And it'll actually be longer, since the bottom is 35 feet across and 35 feet down, so by pythagorian theorem, I'd need 50 feet, then 10 around the tree, then 35 across makes 95. Blushing, Pygrado unties the tightrope and motions for the others to do likewise. Tieing the two ropes together will give him enough wiggle room to just set up the required setup.

Vista Group:
Your profile showed only 1 length, but okay, sure. I may have missed another mentioned earlier.
After splicing the two ropes together, Pygrado's plan works much better. He is able to toss the rock and its attached rope across the chasm with little difficulty.


HP 42/43

Vista:
Oh crap! The other was twine, not rope. Um... so this won't work after all. Anyone got better ideas?


HP: 33/45, Smite: 2/2, LoH: 3/6

Goblin Group:

Gareth responds to the goblin, "Köszönöm. Türelmét több lesz, mint jutalmazzák."

He explains to the others. "Alright. They just agreed to not feast on the horses tonight, but we have to tie them up for now. We're about to meet with their bigboss, so hurry up and tie up the horses so we can explain the situation and get out of here."

Gareth pulls out a bunch of silk rope from his pack and ties Petey to a nearby tree. "Hang in there Petes, we'll get you out of this in no time," he says softly. Petey looks dejectedly at Gareth and whimpers a bit.

Gareth looks impatiently at the others, "You all are coming, right?"

Goblin Group, Goblin:

"Thanks. Your patience will be more than rewarded."


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5
Gareth Aldridge wrote:

** spoiler omitted **

** spoiler omitted **

After we tie up the horses, we follow the goblin.

As the goblin opens up the trapdoor, Jamros remarks to himself,
"What a strange temple..."


Goblin Group:
So Jamros and Gareth seem intent on going below. What about Martin?

Vista Group:
C'mon guys, the Goblin group is nearly done with their adventure. We're aiming for a post per day here - get a move on so I can move the plot along. I promise, things get more interesting.


M Human Paladin 2, Ranger 6

Golbin Group:
Martin eyes the door suspiciously, not liking what he sees. "Not to be rude, but I think I will stand watch over our horses. I don't know how much use I could be in any negotiations without being able to speak Goblin, and furthermore I think protecting our exit strategy is of greater importance. You gentleman go on ahead."
looking up to the sun, Martin notes the relative time of day and says "If I haven't heard back from you in two hours, I'll make a bolt for the vista, telling our friends that the plan has failed. Good luck down there"


Goblin Group - Gareth and Jamros:
You follow the goblin underground, leaving Martin to watch over your mounts. A well-hidden rope ladder allows you to descent past several apparently collapsed floors (20 ft), and you alight onto a well-worn and much-dirtied marble staircase. The fading dusk light allows you to see only so far, but from what you can see, the staircase ends a few feet away in a cold, grey stone passageway. Lit by phosphorescent fungi, you are able to follow your goblin guide through the dirty, moldy passages until you arrive at a large, high-ceilinged room.

The room's most immediate feature is the large ballista pointed at you by a pair of grinning goblins. They seem disappointed when your guide motions for them to not shoot at you. Behind the ballista is a large pile of dirt with a rusty metal cage lying broken upon it. The room features a purple stone floor unlike any you have seen elsewhere, and in its center is the icon of a flame. This room is also notably warmer than the exterior or the hallway you entered through. Throughout the room goblins pause in their activities of jabbering back and forth, sleeping, and eating to stare at the tall intruder and his fair-skinned pet. One goblin pauses, caught in the act of picking his nose before guiltily wiping his finger on one of the triangular hide tables standing in the center of the room. Bright lights flash from the southwest corner of the room as a goblin fumbles the spell she was casting. Around the periphery are broken barrels, broken weapons and armor, and other pieces of manufactured detritus. A sparse layer of mold and dirt are scattered throughout this room, and it is only by the former's phosphorescent light that you are able to see the beast on the raised dais in the room's southeast corner.

The Beast

It sits upon a throne made from the bones of assorted creatures, and around it are scattered more bones and bloodstains. As your guide leads you towards the center of the room the creature growls "Akha-gum-ishi?" His words rumble around the room, and to your great surprise you find their meaning easy to understand - "Who comes before me - and why?"

Map


Gareth and Jamros - Linguistics DC 15:
The language is Infernal, which, like Celestial or Abyssal, when spoken by a native speaker (read: outsider) is automatically understood by any sapient creature who hears it.

Gareth and Jamros - Knowledge: The Planes DC 14:
The creature is a Barghest. Originally fiendish hounds created by the evil deities and greater fiends to guard their realms, these beasts are ravagers of the material plane who often lead goblin tribes when they grow strong and vicious enough. Legends tell of ordinary weapons bouncing off their hides without inflicting injury, and of the beasts magically controlling their enemies and fading away into the evening fog when challenged.

EDIT: Jamros can read the Knowledge: The Planes check because he passed an earlier one that contained the same information.

Gareth and Jamros - Knowledge: Religion DC 12:
The flame emblem indicates that this temple was devoted to a deity of flame. The chamber's warm temperature may be related to this history.

Gareth and Jamros - Knowledge: Religion DC 17:
The flame icon does not match the iconography of Sarenrae, Asmodeus, or even Zarongel. This temple was dedicated to a different deity or pantheon. Even over the many centuries since this temple was built, and despite its fall into ruin, the icon remains clearly visible and the room continues to radiate heat.

Goblin Group - Martin:
The assortment of goblins on the surface glance at you occasionally, but they seem to pay you little heed, until the one attempting to deal with the goats gives up and wanders over to you. "Aki meg benneteket, az emberi? Miért ne menjünk kiesz édes horsemeats? Te gondolod túl jó nekünk?" he says, pointing at you and the horses.

Martin Sense Motive DC 10:
The goblin seems to be posturing in an attempt to provoke you and seems to be sizing you up.


M Human Paladin 2, Ranger 6

Sense Motive:1d20 ⇒ 11

DM:

Do I think that the goblin wants to get in an honor duel for the horse?
Martin eyes the little creature up and down, and says half to the creature and half to himself.
"You can't understand anything I am saying can you? No,I guess not. What a strange little village you live in. Your pals are cutting my friends throats as we speak, aren't they? Well, I hope their quick about it at least."


Martin:
The little monster hasn't drawn steel, but given the fact that he just showed himself unable to round up a goat, his pride seems to have been injured. Winning a duel would seem a likely way for him to reclaim his pride. Seeing the goblin and you "conversing," the other goblins begin to wander in your direction.
Realizing that he has an audience, the goblin says, "Ön magas népség. Nem lehet még jobb beszélni. Kétség itt lehet küzdeni, sem. Megpróbálja?" The creature then spits at you.

Attack roll to spit on you (ranged touch attack): 1d20 + 4 ⇒ (9) + 4 = 13

The spit strikes your boot, and the goblin grins at you expectantly.

Yeah, he wants to duel you. He's in N7 - the other goblins are all looking on with interest, but are keeping their distance from you.

Map


HP: 33/45, Smite: 2/2, LoH: 3/6

Knowledge Religion: 1d20 + 4 ⇒ (4) + 4 = 8

Just showed up at my relatives' house in Nebraska. Internet is spotty here, and I'm still saying hi to people but I'll post something more detailed before I go to bed.


M Human Paladin 2, Ranger 6

DM:

Knowledge Nature:1d20 + 2 ⇒ (3) + 2 = 5
Knowledge Local:1d20 + 2 ⇒ (1) + 2 = 3
Sense Motive:1d20 ⇒ 1
Do I think that it would improve our standing with the tribe if we won a show of force? Or would the other goblins be likely to attack us?

With the super low rolls I'm assuming no


Martin:
You have no idea.
Ouch. Still, law of averages, right?


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5
DM CD wrote:
** spoiler omitted **...

Gareth:
Got religion? 1d20 + 7 ⇒ (1) + 7 = 8 WHAT! d20, you have failed me!

As Jamros walks into the room, he gasps. "...But... no... and then when he sees the beast, to Gareth in a whisper, That is the Barghest that the towns people of the area tell stories about. Legends say no ordinary weapon can pierce their hides, they can control minds and vanish into the night when confronted by a worthy opponent. Let's get this done fast.

DM:
Now, my religion roll was terrible, but I'm assuming that this is a temple to flame. Jamros already knows this is a temple and that it is not to a particular God. Then he sees the flame symbol. How much does he know? Can I assume that he guesses that this is an oracular temple of sorts? In combination, the goblins are lawful evil, as is the evil flame god Jamros would rather not associate with. How much of this can he put together? It seems pretty obvious to me, but he did roll a one on his religion check...

Also, I'll have my backstory updated after lunch today. This has given me some ideas about some goals for poor Jamros...


Jamros:
Given that you worship flame, you can have a +4 circumstance bonus on this check. This will allow you to read the first spoiler, although I'm afraid that it won't tell you much that's new. And yes, the DC 12 spoiler uses the term "deity" loosely to set up the harder spoiler. You could always try asking the Barghest - he seems intrigued by your presence.
As for your question, it could be all, any, or none of the above.

Also, could you enter your stats into your profile like the others have? It will just make life much easier for me to be able to check your profile to see your defenses, skill points, hp, etc. Look at Martin or Gareth's profiles for an idea on how to format them.


HP: 33/45, Smite: 2/2, LoH: 3/6

Jamros/DM:

Welp, I guess we're both in the dark about these religious matters.

Gareth nods at Jamros then turns to the barghest and gives a slight bow in respect.

"Üdvözlet. A nevem Gareth Aldridge és ez a társam Jamros Miltell. Köszönjük, hogy találkozott velünk ezen rövid idő alatt. Én átadni egy üzenetet, nagyon fontos vonatkozó ellenségei egyaránt Zarongel és a goblinok a Bloodshard. Az emberek a Sárgafejű királyka már mozgósított egy hadsereg, hogy lesz halad, nem messze Bloodshard területén. Ez a hadsereg áll sok kutya és a ló, és nagyon ellenséges szándékai.

Azért jöttem, hogy ezt az intelligenciát, hogy a nagy Bloodshards és kérje segítségüket ebben a kérdésben. Látod, érdemes mozgósítani a csapatok időben, amikor ez a hadsereg halad közel a terület, akkor van egy egyedülálló lehetőség, hogy tőrbe csalni és megölik ezeket a hitetlenek gyorsan. Miután győztesen, van már elegendő lovak és kutyák, hogy képes lesz tartani ünnepre tartó nap.

Diplomacy:1d20 + 8 ⇒ (10) + 8 = 18

Goblin Group, Goblin:

Greetings. My name is Gareth Aldridge and this my companion Jamros Miltell. Thank you for meeting with us on this short notice. I deliver a message of great importance concerning the enemies of both Zarongel and the goblins of Bloodshard. The humans of Goldcrest have mobilized an army that will be passing not far from Bloodshard territory. This army consists of a great many dogs and horses and has very hostile intentions.

I have come to provide this intelligence to the great Bloodshards and to request their assistance in this matter. You see, should you mobilize your forces in time, when this army passes close by to your territory, you will have a unique opportunity to ambush and slay these infidels quickly. Once you emerge victorious, there should have enough horses and dogs that you will be able to hold a feast lasting for days.


Gareth & Jamros:
The goblins seem excited by Gareth's words and begin grinning and jabbering animatedly back and forth. The Barghest, however, remains unmoved. "Ash barathal naz durundar Hadregash. Kir'ul naz harathulul? Bas kobor vur raknalul garund - gaz kir'an." Once more, the meaning of his words is readily apparent - "One cannot trust information from the enemies of Hadregash. Why should we fight your enemies? We can feast well any time we want to - maybe on you." He settles back onto his throne, and the goblins stop jabbering to each other, looking at you with renewed suspicion.

Gareth & Jamros Sense Motive DC 19:
Bluff: 1d20 + 11 ⇒ (8) + 11 = 19
You think the beast knows more than he's letting on, and wants to hear more from you before making a decision. You don't think he cares much about the goblins' religious beliefs, either.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Sense Motive: 1d20 + 5 ⇒ (8) + 5 = 13


HP: 33/45, Smite: 2/2, LoH: 3/6

Sense Motive: 1d20 + 4 ⇒ (1) + 4 = 5

Oh, come on.


HP: 33/45, Smite: 2/2, LoH: 3/6

Jamros/DM:

Gareth maintains a calm facial expression and responds to the barghest, "Talán Hadregash nem úgy a verseny, mint az ellenség. És talán meg tudná ünnepe ránk. De mielőtt szórakoztatják az ötleteket, szeretném kérni, hogy Ön szerint az ajánlatomat. Akkora, mint a Bloodshard törzs, azt gondolom, hogy Hadregash támogatná megszerzését több földet. Azt gondolom, hogy Hadregash támogatná a rabszolgasorba más emberek. És én minden bizonnyal benne, hogy Hadregash lenne nagyszerű lakomát után ömlött a vér a győztes harcban.

Tehát mielõtt fenyegetést, hogy megöli, vagy rabszolgává minket, kérdezd meg magadtól, melyik a jobb. Ahhoz, hogy az utat a három nem orkok, vagy velük együtt dolgozni, hogy biztosítsa a megsemmisítés egy nagy több ember együtt a lovakat és a kutyákat. Ahogy én látom, ott sokkal több tisztelettel kapcsolatos egyik eredménye, mint a másik. A választás a tiéd.".

Diplomacy:1d20 + 8 ⇒ (10) + 8 = 18
Wow, so many 10's

Goblin Group, Goblin:

Perhaps Hadregash does consider my race as an enemy. And perhaps you could feast on us. But before you entertain such ideas, I would ask that you consider my offer. As great as the Bloodshard tribe is, I would think that Hadregash would support the acquisition of more land. I would think that Hadregash would support the enslavement of other humans. And I would certainly hope that Hadregash would enjoy a great feast after spilling blood in victorious combat.

So before you make threats to kill or enslave us, ask yourself which is better. To have your way with three non goblins or to work with them to ensure the destruction of a great many more humans along with their horses and dogs? As I see it, there much more honor associated in one outcome than the other. The choice is yours.


Gareth & Jamros:
The barghest looks you over carefully before asking, "Gar-kal duruntul? Kurul gaz an'tuladul zardalul, ga poktorolon kaz sild?" You understand this to mean "Which lands would we be able to take? This army is moving though hostile territory, why not wait for them to fight the silver city and take those lands while they are weak?"

Gareth & Jamros - Sense Motive DC 15:
The barghest seems more interested in increasing and retaining his control over the goblins than in land or politics. You might be able to use this to manipulate him.


HP: 33/45, Smite: 2/2, LoH: 3/6

JamJam/DMie:

Sense Motive: 1d20 + 4 ⇒ (18) + 4 = 22

DM Only:

In addition, do I think that this barghest understands common, since he is somehow speaking it to us? This will determine my next decision.


Gareth Aldridge wrote:

** spoiler omitted **

** spoiler omitted **

Gareth:
He isn't speaking common. Somehow, whatever language he is speaking is having its meaning conveyed to you. The goblins appear to understand it as well.

He seemed to adopt a slight smirk when Jamros recounted the stories about him. Based on that, you think he does know the common tongue.


HP: 33/45, Smite: 2/2, LoH: 3/6

Jamros/DM:

"If it is alright with you, I will speak common to you. Jamros isn't practiced in Goblin and I feel it would be beneficial to include him in these negotiations.

If this is not alright, then feel free to stop me here and assume that the rest is in Goblin.

You bring up a good point about capturing new lands. I assure you that even during moments of weakness it would be difficult to capture the stronghold of Silverkeep as they would control the tactical advantage in defending it. But I digress.

I'm going to be honest. I like what you've done with controlling this gaggle of goblins here. It is by no means an easy task. And I understand that you want to protect what you have accomplished here, hence you are hesitant to send them out to battle. But think about what you could accomplish if you could instill some discipline in them?

Your goblins grow strong and establish themselves in this society through fighting each other, which is admirable. But on my way into this encampment, I witnessed two very formidable opponents fight each other at the blink of an eye, leading to the death of one. I do not wish to impose upon the Bloodshard traditions, but the first thing that came to mind was what both warriors could have accomplished in battle side by side. Perhaps sending them out to battle against a common enemy would help them to use their training for a clear end? I am sure that their victories would allow for frequent feasts, which will keep morale high. And if they are content under your rule, they will listen to you and respect you more. What say you to that?"

Diplomacy(I'm assuming I'll just keep on rolling these guys whenever I talk):1d20 + 8 ⇒ (11) + 8 = 19


Gareth & Jamros:
"NO ONE TELLS ME HOW TO RULE!" The barghest thunders, before turning to address the goblins, "Ezek a hamis követeket. Képviselik a isten, a miénk. Mi majd vadássz őket!" To you, he says in common, "Flee for your lives - in one hour, we will hunt you."
Touched a nerve there, Gareth!

Gareth & Jamros - Goblin:
"These are false messengers. They represent no god of ours. We will hunt them!"


HP: 33/45, Smite: 2/2, LoH: 3/6

BAHAHAHAHAHAHAHAHAHAHAHA

Jamros/DM:

Welp, followed the sense motive tip a little too hard. Sorry gang.

Gareth gives a nervous laugh and says, "Right. Jamros, that's our cue."

Assuming that the Goblins will not attack us on the way out (which may very well be a false assumption), I will make my way towards the entrance with a hand on my sword in case these goblins will not honor the "one hour rule".


Gareth & Jamros:
The goblins within the chamber allow you to make your escape. Apart from keeping the ballista trained on you as you leave down the hall and visibly sharpening their weapons while grinning menacingly at you, they make no overtly hostile movements.

That, and you never passed the diplomacy check to improve his attitude toward you from unfriendly to indifferent.


Goblin Group:
Barely 15 minutes after following the goblin down into the subterranean passages that lie beneath the ruined temple, Gareth and Jamros return. Your horses are safe, and Martin has (as of this posting) made no hostile move against the goblins, although one seems to be attempting to provoke him while the others watch closely.

As Gareth and Jamros reach Martin and the horses, the goblin who guided you here emerges into the evening light and approaches you with another goblin, this one wearing garish talismans and fetishes around its neck, following him closely. "Állítsuk le őket!" He yells, "A becsapta minket! Nem követeket minden! MEGÖLNI őket minden mi megvendégel azok húsát!"
Hearing this, the other goblins draw weapons and prepare to attack. All of them have dogslicers, except for your former guide, who wields his sword, and the new one, who carries a staff.

Roll initiative!

You have time to retcon conversation between yourselves before the goblins emerge. I'm just trying to move things along. The vista group is dithering around, so you might get an extra encounter or three while we wait for them to get their act together.

Map


Goblin Group - Goblin:
"Stop them! They deceived us! They not messengers at all! Kill them all and we shall feast on their flesh!"

EDIT: Combined DM posts for simplicity's sake.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Gareth/DM:
Dude, what is your thing with the honor duels?! I thought I made myself pretty clear! I guess now we run like mad all night to the vista and hope we find the apposing army before they catch us. I don't think Jamros will let you do any more negotiating if he can help it. Also, I had something to ask him....
While Gareth gives his foolhardy speech about the goblin duels, Jamros tries to int interrupt him but he will have none of it. At the end of the speech, he shouts "YOU FOOL!". As he does so, the small pebbles on the ground begin to circle around him, moving by themselves along the ground. Jamros jumps, relaxes again, and then glances back to the flame icon. "Leave me!" he crys, and the stones speed up slightly before rolling to a stop. I assume this is where the barghest tells us to gtfo. As he turns to rush out with Gareth, a gentle breeze blows over them, then stops.

The duo climbs out of the trapdoor to find...
EDIT:
Whole Goblin Group:
Martin, the horses and some goblins.
DMCD wrote:

As Gareth and Jamros reach Martin and the horses, the goblin who guided you here emerges into the evening light and approaches you with another goblin, this one wearing garish talismans and fetishes around its neck, following him closely. "Állítsuk le őket!" He yells, "A becsapta minket! Nem követeket minden! MEGÖLNI őket minden mi megvendégel azok húsát!"

Hearing this, the other goblins draw weapons and prepare to attack. All of them have dogslicers, except for your former guide, who wields his sword, and the new one, who carries a staff.

Initiative: 1d20 + 3 ⇒ (13) + 3 = 16

Where is the trapdoor?
On his turn, unless the goblins are within melee range or either Gareth or Martin go before him and make some sort of retreating action, he will take his cross bow out as a standard action and load it as a move action action.


HP: 33/45, Smite: 2/2, LoH: 3/6

Jamzorz:

The sense motive I got was "The barghest seems more interested in increasing and retaining his control over the goblins than in land or politics. You might be able to use this to manipulate him." Yes the honor duel approach may not have been the best but the barghest was not interested in land or politics. That was Gareth's honest commentary based on the sense motive. I wasn't trying to antagonize him about the honor duels, notice I was talking about a way to help increase his power over the goblins.

Also, the other problem was that I kept on failing my diplomacy checks by a total of 2, 2, and 1 every check. Sometimes you get unlucky.

But no matter. We'll talk this out in character I'm sure if we can make it to safety.

I suppose the last thing I could say is when in doubt, wisdom 7.

Goblin Group:

Gareth runs out and says to Martin without surveying the situation, "Martin! We gotta get out of here. Now. And don't you dare say anything Jamros. I did way better than you would have."

At some point the Goblins turn on the party and Gareth prepares himself.
1d20 + 3 ⇒ (6) + 3 = 9


HP 42/43

Vista:
Pygrado shouts across the gorge. I can't believe we've been defeated by a bridge out! Guess I'll have to go on alone. Pass me the equipment bags and I'll go blow the thing myself and rednesvous with the others. Meanwhile, you two go along the gorge and try to find an alternate route.
I really don't want to further split the party, but this is what Pygrado would suggest, and we need to friggin' move on.


Vista Group:
To move you guys along, I'm going to NPC Caladrius for a moment.
With great pomposity, Caladrius reaches into his pack, saying "You should have prepared better for this situation. Happily, I have some more lengths of rope. I will want them back, of course." He removes two 50-ft lengths of silk rope and ties them off on the bridge posts standing on his side before tossing the free ends to Pygrado. "Secure them on your end and I'll untie them over here. That way you should have adequate rope to work with."
Normally I don't like to NPC characters, but Caladrius hasn't posted for a week, has the necessary gear to solve this puzzle, and you guys need to get a move on. The goblin group is nearly done with their adventure. This seems a reasonable interpretation of Caladrius's personality to me, although of course Caladrius has veto power over his character's actions.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5
Gareth Aldridge wrote:
** spoiler omitted **

Gareth/DM:
No worries Gareth. All I'm sayin' is Jamros now knows what wis 7 looks like. :) Also, just waiting on JZ and the Goblins (Not a bad band name, if I do say so myself).

Goblin Group:
There is no trap door. There's a big hole in the ground with a rope ladder leading down inside the ruined temple, which you are now south of. This is a zoomed-in view to facilitate visibility. Your horses are beneath the tree to the left of your position on the map.

Goblins' Initiative: 1d20 + 7 ⇒ (1) + 7 = 8

And here we have the world's slowest bunch of goblins!

Map


Gareth & Jamros:
Well, it could always be worse - Gareth could have wisdom 5!


M Human Paladin 2, Ranger 6

Goblin Group:

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Martin turns from the goblin who was accosting him to face Gareth, "What in the seven hells happened down there!? Get to the horses!"

Moving to the first horse [P7], Martin draws his sword. Once there Martin attempts a quick mount (1d20 + 4 ⇒ (17) + 4 = 21). (DC 20) Succeeding, he takes a swing from atop the horse at the nearest creature [O9].

Attack: 1d8 + 9 ⇒ (7) + 9 = 16

if this is a hit, DMG=1d8 + 4 ⇒ (5) + 4 = 9

"Let's get out of here boys"


HP 42/43

Vista:
Oh, awesome! Any chance you have some potions of glibness?

We get the bridge up, and I make the neccesary repairs. Taking 20, with all the right tools, I get a 26. We move on. Sound good?


HP: 33/45, Smite: 2/2, LoH: 3/6

Goblin Group:

So which squares exactly have the horses in them? The reason I ask is because Martin jumped on horses at P7, but DM CD said that they were tied to a tree to the left of our position (L1?). Just wanted to clarify before I post my action for this turn.


M Human Paladin 2, Ranger 6

Goblin Group:
It looked to me like that was a horse, is it a different animal?


Goblin Group:
Those were the goats the goblin was chasing earlier, but it's fine by me if Martin had his horse down there. The other horses are still under the tree, though. Waiting on Gareth's action to resolve the round.

Vista Group:
You can move on. It is about midnight when you depart from where you repaired the bridge. After you travel for another forty-odd minutes, the vista comes into sight. You still have a ways to climb, but the final approach to the vista is ahead of you now.

Vista Group - Survival DC 23:
Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
There are more horse tracks leading towards the ridge. They were skillfully hidden, but they appear to have been left within the last day.


HP: 33/45, Smite: 2/2, LoH: 3/6

Goblin Group:

Gareth says, "Martin, the horses are tied down pretty good. We're gonna have to fight our way out of this one."

Move action: Gareth runs to L1, drawing his longbow.

Swift Action: As he runs he eyes the goblin with the talismans on his neck, and calls out "Hey Cayden, you wanna help me out with this little sh*t?" (This is me smiting evil)

Standard Action: He fires one shot at the talisman-clad goblin, but on its way, the arrow seems to come to life, as if it is determined to hit its target.

To hit:1d20 + 7 + 3 ⇒ (16) + 7 + 3 = 26
Damage:1d8 + 2 + 3 ⇒ (8) + 2 + 3 = 13

(If the caster is not evil aligned, take off 3 damage and 3 attack from each roll.)


HP 42/43

What time had we agreed to meet the other group? That is, do we have time to rest before making the climb?


The next morning, if I recall correctly.

Goblin Group:
Moving quickly, Martin hops on his horse and takes a swing at the lead goblin in O9. but his blow fails to penetrate the goblin's hide armor.

Jamros spends too long drawing and loading his crossbow to attack the goblins.

Gareth moves away from the main fight to fire at the goblin shaman, but a bush obscures his foe.
20% miss chance from concealment: 1d100 ⇒ 86
His aim is true, and his arrow strikes the goblin between the eyes, killing it instantly.

Seeing Gareth's deadly accuracy, two goblins charge in from the north and move to attack him, although only one can reach him this round.
Goblin attack: 1d20 + 4 ⇒ (6) + 4 = 10
His attack falls far short of connecting, however.

One goblin, seeing Jamros's vulnerability charges him, swinging a dogslicer at the halfling.
Goblin attack: 1d20 + 6 ⇒ (1) + 6 = 7
Rolling to confirm the fumble: 1d20 + 6 ⇒ (18) + 6 = 24
But in his rush his swing is well off target (fumble not confirmed).

The remaining goblins attempt to swarm Martin and his horse.

The goblin in R9 attempts to sneak behind Martin to Q6.
Acrobatics to tumble: 1d20 + 7 ⇒ (11) + 7 = 18
He manages to deny Martin and his mount the opportunity to strike him as he tumbles around, and swings his blade at the horse.
Dogslicer Swing: 1d20 + 4 ⇒ (3) + 4 = 7
His swing also falls shy of its target.

The goblins who moved to Q9 and P9 also strike at the horse.
P9 Attack: 1d20 + 4 ⇒ (18) + 4 = 22
P9 Damage: 1d4 ⇒ 2
Q9 Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Q9 Confirmation Roll: 1d20 + 6 ⇒ (2) + 6 = 8
Q9 Damage: 1d4 + 1d6 ⇒ (2) + (5) = 7
One goblin scores a shallow graze on the horse's front leg, while the other inflicts a deep cut to the horse's chest.

The lead goblin swings hard at Martin's horse, hoping to force the warrior to fight on foot.
Two-handed power attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage roll: 1d8 + 7 ⇒ (3) + 7 = 10
Following the goblin's mighty blow, Martin's horse goes down headless, and the goblin cleaves through to strike at Martin.
Cleave attack on Martin: 1d20 + 6 ⇒ (6) + 6 = 12
But his blow goes wide as Martin tumbles off his fallen mount.

Round 2, fight!

Map


M Human Paladin 2, Ranger 6

Goblin Group:

"Damn, that was my horse. You'll pay for that you little rodents."

Martin Takes a full round attack,
Sword @ Goblin in O9: 1d20 + 6 ⇒ (20) + 6 = 26
Dmg: 1d8 + 4 ⇒ (7) + 4 = 11

Shield @ Goblin in Q9: 1d20 + 6 ⇒ (5) + 6 = 11
DMG: 1d6 + 4 ⇒ (3) + 4 = 7
Plus BullRush: 1d20 + 7 ⇒ (2) + 7 = 9

5ft step back to O7


HP: 33/45, Smite: 2/2, LoH: 3/6

Goblin Group:

On his turn, barring anything that would drastically change the situation.

Gareth chuckles at his shot on the fallen shaman and says in Goblin, "Hogy mi ebben a megtiszteltetés párbaj, te szánalmas kis vakarcs? Rendben, aki a következő lépés?"

He turns his attention to the next two goblins that have seemed to charge him. He takes a step back into L0 and rapidly fires off two shots at the goblin who swung at him the previous round(K2).

Rapidshot:
First attack:1d20 + 6 ⇒ (2) + 6 = 8
If hit, damage:1d8 + 3 ⇒ (4) + 3 = 7

Second attack:1d20 + 6 ⇒ (11) + 6 = 17
If hit, damage:1d8 + 3 ⇒ (3) + 3 = 6

Goblin Group, Goblin:

"How's that for an honor duel, you pathetic little runt? Alright, who's next?"

ALSO, JOHNNY CONFIRM YOUR CRITICAL!!

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